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Chump Farts posted:I'm trying Mare Nostrum as France and it's kind of a slog. I'm taking 100 OE, coring, declaring war, then trucing the second the last batch is cored. I need a l good chunk of Ottoman land still, and will have to declare on Persia as well as two more wars against the pope. Think that is feasible in 90 years? I managed, admittedly as the Ottomans because I'm a piece of poo poo, but it is possible. Take more OE. Take 100% war score. I've gotten to 241% OE when taking 100% warscore worth of provinces from asshats like Spain with the nationalism/imperialism CB. Ideas were admin, influence, quantity, diplomatic, defensive, economic Try and find tags with cores you can resurrect. In this game I managed to get a single Provencal core, then used the reconquest CB to give more Provencal cores back, dip annexed them, and released Burgundy, because they had an overlapping core in a single province. Then use reconquest CBs to get Burgundian cores back and diploannex them. Etcetera. In your case, get a single mamluks core and then declare cheap wars to reconquer the rest. Keeps the AE down too and helps spread the cost of digesting all this crap over on to dip points. Hambilderberglar fucked around with this message at 11:37 on Apr 25, 2017 |
# ? Apr 25, 2017 11:29 |
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# ? May 11, 2024 05:57 |
Looks like Mingsplosion is back on the menu boys. E: patch is live. canepazzo fucked around with this message at 14:45 on Apr 25, 2017 |
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# ? Apr 25, 2017 14:18 |
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quote:- AI Tributary States, Colonial Subjects, and Daimyo Vassals now build spy networks only on their own behalf (not for their overlord). Oh goody, no more having Spanish Mexico, Spanish Brazil, and Spanish Colombia all spamming spy missions on me constantly.
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# ? Apr 25, 2017 16:20 |
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canepazzo posted:E: patch is live. Oh neat, I started a great Byzantium game yesterday and now my save doesn't work.
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# ? Apr 25, 2017 17:13 |
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Peas and Rice posted:Oh neat, I started a great Byzantium game yesterday and now my save doesn't work. And my Grenada game I guess I can always try reverting. Does this patch fix the colonial wars bug?
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# ? Apr 25, 2017 17:23 |
Looking at the event file, looks like the Horde disaster ticks at 1% per month for Ming, in peace time. 1.5% per at -10% warscore, and 3% at -25% score. I think that's double what it was in 1.20 while at peace, but not sure how much it changed if any during losing wars. Colonial nations: quote:Colonization
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# ? Apr 25, 2017 18:07 |
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Taking the Mandate from Ming is still a trap because I don't see where they've changed how Mandate income works. Taking the Mandate might make Ming partly explode now, but you're still going to have a hugely negative Mandate income from a large neighboring non-tributary Ming, and there's no easy way to peel Ming's own tributaries off them. The changes in this patch are going to help playing in East Asia but tributaries are still kind of unbalanced.
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# ? Apr 25, 2017 18:31 |
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Mr. Fowl posted:And my Grenada game It's no in the documentation, so I'm going to assume no unless proven wrong.
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# ? Apr 25, 2017 19:15 |
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Pellisworth posted:Taking the Mandate from Ming is still a trap because I don't see where they've changed how Mandate income works. Taking the Mandate might make Ming partly explode now, but you're still going to have a hugely negative Mandate income from a large neighboring non-tributary Ming, and there's no easy way to peel Ming's own tributaries off them. The changes in this patch are going to help playing in East Asia but tributaries are still kind of unbalanced. They need to make it so that a country with thr Lost Mandate modifier does not count against the mandate score.
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# ? Apr 25, 2017 19:19 |
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Dirk the Average posted:They need to make it so that a country with thr Lost Mandate modifier does not count against the mandate score. Or as someone else in the thread suggested, if you have a truce then that nation doesn't penalize your Mandate.
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# ? Apr 25, 2017 20:20 |
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Pellisworth posted:Taking the Mandate from Ming is still a trap because I don't see where they've changed how Mandate income works. Taking the Mandate might make Ming partly explode now, but you're still going to have a hugely negative Mandate income from a large neighboring non-tributary Ming, and there's no easy way to peel Ming's own tributaries off them. The changes in this patch are going to help playing in East Asia but tributaries are still kind of unbalanced. Paradox says that Ming's own tributaries now tend to abandon Ming after a year or two once they lose the mandate.
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# ? Apr 25, 2017 20:33 |
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I wasn't expecting this today (or this week even) so hooray! Confucian Vietnam sounds like a fun playthrough. The map changes are generally cool, especially the Vistula lagoon. I also want to try a Serbia game some time for Glorious Beograd. Manchu is no longer a Chinese culture (which makes sense but I really want to know what the thought here was. Is this an attempt to nerf Ming?) Forming Yuan is rediculous, requiring you to own a huge amount of the Steppe, a good chunk of China, and be the Emperor of China. It gives you a gently caress ton of claims, though it doesn't reform you or make you Confucian. You can do it as any Altaic culture state - you don't even need to be a horde, though you're not allowed to be one of a bunch of other tags (Ming, Manchu, Mughals, etc). I guess the requirement to be the Emperor of China narrows things down slightly as you need to fill the requirements for that (which IIRC is to be an eastern or pagan religion) The NIs are absolutely insane as you might expect: quote:Yuan Traditions: Significantly better than Ottoman, Mughal and Manchu ideas which were the previous best sets IMO (though in terms of raw military bonuses probably still slightly worse than some of the buffest European idea groups) RabidWeasel fucked around with this message at 21:12 on Apr 25, 2017 |
# ? Apr 25, 2017 20:54 |
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Admin efficiency in a national idea? Hot drat. I'm glad they're so powerful though, given how hard it is to form them. Also they posted about the Manchu thing on the forums, it made Ming too keen on conquering the Jurchens.
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# ? Apr 25, 2017 21:00 |
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I hope they taught the AI how to avoid the "Emperor of China only in name" disaster though honestly I don't know if the AI is even going to successfully form Qing in the first place. I'm sad that unless I'm forgetting something you can't actually make the Uzbeks into the Emperors of China, at least not without doing religion shenanigans (which is just going to be a pain in the rear end) Also no changes to absolutism re: making most government types redundant, which is a shame. RabidWeasel fucked around with this message at 21:35 on Apr 25, 2017 |
# ? Apr 25, 2017 21:12 |
Oh poo poo, the Jurchen tribes start without feudalism :/ guess who starts with, though.
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# ? Apr 25, 2017 21:16 |
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Nice map changes, cool flavor in my Hungary game. A good patch.
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# ? Apr 25, 2017 21:21 |
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Any new achievements in this patch? Can't find mention of any.
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# ? Apr 25, 2017 21:30 |
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Dr. Video Games 0031 posted:Paradox says that Ming's own tributaries now tend to abandon Ming after a year or two once they lose the mandate. Plus I think that with the 'mandate lost' modifier being longer lasting and worse now you're expected to crush Ming really loving hard in the next war after you take the Mandate, even if your own mandate isn't very good.
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# ? Apr 25, 2017 21:36 |
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canepazzo posted:Oh poo poo, the Jurchen tribes start without feudalism :/ guess who starts with, though. Uh, who? I'm not seeing the Mongols with it or anything. That's an unexpected change though. I was really hoping with the East Asia patch we'd finally start seeing AI Qing, but it looks like that's almost as unlikely as before.
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# ? Apr 25, 2017 22:33 |
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This is significant:quote:- Institutions will no longer spread automatically in Trade Company member provinces after the owning country due to the owner country embracing them. I think the big colonizers will assign all of their provinces to a trade company, whenever possible, so that's going to slow down institution spread to India, Western Africa, and the East Indies quite a bit. India will no longer be able to get free institution spread from having Portugal in Goa, for instance. Also: quote:- Fixed bug that caused AI to never leave a coalition. Of interest to those in Asia: quote:- Tributaries can now Vassalize other Tributaries. And more humorously quote:- Personality Event 49 will no longer have you inviting yourself to a party if you hold more than one throne.
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# ? Apr 25, 2017 22:41 |
Koramei posted:Uh, who? I'm not seeing the Mongols with it or anything. Ming Also not sure if it is part of the patch or not but other tributaries will not join you in wars vs. Ming as it would destablize them. Not even promising land - there goes the Oirat ally rush strategy.
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# ? Apr 25, 2017 23:02 |
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I don't like that steppe hordes pay so much for cavalry. In a kingdom way over in Europe then yes only the nobility and such could afford it with all the stables, horse breeding and training and so on but on the steppe if you want cavalry you just order your men to grab their weapons and mount up as usual. When your entire army are nomads and own their own horses it's not such an expense. QuarkJets posted:I think this is saying that if you had a PU then you could receive a party invitation from yourself
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# ? Apr 25, 2017 23:04 |
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quote:Japanese flavor event "Attempted Coup" now much more rare. Holy Christ yes please
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# ? Apr 25, 2017 23:52 |
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Node posted:I wish I could. They have -1000 strategic interest malus to that. It would be funny... and tempting. Economic Ideas are awesome for Hordes. The Autonomy reduction ticks during wartime which you'll be in a lot and the inflation and interest reduction help to manage your rampant debt. Generally speaking for Horde games you just expand in the direction of least resistance. If you're truced with the Timurids then expand through Arabia or Africa. Going north through the Caucasus kinda sucks because then you're going to have Russia breathing down your neck but the other way lies the Ottomans so pick your poison.
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# ? Apr 26, 2017 00:04 |
Any pointers for a Florence - Italy - Mare Nostrum - Roman Empire run? Do I form Tuscany? Do I stay as a Republic as Italy? Influence and admin ideas? Which others?
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# ? Apr 26, 2017 00:26 |
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canepazzo posted:Any pointers for a Florence - Italy - Mare Nostrum - Roman Empire run? Do I form Tuscany? Do I stay as a Republic as Italy? Influence and admin ideas? Which others? forming Tuscany makes you a monarchy iirc so don't do that. Do whatever the heck you want when you form Italy cus you just won the dang game
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# ? Apr 26, 2017 00:33 |
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Drat, a Cyprus run had to die with the new update. Still, tried a Hungary game to see the new events and the black army just popped up. 10% discipline on mercs? Amazing
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# ? Apr 26, 2017 00:34 |
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Poil posted:I don't like that steppe hordes pay so much for cavalry. In a kingdom way over in Europe then yes only the nobility and such could afford it with all the stables, horse breeding and training and so on but on the steppe if you want cavalry you just order your men to grab their weapons and mount up as usual. When your entire army are nomads and own their own horses it's not such an expense. Pure Tengri is a 20% army maintenance and 60% loyalty tribes gives a cavalry cost reduction of about 10-20% so you can actually get your cavalry costs down pretty far because most of the hordes have a 10% or so army maintenance reduction. That being said, horde economies are loving terrible and Economic/Defensive idea combination is really useful for them. I should point out that the most important thing Nurhaci did in his bid to unify the tribes was seize control over as much of the trade income and economic potential of his territory as possible so if you want to form Qing I recommend doing the same and focus on boosting your income so you can actually maintain your horde armies. Ithle01 fucked around with this message at 01:01 on Apr 26, 2017 |
# ? Apr 26, 2017 00:48 |
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Quick question: In my Germany game, Sardinia is the HRE emperor and Austria is the lone elector. There's barely ten countries as members. What do I need to do to undo the HRE? Invade Sardinia or Austria?
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# ? Apr 26, 2017 01:17 |
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^^^probably both. You will definitely have to invade Sardinia and occupy its capital, but you also need every elector (just Austria in this case) to be either on your side (as an ally or vassal), or on the enemy side with its capital occupied by you.Senor Dog posted:forming Tuscany makes you a monarchy iirc so don't do that. Do whatever the heck you want when you form Italy cus you just won the dang game I feel like you probably should switch to monarchy at some point if you're going for Mare Nostrum. I mean, yeah it's possible to form Rome as a republic but you're going to have a MUCH easier time of it if you can PU even one of the major European players. skasion fucked around with this message at 01:24 on Apr 26, 2017 |
# ? Apr 26, 2017 01:21 |
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So, is the new province of Belgrade part of Mare Nostrum? If so, I can't find a revert patch and that would be really lovely of paradox.
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# ? Apr 26, 2017 01:35 |
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Go to properties -> beta -> 1.20
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# ? Apr 26, 2017 01:54 |
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Can you still get achievements on old patches?
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# ? Apr 26, 2017 02:05 |
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Mountaineer posted:Can you still get achievements on old patches? If those achievements existed in that patch, then yes.
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# ? Apr 26, 2017 02:09 |
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Did they ever fix that glitch that meant the game never ends, incidentally? Or can we just always go back to 1.20 now to abuse that.
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# ? Apr 26, 2017 02:16 |
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That's what I was thinking. 1.20 might be the ideal patch for time-consuming achievements like Mare Nostrum or Three Mountains because of the exploit that lets you ignore the end date.
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# ? Apr 26, 2017 02:19 |
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Hoooooly poo poo, gently caress this patch. Now I can't get a RM with the Mamluks because of -50 too many diplomatic relations. e: ... but now I can become a tributary of Ming. Easy mode activated, I guess. Node fucked around with this message at 02:47 on Apr 26, 2017 |
# ? Apr 26, 2017 02:23 |
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Hmm, sukhothai is a vassal of ayutthaya who is a tributary of ming. To fabricate a claim on sukhothai you need a spy network in ming, not ayutthaya.
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# ? Apr 26, 2017 02:23 |
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Hungary trip report: the Black Army seems like a neat idea but it only exists from like 1460-1510 and it is waaaay too expensive to be able to afford more than a handful of mercs. Eh. Also, Ottomans have repeatedly just ignored my forts and waltzed over the mountains to siege my capital and other interior provinces. Yes, I've watched that youtube on weird fort Zone of Control mechanics but I can't explain it. Their army looped around through Poland, walked right past my fort in Zemplen. Then they gave up trying to siege my capital and walked right back out again, past the fort. It went from Przemysl (Poland, my ally in the war) into my fort in Zemplen, into Szolnok and started sieging my capital Pest. Pellisworth fucked around with this message at 02:32 on Apr 26, 2017 |
# ? Apr 26, 2017 02:27 |
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# ? May 11, 2024 05:57 |
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Pellisworth posted:Hungary trip report: the Black Army seems like a neat idea but it only exists from like 1460-1510 and it is waaaay too expensive to be able to afford more than a handful of mercs. Eh. Post a screenshot and someone will tell you how they did it.
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# ? Apr 26, 2017 02:29 |