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Give Mona the +10 luck accessory. 70% of the time it works all the time.
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# ? Apr 25, 2017 15:37 |
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# ? May 17, 2024 09:25 |
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ApplesandOranges posted:Is there actually a lower accuracy baked into Lucky/Miracle Punch? I'm sure I've heard 'Mona! AIM!' more than any other character quip other than weakness knock-downs. I've never had it miss, but that's balanced by the fact that I've never seen it crit, either.
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# ? Apr 25, 2017 15:41 |
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Deified Data posted:I've never had it miss, but that's balanced by the fact that I've never seen it crit, either. Miracle Punch is what got me through the second half of Kamoshida's Palace when I ran out of SP. It kept critting against the level 16 Justice Persona, letting me all out attack it.
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# ? Apr 25, 2017 16:06 |
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One thing I really appreciate in this game is that the team constantly feels like a group of equals and you see everyone frequently. In Persona 4, by comparison, once you finished a social link with someone like Chie, she was still around but her contributions to the team conversations were minimal at best, so if you didn't have her in your Dungeon team you barely saw her. I just unlocked the 5th dungeon and I feel like all of the team members are very present and contributing.
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# ? Apr 25, 2017 16:09 |
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DO IT TO IT posted:drat, you guys were right, Haru is super disappointed if you don't ask her out. Made me feel like a jerk. I mean you're basically everything she's looking for in a relationship and you're like naaaah.
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# ? Apr 25, 2017 16:14 |
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Mordiceius posted:One thing I really appreciate in this game is that the team constantly feels like a group of equals and you see everyone frequently. I agree with this for the most part save for maybe Ann. She sort of disappears once you get Makoto and Yusuke and only gets pushed back further you go. Ryuji manages to stay relevant because nobody comes close to his role in the group.
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# ? Apr 25, 2017 16:14 |
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I run with Ann Makoto and Yusuke most of the time switching Yusuke out for Ryuji or Ann out for Haru ocacsionally. Ann loving owns though her nukes are super good and she can heal not sure why she is bad at all.
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# ? Apr 25, 2017 16:26 |
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Ann is basically the humanizing factor of the group. Makoto and Yusuke also fill that role to some degree, but for the most part Ann manages to actually have the sense of 'hey I don't feel good about this' which is a good angle to take. It also gives reasons for Makoto or Ryuji to give their contrasting opinion. So in a way Ann is like the Yosuke where she doesn't make a lot of pivotal decisions, but her musings allow a natural progression of the conversations and plans. Scorps posted:I run with Ann Makoto and Yusuke most of the time switching Yusuke out for Ryuji or Ann out for Haru ocacsionally. Ann loving owns though her nukes are super good and she can heal not sure why she is bad at all. Ann is actually pretty great, she's just ride or die with her SP and kinda dependent on the enemy not resisting Fire.
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# ? Apr 25, 2017 16:29 |
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Scorps posted:I run with Ann Makoto and Yusuke most of the time switching Yusuke out for Ryuji or Ann out for Haru ocacsionally. Ann loving owns though her nukes are super good and she can heal not sure why she is bad at all. She doesn't have healing or buffing utility like Makoto/Morgana/Haru/Ryuji and is super SP intensive to run for most of the game where Haru/Ryuji can exceed her damage output using physical skills and Makoto can match it until Ann gets concentrate. She isn't bad so much as Ryuji/Haru/Makoto are just really good and don't have some of her drawbacks. You can totally use whoever you want though and she's still good. You'll just need more SP items for her, especially late game.
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# ? Apr 25, 2017 16:31 |
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Scorps posted:I run with Ann Makoto and Yusuke most of the time switching Yusuke out for Ryuji or Ann out for Haru ocacsionally. Ann loving owns though her nukes are super good and she can heal not sure why she is bad at all. Also Dormina / Tentafoo is great when I need to disable an enemy *right now* because if they get a turn there's a significant chance I wipe.
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# ? Apr 25, 2017 16:33 |
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I am a bad Persona player and don't use buffs and debuffs because they don't do damage OK. Actually that's something I should probably work on but so far it's been working just fine (post Palace 5 ATM)
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# ? Apr 25, 2017 16:33 |
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Natural progression wise, Ann beats out Makoto as a nuker since she learns all the relevant skills faster, has higher raw Magic, and Tarunda is miles better than ordinary Rakukaja. Around palace 6, when Makoto starts to catch up in terms of skills, Makoto starts to shine more since she's more durable and Psy is a rarer weakness than Ice. Matarunda doesn't stack with Debilitate either, so once you get that then Makoto is the better choice for shoring up defenses. The flipside is that Ann gets Concentrate, and if you're benching Morgana then Makoto might be busy with too many things at once. But no reason why you can't run both.
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# ? Apr 25, 2017 16:35 |
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i use stuff like brainwash/forget but i never use "nullify stat increase" or whatever
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# ? Apr 25, 2017 16:35 |
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My Ann has some weapon that gives a medium chance of inflicting Forget on enemies by using physical attacks, so if she's not burning things alive she's preventing them from using spells. I don't think I've come across an enemy yet that nulls physical AND fire attacks too, so she usually has something to do when I send her out in battle.
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# ? Apr 25, 2017 16:37 |
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Worse comes to worse she can debuff the enemies attack.
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# ? Apr 25, 2017 16:46 |
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Ann gets a single target full heal, Blazing Hell, Fire Boost + Amp and Concentrate so she's pretty much the poo poo in a fight.
Josuke Higashikata fucked around with this message at 16:51 on Apr 25, 2017 |
# ? Apr 25, 2017 16:49 |
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Scorps posted:I am a bad Persona player and don't use buffs and debuffs because they don't do damage OK. Actually that's something I should probably work on but so far it's been working just fine (post Palace 5 ATM) Ann being a reliable source of Tarunda is why she has a permanent spot on my boss-killing team.
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# ? Apr 25, 2017 16:50 |
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My MC ended up the support character again just like in P4 dishing out debilitate and heat riser while Ryuji and Yusuke did physical damage. Makoto would be full healer mixed with regular attacks (because her best weapon' s crit rate is insane) and doing nuke spells because it's rarely resisted. Makoto' s best gun also gives +10 to all stats. It's stupid good.
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# ? Apr 25, 2017 16:52 |
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Harlock posted:Makoto' s best gun also gives +10 to all stats. It's stupid good.
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# ? Apr 25, 2017 16:56 |
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Raxivace posted:Yo how do you get this gun? Send Michael to the electric chair.
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# ? Apr 25, 2017 16:57 |
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My favorite endgame party on Hard is Makoto, Ryuji, and Haru:
Ann probably gains some extra usefulness in Merciless, where her ability to apply a couple of status ailments means she can help set up Technical hits on enemies vulnerable to those ailments. I'm actually not sure whether she outdamages Haru or not, but if she does, I could also see her going in that party slot if you don't really care about Haru's reflects. Her Matarunda isn't all that useful by endgame because most fights with dangerous enemies or bosses have only one target you really need to debuff, and Debilitate has that covered. It's a pretty great debuff in the mid-game, though. Sadly, I just don't see much use for Morgana. If you really need a Salvation bot or you can't afford to just have a few Life Ointments/Beads of Life on hand, you're doing something terribly wrong. That said, up through endgame, I thought the game did a pretty great job of making party members situationally useful. For example, the fourth and fifth Palaces really made me want to use Morgana. Both had a good amount of enemies who were weak to wind, especially during the mini-bosses and the boss fight, so Morgana was really useful there. Yusuke was really helpful in the fourth Palace because there were a lot of enemies weak to ice. Harrow fucked around with this message at 17:02 on Apr 25, 2017 |
# ? Apr 25, 2017 17:00 |
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Neddy Seagoon posted:The best part of any fight is when that line syncs up with the start of an All-Out Attack . This does remind me of one complaint I have with the battle system: interrupting Last Surprise when you get a Hold Up. I think they should drop the music change down a level so that it doesn't change tracks until you select one of the negotiation options, so that when you're otherwise trying to go straight into an all-out attack, there's no interruption. There's a couple of battles (bosses, of course, but also a few scripted regular battles) where there's no music transitions at all, and it sounds way better. Namnesor fucked around with this message at 17:07 on Apr 25, 2017 |
# ? Apr 25, 2017 17:03 |
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Harrow posted:Ann probably gains some extra usefulness in Merciless, where her ability to apply a couple of status ailments means she can help set up Technical hits on enemies vulnerable to those ailments. I'm actually not sure whether she outdamages Haru or not, but if she does, I could also see her going in that party slot if you don't really care about Haru's reflects. Her Matarunda isn't all that useful by endgame because most fights with dangerous enemies or bosses have only one target you really need to debuff, and Debilitate has that covered. It's a pretty great debuff in the mid-game, though. Ann shines for everything that involves multiple foes in the last dungeon.
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# ? Apr 25, 2017 17:07 |
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You already can initiate an AOA before the options appear, so the music never changes.
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# ? Apr 25, 2017 17:11 |
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Dragonatrix posted:You already can initiate an AOA before the options appear, so the music never changes. Nah, if you do that the music still cuts out for a split second and fades back in.
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# ? Apr 25, 2017 17:15 |
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So, this might be a dumb question about valentine's, but Since you get a chocolate from the girl you do spend a romantic evening with and one from Sojiro the next day if you got beaten to a pulp, does that mean you have two chocolates for NG+?
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# ? Apr 25, 2017 17:45 |
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ChaosArgate posted:So, this might be a dumb question about valentine's, but Being with multiple girls gets you one from Sojiro, and that's it, you scumbag
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# ? Apr 25, 2017 17:47 |
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I really love how every confidant you get flash forwards to the interrogation - it really helps show the point to show how much each person really helped the Phantom Thieves and wasn't just something like "my friend from class!"
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# ? Apr 25, 2017 17:48 |
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Count Bleck posted:Being with multiple girls gets you one from Sojiro, and that's it, you scumbag That's not entirely right. You also get the gift of a near-fatal beating from every girl you cheated on. Nothing like bringing friends together on a special holiday for a common purpose . Capsaicin posted:I really love how every confidant you get flash forwards to the interrogation - it really helps show the point to show how much each person really helped the Phantom Thieves and wasn't just something like "my friend from class!" A lot of them are actually helping too. The general implication of the Sun confidant in the interview flash-forward is he's why the prose in the Calling Cards is far too elegant for a bunch of high-schoolers. Or you had a grey-market connection for weapons and gear (Hanged Man). Even just "who taught you how to use a gun?" (Tower) or "where did you learn such advanced strategic tactics to pull off complex heists?" (Sun) Neddy Seagoon fucked around with this message at 17:51 on Apr 25, 2017 |
# ? Apr 25, 2017 17:49 |
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So you don't keep the one from the night before then?
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# ? Apr 25, 2017 17:49 |
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ChaosArgate posted:So you don't keep the one from the night before then? What night before? You're definitely 100% not with anyone the night before.
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# ? Apr 25, 2017 18:01 |
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Capsaicin posted:I really love how every confidant you get flash forwards to the interrogation - it really helps show the point to show how much each person really helped the Phantom Thieves and wasn't just something like "my friend from class!" I just especially like how social links give very tangible and very important boons to the team.
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# ? Apr 25, 2017 18:02 |
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Mordiceius posted:I just especially like how social links give very tangible and very important boons to the team. My only complaint is it's a little obvious after the first time it happens that they're all going to figure out you're a Phantom Thief, but that's pretty unavoidable and necessary for the finale. Plus it explains the high/end-Confidant skills a bit if they're in the know like getting a massage on-demand.
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# ? Apr 25, 2017 18:11 |
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Neddy Seagoon posted:A lot of them are actually helping too. The general implication of the Sun confidant in the interview flash-forward is he's why the prose in the Calling Cards is far too elegant for a bunch of high-schoolers. Or you had a grey-market connection for weapons and gear (Hanged Man). Yeah, it's super rad. I really love a lot of the little touches in this game. One of my favorite things is when you get a text in class and you see Ann putting her phone away too. There's not a lot of developers/designers who would put just little things like that in their game. Question: I just finished Palace 3, is there a way to get better plant food?
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# ? Apr 25, 2017 18:12 |
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what does takemi means when she says it's not allowed in this country
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# ? Apr 25, 2017 18:14 |
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I use most of the party members since they finally give the backbenchers XP in this one (granted you need to level moon for that)
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# ? Apr 25, 2017 18:15 |
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Capsaicin posted:Yeah, it's super rad. I really love a lot of the little touches in this game. One of my favorite things is when you get a text in class and you see Ann putting her phone away too. There's not a lot of developers/designers who would put just little things like that in their game. The best plant food is in the Shinjuku flower shop, it gives you three notes
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# ? Apr 25, 2017 18:27 |
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How does dating in NG+ work? Can I date a girl who I already Rank 10'd and shot down?
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# ? Apr 25, 2017 18:38 |
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Oxygen Deficiency posted:How does dating in NG+ work? Can I date a girl who I already Rank 10'd and shot down? It's a clean slate as far as plot decisions go. None of that poo poo ever happened. You start social links from scratch. Though you retain some of their bonuses from special key items that carry over between playthroughs.
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# ? Apr 25, 2017 18:39 |
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# ? May 17, 2024 09:25 |
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Saint Freak posted:What night before? You're definitely 100% not with anyone the night before. I was helping Sojiro out at the shop actually. Ask him, he'll tell you.
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# ? Apr 25, 2017 18:41 |