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The problem with most of those randomly generated powers lists is there's no balance or fairness. It might be okay in a comic to have 'arms fall off boy' and 'literally invulnerable man' team up to fight crime, but you do that in a game and people are going to get upset if that's not what they signed up for. Which was the secret of Paragons assigned powers, by the way, there were no major 'duds' on my lists and I aimed for everyone to have roughly the same amount of points in stuff. If rolling just gets you an archetypal power set at the same level as everyone else it works out okay (barring the Aquaman problem). The issue is with designers who think "owns a radio" power shouldn't be immediately followed by "and roll again".
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# ? Apr 22, 2017 13:28 |
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# ? May 20, 2024 05:31 |
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I think the idea of those really unfair powers list was to model all kinds of superheroes -- they knew in their nerd hearts that some grog was going to say YEAH WELL WHAT IF I WANT TO BE BLUE BEETLE WITH A RADIO IN MY HELMET?? I am not a comics-reader, but I know that the road to modern Marvel is paved with BMX Bandits.
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# ? Apr 22, 2017 14:32 |
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Or, was "Technological" explicitly different from "Cybernetic"? That is, could the radio be undetectably mounted in your skull, with automatic decryption and other goodies to make it worthwhile?
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# ? Apr 22, 2017 14:45 |
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Well Stands can be really unfair regarding powers too like a dude who can only repair stuff and punch hard against a dude who can blow up anything he touches, can throw air bubble bombs, has a heat seeking indestructible bomb and a bomb that can reverse time but the former can win in a fight.
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# ? Apr 22, 2017 14:47 |
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Maid RPG continues to be my model for good random chargen. You may not have thought to give your fighter a high Wisdom score, but you definitely didn't think to have your maid be a chainsaw-wielding cyborg mermaid.
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# ? Apr 22, 2017 16:02 |
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Ewen Cluney posted:you definitely didn't think to have your maid be a chainsaw-wielding cyborg Yes I did!
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# ? Apr 22, 2017 16:46 |
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Kai Tave posted:My favorites are the real early superhero RPGs where you'd randomly roll to determine your powers and so you could wind up with nigh-literal Angel Summoner and BMX Bandit situations. I remember one story about a guy whose only power was Radio Hearing (Technology)...aka he owned a radio. Like this one? http://projects.inklesspen.com/fatal-and-friends/humbug-scoolbus/villains-and-vigilantes/ I played V&V a ton until Champions came along with its sweet sweet point buy and all those lovely numbers... edit: I'll scan in the power charts later so you can see the lunacy. Humbug Scoolbus fucked around with this message at 22:05 on Apr 22, 2017 |
# ? Apr 22, 2017 22:00 |
I kind of want to do a random power table super game now
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# ? Apr 23, 2017 07:30 |
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V&V posted:MUTANTS Table A is Gadgets and Devices, B is Enhanced Training/Stat Boosts, some smaller gadgets, and sidekicks/pets, C is Innate Physical or Mental powers, D and E are Fringe powers like Astral Projection, Death Touch and the like. F is a grabbag with something from all the others, and G is like B only with no gadgets or pets.
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# ? Apr 23, 2017 15:50 |
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I love how your mutant power can be "Special Vehicle." Turbo Teen, go! Also that some of the entries are for lowered attributes, and some origins just straight up get 30-50% more powers than others, potentially.
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# ? Apr 25, 2017 01:35 |
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"...each super being should have at least one power which increases his combat capabilities" so Owns A Radio Man has an immediate out. Unless he's a Charismatic Involved or Nonpowered Adventurer. Charismatic Involved are basically just normal face-man types, and Nonpowered Adventurers always get at least 2 powers. So... yeah. In this game where someone rolled up Owns a Radio Man, did they follow the rules?
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# ? Apr 25, 2017 01:45 |
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occamsnailfile posted:Also that some of the entries are for lowered attributes, and some origins just straight up get 30-50% more powers than others, potentially. Yeah, and for those thinking that something like "Lowered Intelligence" might have some side benefit, no, you're just dumb. You can literally end up with animal intelligence if the dice are really bad. Cheater note: the power you're looking to tell the GM you rolled while they were looking away is on List C: Mutation. That's the "Make up your own power and badger the GM to allow it." However, V&V did have one of my favorite back cover blurbs: "... bust your way in with powerful fists!" comes as close as perhaps any game has to encapsulating the simple desires of your average RPG player. Or me, anyway.
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# ? Apr 25, 2017 01:52 |
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Is there any system with superheroes as a main point that's not mechanically broken and super-crunchy?
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# ? Apr 25, 2017 01:56 |
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Slimnoid posted:Is there any system with superheroes as a main point that's not mechanically broken and super-crunchy? Nope, or we'd all be playing it!
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# ? Apr 25, 2017 02:00 |
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Slimnoid posted:Is there any system with superheroes as a main point that's not mechanically broken and super-crunchy? M&M and SAS are totally playable but certainly crunchy and not that hard to break. M&M is still probably my first pick for a "simulationist" supers game.
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# ? Apr 25, 2017 02:04 |
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PDQ Truth & Justice. PDQ is lightweight and not at all crunchy, and I've not found T&J to be broken. e. wait, did you mean "is not mechanically broken and is not super crunchy" or "is not mechanically broken, but is super crunchy"
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# ? Apr 25, 2017 02:07 |
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Leperflesh posted:PDQ Truth & Justice. PDQ is lightweight and not at all crunchy, and I've not found T&J to be broken. The former. I've gotten to the point that I just don't want to deal with the hassle of a super-crunchy system.
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# ? Apr 25, 2017 02:28 |
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Masks is pretty good for that sort of thing, though it's 1) a PbtA game that's 2) hyper-focused on Teen Titans-style super teams and 3) published by Magpie Games which some people take issue with*. Any one of those could be a dealbreaker for you, but if not it's a very solid game. * I actually include myself among this number.
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# ? Apr 25, 2017 02:42 |
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There are plenty of simple superhero games, like Icons and Capes and Marvel Heroic, but most of those are so simple I don't feel much "weight" to their mechanics and there's not much for me to care about system-wise. Marvel Heroic is probably the best of the above at establishing a superhero feel but at the same time I find it kind of obtuse and a little wonky. That's just my opinion. Masks right now is probably the best mix of mechanically engaging and simple, but it's tightly focused on teen teams. There's Worlds in Peril, which I've finally started digging through, but I think it's a mix of genuinely great ideas and missing-the-point-of-PbtA, so YMMV.
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# ? Apr 25, 2017 02:56 |
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Falstaff posted:Masks is pretty good for that sort of thing, though it's 1) a PbtA game that's 2) hyper-focused on Teen Titans-style super teams and 3) published by Magpie Games which some people take issue with*. Any one of those could be a dealbreaker for you, but if not it's a very solid game. What's the issue with Magpie Games?
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# ? Apr 25, 2017 04:25 |
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Wearing the Cape just got released which is a FATE based one. I started out with V&V and Superhero:2044 and have played pretty much every superhero game that's ever been released including both editions of Superworld, Heroes Unlimited, Golden Heroes, Underground, all three versions of DC Heroes...the list goes on and on. Of all of them, I prefer Champions and Mutants and Masterminds 3e the most. Champs, because it really is a superhero wargame at its core and I am an old school wargamer, and M&M because it just works really well.
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# ? Apr 25, 2017 04:47 |
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SageNytell posted:What's the issue with Magpie Games? The head (?) of Magpie sold another employee down the river (metaphorically) to defend serial harasser Zak S on the internet.
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# ? Apr 25, 2017 05:13 |
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occamsnailfile posted:I love how your mutant power can be "Special Vehicle." Turbo Teen, go! https://www.youtube.com/watch?v=tKvuEWBtkxM&t=14s "power to conjure a sweet ride out of thin air" is pretty okay imo
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# ? Apr 25, 2017 06:14 |
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gradenko_2000 posted:The head (?) of Magpie sold another employee down the river (metaphorically) to defend serial harasser Zak S on the internet. One of the co-founders. He used the official company news blog, otherwise dedicated to the sort of "we've launched a game", "the year in review", or "look at how these fans are engaging with our product" stuff you would expect, to call out a dude for telling Zak to go gently caress himself on G+. (I believe Zak tagged said dude and did his thing where he demands that people explain their +1s first, but that lonely callout screencap is the only thing that survived of the conversation.) This big ol' post on the official Magpie blog buys wholeheartedly into the narrative that people hate Zak because of some eternal storygames vs. OSR feud, rather than accept that it might be because people have had the misfortune of interacting with him. It's a shame the post doesn't support anything else wholeheartedly, instead opting for a tone policing "I'm not defending zak, but let's all be nice" stance.
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# ? Apr 25, 2017 08:40 |
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Emy posted:One of the co-founders. He used the official company news blog, otherwise dedicated to the sort of "we've launched a game", "the year in review", or "look at how these fans are engaging with our product" stuff you would expect, to call out a dude for telling Zak to go gently caress himself on G+. (I believe Zak tagged said dude and did his thing where he demands that people explain their +1s first, but that lonely callout screencap is the only thing that survived of the conversation.) The post can also be summarized as "'call-out culture' is toxic and bad; now please stand back and watch as I call-out a guy for 3000 words." It was pretty poo poo. Edit: Here's where it hit the thread originally. That Old Tree fucked around with this message at 09:27 on Apr 25, 2017 |
# ? Apr 25, 2017 09:06 |
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Leperflesh posted:PDQ Truth & Justice. PDQ is lightweight and not at all crunchy, and I've not found T&J to be broken.
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# ? Apr 25, 2017 10:27 |
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Leperflesh posted:PDQ Truth & Justice. PDQ is lightweight and not at all crunchy, and I've not found T&J to be broken. From my experiences with it a few years ago, Truth & Justice is fairly tightly calibrated to recreate Spider-Man in terms of power level and interpersonal dynamics. To the degree that's what you're shooting for, T&J will either be just what you need or disappoint.
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# ? Apr 25, 2017 16:04 |
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Wild Talents isn't exactly lightweight in terms of chargen, but it's certainly no Heroes/Champions, and most of the hassle is frontloaded at chargen instead of in play. For less specificity and more high drama/low comedy, Better Angels, also by Stolze, lets you play cackling supervillians with a legit in-universe reason behind grandiose, fragile, easily foiled megaplans: Your powers are granted to you by a fickle, easily bored demon, and if you don't go out there and commit dumb plans to keep the demon amused, they'll go find someone else. Someone who might be less interested in distracting the demon with tinfoil-shiny 'evil' and with fewer qualms about delivering the for-real miserable evil.
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# ? Apr 26, 2017 00:33 |
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Rob Kuntz wants $24 for a 72-page book about Dave Arneson.
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# ? Apr 26, 2017 17:26 |
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Halloween Jack posted:Rob Kuntz wants $24 for a 72-page book about Dave Arneson. I'll give him ten for a PDF.
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# ? Apr 26, 2017 19:19 |
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Robert J. Kuntz, I guess? posted:This extensively researched work reveals:
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# ? Apr 26, 2017 19:48 |
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In Earth language, "Dave Arneson's ideas were never fully developed, because they were dumbed-down and commercialized by the publisher. TSR sold out so they could become a company big enough to have full-time employees." Rob Kuntz is still bitter that D&D became a product line. In his mind, only stupid, uncreative "eager dependents" would ever want to buy published adventure modules, campaign settings, and rulesets with good layout and editing. Roleplaying was better when the rules were confusing and inaccessible to people who weren't already part of a wargaming scene, and setting didn't exist beyond what was vaguely implied by the rules.
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# ? Apr 26, 2017 20:16 |
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Halloween Jack posted:In Earth language, "Dave Arneson's ideas were never fully developed, because they were dumbed-down and commercialized by the publisher. TSR sold out so they could become a company big enough to have full-time employees." But really, I'd be interested in a book about Dave Arneson's original Blackmoor campaign and the ways in which D&D differed. But it sounds like I should just get around to finishing reading Playing at the World.
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# ? Apr 26, 2017 20:33 |
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Chaosium is actively looking for submissions now, having just put out updated submission guidelines. Looks like they're mostly interested in CoC and nuRunequest material, but I know for a fact that they've also got a soft spot for Heroquest Glorantha stuff.
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# ? May 5, 2017 03:19 |
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I mean, you want a randomly generated supers party? Just look at the SyFy show Alphas. It's basically Wild Talents: The TV Show. Gary - Autistic teenager who can see EM radiation, mostly uses it to watch TV or browse the web. Cameron - Superhuman reflexes, massive performance anxiety. Rachel - Ability to increase the strength of her senses, terrible social anxiety as a result. Nina - The ability to push people into doing what she wants, so used to manipulating people that she has trouble interacting with people. Also her power causes minor brain damage to the target. Oops. Bill - Can control his flight or flight response (meaning super strength and speed), he's kind of a dick? He gets off pretty light.
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# ? May 6, 2017 15:30 |
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Bill starts getting heart problems in the second season so he can't just adrenaline rush his way through all his problems. Edit: Even with the random nature of the group, they still fit into a number of predefined roles. You've got your infosec guy, your skill monkey, your lookout, your face, and your muscle, to put them into a heist crew. Each one approaches problems in their own way and a good writer/GM can make it work because their powers are just focused enough that they can be worked with and everyone gets spotlight time. The real problem with actual random power generation in RPGs is half the tables are filled with useless poo poo. Kwyndig fucked around with this message at 17:35 on May 6, 2017 |
# ? May 6, 2017 17:30 |
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"Fond" memories of the Heroes Unlimited random mutation tables, which gave us Afro Boy, Sensitive Man, and Horny Woman.
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# ? May 6, 2017 19:17 |
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https://twitter.com/kennethhite/status/862957874942758912
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# ? May 12, 2017 18:03 |
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A Ken Hite-led V:tM has the potential to be incredible, insofar as you can really do anything new with Vampire. Alright Onyx Path, color me cautiously interested in the full release, but after the fiasco of the Exalted Kickstarter, I think I'll pass on backing this one.
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# ? May 12, 2017 18:30 |
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# ? May 20, 2024 05:31 |
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Looks like everybody's least favorite serial harassment artist is also excited.
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# ? May 12, 2017 18:36 |