Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
A Tartan Tory
Mar 26, 2010

You call that a shotgun?!

Korgan posted:

Terraforming doesn't get rid of negative modifiers though.

Huh I didn't think that was part of any mod I had, but when I terraform it turns all reds into greens planetary anomaly wise.

Now I need to look up whats doing it...

Adbot
ADBOT LOVES YOU

Nordick
Sep 3, 2011

Yes.

Aethernet posted:

Also, and this may be sacrilege against the current meta, but I really don't find battleships to be that bad.
I have four different classes of battleships in my current fleet. :shepface:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nordick posted:

I have four different classes of battleships in my current fleet. :shepface:
I like having carrier ships loaded with space amoebas. It's probably poo poo tactically but hundreds of space amoebas > tactics on the fun scale

SkySteak
Sep 9, 2010
Was just wondering, what was the mod that added multiple different looks for robot pops? I swear it was a Goon who was working on it!

Truga
May 4, 2014
Lipstick Apathy
https://steamcommunity.com/sharedfiles/filedetails/?id=891425376

You probably mean these?

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
I 100% know it's poo poo tactically but nothing is more fun that stuffing all your ships full of stormfire autocannons and stacking fire rate modifiers.

If there's a problem, throw more firepower at it.

Nordick
Sep 3, 2011

Yes.

Splicer posted:

I like having carrier ships loaded with space amoebas. It's probably poo poo tactically but hundreds of space amoebas > tactics on the fun scale
I don't have amoebas, because I haven't seen any all game. :saddowns: Come to think of it, I haven't really seen ANY space critters all game, apart from a single void cloud (which was nice, as cloud lightning seems to be pretty decent now. I did switch it to plasma once I started getting into more serious fights, but goddamn if cruisers that shoot lightning everywhere aren't cool.)

But yeah I have carrier BBs plus a class for each of the XL mount weapons. And of course those classes are all different from eachother in other ways too, because by Harry I'm Fanatic Militarist and I need to have ALL THE WEAPONS.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

A Tartan Tory posted:

I 100% know it's poo poo tactically but nothing is more fun that stuffing all your ships full of stormfire autocannons and stacking fire rate modifiers.

If there's a problem, throw more firepower at it.

Autocannons should totally look like they do in BSG rather than the dashed lines they do now. MY INACCURATE IMMERSION!

Soup du Journey
Mar 20, 2006

by FactsAreUseless

Nordick posted:

I don't have amoebas, because I haven't seen any all game. :saddowns: Come to think of it, I haven't really seen ANY space critters all game, apart from a single void cloud (which was nice, as cloud lightning seems to be pretty decent now. I did switch it to plasma once I started getting into more serious fights, but goddamn if cruisers that shoot lightning everywhere aren't cool.)

But yeah I have carrier BBs plus a class for each of the XL mount weapons. And of course those classes are all different from eachother in other ways too, because by Harry I'm Fanatic Militarist and I need to have ALL THE WEAPONS.
bombers and arc emitters probably arent the worst combo ever, seeing as how they both bypass shields and either half or all armor

SkySteak
Sep 9, 2010

Yes I do. Thank you!

Gadzuko
Feb 14, 2005

Korgan posted:

With the recent update some barren worlds get the Terraforming Candidate modifier if you pass a really easy anomaly check. Mars in the Sol system is always a Terraforming Candidate, for example.

That said, with terraforming worlds getting a new icon on the galaxy map, and primitives also being visible now, it'd be great if the new Terraforming Candidates got an easy to find world symbol too, especially as you don't realise you've found one if the npc empires completed the anomaly before you. I'm not sitting and clicking through a billion barren worlds to try and find the five that can be terraformed.

Welp, I guess I completely missed this. I haven't seen one pop up in multiple full games of Utopia. If it doesn't even alert you when you first survey or anything then yeah there should be an icon.

Nordick
Sep 3, 2011

Yes.

Soup du Journey posted:

bombers and arc emitters probably arent the worst combo ever, seeing as how they both bypass shields and either half or all armor
At the very least they absolutely ruin the Unbidden.

A Tartan Tory
Mar 26, 2010

You call that a shotgun?!
You guys should start playing on ring galaxies if you really want to complete precurser quests or get all the space monster techs, all those clumped up systems also make a much faster game too.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
Oh my loving god. There is a mod that lets you encase worlds in shields like the Ur-Quan from Stellaris.

I'm using it to create a "nature preserve" of various species. Species that I invade and then abduct pops from to preserve for all time due to needing to wipe them out before the crisis eats them.

Yadoppsi
May 10, 2009

Splicer posted:

I like having carrier ships loaded with space amoebas. It's probably poo poo tactically but hundreds of space amoebas > tactics on the fun scale

Space Amoeba Flagella are as good as lvl 3 bombers and you can get them much earlier. Really Paradox did a pretty good job balancing the alien weapons. Even running corvettes with 2 lasers and 1 space cow weapon isn't a bad choice early game.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Archonex posted:

Oh my loving god. There is a mod that lets you encase worlds in shields like the Ur-Quan from Stellaris.

I'm using it to create a "nature preserve" of various species. Species that I invade and then abduct pops from to preserve for all time due to needing to wipe them out before the crisis eats them.

Please tell me it includes vassalisation as battle thralls or shielding as a war goal.

Taear
Nov 26, 2004

Ask me about the shitty opinions I have about Paradox games!

Nordick posted:

At the very least they absolutely ruin the Unbidden.

I've just had a game end after absolutely ages because the Unbidden turned up during a war in heaven. My Arc Emitters didn't seem to be doing too much! In fact people seem to recommend those massive cannons instead.

Strudel Man
May 19, 2003
ROME DID NOT HAVE ROBOTS, FUCKWIT
You know, I'm not sure that governing ethics attraction does anything at all on a per-pop level. If you turn on information quarantine, or flip between it and free thought, you can see the attraction value on the faction page change slightly (very slightly, like "this is probably worthless even if it works" levels), but if you go down to an actual pop's ethics chances, it looks identical down to the tenth of a percent level.

Also, it looks like I can't give residence citizenship to subspecies created by genetic engineering, so the plan someone mentioned upthread of engineering a ruler subspecies with longevity and skill levels and letting everyone else have residence seems like it isn't going to work.

edit: Oh god dammit you can't give subspecies different rights at all. This intended playthrough is really going to pot.

PittTheElder posted:

Preserve your fleet, wait for them to start colonizing one planet, rush in and bombard it down. Poof swarm gone.
Nah, tried that. Didn't work. They colonized pretty much simultaneously.

Strudel Man fucked around with this message at 18:17 on Apr 25, 2017

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Aethernet posted:

Please tell me it includes vassalisation as battle thralls or shielding as a war goal.

Not yet. Currently you can create a "nature preserve" megastructure to basically capture races and put them on a habitable planet for economic bonuses. Currently i'm turning a bunch of gaia worlds into the most fabulous prisons ever.

Poil
Mar 17, 2007

I wonder if the reason why the AI underdevelops their planets is because they seem to spend 99% of their minerals on fleets?




:3:

Baronjutter
Dec 31, 2007

"Tiny Trains"

I still don't get how I can be finding AI planets that don't even have a building on every tile in the late game. We're all throwing around 100k fleets and are very much in the end-game but I conquer a planet and find maybe 15/25 tiles have anything on them and tons of unemployed pops, and this was like their 2nd colony or even their homeworld.

Sandweed
Sep 7, 2006

All your friends are me.

How do I build a fleet to kill this fuckin Awakened Empire. We have the same Fleet power but they just wipe the floor with me in a straight up fight every time.

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal

Sandweed posted:

How do I build a fleet to kill this fuckin Awakened Empire. We have the same Fleet power but they just wipe the floor with me in a straight up fight every time.

You should REALLY take the Unity trait that increases your damages against them by a third. Also after awhile of fighting I think you get a research for another 25% buff. You can't go against a FE/AE pound for pound in most cases, especially not with battleship heavy fleets which their superweapons just delete.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Yeah I started having AE luck by going cruiser heavy.

Also you can get them to split up their stuff instead of having like 500k in assorted fleets in one place by real quick grabbing a couple planets.

Sometimes this results in their whole fleet parking in one system sadly bombarding though but that's better since you can go steal even more planets :v:

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Kimsemus posted:

You should REALLY take the Unity trait that increases your damages against them by a third. Also after awhile of fighting I think you get a research for another 25% buff. You can't go against a FE/AE pound for pound in most cases, especially not with battleship heavy fleets which their superweapons just delete.

This is actually wrong, only the titans have heavy killers, and I've used all kinetics based Battleships to kill AE fleets twice my size on multiple occasions.

The trick is to use all kinetic artillery and giga cannons with heavy shielding. You stack fire rate and weapon range so you do as much damage as possible before the escorts actually join the fight, which they should do about 5 seconds after the retreat button comes up, and retreat out just as they do. If done right you'll take like 4-5 Battleships in losses but cut 15-30k off of them in each engagement.

Now you've said before you play spiritualist mainly, which leverages an evasion based style of Cruisers and corvettes far more, but as a militarist fire rate can make long range kinetics extremely strong.

I also have used that build to knock out 200k of unbidden vs my 90k with 140k of robes unbidden never even getting to fire their matter disens.

Mazz fucked around with this message at 20:04 on Apr 25, 2017

Kimsemus
Dec 4, 2013

by Reene
Toilet Rascal

Mazz posted:

This is actually wrong, only the titans have heavy killers, and I've used all kinetics based Battleships to kill AE fleets twice my size on multiple occasions.

The trick is to use all kinetic artillery and giga cannons with heavy shielding. You stack fire rate and weapon range so you do as much damage as possible before the escorts actually join the fight, and then retreat out. If done right you'll take like 4-5 Battleships in losses but cut 15-30k off of them in each engagement.

Now you've said before you play spiritualist mainly, which leverages an evasion based style of Cruisers and corvettes far more, but as a militarist fire rate can make long range kinetics extremely strong.

I hadn't considered that, and it's a point well worth taking into consideration. I evasion tank most of my ships as spiritualist, and I win most of my engagements by using multiple variants of cruisers/corvettes and only use battleships as Large weapon slot artillery, but usually lose them immediately in any fight with a FE/AE.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Kimsemus posted:

I hadn't considered that, and it's a point well worth taking into consideration. I evasion tank most of my ships as spiritualist, and I win most of my engagements by using multiple variants of cruisers/corvettes and only use battleships as Large weapon slot artillery, but usually lose them immediately in any fight with a FE/AE.

Yep, for spiritualist that build makes far more sense. It takes a lot of fire rate mods and like 60k in Battleships to start working, but it just gets better as you go up.

The other strength is that there are repeatable techs for kinetic fire rate and damage, so you can just keep scaling up forever.

Mazz fucked around with this message at 20:20 on Apr 25, 2017

Nuclearmonkee
Jun 10, 2009


Move a few small fleets into their space so they start chasing them and kill the separate groups one at a time. Retreat whenever it looks bad. If you have a big ball of stupid stations where you are retreating to this helps a ton. Dumping them into a warp snare surrounded by -fire rate stations makes them far easier to kill, particularly if you baited them into attacking you and have the harmony defensive bonuses.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM
Okay so this might count as a bug:
I started off as xenophobic mechanists, and eventually shifted my government ethics away from materialist to militarist. My plan was to adopt fanatical purifiers, but apparently I now can't change policies anymore, as I'm blocked because I can't have mechanist while not being materialist. It seems like a pretty arbitrary reason not to let me change policies. And I was planning on purifying the galaxy of biologicals as soon as I ascended.

Half-wit
Aug 31, 2005

Half a wit more than baby Asahel, or half a wit less? You decide.
Confirming.

Railguns seem to be prime for most engagements (unless the opposing fleet drops right on top of you or vice versa).

The range + accuracy + instant (or close to instant) hit is pretty strong.

Disruptors + plasma didn't seem to be nearly as effective; because you usually had to close into the same range as the other ships, and thus you took damage.




On another note: Utopia is cool and good. I really appreciate how it has fleshed out the mid and late games from what was there before. Or at least, it doesn't just turn into a slog in the mid-late games, from my experience.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Kimsemus posted:

I hadn't considered that, and it's a point well worth taking into consideration. I evasion tank most of my ships as spiritualist, and I win most of my engagements by using multiple variants of cruisers/corvettes and only use battleships as Large weapon slot artillery, but usually lose them immediately in any fight with a FE/AE.

The weird thing is that we play more or less the same way (I play primarily spiritualists too, try and use mixed fleets, etc.) but that has never been my experience with FEs or AEs: unless for some reason they have an unusually high number of Titans (I've seen 2 at most in any AE fleet I've faced), it's always the cruiser-and-smaller ships that die like flies and I just have to hope I've killed enough of the AE's ships by the time they do that my battleships can mop up, but usually BBs are going to be my last survivors of a pound-for-pound fight with an AE. I probably need to focus more on evasion tanking items for subcapitals, TBH, but with endgame fleet numbers I'm not sure how much good that will even do - small things are going to take hits and, most likely, enough hits to die.

I kinda got tired of rebuilding my subcap screens after every major fight (god, my kingdom for x5 and x10 options in the build queue) so I recently switched to all-Battleship fleets to try that out, and it's been a lot more successful than I was expecting - but I'm at the stage of the game where frankly I should have called it a win and quit a century ago, but I wanted to actually win this War in Heaven because it was the first time I'd actually seen it happen, and then I wanted to win a war of independence against the AE I'd voluntarily joined in order to fight said War in Heaven, and now I could probably kill every remaining fleet in the galaxy at once and should probably start genociding people or otherwise racking up threat in order to test this theory out.

To be fair I'm using the Heavy and Arbiter BB variants from KingLemming's Voidcraft mod, so I use Heavies for lots of L and XL slots and Arbiters for auras, PD/flak, and vast clouds of strike craft) and the dynamic there vs. an AE is "lose a BB or two at the outset if they have a Titan, Titan promptly gets focus-fired by 20+ Tachyon Lances and doesn't survive to take a second shot, remainder of fight proceeds as normal"

Dallan Invictus fucked around with this message at 20:37 on Apr 25, 2017

Gobblecoque
Sep 6, 2011

Nuclearmonkee posted:

Move a few small fleets into their space so they start chasing them and kill the separate groups one at a time. Retreat whenever it looks bad. If you have a big ball of stupid stations where you are retreating to this helps a ton. Dumping them into a warp snare surrounded by -fire rate stations makes them far easier to kill, particularly if you baited them into attacking you and have the harmony defensive bonuses.

Yep, this is the strat I used a few months ago when the last update hit and it brutalizes AEs. If you get good at timing system jumps you can sometimes get it so your fleet jumps in directly behind theirs which is great because they rely a lot on XL-sized forward-facing weapons. Between that and flak for their fighter spam you can mop the floor with them while taking only token losses.

On a totally different note, does it seem that the AI vastly overproduces food? I get that there's a growth bonus for excess food production but holy moly whenever I conquer planets or look at my sectors there are just stupid numbers of farms (and of course lots of capitals sitting on Betharian tiles). I'm getting +328 excess every month now because of sectors and conquests.

Nosfereefer
Jun 15, 2011

IF YOU FIND THIS POSTER OUTSIDE BYOB, PLEASE RETURN THEM. WE ARE VERY WORRIED AND WE MISS THEM

Nosfereefer posted:

Okay so this might count as a bug:
I started off as xenophobic mechanists, and eventually shifted my government ethics away from materialist to militarist. My plan was to adopt fanatical purifiers, but apparently I now can't change policies anymore, as I'm blocked because I can't have mechanist while not being materialist. It seems like a pretty arbitrary reason not to let me change policies. And I was planning on purifying the galaxy of biologicals as soon as I ascended.

Edited away mechanist from the save, I'm not abandoning my dream of destroying all life forms just because of a technicality.

hope and vaseline
Feb 13, 2001

Shugojin posted:

Yeah I started having AE luck by going cruiser heavy.

Also you can get them to split up their stuff instead of having like 500k in assorted fleets in one place by real quick grabbing a couple planets.

Sometimes this results in their whole fleet parking in one system sadly bombarding though but that's better since you can go steal even more planets :v:

This is basically what I'm doing in my game right now. I've lured a 230k fleet into my territory by grabbing a planet and then retreating, and sniped a 120k fleet by landing on top of them, but they're still superior in fleet numbers to me. Probably the toughest match I've played so far, the AE originally spawned on the opposite end of the galaxy from me, woke up and conquered their way to owning half of the galaxy, and I've just about got the other half.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Dallan Invictus posted:

To be fair I'm using the Heavy and Arbiter BB variants from KingLemming's Voidcraft mod, so I use Heavies for lots of L and XL slots and Arbiters for auras, PD/flak, and vast clouds of strike craft) and the dynamic there vs. an AE is "lose a BB or two at the outset if they have a Titan, Titan promptly gets focus-fired by 20+ Tachyon Lances and doesn't survive to take a second shot, remainder of fight proceeds as normal"

Of course you're going to think battleships are good if you're using a mod that makes them better.

GunnerJ
Aug 1, 2005

Do you think this is funny?
https://twitter.com/Martin_Anward/status/856862182025330689

Looks like the dream of non-militarist Fanatic Purifiers is coming true.

Mazz
Dec 12, 2012

Orion, this is Sperglord Actual.
Come on home.

Jabarto posted:

Of course you're going to think battleships are good if you're using a mod that makes them better.

I play entirely vanilla combat, and Battleships are fine if used the way I highlighted above. Just like Cruisers and corvettes, you gotta play to their strengths.

Poil
Mar 17, 2007

Does that mean Fanatical Befrienders will have hearts on their wallpaper?

Jabarto
Apr 7, 2007

I could do with your...assistance.

Mazz posted:

I play entirely vanilla combat, and Battleships are fine if used the way I highlighted above. Just like Cruisers and corvettes, you gotta play to their strengths.

To be fair stacking kinetic artillery has always been my thing with battleships, but I usually go for armor over shields. I also never thought about having them retreat (which sounds like a really annoying thing to always be doing but I can see how it might work).

Adbot
ADBOT LOVES YOU

Nuclearmonkee
Jun 10, 2009


Battleships being good or bad is almost entirely dependent upon what weapons the FE is using. If they can't scratch your armor tank then BBs own of course. They have an enormous amount of EHP if they are armor stacked vs things with bad or no armor pen.

  • Locked thread