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Naramyth posted:Buy some 12 or 20 siders (just use the ones you currently have you filthy nerd) Throw them in your dice bag. Count wounds taken like a civilized person. Who are these loving monsters that put markers counting down wounds remaining mango sentinel posted:How was the general attitude towards the release of previous editions? People seem real excited for the big changes in this edition, podcasts make people sound pretty apathetic about 7th but that may be because it was just 6.5 instead of big changes. I missed the launch of 6th, but the release of 7th was miserable. Only a few of the changes were good (vehicle damage), and the new poo poo all sounded terrible (summoning, psychic phase, unbound armies), to the point that there was a lot of yelling about how the new edition would be poo poo (and it was), which got bad enough that the death thread was created. Some of the stuff didn't end up being as big a deal (unbound mostly, since most people just agreed to never play with unbound armies), but most of it was bad and I don't remember anyone responding positively to that leaked White Dwarf article talking about a space marine librarian summoning a bloodthirster and the players being like "yeah this is cool" Thundercloud posted:6th had a bunch of issues and much of 7th was just a process of adding piles of formations and special rules. Jesus Death from the Skies was so bad. It was funny to see a book get released, then be collectively ignored by the entire playerbase
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# ? Apr 25, 2017 20:13 |
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# ? Jun 3, 2024 20:27 |
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When skies was released I honestly thought it was a joke. Nope.
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# ? Apr 25, 2017 20:17 |
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Are Dreadnoughts good now?
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# ? Apr 25, 2017 20:23 |
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Going to depend on the damage table for them if 30 guardsmen rapid firing statistically knocks 2 wounds off.
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# ? Apr 25, 2017 20:24 |
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TheChirurgeon posted:Who are these loving monsters that put markers counting down wounds remaining It's worse than underhand toilet paper rolls.
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# ? Apr 25, 2017 20:27 |
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ANAmal.net posted:Loving the change to cover, where it just stacks with your regular save. Hell yeah. I wonder if it'll have a maximum or something. Because otherwise that changes the whole thing where space marines are better off with their armor save than bothering with cover saves most of the time, making them slightly less different and courageous. Not that I hate the idea of marines taking cover all the time. I actually love how armor and cover saves and AP work in Shadow War, sounds kinda similar in 8th.
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# ? Apr 25, 2017 20:29 |
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I count down as I figured it was nice for my opponent who might not remeber how many wounds everything has.
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# ? Apr 25, 2017 20:30 |
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Welp, I'm not happy about initiative going away. I am not at all a fan of the AoS-style alternating activations.
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# ? Apr 25, 2017 20:32 |
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TheChirurgeon posted:Who are these loving monsters that put markers counting down wounds remaining Whenever I play someone new I watch to see how they count wounds and if they count down I silently judge them.
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# ? Apr 25, 2017 20:33 |
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e:/\/\/\ I ask when it comes up "do you count up, or down like a savage?"TheChirurgeon posted:Who are these loving monsters that put markers counting down wounds remaining MasterSlowPoke posted:It's worse than underhand toilet paper rolls. loving savages, that's who. I'm glad we are getting info about this edition. Since the announcement at Adepticon our group has fallen off a cliff. No one wants to talk list building/get games in because there doesn't feel like a point to it. We are also in a weird place where we don't have events until the end of May. Hopefully 8th hits soon and we only have to do a couple more 7th events then can focus on
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# ? Apr 25, 2017 20:34 |
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Safety Factor posted:Welp, I'm not happy about initiative going away. I am not at all a fan of the AoS-style alternating activations. It will be nice for those megacombats where each side has three units involved and it's a total slog.
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# ? Apr 25, 2017 20:37 |
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Safety Factor posted:Welp, I'm not happy about initiative going away. I am not at all a fan of the AoS-style alternating activations. Same. I liked a combat where both sides had a say in the manner. Edit: multi combat slogs are more of a game scale issues to me. More mans more slams to keep track of. For_Great_Justice fucked around with this message at 20:40 on Apr 25, 2017 |
# ? Apr 25, 2017 20:38 |
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Safety Factor posted:Welp, I'm not happy about initiative going away. I am not at all a fan of the AoS-style alternating activations. Well charging still lets you go first. So its better in that regard.
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# ? Apr 25, 2017 20:38 |
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For_Great_Justice posted:Same. I liked a combat where both sides had a say in the manner. So you like Alternating Activations?
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# ? Apr 25, 2017 20:39 |
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Artum posted:Going to depend on the damage table for them if 30 guardsmen rapid firing statistically knocks 2 wounds off. assuming usual guardsman accuracy (4+), a 6+ to hit and no modifiers (3+ save on the dreadnought), it'd take an average of 72 shots to knock 2 wounds off the dreadnought
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# ? Apr 25, 2017 20:40 |
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I see no-one's asking the most important question: will heavy bolters be good now? My favourite piece of poo poo weapon has to shine some day, right?
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# ? Apr 25, 2017 20:41 |
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TheChirurgeon posted:assuming usual guardsman accuracy (4+), a 6+ to hit and no modifiers (3+ save on the dreadnought), it'd take an average of 72 shots to knock 2 wounds off the dreadnought I like the look of that dumb Blood Angel clawful dread and want it to be not garbage
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# ? Apr 25, 2017 20:43 |
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quote:so i hear they took D weapons out of 8th edition
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# ? Apr 25, 2017 20:45 |
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Sykic posted:I see no-one's asking the most important question: will heavy bolters be good now? I think heavy bolters are drat good on land speeders. I love bringing the ravenwing formation with 3 land speeders and a darkshroud. 7 bs 5 heavy bolters just wrecks so many things. I agree that in general they are the worst option most of the time though.
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# ? Apr 25, 2017 20:47 |
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MonsterEnvy posted:So you like Alternating Activations? I like combat where in BOTH PLAYERS turns both sides swing. In AoS its just controlling players dudes but I do get what your going for. I just like a ladder for who swings first, makes a character stand out more to me.
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# ? Apr 25, 2017 20:46 |
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How does deepstrike work if there's no scatter dice?
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# ? Apr 25, 2017 20:47 |
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ijyt posted:How does deepstrike work if there's no scatter dice? Accurately
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# ? Apr 25, 2017 20:47 |
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Sykic posted:I see no-one's asking the most important question: will heavy bolters be good now? They are great in SW:A.
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# ? Apr 25, 2017 20:48 |
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Sykic posted:I see no-one's asking the most important question: will heavy bolters be good now? I'll agree on heavy bolters and raise you a plasma pistol.
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# ? Apr 25, 2017 20:49 |
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mango sentinel posted:I like the look of that dumb Blood Angel clawful dread and want it to be not garbage I suspect that dreadnoughts will be better this time around, but that's mostly because I'm hoping that gravcannons won't be the dominant strategy for marines ijyt posted:How does deepstrike work if there's no scatter dice? We've been talking about that. If it goes off AoS, it'll be just plopping your dudes down with some distance requirements--e.g. can't be closer than x" to an opponent or something For_Great_Justice posted:I like combat where in BOTH PLAYERS turns both sides swing. In AoS its just controlling players dudes but I do get what your going for. I just like a ladder for who swings first, makes a character stand out more to me. It sounds like we'll still get that, but who gets to swing first is what will change. I preferred characters swinging first too, but I also kind of hated power axes/fists going last
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# ? Apr 25, 2017 20:50 |
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TheChirurgeon posted:We've been talking about that. If it goes off AoS, it'll be just plopping your dudes down with some distance requirements--e.g. can't be closer than x" to an opponent or something Oh, must have missed it. Bit of a shame, hopefully the mishap table stays in some form.
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# ? Apr 25, 2017 20:52 |
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ijyt posted:Oh, must have missed it. Bit of a shame, hopefully the mishap table stays in some form. read the last two pages to learn why no one will miss the stupid mishap table
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# ? Apr 25, 2017 20:53 |
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God dam power axes. And to an extent power mauls.
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# ? Apr 25, 2017 20:54 |
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ijyt posted:How does deepstrike work if there's no scatter dice? You probably just deploy the model in coherency x inches away from any enemy models. Maybe they stole from Warpath and there is a test you roll, and if it's failed your oppenent picks anywhere within y inches of your initial point.
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# ? Apr 25, 2017 20:54 |
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MasterSlowPoke posted:You probably just deploy the model in coherency x inches away from any enemy models. Maybe they stole from Warpath and there is a test you roll, and if it's failed your oppenent picks anywhere within y inches of your initial point. There's a lot of potential for speculation here but I don't think GW took a look at any competing wargames out there.
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# ? Apr 25, 2017 20:57 |
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I am so loving psyched for the cover change. The vehicle changes seem pretty reasonable overall. Yes it's sort of a bummer if we lose armor facing but that profile for the Dreadnought seemed very reasonable and if this means my Furioso becomes usable again I am all for it.
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# ? Apr 25, 2017 20:58 |
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For_Great_Justice posted:Its a deal breaker for me but thats my opinion. Beyond that question is what would mark of Slaanesh do, probably more movement or something. In AoS, Mark of Slaanesh tends to be re-roll failed charges and re-roll failed morale (battleshock) checks.
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# ? Apr 25, 2017 21:00 |
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Slaanesh will be gone and replaced by the Space Horned One anyhow.
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# ? Apr 25, 2017 20:59 |
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TKIY posted:Slaanesh will be gone and replaced by the Space Horned One anyhow. Isn't that also Slaanesh, depending on how he feels that night
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# ? Apr 25, 2017 21:09 |
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mango sentinel posted:I like the look of that dumb Blood Angel clawful dread and want it to be not garbage Furiosos get D3 attacks! Yeah still garbage.
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# ? Apr 25, 2017 21:09 |
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For_Great_Justice posted:I like combat where in BOTH PLAYERS turns both sides swing. In AoS its just controlling players dudes but I do get what your going for. I just like a ladder for who swings first, makes a character stand out more to me. Uh thats how it works in AoS minus the ladder part. Both sides swing in both players turns. You pick a unit to swing then your opponent picks a unit to swing.
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# ? Apr 25, 2017 21:13 |
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Soulfucker posted:There's a lot of potential for speculation here but I don't think GW took a look at any competing wargames out there. Sure. They created 8th in a total vacuum, devoid of any input or outside influence. Just because previous management refused to believe there was any produced by GW, doesn't mean that the current design team hasn't looked at what works for other games. Granted, they are using AoS as their basis for 8th, but you can't reasonably sit there and believe that not a single one of the staff has looked at X-Wing, WMH, or any of the other direct competitors out there.
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# ? Apr 25, 2017 21:21 |
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So if using SWA weapon stats, a devastator squad with 4 heavy bolters would put 2 unsaved wounds a turn onto that dreadnought. 9 hits, 1.5 wounds with a 6 to wound, 5+ armor save, d3 damage per unsaved wound. Or it'd kill 2 terminators and maybe wound a third. Going by straight average damage of 2 per d3 you'd kill 3 terminators, but since damage wouldn't bleed over if you roll a 1, 2, and 3 for your 3 damaging hits you only get 2 dead terminators. It effectively means you're averaging 5 damage instead of 6
chutche2 fucked around with this message at 21:47 on Apr 25, 2017 |
# ? Apr 25, 2017 21:26 |
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berzerkmonkey posted:Sure. They created 8th in a total vacuum, devoid of any input or outside influence.
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# ? Apr 25, 2017 21:31 |
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# ? Jun 3, 2024 20:27 |
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chutche2 posted:So if using SWA weapon stats, a devastator squad with 4 heavy bolters would put 2 unsaved wounds a turn onto that dreadnought. 9 hits, 1.5 wounds with a 6 to wound, 5+ armor save, d3 damage per unsaved wound. Or it'd kill 2 terminators and wound a third. I'd be OK with that
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# ? Apr 25, 2017 21:33 |