|
Man that moment after I think the first time yoy leave Kadara wjere everyone's quest comes off hold is the most jarring thing in the world I stopped playing for like a week after that. I still have fun playing this game but whoo voy this game gas awful pacing.
|
# ? Apr 23, 2017 23:29 |
|
|
# ? May 29, 2024 16:27 |
|
Dexo posted:Man that moment after I think the first time yoy leave Kadara wjere everyone's quest comes off hold is the most jarring thing in the world I stopped playing for like a week after that. Not only that, but the game makes fun of you while doing it. There are two people's quests that come off hold the instant you leave Kadara and you have to forever live with "FAILED: Read Cora's email" and "FAILED: Read Vetra's email" because you accidentally played too much of the game. It's especially "great" because I'm 99% sure that "FAILING" that step in either quest does nothing because I've done both those missions and neither time got a "you never texted me back" dialogue
|
# ? Apr 23, 2017 23:41 |
|
I take it back game good
|
# ? Apr 23, 2017 23:48 |
|
So I currently have the PC version of the game. It's.......definitely a game with the Mass Effect name on it. I dig Grandpa Wrex and his interactions with other characters. Currently I'm stuck on the Vault in Kedara. I jumped for a ledge that was lower than the platform I was on and grabbed some loot. The only problem now is I am struggling to cross back and there's that death water moat. I can make it across in a hop and jet boost I'm just having trouble finding a climbable surface to pull Ryder up on to. Is there a console command that will just give me extra health or allow me to just clip back to the other side??? I tried going back to an earlier save but it kept putting me back in the same place where I died. Previous manual save has me barely exploring Kadara's map ugh. Edit:. Got successfully across instead of going to the right there there's a small ledge on the left you can make if you give yourself good momentum. From that small low ledge on the left you can make your way further left that has a saleable platform. Jiro fucked around with this message at 00:02 on Apr 24, 2017 |
# ? Apr 23, 2017 23:53 |
|
I actually find myself wishing there were more vaults in the game. ME:A controls, gameplay, and powers feel like it was designed specifically for dungeon-delving.
|
# ? Apr 24, 2017 00:41 |
|
BrianWilly posted:I actually find myself wishing there were more vaults in the game. ME:A controls, gameplay, and powers feel like it was designed specifically for dungeon-delving. I'd love more dungeons, but I wish they weren't all the same dungeon tileset with the same enemies, same encounter design, and very similar puzzles. It feels like the kiss of death that they're all so identical.
|
# ? Apr 24, 2017 00:41 |
|
I'm bummed this game forced the patch on me so I never got to see it in its most hosed form. I'm like 20 hours in an the game has been fine? It's just a bit less thrilling than ME 2/3 but still better combat and quality of life than ME1. If I go too long without action I can hop into the multiplayer and those are fun. I played the whole original trilogy as femshep so I switched to male ryder this time, I feel like they should have let me romance Drack but I'll settle for Vetra.
|
# ? Apr 24, 2017 00:46 |
|
Zero VGS posted:I'm bummed this game forced the patch on me so I never got to see it in its most hosed form. It's most hosed up was still pretty playable, except dying often meant rebooting the game, because a reload would often get stuck, and travelling was even more of a massive slog than it is now.
|
# ? Apr 24, 2017 00:50 |
|
The first thing I do on every planet is get the forward stations. That way you can fast travel between them and hitting the various nav points is way less of a slog.
|
# ? Apr 24, 2017 00:55 |
|
Error 404 posted:The first thing I do on every planet is get the forward stations. That way you can fast travel between them and hitting the various nav points is way less of a slog. the first thing i do is try to gently caress everything that walks
|
# ? Apr 24, 2017 01:03 |
|
I was referring to the fact that you couldn't skip in solar system travel cutscenes before the patch.
|
# ? Apr 24, 2017 01:05 |
|
BrianWilly posted:I actually find myself wishing there were more vaults in the game. ME:A controls, gameplay, and powers feel like it was designed specifically for dungeon-delving. I think that can sum up my aforementioned complaints re:pacing and testing. You gotta give the player something exciting to do and ideally it should be really hard to find yourself in a place where you don't care that much about what you're doing. In ME2, if you started a mission, you knew you'd be getting some action, some quips, some one-liners, some [RIGHT HOOKS] maybe, you'd run through a cool little "dungeon" (slums of Omega, an apartment building in Illium) and shoot some stuff, and then you'd be done. And to be completely fair, Horizon had the exact same problem, except that game has a world where getting lost and loving off the main story is fun in its own right because it's not bogged down by heavy and/or archaic RPG trappings. That's where they really should have gone with ME:A. Make the power-switching the main draw and make getting a decent gun you can use the whole game easier (I actually think they tried to do the latter at the last minute, I can't think of any other reason you can straight up buy the Ultra Rare Crusader immediately upon starting the game, as while it's a "shotgun" it works at all ranges)
|
# ? Apr 24, 2017 01:59 |
|
The Crusader was like that in ME3 too, and I think you got it at the start, although it might have been a pre-order bonus. The drawback is you don't get any additional benefit from being at charge range like you would with the Piranha. (I also think they've nerfed it to "very accurate" from "100% hitscan", at least judging by the infuriating power orb bosses.) Speaking of which: gently caress those infuriating power orb bosses.
|
# ? Apr 24, 2017 02:28 |
|
Finally got around to beating the game. All things considered, I think I like it. Moving away from Shepard and the original crew was always going to be a bit of a difficult hill to climb for me, even though it was inevitable and necessary. Yeah, it wasn't necessarily the best writing but it was perfectly serviceable for the most part, bad in a few, and great in others. I don't think it ever really peaked nearly as high as, say, Tuchanka in the original trilogy did. And there were some lows (though nothing as bad as The Endings). But there was nothing that offended me in how bad it was. I'm interested to see where they go from here, because it reminds me a lot of ME1, and that led to ME2, which is one of my favorite games of all time.
|
# ? Apr 24, 2017 02:31 |
|
I hosed 3 aliens and didn't get my trophy
|
# ? Apr 24, 2017 02:33 |
|
Android Blues posted:I'd love more dungeons, but I wish they weren't all the same dungeon tileset with the same enemies, same encounter design, and very similar puzzles. It feels like the kiss of death that they're all so identical. all that platforming sucked and I couldn't stand how ryder just simply reappears after falling in a ferrofluid death pit
|
# ? Apr 24, 2017 02:43 |
|
Making platforming errors an instant respawn is one of the few decisions that was definitely correct.
|
# ? Apr 24, 2017 02:44 |
|
Sky Shadowing posted:Finally got around to beating the game. I just can't understand people finding it servicable when it's all so dull considering it's another galaxy. I guess people do like Voyager though.
|
# ? Apr 24, 2017 02:46 |
|
The vaults look great, but gradually you realize that nothing happens in the vaults and there is nothing contained within the vaults. You do a few puzzles, fight a few spawns, and there's some trash loot. Then there's a footrace. It's not a bad formula but it's got all the narrative content of a shopping trip. And as Neddy Seagoon pointed out, nobody talks about or goes into the vaults. You turn them on and that's it. Arglebargle III fucked around with this message at 02:51 on Apr 24, 2017 |
# ? Apr 24, 2017 02:48 |
|
Also the only music I remember after the prologue is the boss battle music nicking Zimmer's Batman horns
|
# ? Apr 24, 2017 02:49 |
|
my only compl;aint is that Mass Effect 4 is just too good!!
|
# ? Apr 24, 2017 02:51 |
|
Elotana posted:Also the only music I remember after the prologue is the boss battle music nicking Zimmer's Batman horns Which also sounds enough like a reaper honk to confuse you for a second if you're not paying attention.
|
# ? Apr 24, 2017 02:52 |
|
I actually did like the vaguely arcane crafting system, and after the patch, inventory limits grew so large that it stopped being a concern, ever.
|
# ? Apr 24, 2017 02:55 |
|
Taear posted:I just can't understand people finding it servicable when it's all so dull considering it's another galaxy. I guess people do like Voyager though. I think it's mostly that they've left enough mysteries that I'm willing to give them the benefit of the doubt they'll work something interesting out of it. I have a feeling they'll gently caress it all up, but it's unfair to hold hypothetical, but probable, fuckups against them. I cannot criticize until they have actually hosed it up. That said, there still are a few issues I have with it, like "wait, if the Reapers weren't a-Reaping every 50k years (a very good explanation for Fermi's Paradox), why is there only one species here?" It's a problem I'm confident ME1-era BioWare would have a good solution for. Post-ME2 era BioWare, I'm not so sure of.
|
# ? Apr 24, 2017 03:03 |
|
I can't be bothered by things like that in much the same way it doesn't bother me that the Hawkmen in Flash Gordan speak English.
|
# ? Apr 24, 2017 03:05 |
|
Brian Blessed speaks English.
|
# ? Apr 24, 2017 03:11 |
|
Was that really Brian Blessed? How did I never know that?
|
# ? Apr 24, 2017 03:16 |
|
Elotana posted:Making platforming errors an instant respawn is one of the few decisions that was definitely correct. What's the point if there aren't any lasting repercussions if you gently caress up? It just turns into pointless busywork.
|
# ? Apr 24, 2017 03:27 |
|
big time bisexual posted:What's the point if there aren't any lasting repercussions if you gently caress up? It just turns into pointless busywork. -a Bioware dev in a rare moment of clarity produced by reading this thread from his office workstation
|
# ? Apr 24, 2017 03:42 |
|
Sky Shadowing posted:I think it's mostly that they've left enough mysteries that I'm willing to give them the benefit of the doubt they'll work something interesting out of it. I initially wondered about this (and I'm still not sure Bioware aren't going to screw this up later), but If you're comparing Heleus to the galaxy as presented in the original trilogy it is technically a much smaller area of space. There are no mass relays here enabling such fast travel over long distances and there were only the proto-Remnant species (I won't drop spoilers here) and then the Angara. The Kett were from outside the cluster and if you dig into the game's lore you'll find out there were a bunch of other Andromeda races that the Kett have been punking, but may be still around in some capacity? For their part, the Angara have been a post-apocalyptic race since the Scourge, and even before the Kett showed up.
|
# ? Apr 24, 2017 04:30 |
|
Ineffiable posted:Was this game really under development for five whole years? There's a big difference between actually coding and developing the game, and just building up ideas between other game projects. All we really have is , but this post on Reddit from April 2015 laid out the basics. Some of it has changed:
So was that stuff that was cut for time? Or did development change focus earlier on? Hard to say, but it seems like signficant changes happened in the past two years. Moola posted:shut the gently caress up with this bullshit 'don't post if it's negative' crap lol At least most of the people here have played the game and know when goons are bullshitting. exquisite tea frequently makes poo poo up that he thought he heard someone say. FronzelNeekburm fucked around with this message at 05:12 on Apr 24, 2017 |
# ? Apr 24, 2017 05:03 |
|
FronzelNeekburm posted:
1 should still be in the game, that sounds rad. Same with 2. I guess 3 is still kind of true. 4 is the kind of "technically true but secretly so much bullshit" that is horrible about PR.
|
# ? Apr 24, 2017 05:07 |
|
quote:As you build permanent settlements, you will make strategic choices on where to focus your new base’s resources. For example: Recon Settlements will clear fog of war from the space map and give the player more strike team missions to choose from, while Mining Settlements will periodically supplement the player’s supply of crafting materials. Also there were seven squadmates. Wonder who got cut? EDIT: quote:Drive and upgrade your Mako (land vehicle): Elotana fucked around with this message at 05:17 on Apr 24, 2017 |
# ? Apr 24, 2017 05:12 |
|
I could have sworn at some point they were talking about a Salarian squadmate.
|
# ? Apr 24, 2017 05:15 |
|
precision posted:I could have sworn at some point they were talking about a Salarian squadmate. Yeah, it was sorta-kinda confirmed -- assuming it wasn't a renegade Kett or whatever. EuroGamer posted:Mac, I remember you speaking to Game Informer and mentioning a squadmate that was cut in development. From the races represented I'm going to make an educated guess and say they were salarian. Can you say anything more about why he didn't make it and if we might ever see him again?
|
# ? Apr 24, 2017 05:21 |
|
FronzelNeekburm posted:[*]Transitions between activities, like flying your Tempest (space ship) across a solar system to land on a mineral rich planet, then jumping into your Mako (land vehicle) to explore the surface of planet, all happen smoothly without loading screens. quite the difference from what was shipped
|
# ? Apr 24, 2017 05:45 |
|
JawKnee posted:quite the difference from what was shipped Bro there are no loading screens there are transitional cinematics
|
# ? Apr 24, 2017 05:46 |
|
Loading Cinematics Like load bearing drywall
|
# ? Apr 24, 2017 06:00 |
|
FronzelNeekburm posted:All we really have is , but this post on Reddit from April 2015 laid out the basics. Some of it has changed: Thanks for posting this, forgot about it between the announcement and release. Looking over that list... eeesh. A line item or two is understandable, a hub isn't uncommon, but this reads more like MMO development (which makes sense w/r/t the finalized atmosphere and systems). Curious how long it'll take Bioware to shed the Inquisition style of development, like how many current/future projects are irreparably hosed as a result. Hopefully none! But realistically 1 or 2.
|
# ? Apr 24, 2017 06:26 |
|
|
# ? May 29, 2024 16:27 |
I remember being there another thing that came from Reddit, earlier in the development process, I think, where they talked about the Remnant being silver and blue as opposed to the black and green they ended up being.
|
|
# ? Apr 24, 2017 06:50 |