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marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

My wild man just gave me 930 crowns in exchange for a ribbon on a stick.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist

Tias posted:

For those of us who really can't math, what sort of conclusions can we draw from those tables? What backgrounds are consistently better than others, if any?

(Link to Imgur album again just in case: http://imgur.com/a/vuRqD)

Not trying to cop out here, but I think it depends, and honestly there are people that have played for a lot longer and can probably tell which backgrounds are useful a lot better. I also haven't looked at the plots for all backgrounds in a lot of depth myself to be honest. I don't care about Cultists, so even though they look like extremely good value I've only looked at the box plots for them once, right before uploading them.
That said, there are some backgrounds that just seem bad for their cost. Disowned Nobles for instance. Squires cost the same and are, on average, at least equal but often better in all stats. I hired Disowned Nobles in two games now (although one died) to see if they have some great events but the only one I ever got was a mildly negative one. But you don't really need to understand the math behind all this to see that, you just look at the tables and see which backgrounds have appropriate stats for whatever role you need filled and decide which ones of those you can afford have the highest stat bonuses.

There's another thing you can get out of just the table that's mainly interesting for hires that represent a big investment, so early recruits, the first expensive background you hire etc.
And that's that some backgrounds have good stats more or less across the board while others are more specialized. On the top end you've got Swordmasters and Hedge Knights (specialists) vs. Sellswords (generalists). Since all backgrounds have some variance to their starting stats (some more, some less) and talents seem entirely random, I'd personally always get a generalist first when the initial hiring cost is like half the company's reserves. Hedge Knights can be great, but you can end up with one who has starting Melee Skill of just above 60 and no talent for it.
The same can happen with Sellswords, but talent stars have to go somewhere and it's rare for all stats to be trash. Since Sellswords can also make good archers and possibly even dodge tanks, they're a safer investment. You might not get exactly what you're looking for, but it's rare to get one that's just flat out not worth the money, which can easily happen with backgrounds that depend on specific stats.
Militia and Squires are also good generalists and affordable early on. They're a big investment then and I'd always consider if I can use their starting gear, but both backgrounds can get you bros that make good melee characters, archers, sergeants, or can grow into several roles.

Of course you'll want specialists at some point, even early on, and that's where the box plots can help you.
Let's say you want a second archer on day 1 and you've got the choice between a Bowyer and a Poacher that cost more or less the same to hire (their daily cost is the same).



Both are almost the same on average (median values/black bars in the middle of the box plots), but Bowyers' starting stats are more random whereas with Poachers you generally always get what you paid for. A Bowyer can have Ranged Skill somewhere in the lower 40s, which can be salvaged by good talent but he might not have any stars in it. A Poacher will, apparently always, have about 50 Ranged Skill, average Fatigue and good Initiative. Their Resolve varies a lot but that's not really the most important stat for an archer.
So, potential masterwork bow event or not, I'd always get the Poacher early on when money is tight and I can't just blow 500 crowns on a Bowyer who turns out to be complete dog poo poo/surprisingly bad at applying his knowledge of bows to shooting people.
(Side note, I'd generally always consider the entire range of the box plots, so not just the colored boxes themselves but also the tails, when hiring someone.)

Sperglord Firecock posted:

What's the seed out of curiosity?
I didn't mean the starting bros, just that I randomly got 3 Iron Lungs dudes in the first month of the game. (The seed is 748a84, it's a good map but the starting bros are actually pretty bad.)

Wizard Styles fucked around with this message at 21:39 on Apr 24, 2017

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
I'm proud to announce I just got my first ever horsefucker and he started with 57*** melee skill. Definitely worth the perversion of equinecrophilia.

TheWetFish
Mar 30, 2006

by FactsAreUseless

Locke Dunnegan posted:

Definitely worth the perversion of equinecrophilia.

New thread title please

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Locke Dunnegan posted:

I'm proud to announce I just got my first ever horsefucker and he started with 57*** melee skill. Definitely worth the perversion of equinecrophilia.

Dude with those stats can do whatever the hell he wants in his off hours.

Sokani
Jul 20, 2006



Bison
What's everyone's early game plan? After getting a beginner game past day 100 I can't seem to get a veteran game off the ground. I just hemorrhage too many people before I can get decent gear and enter a fail spiral.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

Sokani posted:

What's everyone's early game plan? After getting a beginner game past day 100 I can't seem to get a veteran game off the ground. I just hemorrhage too many people before I can get decent gear and enter a fail spiral.
First step is finding where on the map I want to be for the first month or so. For that I pick an area that has a city (for recruits, temple, missions and unloading trading goods) close to some other civilian settlements and some trading opportunities. If there's no such area I try a different map. (I don't absolutely need to have a gem mine on a map but some trading to make some easy money early on is a must for me.)
If the starting village isn't part of one such area I'll get the starting village to friendly to clear the first ambition and then head out.

So I end up traveling my chosen starting area, doing some trading, taking contracts that don't sound too problematic and gearing up. I'll buy any good armor I come across that doesn't leave me flat broke, especially if it's damaged/cheap and I got the tools to repair it.

There are some contracts I just don't take any more early on (first two weeks or so). Any risk of Direwolves and I'm out. I don't guard caravans because I got attacked by Orcs and Direwolves on those even early on, so gently caress that. If a mission pays more than 400 I'm going to think twice about it. Ideally the first missions are just against thieves (which are usually just Brigand Thugs), Nachzehrer, Wiedergänger and Ancient Auxiliaries. I'll consider Brigand Raiders if it's only a few of them and I want to have a shot at their gear, but that's risky. I also find that I can get my bros outfitted just fine looting Thug weapons and Auxiliary helmets and buying armor.

I like to have 7 or 8 bros early on. 5 form the first line: 3 get spears, 2 get whatever the best weapons I looted from Brigands are (generally flails or swords). Backline bros have whatever. I like to have 3 archers to make enemies come to me eventually but early on I'll use what I find, so sometimes they end up with pikes.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
Poachers are another background at risk of noble companies taking an interest though, I think.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Sokani posted:

What's everyone's early game plan? After getting a beginner game past day 100 I can't seem to get a veteran game off the ground. I just hemorrhage too many people before I can get decent gear and enter a fail spiral.

Veteran games are a lot less forgiving in terms of brodeaths because it's harder to replace losses. I'm a filthy savescummer but maximizing use of shieldwall, use of terrain, and prioritizing armor over new recruits really helps.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me



:stare:

Viral Warfare
Aug 4, 2010

~~a n d I a m c a l m~~

Sokani posted:

What's everyone's early game plan? After getting a beginner game past day 100 I can't seem to get a veteran game off the ground. I just hemorrhage too many people before I can get decent gear and enter a fail spiral.

this game really does not give a poo poo about your time, i am like 99% convinced it was not designed with ironman in mind because the recovery is so god awful painful in this game and it isn't like a roguelike where it's easy and fun to just pick it up and restart over and over. don't play this game on roguelike. reload your fights and win them and don't lose people.

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
A majority of the Hedge Knight descriptions remind me of Gregor Clegane and that screenshot basically cements the image in my mind.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah, hedge knights are ruthless, cold motherfuckers who won't hesitate to kill people for the slightest infraction against them.

I'm annoyed mine got sure footed rather than bloodthirsty!

Nordick
Sep 3, 2011

Yes.
God drat this game is so loving metal sometimes

EDIT:

Locke Dunnegan posted:

A majority of the Hedge Knight descriptions remind me of Gregor Clegane and that screenshot basically cements the image in my mind.
Well I have personally seen hedge knights with the titles The Mountain and The Hound up for hire, so I'm thinking that's probably deliberate. :v:

Nordick fucked around with this message at 14:06 on Apr 25, 2017

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Nordick posted:

God drat this game is so loving metal sometimes

They get just the right mix of black comedy, actual (possibly accidental) heroism, and grim atmosphere right.

barkbell
Apr 14, 2006

woof

Viral Warfare posted:

this game really does not give a poo poo about your time, i am like 99% convinced it was not designed with ironman in mind because the recovery is so god awful painful in this game and it isn't like a roguelike where it's easy and fun to just pick it up and restart over and over. don't play this game on roguelike. reload your fights and win them and don't lose people.

The loading screen tips disagree.

Unzip and Attack
Mar 3, 2008

USPOL May
I have 3 questions, sorry if they are repeats:

1. How do you raid/attack caravans? When I click on them I don't get an option to attack

2. I saw someone mention a "flag pack" mod for banner images. Does anyone have a link to this?

3. I want to build a nice starting lineup of 8 bros. I don't want to hex edit so I'm looking for the best method to savescum in order to try a few times for better initial recruits in the first few towns.

Tha_Joker_GAmer
Aug 16, 2006

Viral Warfare posted:

this game really does not give a poo poo about your time, i am like 99% convinced it was not designed with ironman in mind because the recovery is so god awful painful in this game and it isn't like a roguelike where it's easy and fun to just pick it up and restart over and over. don't play this game on roguelike. reload your fights and win them and don't lose people.

I do wish the recovery wasn't quite so harsh.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Unzip and Attack posted:

I have 3 questions, sorry if they are repeats:

1. How do you raid/attack caravans? When I click on them I don't get an option to attack

2. I saw someone mention a "flag pack" mod for banner images. Does anyone have a link to this?

3. I want to build a nice starting lineup of 8 bros. I don't want to hex edit so I'm looking for the best method to savescum in order to try a few times for better initial recruits in the first few towns.

Ctrl click when you don't have a contract.

For #3, check out the steam guides and look for the map seeds list guide. Starting bros are the same every map, determined by map seed. Town hire bros change each time the seed is generated (though the very first "roll" when you first launch the game is often the same, so sometimes you'll regenerate the same town hire bros.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

KyloWinter posted:

The loading screen tips disagree.

It was designed by tabletop grognards for theoretical ironman. In practice I suspect almost everyone uses altf4 at minimum.

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe
Frequently losing bros early in the game doesn't really bother me - it reminds me a lot of early missions in the original XCOM. Nearly everyone is easily replaceable. Later, you shouldn't be losing bros very often, and you hopefully have the resources to quickly hire a level 3/4 guy and spend money on training to get them back up to snuff. Avoiding hard fights while you retrain a guy or two isn't too rough.

Unzip and Attack posted:

I have 3 questions, sorry if they are repeats:

1. How do you raid/attack caravans? When I click on them I don't get an option to attack

2. I saw someone mention a "flag pack" mod for banner images. Does anyone have a link to this?

3. I want to build a nice starting lineup of 8 bros. I don't want to hex edit so I'm looking for the best method to savescum in order to try a few times for better initial recruits in the first few towns.

1. It's CTRL+click IIRC

2. Dunno, though holy poo poo there's a ton of modding potential in this game if they release even some basic tools

3. Recruit the right backgrounds and it's not bad. Farmhands and brawlers are good cheap melee bros. Wildmen are even better if you find cheap ones/once you get a bit of cash. Poachers are solid cheap ranged bros. Hunters are the best ranged bros but are more expensive.

See this nice stat dump with summary images from your fellow goon Wizard Styles:
https://forums.somethingawful.com/showthread.php?threadid=3814346&userid=0&perpage=40&pagenumber=35#post471511126
Check goon Hieronymus Alloy's guide on steam as well: http://steamcommunity.com/sharedfiles/filedetails/?id=902880552

aparmenideanmonad fucked around with this message at 19:02 on Apr 25, 2017

Unzip and Attack
Mar 3, 2008

USPOL May
Wow, awesome stuff guys, thank you!

One follow on question then- does attacking caravans make the town that "owns" them hate you? In other words, what is the downside of attacking them?

Same question with other merc companies (assuming you can attack them) I suppose.

Sokani
Jul 20, 2006



Bison
Keep in mind that caravan attacking only works if you don't have an active contract.

Unzip and Attack
Mar 3, 2008

USPOL May
Yeah I made the mistake in my first couple games of getting the group achievements (like get 12 bros) too quickly along with doing too many contracts early so all the enemies outclassed my low level guys.

Looking to farm bandits and other "easy" prey to level my starting guys before taking on the bigger stuff in my next try. Figured caravans might be a good way to do this.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.

Unzip and Attack posted:

Yeah I made the mistake in my first couple games of getting the group achievements (like get 12 bros) too quickly along with doing too many contracts early so all the enemies outclassed my low level guys.

Doing contracts and getting achievements doesn't really make enemies any stronger,. Having more dudes definitely does though.

Attacking Caravans makes both related towns AND houses hate you. Quite a lot. Which is good in someways because hey, it's an excuse to murder small patrols and take their armor.

golden bubble
Jun 3, 2011

yospos

Liu posted:

I do wish the recovery wasn't quite so harsh.

Speaking of death spirals, how do you keep your reserve bros happy? For a game about rebuilding your company, it feels really hard to recover from a serious loss. I rarely have a fight where multiple bros get injured, but no one dies. Usually, it's a total victory with one injury at most, or I lose bros. So how are you all building up a large B-team?

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

So much of what makes a guy good is their gear. I've been able to take a farmer or brawler, slap a greatsword and suit of lamellar on them and have them fill in for a lost veteran pretty well.

Wizard Styles
Aug 6, 2014

level 15 disillusionist

golden bubble posted:

Speaking of death spirals, how do you keep your reserve bros happy? For a game about rebuilding your company, it feels really hard to recover from a serious loss. I rarely have a fight where multiple bros get injured, but no one dies. Usually, it's a total victory with one injury at most, or I lose bros. So how are you all building up a large B-team?
I aggressively hire and fire low-cost backgrounds. If you do that you'll come across some recruits with good enough stats and Disloyal/Craven eventually, which means they'll happily be in the reserve forever. At this point I think Disloyal is one of the most desirable traits, really.
Deserters also don't mind being in reserve, and they generally have decent attack and defense stats. poo poo Resolve, but that's manageable since they're generally not going to be a part of the hardest fights.

Clark Nova
Jul 18, 2004

Does going over twelve guys contribute to difficulty?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

golden bubble posted:

Speaking of death spirals, how do you keep your reserve bros happy? For a game about rebuilding your company, it feels really hard to recover from a serious loss. I rarely have a fight where multiple bros get injured, but no one dies. Usually, it's a total victory with one injury at most, or I lose bros. So how are you all building up a large B-team?

Rotate em out, keep em drunk

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle

Hieronymous Alloy posted:

Rotate em out, keep em drunk

This is the best answer. Also, visiting different towns provides small happiness bonuses to everyone in your roster, though I don't think it's much. Not that taking road trips just for happiness is a good idea, but it's a nice side-effect of figuring out trading routes and moving around at least around a handful of towns. I have to do that anyone just to keep up on contracts because the game refuses to have more than one or two per town every few days.

barkbell
Apr 14, 2006

woof

Hieronymous Alloy posted:

It was designed by tabletop grognards for theoretical ironman. In practice I suspect almost everyone uses altf4 at minimum.

Ya. Everyone who plays on ironman is just a secret save scummer. You got me. We should all just come out of the closet.

Sokani
Jul 20, 2006



Bison
I've been trying to get a veteran game going. I took a caravan contract because it was only going to the next town over, where I was headed anyway. Along the way I got an event, a prisoner claiming to be a wealthy noble will reward me if I free him from the caravan. I figure it's only day 4, so why not see where the event leads.

Dude wasn't lying, his family paid me 3k when I brought him home. I guess this one's off the ground!

Tha_Joker_GAmer
Aug 16, 2006
I don't alt f4 but I'm really not happy when I'm going 1x speed at night with my thumb hovering over the spacebar on my way back from a difficult mission and an enemy party appears and attacks me within the space of a loving nanosecond.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

KyloWinter posted:

Ya. Everyone who plays on ironman is just a secret save scummer. You got me. We should all just come out of the closet.

Hey, I said almost!

I'm sure there are a fair number of "real" ironmans. I was really thinking more of the Steam forums than here -- I've been skimming them for game tips and half the people there who talk about ironman play admit to one degree or another of " cheating", whether hex editing, savescumming with alt-f4, etc. On the other hand you get folks complaining that using good map seeds is cheating too.

End of the day no two people play a game the exact same way. I don't mean to kinkshame, just trying to point out that even "Ironman" ends up being a spectrum.

Locke Dunnegan
Apr 25, 2005

Respectable Bespectacled Receptacle
I'm sure a lot of people who play this game are on the spectrum.

Tha_Joker_GAmer
Aug 16, 2006
between 7 and 15 days for three total injuries, cool.

Jay Rust
Sep 27, 2011

Use temples.

Tha_Joker_GAmer
Aug 16, 2006
temples are a ripoff, praise davkul

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grrarg
Feb 14, 2011

Don't lose your head over it.
I play "bronzeman" by which I mean I manually backup my save from time to time because I don't trust Steam cloud. I've had bad experiences with it in other games, overwriting newer saves etc.

I'm going to start a new campaign whenever they patch again. My first crisis is about to start, and I don't think I'm ready for the noble war. I didn't know what to look for in a map when I started, and it turns out this map kinda sucks. There is not a convenient town to buy good armor.

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