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Aumanor posted:He did. He totally did. 96 points, two frigates' worth. Yeah, I mean, its' debatable it would have made a difference, becuase I have yet to see the frigates do anything, but hey, 96 points man.
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# ? Apr 17, 2017 23:35 |
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# ? Jun 3, 2024 22:30 |
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Once you get into high point games line ships start being able to delete escorts really quickly, because escorts take double damage from bombs/etc.
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# ? Apr 17, 2017 23:36 |
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Yeah, but those deletions are resources that have to be spent to remove escort ships from combat and are on long coodowns. If Herp wants to keep launching in nebulae and grouping line ships for more manageable engagements, fielding a couple of escorts to draw out abilities or force different enemy approaches seems like a worthwhile strategy
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# ? Apr 17, 2017 23:57 |
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Also not: 1) Ignoring ships. 2) Sending ships off alone to engage piecemeal. 3) Ramming at the expense of broadsides and other weapons. (I'm enjoying the inevitable results, keep it up Herp!)
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# ? Apr 18, 2017 05:45 |
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Why don't you fit ramming prows on every fit? Also, why tke escorts, and escort favors, and the horribly neglect them every battle?
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# ? Apr 20, 2017 20:14 |
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Chapter 4, Part 3, wherein our faith and mettle is tested. Will we survive? raptus posted:Why don't you fit ramming prows on every fit? Also, why tke escorts, and escort favors, and the horribly neglect them every battle? I would love to take ramming prows all the time. Some ships can't carry them, and I often have other priorities. I have set the Cobra class escorts to automatically target and engage enemy vessels, and the Cobra class spawning favor. Typically I do not use escorts, but at that stage in the fight they are fresh forces to tip the scales/a helpful distraction/really oversized missiles. I usually avoid escorts because of the risk associated with their death, a chance for actually important and strong ships to mutiny. E: Aumanor posted:Also, Taunt is a wonderful, wonderful skill for many missions including planetary assault and I would seriously consider exchanging a skill on some of your ships for it. Taunt was removed from the game because it broke the Eldar. HerpicleOmnicron5 fucked around with this message at 23:20 on Apr 20, 2017 |
# ? Apr 20, 2017 22:06 |
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I'd estimate that at least 75% of your losses are caused by your contempt for the slow-mo. Seeing you use up your booster gauge almost any time you go All Ahead Full pains me. Also, Taunt is a wonderful, wonderful skill for many missions including planetary assault and I would seriously consider exchanging a skill on some of your ships for it. E: Also, good luck with tht next mission. Had to reload the bloody thing SO many times for reasons that will become apparent. Aumanor fucked around with this message at 22:41 on Apr 20, 2017 |
# ? Apr 20, 2017 22:24 |
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On the plus side, your arrogance and hubris have earned you the admiration of the Eldar. Chaos will not be able to stop that much
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# ? Apr 20, 2017 23:19 |
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Kinda feel like that battleship is holding you back. It's too loving slow.
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# ? Apr 20, 2017 23:34 |
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That Eldar saying a human shouldn't question his word is just hilarious. Eldar literally view humans as disposable vermin, they even betray each other as a matter of course.
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# ? Apr 20, 2017 23:57 |
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Is it possible to kill rhe Blackstone or will it always warp out?
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# ? Apr 21, 2017 04:18 |
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bunnyofdoom posted:Is it possible to kill rhe Blackstone or will it always warp out? Pretty sure it always warps. Just did this mission myself and got it down to negative 61 health but still escaped.
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# ? Apr 21, 2017 05:22 |
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When setting up for your second mission, picking a world on which to fight Chaos, did you notice this? When I saw that, I was sure you were going to go for it, but maybe you simply missed it? Hopefully your next turn you'll still have 3 deployments and can deal with it, but I'm worried that we're going to see "Remaining Deployments: 2" at the start of your next turn... Edit: Okay, you didn't roll the 10% chance this turn. Phew. Tax Refund fucked around with this message at 06:43 on Apr 21, 2017 |
# ? Apr 21, 2017 06:21 |
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GunnerJ posted:Kinda feel like that battleship is holding you back. It's too loving slow. Also I thought it'd be obvious given the number of times it was caught on camera, but bomb auto-casts have to be staggered because dropping 20 bombs in the same place means that the first plasma bomb going off will kill all the other unexploded bombs, wasting them completely. Sadly the AI does not know how to properly use bombs together, though it is good at placing them. Finally any time a priority asset like that station is taking damage, especially from long-range lances, you need to use Brace For Impact. It really does help mitigate a lot of damage and if you aren't using any other special orders, you might as well use the one that gives a flat increase to survivability.
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# ? Apr 21, 2017 09:53 |
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Tax Refund posted:When setting up for your second mission, picking a world on which to fight Chaos, did you notice this? Taking a chance on losing his third deployment is better than losing his entire fleet to bullshit chaos flagships.
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# ? Apr 21, 2017 16:04 |
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wiegieman posted:Taking a chance on losing his third deployment is better than losing his entire fleet to bullshit chaos flagships. Which is how I tackled basically all Chaos flagships on my playthrough: turns out that having average armor makes them especially subsceptible to Melta torps and any ship with 6+ fires going on isn't going to last too long, doubly so when it has an entire fleet focusing fire on it. BURN THE HERETICS
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# ? Apr 21, 2017 17:49 |
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imo chainramming is the key to taking out flagships
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# ? Apr 21, 2017 18:18 |
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V. Illych L. posted:imo chainramming is the key to taking out flagships
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# ? Apr 21, 2017 21:21 |
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Herp is certainly jammy enough to get in with the ramming. Still too fond of sending ships off one by one, and ignoring his botes. That's what makes it good.
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# ? Apr 22, 2017 04:41 |
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Man, watching Herp being all smug about how he's about to crush all opposition only to get clowned hardcore by the game 2 minutes later never gets old.
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# ? Apr 22, 2017 15:35 |
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Aumanor posted:E: Also, good luck with tht next mission. Had to reload the bloody thing SO many times for reasons that will become apparent. You weren't kidding. Extra effort had to go into this mission, and I hope you're all happy with it. I know I am.
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# ? Apr 22, 2017 19:25 |
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I would be totally up for subjecting herp to some severely abuse by the most trolltastic Taufleets I can come up with. We could call this "Herp is really glad that Tau arent in the single player campaign" or something like that.
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# ? Apr 22, 2017 20:46 |
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Chapter 4, Part 4, where everybody knew our name.Tax Refund posted:When setting up for your second mission, picking a world on which to fight Chaos, did you notice this? I'm loving terrified of the Nurgle flagship. And the Slaneesh flagship. And the Khorne flagship. I usually plan around Tzeentch. HerpicleOmnicron5 fucked around with this message at 20:59 on Apr 22, 2017 |
# ? Apr 22, 2017 20:57 |
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So, fun fact: In the earlier builds of the game Eldrathain warping out would cause you to immediately lose this mission. I've only managed to win this mission because I've rolled extremely luckily on Orc insubordination and it ended before it really began.
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# ? Apr 22, 2017 21:46 |
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The sheer joy in ramming that last ship to death was wonderful to behold.
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# ? Apr 22, 2017 21:53 |
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It seems like you used the tactic that the eldar SHOULD have been using, kite everything to death. Shame your ships couldn't heal to full overtime (wonder if there is a favor, upgrade that allows that), and it showed off how good ships are that can kite everything to death.
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# ? Apr 22, 2017 22:36 |
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I dont know, the flagships typically were pretty easy for me. The Khorne one was kind of a pain, but most of the rest could be kited (nurgle) or just blown up. My main strat was to set everything on fire, and then shoot it, and then ram whatever is still alive.
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# ? Apr 22, 2017 23:38 |
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I refuse to use the melta torpedoes, since they were added in a multiplayer-centric patch and are just broken. That and I find it hard to kite Chaos ships that tend to be faster than my own.
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# ? Apr 22, 2017 23:47 |
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HerpicleOmnicron5 posted:I refuse to use the melta torpedoes, since they were added in a multiplayer-centric patch and are just broken. That and I find it hard to kite Chaos ships that tend to be faster than my own. Now I want to see someone do a run where they use everything they can to just break the game.
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# ? Apr 23, 2017 00:06 |
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SugarAddict posted:Now I want to see someone do a run where they use everything they can to just break the game. Just use a hammer. A Warhammer.
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# ? Apr 23, 2017 02:57 |
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I fought that nurgle flagship during a data retrieval mission and it was a nightmare. I blew up the flagship but failed the mission by a pretty huge margin.
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# ? Apr 23, 2017 03:17 |
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seriously my whole strat for the flagships was universally 'get them lined up for parallel ramming by two of my own ships, then alternate Full Speed Ahead' you might suffer some casualites, but you're practically guaranteed to kill it if your ships are built for it, and why the devil would you build ships to do anything else
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# ? Apr 23, 2017 04:44 |
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V. Illych L. posted:seriously my whole strat for the flagships was universally 'get them lined up for parallel ramming by two of my own ships, then alternate Full Speed Ahead' I set up for damaging, accurate, long range macro fire like a responsible servant of the Emperor and it...well it worked for some things. It actually didn't work out that well. This game can be pretty hard.
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# ? Apr 23, 2017 05:12 |
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Cathode Raymond posted:I set up for damaging, accurate, long range macro fire like a responsible servant of the Emperor and it...well it worked for some things. you can ram spaceships into each other
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# ? Apr 23, 2017 14:50 |
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Sylphosaurus posted:Man, watching Herp being all smug about how he's about to crush all opposition only to get clowned hardcore by the game 2 minutes later never gets old. Defeat, Part 2 featuring my first attempt against the Eldar alliance mission.
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# ? Apr 23, 2017 15:15 |
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So it looked like there were still a whole bunch of Eldar and Orc held worlds. So do the effects of you winning not take place until next turn, or does it mean that they simply won't try to take anymore and their bars will stop filling? Or was the Prince just blowing a bunch of smoke up your rear end?
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# ? Apr 24, 2017 02:24 |
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We're back with the Space Marines. It'll be a while until I have the settings back right where I'm used to after the Creators Update ruined everything, so we'll be going through the factions at their highest level and examining their fleets.paragon1 posted:So it looked like there were still a whole bunch of Eldar and Orc held worlds. So do the effects of you winning not take place until next turn, or does it mean that they simply won't try to take anymore and their bars will stop filling? Or was the Prince just blowing a bunch of smoke up your rear end? Time heals all wounds. Samovar posted:drat, the Adeptus Astartes seem pretty drat O.P. Also, it seems out-of-character that their ships are faster than the Imperial Navy. Considering that they have to go across the universe dealing with random poo poo, it makes sense. HerpicleOmnicron5 fucked around with this message at 19:29 on Apr 27, 2017 |
# ? Apr 27, 2017 17:18 |
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drat, the Adeptus Astartes seem pretty drat O.P. Also, it seems out-of-character that their ships are faster than the Imperial Navy.
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# ? Apr 27, 2017 19:26 |
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Samovar posted:drat, the Adeptus Astartes seem pretty drat O.P. Also, it seems out-of-character that their ships are faster than the Imperial Navy. Not really there are meant to punch through defensive lines deploy troops and support them then get out before they can be overwhelmed.
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# ? Apr 27, 2017 23:14 |
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# ? Jun 3, 2024 22:30 |
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Samovar posted:drat, the Adeptus Astartes seem pretty drat O.P. Also, it seems out-of-character that their ships are faster than the Imperial Navy. Space Marines are all about rapid response, so they need to be as fast as practical.
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# ? Apr 28, 2017 04:23 |