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Zaphod42 posted:Shadow War rulebook is up for pre-order, $40 ding ding! congratulations GW, for the fist time in over... 7'ish years? you've made this nerd spend more than £10 in one go on one of your products. Long may it continue.
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# ? Apr 22, 2017 22:42 |
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# ? May 10, 2024 00:42 |
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There is a Polish dude on eBay offering a laser cut acrylic market set for SWA for about $12USD as well. He's going to make a killing. http://www.ebay.com/itm/252860159933
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# ? Apr 22, 2017 23:02 |
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I can't get my hands on the book yet. Can someone tell me what chapters get featured for the scouts?
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# ? Apr 22, 2017 23:17 |
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Ultramarines, Blood Angels, Dark Angels, Space Wolves and Imperial Fists (including all successor Chapters for fluff's sake).
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# ? Apr 22, 2017 23:43 |
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enri posted:ding ding! congratulations GW, for the fist time in over... 7'ish years? you've made this nerd spend more than £10 in one go on one of your products. Long may it continue. have you heard bout the new bigger speesh muhrins?
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# ? Apr 22, 2017 23:58 |
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TKIY posted:There is a Polish dude on eBay offering a laser cut acrylic market set for SWA for about $12USD as well. He's going to make a killing. Whoa whoa whoa. Local AND has at least 6 indie makers I wanted stuff from but couldn't be arsed to order separately? Thanks a bunch for letting me know this exists!
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# ? Apr 23, 2017 00:19 |
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Beerdeer posted:I can't get my hands on the book yet. Can someone tell me what chapters get featured for the scouts? SteelMentor posted:Ultramarines, Blood Angels, Dark Angels, Space Wolves and Imperial Fists (including all successor Chapters for fluff's sake). Other than Space Wolves, there's no difference between the factions other than your skills. So not only can successor chapters work, but really you can field whatever marines you want and just pick whichever skill set seems appropriate. I don't see what would be wrong with that. Like, Raven Guard could probably use Blood Angels rules. Stuff like that.
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# ? Apr 23, 2017 00:30 |
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Not specifically specialist games, but if you like out-of-date GW stuff please pilfer my pile. https://forums.somethingawful.com/showthread.php?threadid=3818054#post471634082
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# ? Apr 23, 2017 01:13 |
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Kung Fu Fist gently caress posted:have you heard bout the new bigger speesh muhrins? No, do tell me about that.
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# ? Apr 23, 2017 09:41 |
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Kung Fu Fist gently caress posted:have you heard bout the new bigger speesh muhrins? I saw something on twitter last night but didn't get a good look
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# ? Apr 23, 2017 15:56 |
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SteelMentor posted:Ultramarines, Blood Angels, Dark Angels, Space Wolves and Imperial Fists (including all successor Chapters for fluff's sake). And Salamanders!
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# ? Apr 23, 2017 18:36 |
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Finally got in a match of Shadow War Not-necromunda! drat fun time. Absolute blast. My Freebooterz Orks against my friend's Necrons. It did not go well. The boyz never quite made it to melee range, which was probably a big problem. Kept getting outshot by the damned tin can robits. We gave em some dakka back, but they just shrug off the hits and keep comin', where our boyz would take hits and ... fall over hurtin'. First ork up on the gantry got shot right in his head, although managed to avoid slipping off and falling to his complete death. Da kaptin managed to kick the boyz back into action and we secured a loot cache, but casualties were too heavy and we were forced to make a tactical run-away. But its okay see! The Kaptin advanced and gained the marksman skill, and then two of the boyz who were out of action got lucky rolls; one got an advancement and got +1" of movement, another got a head wound but came out with frenzy, doubling his attacks. Orkses is never defeated in battle. If we win we win, if we die we die fighting so it don't count. If we runs for it don't count neither, cos we can come back for annuver go, see! Shadow war is good times. I'm gonna hire a few new boyz and then try to just blitz my opponent into melee on the next game
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# ? Apr 24, 2017 01:07 |
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I played Orks (Blood Axes) in a 5-game campaign event on the weekend. I literally only made it to melee once in the entire day. My Win/Loss for the day was 2/2 (the fifth battle was a huge multiplayer carnage fest so I don't count that as a loss.) Mostly I won by forcing the enemy to bottle with bursts of fire from my big Shoota. He rightly earned MVP (a bonus level up awarded by the other players on the team in the last fight) for killing a Grey Knight gunner when the poo poo was hitting the fan for us everywhere else! Until Orks get some Agility/Ferocity/Stealth skills - and of course movement upgrades - they are really going to struggle to get into melee. Our tables were pretty packed with terrain too. Rather frighteningly, my Boss Nob got frenzy, meaning that he now has 6 Attacks and 7 on the charge I gave him a big choppa as he really doesn't need an 8th.
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# ? Apr 24, 2017 09:07 |
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I'm going to be running This Threads First CSM list, including the No Ranged Weapon Champion. I already have three cultists with autoguns (made them myself, including 3D printed guns) and I just finished modeling the dudes. The Gunner doesn't have an obvious cloak, but he'll just have to live with it.
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# ? Apr 24, 2017 11:53 |
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how are shootas performing for you guys? i suspected that this game would be even more shooting-focused than necromunda given the rosters so i'm pretty bearish on ork melee in the early part of the campaign. later on you have the numbers to force something and the gear to make it worthwhile but it's hard for slugga boyz to do anything early on
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# ? Apr 24, 2017 12:10 |
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Phyresis posted:how are shootas performing for you guys? i suspected that this game would be even more shooting-focused than necromunda given the rosters so i'm pretty bearish on ork melee in the early part of the campaign. later on you have the numbers to force something and the gear to make it worthwhile but it's hard for slugga boyz to do anything early on Really the Big Shoota is the only thing that reliably achieved anything to begin with. Regular shootas with RD sight managed to plink a hit once or twice. The meta for our 5-game event was very Sniper-heavy so I was rarely in range. Now that I have several guys levelled up with skills like Dive and Ambush I should be able to be both sneakier and killier. I think the tables we are on need more big LOS blocking terrain. Currently there is plenty on the ground level but as soon as somebody gets up a tower they can get a clearish shot to most of the table. The biggest issue with Orks for me is that their equipment options are boring as gently caress. There's basically only two sets of things you can buy for your boyz. Long term this game is going to wither in my community due to lack of options for spending points. Both me and the Grey Knights player pretty much maxed out our squads after five games and now have nothing to spend points on.
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# ? Apr 24, 2017 12:37 |
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ineptmule posted:The biggest issue with Orks for me is that their equipment options are boring as gently caress. There's basically only two sets of things you can buy for your boyz. Long term this game is going to wither in my community due to lack of options for spending points. Both me and the Grey Knights player pretty much maxed out our squads after five games and now have nothing to spend points on. :crying_necrons: The should release some expanded inventory PDF, but I doubt GW is going to give boys options not available in the boyz box, and they're unlikely to start changing the main rulebook.
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# ? Apr 24, 2017 12:39 |
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Necrons don't even belong in this game, you get your shiny metal rear end off my lawn Neither do Grey Knights, Dark Eldar, or Craftworld Eldar...
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# ? Apr 24, 2017 12:45 |
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ineptmule posted:Necrons don't even belong in this game, you get your shiny metal rear end off my lawn I think we can all agree it would be a way better game if it were just orks, humans pretending to be orks, some grots demanding better treatment, and maybe some humans mutated by radiation. And everyone should be on Mad Max style buggies and bikes.
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# ? Apr 24, 2017 12:52 |
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My god. Yes!
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# ? Apr 24, 2017 12:55 |
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ineptmule posted:I played Orks (Blood Axes) in a 5-game campaign event on the weekend. I literally only made it to melee once in the entire day. My Win/Loss for the day was 2/2 (the fifth battle was a huge multiplayer carnage fest so I don't count that as a loss.) NM (and now SWA) are games that really reward shooting over CC. It's really hard to get into CC, unless there is so much cover that you simply can't get a shot off. It kind of sucks, because I've got a ton of Escher that can only take CC skills that are pretty much useless because they can never make into base contact.
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# ? Apr 24, 2017 13:03 |
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ineptmule posted:Really the Big Shoota is the only thing that reliably achieved anything to begin with. Regular shootas with RD sight managed to plink a hit once or twice. The meta for our 5-game event was very Sniper-heavy so I was rarely in range. your tables are probably not being set up correctly. there is a tendency to create a killbox of doom in the middle with a ton of ideal sniper perches surrounding it and it's like, no, don't fckin do that. there shouldn't be ideal watchtowers strewn about everywhere as far as the point system goes you're only supposed to play to 15 caches or whatever, if you want a longer kind of campaign i think you could make it work with a few tweaks to the lists and a few wargear additions or something. pretty easy to set up imo there are also way different expectations for necromunda vs. swa. gangers don't get better that often and they die a lot. it's a hard knock life in the hives. swa feels more abstracted and idk, disconnected, and your dudes just won't die
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# ? Apr 24, 2017 13:06 |
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Phyresis posted:there are also way different expectations for necromunda vs. swa. gangers don't get better that often and they die a lot. it's a hard knock life in the hives. swa feels more abstracted and idk, disconnected, and your dudes just won't die Makes sense when you say, I really don't give a poo poo about secret wars on
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# ? Apr 24, 2017 13:26 |
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SWA really drove home the idea that my FLGS needs to invest in more terrain. It was a big Warmachine store for years so beautiful scenery wasn't really a thing players are interested in. I dream of the day someone puts down a three story building.
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# ? Apr 24, 2017 13:45 |
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Phyresis posted:your tables are probably not being set up correctly. there is a tendency to create a killbox of doom in the middle with a ton of ideal sniper perches surrounding it and it's like, no, don't fckin do that. there shouldn't be ideal watchtowers strewn about everywhere Yep, I play a LOT of Necro with my usual group of mates, I know how to build a Necro table. At the club where this event was happening I didn't have so much control over the table setup. It wasn't quite as bad as you are imagining but it had some problems.
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# ? Apr 24, 2017 14:14 |
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ineptmule posted:Yep, I play a LOT of Necro with my usual group of mates, I know how to build a Necro table. At the club where this event was happening I didn't have so much control over the table setup. It wasn't quite as bad as you are imagining but it had some problems. ya you're one of the known necro vets itt, it was more of a general reiterating for the audience. as a veteran, how do you feel about the swa campaign structure compared to necro?
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# ? Apr 24, 2017 14:18 |
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ineptmule posted:Yep, I play a LOT of Necro with my usual group of mates, I know how to build a Necro table. At the club where this event was happening I didn't have so much control over the table setup. It wasn't quite as bad as you are imagining but it had some problems. This is why I'm glad my club has a good Infinity player base - there's boxes of terrain that can comfortably fill a 4x4 on top of the multiple sets of NM cardstock + bulkheads.
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# ? Apr 24, 2017 14:36 |
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Phyresis posted:ya you're one of the known necro vets itt, it was more of a general reiterating for the audience. as a veteran, how do you feel about the swa campaign structure compared to necro? In some respects I like the streamlining. Doing away with Experience and levelling up a dude automatically feels like a good change, not just because of easier bookkeeping but because it allows support characters to level up even if they rarely kill people. It also encourages the use of the Merc/Hirelings/Special Operatives because in Necro these guys are expensive and end up hogging all the XP. However I think that levelling up (usually) just one guy is a bit slow and makes for a dull progression, seeing as the main reason I like these games is to see my fighters develop rather than pursuing some abstract and arbitrary victory condition. I'm looking at you, promethium caches. My recommendation here would be to say that you can level up D3 of your fighters, adding 1 to the roll for Orks and subtracting 1 for low model count lists like Harlequins and Grey Knights (yes, to a minimum of zero!) I think the campaign economy, non-existent as it is, is a big weakness of the game. I see the rationale that military operatives in a war zone are going to be supplied by their own side and so a Necro style economy and trading post doesn't really make sense, but as I alluded to in a previous post I think this lack of options for spending your points will kill off enthusiasm for a campaign more quickly than anything else. I would suggest creating a master Equipment List which gathers everything together and applies 150 or 200% of the prices seen on each Faction's equipment lists. You can then buy poo poo not normally available to you at a massive markup. Clearly some factions should have restrictions on this, and you shouldn't make specialised Xeno equipment available in a campaign where that race is not playing, but this would give a bit more to do. Longer term I would also look at including some of the more esoteric gear from Necromunda that hasn't yet found it's way into SW. Streamlined injuries are... hm. I'm not sure how I feel about these. I think it's clever to make MNG a thing and to remove the impact of of an injury on a fighter's long term career, but it feels a bit sterile currently. It also feels weird that any result other than 1 is a 'good' roll, as long as the MNG doesn't bone your plans completely. It also does make sense that by and large the forces taking part in SW have access to much better medical facilities than a bunch of Underhive gangbangers. For some factions, getting 100-200 points per game is crucial (Orks need to keep their numbers up for instance) but for others it is difficult to make use of it (Grey Knights and, notoriously, Tyranids). I think maybe you should force players to spend their promethium in order to receive supplies, but not limit how much can be spent at a time (or say there is a cap of 3-400) so the option is there and you can manage your expenditure according to how you need to grow your team. This would necessitate tweaking the target promethium stock for campaign victory. You could also go the Mordheim route and make it so that cashing in more promethium at once gets you diminishing returns, maybe losing 25 points for each additional cache you turn in. Makes it very unattractive to cash in more than three at a time. NB on that last point, I really like that any unspent points are wasted. Would align will with the idea of allowing you to spend multiple caches to get more points as well. I really like the changes they have made to the core in-game ruleset, I think the -1 to Hit running models is great and 2D6 ammo rolls are neat. I think the game plays well on the tabletop even if it can feel quite painful without enough terrain. The promethium sprawl subplots are pretty hit and miss, and they disproportionately affect combat gangs over shooting, but it's a cool idea and other than minor alterations I wouldn't do a great deal to change that table.
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# ? Apr 24, 2017 15:07 |
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I played, I lost, I have questions. Do drones get pinned and downed like normal dudes? When Tau supporting fire activates, does it only let models other than the dude getting charged fire? Does getting pinned while charging stop the charge? Because that would be a huge sticking point for any melee dude running against Tau. When you shoot a downed character, do you make normal to wound, to save and to... down result rolls? And yeah, you really need dense, you-can't-even-see-the-dude cover when playing against Tau when Markerlights automatically strip cover at 30" and a sniper can do D3 damage.
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# ? Apr 24, 2017 18:48 |
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I think the serious injury table needs a lot of work, and I say this as a guy who has rolled "Dead" for four different guys in five games in the league I'm participating in. It's a 1/6 chance of something bad happening, and a 1/2 chance of something potentially awesome happening. Rolling the 6 is fun as hell, admittedly. Had a Vet Sergeant that, over the course of two turns, took: 1) four hits from a Heavy Bolter. Two failed to wound. One was a successful armor save. The other was an injury, but just a Flesh Wound, so he was still an active model. 2) A shot from a max-power Plasma Pistol that hit, but failed to wound. 3) Five more hits from a Heavy Bolter, all of which wounded, one successful armor save, four injury rolls, and he only went out on the last one. On the Serious Injury Table, he rolled a 6, and ended up getting another Initiative out of it. They shot him 11 times and it only made him mad.
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# ? Apr 24, 2017 19:37 |
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Phyresis posted:how are shootas performing for you guys? i suspected that this game would be even more shooting-focused than necromunda given the rosters so i'm pretty bearish on ork melee in the early part of the campaign. later on you have the numbers to force something and the gear to make it worthwhile but it's hard for slugga boyz to do anything early on I took a bunch of yoofs with shootas and red dot sights since the yoofs are just as good at BS as boyz, and with the sustained fire they actually managed to land hits pretty often with all the D3 burst fire, especially when I could get right under 12" range for the extra +1. Didn't have any issues with ammo saves either. Unfortunately I was playing goddamned necrons which are ridiculously relentless in shadow war. You finally, finally score a wound through that immortal armor save and they have a 50% chance of a flesh wound with reanimation protocols. Its nuts. My kaptin got marksman skill after the last game which I think is going to be pretty game-changing. (Re-roll to-hit)
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# ? Apr 24, 2017 20:57 |
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JcDent posted::crying_necrons: Yeah my friend's necrons are powerful but they have basically nowhere to go. The inventory is so boring for them compared to Guardsmen or Genestealer Cults where you get a whole toybox of options to play around with. They really need to expand the lists. I really like shadow war and with some more options it'd have more depth. And the other obvious weakness is the campaign rules suck. Bring back the full on Necromunda / Gorkamorka campaign rules where you can capture territory and poo poo. I know GW wanted to make shadow war quick and casual but fighting for promethium caches and then spending them to upgrade 100 at a time is pretty lame. Atlas Hugged posted:I think we can all agree it would be a way better game if it were just orks, humans pretending to be orks, some grots demanding better treatment, and maybe some humans mutated by radiation. And everyone should be on Mad Max style buggies and bikes. This here boy be thinkin proppah!
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# ? Apr 24, 2017 21:00 |
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Bunch'a new rats and a naked Dwarf man. https://www.warhammer-community.com/2017/04/24/blood-bowl-at-warhammer-fest-apr24/
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# ? Apr 25, 2017 00:51 |
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SteelMentor posted:Bunch'a new rats and a naked Dwarf man. I think the booster packs are a good idea but good luck to any poor fool getting resin skaven. I'd also like to know who decided that all the resin star players would be posed standing on one foot. My MTO chaos dwarfs arrived - they didn't send any round bases for my bull centaurs but an e-mail seems to have taken care of it. I kind of figured from the pictures on the shop but they didn't use one of the hob goblin sculpts (the old team had 4 variations, the team they sent only had 3). I have 4 black orcs to finish and then I'll get to work on them.
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# ? Apr 25, 2017 01:12 |
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quote:Skaven Team Booster That's seriously amazing. I wonder if an orc booster could be possible?
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# ? Apr 25, 2017 03:29 |
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I'm actually surprised they took so long to release booster considering all the impatient players would just buy the team box twice. No, wait the opposite of surprised.
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# ? Apr 25, 2017 03:45 |
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Macdeo Lurjtux posted:I'm actually surprised they took so long to release booster considering all the impatient players would just buy the team box twice. No, wait the opposite of surprised. I converted half of my team to make dudes stand out at least a bit, so too late with the boosters.
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# ? Apr 25, 2017 05:52 |
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Strobe posted:I think the serious injury table needs a lot of work, and I say this as a guy who has rolled "Dead" for four different guys in five games in the league I'm participating in. It's a 1/6 chance of something bad happening, and a 1/2 chance of something potentially awesome happening. Rolling the 6 is fun as hell, admittedly. You need to replace that model with Sly Marbo.
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# ? Apr 25, 2017 06:54 |
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Those BB models look pretty sweet.
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# ? Apr 25, 2017 11:20 |
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# ? May 10, 2024 00:42 |
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FW releasing a White Dwarf and Black Gobbo star player pack. https://www.warhammer-community.com/2017/04/27/white-dwarf-turns-40/ Limited release at Warhammer Fest, then a more general one later in the year.
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# ? Apr 27, 2017 10:31 |