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Star Platinum
May 5, 2010
They really need to do something about the record materia system so that it's not 90% filler that no one ever uses. Maybe let people equip several RMs, but give them ranks and only allow one of each rank on one character. EXP/SB gauge boosters and dualcast chances could be 5*, big weapon damage boosts 4*, chance for attack to become Saint cross/flashing blade/whatever could be 3*, etc.

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HPanda
Sep 5, 2008
Goddamn, Ultros 240 takes a ridiculous amount of time to whittle down. Take my advice: Go in as leader just in case so you don't risk wasting all that time on someone else's potentially bad connection, and absolutely make sure that you have some damage boosts available. Just did a run without any boosts, and even with all damage dealers going all in on fire/thunder (with a Celes to eat the fire counters), and everyone knowing what they were doing, that took forever.

ApplesandOranges
Jun 22, 2012

Thankee kindly.

HPanda posted:

Goddamn, Ultros 240 takes a ridiculous amount of time to whittle down. Take my advice: Go in as leader just in case so you don't risk wasting all that time on someone else's potentially bad connection, and absolutely make sure that you have some damage boosts available. Just did a run without any boosts, and even with all damage dealers going all in on fire/thunder (with a Celes to eat the fire counters), and everyone knowing what they were doing, that took forever.

My successful run PUG had two Shantottos (Lightning Chain and her BSB), my Garnet for Imperil and to further the chain, and a Celes to eat spells. Worked out pretty well despite some lag in the last phase killing off three characters - we had to run damage control instead of doing damage for a few turns.

It's honestly tempting to make a run for the Shantotto banner now.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
Ultros 240 is a really bad fight because it's trivially easy to make him almost completely toothless with Runic and standard wall/proshellga/breakdowns/fullbreak but he has approximately 500,000,000,000 effective HP so it's just a slow boring grind.

Attestant
Oct 23, 2012

Don't judge me.
Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Attestant posted:

Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup.

:agreed:

It was a lot of fun to have Terra with SSB + OSB poo poo out 3 99,999's over the course of the fight.

Beasteh
Feb 12, 2012

I'M QUESTIONING MY EXISTENCE AND THIS IDIOT JUST WANTS TO PEE OFF A WALL

Attestant posted:

Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup.

You can actually run a specialized lightning chain team because you have enough health to chew through and it's fun to see Ultros :dunkedon:

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Attestant posted:

Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup.

It would be kind of interesting if he was actually dangerous to a prepped party so you needed gimmicks to kill him, I guess.

Neutral Zone Trap
Nov 6, 2011

It's in the garbage. Where it belongs.
With both of the 200 fights done I'm tempted by the 240 ones too, starting with Ultros.

99 OK (+55 sphere lvls) / R2 Full Break + R3 Power Break / Vessel of Fate / Mako Might
91 Y'sh (+18 sphere lvls) / R1 Ultra Cure + R2 Wrath / Asylum / Dr. Mog's Teachings

Think this will be enough contribution to the fight? I can easily egg Y to 99 if it makes any difference.

EscortMission
Mar 4, 2009

Come with me
if you want to live.
If you got the eggs you may as well use them, its not like the experience is going to be a huge bonus prize, and the extra numbers are always worth it.

Randabis
Apr 2, 2005



Yes definitely egg her to 99 and work on getting any other characters you have good SBs on to 80/99 if possible. The levels make a big difference in a lot of current content even taking synergy bonuses into account.

Since they've been handing out mc3s and eggs like candy lately if you completed things like the nemesis battles I have all of my most used people to 99 and its made a big difference especially in battles when my synergy isn't very good. I think I have like 12 or 13 characters maxed out now besides record dives, but I have made a lot of progress on that front too.

iamsosmrt
Jun 14, 2008

Neutral Zone Trap posted:

With both of the 200 fights done I'm tempted by the 240 ones too, starting with Ultros.

99 OK (+55 sphere lvls) / R2 Full Break + R3 Power Break / Vessel of Fate / Mako Might
91 Y'sh (+18 sphere lvls) / R1 Ultra Cure + R2 Wrath / Asylum / Dr. Mog's Teachings

Think this will be enough contribution to the fight? I can easily egg Y to 99 if it makes any difference.

That might just do it, maybe up your Ultra cure one or two Rs, these can be really long battles. Maybe even R3 Wrath just in case.

Vonnie
Sep 13, 2011

KnoxZone posted:

Oddly enough, I found A++ Mandragoras super easy. Opening turn is a pain, but once mitigation is up summon spam ends the fight insanely fast.

Ultros was the opposite. Not very threatening at all, but 1.2m HP is a bitch to cut through.

I had more party wipes on 160 mandrags than 200 and 240 combined. Apparently people think 160 bosses aren't going to deal damage because despite every team I was in that having the proper setup, only the last realized that getting damage mitigation going was more important than getting medal conditions on turn one.

I am very salty after that experience.

djfooboo
Oct 16, 2004




Vitality 4* motes. Ugggggggggggh......

Neutral Zone Trap
Nov 6, 2011

It's in the garbage. Where it belongs.

iamsosmrt posted:

That might just do it, maybe up your Ultra cure one or two Rs, these can be really long battles. Maybe even R3 Wrath just in case.

Yesh, beat Orthos240. I did R3 Wrath by cracking a major orb for the missing greaters but couldn't upgrade Ultra Cure.

Randabis posted:

Yes definitely egg her to 99 and work on getting any other characters you have good SBs on to 80/99 if possible. The levels make a big difference in a lot of current content even taking synergy bonuses into account.

Since they've been handing out mc3s and eggs like candy lately if you completed things like the nemesis battles I have all of my most used people to 99 and its made a big difference especially in battles when my synergy isn't very good. I think I have like 12 or 13 characters maxed out now besides record dives, but I have made a lot of progress on that front too.

Egged Y to 99 before the fight as well. I wasn't strong enough to fight Nemesis when it was available but I've not been using eggs at all for some reason. Don't like the "missed experience" when doing fights with the main assets level capped but it's honestly super minor, I should just get over it.

Thanks for the help!

What about the 240Mandragoras? Y should still be fine but OK probably needs to go as he has no AoE, unless Fire Veil spam is still fine.

65 Ingus with BSB is probably my strongest option and I could soul and egg him to 99. Skills would have to be R3 Lifesiphon and R2 Banishing Strike. I have no motes to give him any sphere skills though so I'm not sure about his survivability while drawing fire. Alternatively 78 Agrias with BSB with the exact same skills.

Finally there's the 91 Lightning with BSB2. The command 2 is a decent AoE but the initial imperil might not tag all of them. R4 Thundara Strike, R3 Thundaga Strike.

I have exactly one MC3 which is why planning is needed before going for attempts here

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.
Ideal strat against the mandags is single target anyway, IMO.

OK is good basically everywhere and a level 99 OK and Y'sh is basically a fine contribution to literally every MP fight ever at every difficulty.

Snazzy Frocks
Mar 31, 2003

Scratchmo
If you aren't leading the ultimate raids for 10 extra stamina in order to get 4x the bonus reward I don't know what the heck you're doing. Additionally if you have a hard time staying connected to fights you can just load up while everyone else disconnects and control the fight yourself which isn't that hard if you have a good setup.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

CaptainPsyko posted:

Ideal strat against the mandags is single target anyway, IMO.

This. People spamming AoE then complaining about the damage they take when all of them are in their desperation phases need to, well, stop spamming AoE.

Boogaloo Shrimp
Aug 2, 2004

The group I was in beat all 3 difficulties of Mandragoras fairly easily with AoE. :smugdon:

LornMarkus
Nov 8, 2011

Boogaloo Shrimp posted:

The group I was in beat all 3 difficulties of Mandragoras fairly easily with AoE. :smugdon:

Ditto, though I admit that the 240 group with two Raines was basically cheating.

Zurai
Feb 13, 2012


Wait -- I haven't even voted in this game yet!

Ultimate Ram doesn't pierce and doesn't inflict status effects. I'll gladly take Ultimate Ram 5 times per round over Ultimate Ram once then Scream and/or Pollen 4 times per round.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Elephant Ambush posted:

This. People spamming AoE then complaining about the damage they take when all of them are in their desperation phases need to, well, stop spamming AoE.

Every time one dies, it gives a substantial buff to all the remaining ones. So you're really damned either way- a couple buffed up ones in desperation at the same time while you mop them up, or dealing with buffed up ones for a really long time while you whittle them down one at a time.

Zonko_T.M.
Jul 1, 2007

I'm not here to fuck spiders!

I found AOE more effective. If you're all firing together, it's not too hard to bring them down close together, and with mitigation their death-activated moves aren't too hard.

I just beat Ultros 240 with three healers and an ExDeath on Runic duty. It took a while but it was a lot more fun than the mandragoras. I almost got off Ashe's OSB a third time but by then Ultros was dead.

Just about any fight is more fun than the Mandragoras.

GreenBuckanneer
Sep 15, 2007

Are there any cure all type spells, or is it mostly damage mitigation? I see single target cure or multi target regen...

Attestant
Oct 23, 2012

Don't judge me.

GreenBuckanneer posted:

Are there any cure all type spells, or is it mostly damage mitigation? I see single target cure or multi target regen...

AoE healing is pretty much strictly limited to soul breaks, with the exception of a couple of regen effects.

Fantastic Alice
Jan 23, 2012





GreenBuckanneer posted:

Are there any cure all type spells, or is it mostly damage mitigation? I see single target cure or multi target regen...

Closest is Carbuncle giving regen to your party.

Nihilarian
Oct 2, 2013


xanthan posted:

Closest is Carbuncle giving regen to your party.
Carbuncle is reflect

flowinprose
Sep 11, 2001

Where were you? .... when they built that ladder to heaven...

xanthan posted:

Closest is Carbuncle giving regen to your party.

Carbuncle grants reflect. I think you mean Kirin.

There is also 3* white magic ability called Memento of Prayer that gives a party-wide regen.

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



The last time I fought those Mandragoras, single target was definitely easier, but this time it was the opposite for me. Got a good party with a bunch of summons (including one dude with an R2 Valigarmanda), 2 Cids, and an OK BSB. Only had one dedicated healer + OK with Ultra Cure, and still had zero problems. All that AoE just mulched them incredibly fast.

U-DO Burger
Nov 12, 2007




Hey random guy thanks for never once using your fire SB against Ultros 200 and costing us mastery you stupid piece of poo poo :argh:

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



U-DO Burger posted:

Hey random guy thanks for never once using your fire SB against Ultros 200 and costing us mastery you stupid piece of poo poo :argh:

I'm not sure if that's better or worse than the first group I joined where the raid leader had both characters decked out with nothing but fire abilities when nobody had runic, which meant everyone was constantly eating counter firagas until he hasted and wiped us with laggy AoE. In retrospect that guy was probably trolling, but you never can tell. People still insist on bringing physical characters (almost always Cloud) to fights were the tips are basically saying "don't bring physical characters you giant goddamn idiot" in giant flashing letters, so my expectations for pubbies are pretty low.

KataraniSword
Apr 22, 2008

but at least I don't have
a MLP or MSPA avatar.
I am my own man.

Grizzled Patriarch posted:

People still insist on bringing physical characters (almost always Cloud) to fights were the tips are basically saying "don't bring physical characters you giant goddamn idiot" in giant flashing letters, so my expectations for pubbies are pretty low.

I've found it's worse with Orlandeau than Cloud and Squall (who are the next ones down on the "brought to unfitting fights" list).

People think "oh hey Orlandeau OSB is broken as hell I can use it anywhere and it will be great" YOU IDIOT WHY DID YOU BRING TG CID TO HEIN "but he the strong :saddowns:"

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

KataraniSword posted:

I've found it's worse with Orlandeau than Cloud and Squall (who are the next ones down on the "brought to unfitting fights" list).

People think "oh hey Orlandeau OSB is broken as hell I can use it anywhere and it will be great" YOU IDIOT WHY DID YOU BRING TG CID TO HEIN "but he the strong :saddowns:"

Ramza. :argh:

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



KataraniSword posted:

I've found it's worse with Orlandeau than Cloud and Squall (who are the next ones down on the "brought to unfitting fights" list).

People think "oh hey Orlandeau OSB is broken as hell I can use it anywhere and it will be great" YOU IDIOT WHY DID YOU BRING TG CID TO HEIN "but he the strong :saddowns:"

That's true, there are a ton of Orlandeaus floating around now. Though at least those people usually actually have his OSB - half the time the people bringing Cloud don't even have any SBs for him. And I mean I'm all for people just using their favorite characters or whatever in solo play, that's like half the point of the game, but jesus don't bring your SB-less Cloud with R1 Lifesiphon to an Apoc fight.

Chevy Slyme
May 2, 2004

We're Gonna Run.

We're Gonna Crawl.

Kick Down Every Wall.

Grizzled Patriarch posted:

That's true, there are a ton of Orlandeaus floating around now. Though at least those people usually actually have his OSB - half the time the people bringing Cloud don't even have any SBs for him. And I mean I'm all for people just using their favorite characters or whatever in solo play, that's like half the point of the game, but jesus don't bring your SB-less Cloud with R1 Lifesiphon to an Apoc fight.



I will say that the UI doesn't help here. Mastered SB's aren't equipped by default or remembered from solo play, so I've definitely wiped multiple MP groups by doing things like running Yuna with default SB, Shellga and Dispel like I did for Hein last week...

Grizzled Patriarch
Mar 27, 2014

These dentures won't stop me from tearing out jugulars in Thunderdome.



Yeah, the MP UI is really unintuitive. It also doesn't help that when you make changes in the party screen (like switching characters), you don't even see them. It seems like everyone else does, at least, but it can be hard to keep track of what's going on for sure.

Hogama
Sep 3, 2011

The 3rd BRA☆BRA event is coming, this time with USBs, Legend Spheres and LMRs for Mog and Edward, and BSB2s for Echo and Kefka.

BANNER
--------------
Edward's Apollo's Harp [USSB, +10 ATK] - MAG/MND/RES +30%, Haste & Quick Magic 2 to party

Mog's Timpani [USSB, +10 MND] - ATK/MAG/MND +30% & Quick Cast 3 to party

Echo's Angel Bell [BSSB, +10 MAG] - 6 AOE Holy/NE magic attacks, Hyper Break, Burst Mode
Attack -> Single-target Holy/NE magic attack, ATK -40%
Defend -> Single-target Holy/NE magic attack, MAG -50%

Kefka's Black Quena [BSSB, +10 MAG] - 8 random Dark/Poison magic attacks, En-Dark, Burst Mode
Attack -> 2 single-target Dark/Poison magic attacks, MAG -10% (up to 3 stacks) & Fiend (up to 3 stacks)
Defend -> 3~6 single-target Dark/Poison magic attacks, number of hits is dependent on number of Fiends

Edward's Lamia Harp [BSSB, +10 ATK] - ATK +50% to party, AOE Imperil Holy, Burst Mode
Attack -> Single-target Holy ranged physical attack, ATK & MAG -20%, Saps user
Attack -> Single-target Holy ranged physical attack, DEF & RES -20%, Saps user

Edward's Requiem Harp [LMR, +10 ATK] - Stat Buff Duration +30%
Mog's Tinkerbell [LMR, +10 MND] - Stat Buff Duration +30%

Sarah's Antique Lute [SSB, +10 MND] - h85 heal & Haste to party
Cait Sith's Green Megaphone [SSB, +10 MND] - AOE Full Breakdown to targets, High Regen to party
Echo's Mystic Maracas [SSB, +10 MAG] - 3 AOE NE magic attacks, MAG & RES -50%
Edward's Soul Harp [SSB, +10 ATK] - MAG & MND +30% and Quick Magic 3 to party

Two new 5* Bard abilites as well, though there's only the icons so far.

Attestant
Oct 23, 2012

Don't judge me.
Look at all of that stuff we'll never get.

Hogama
Sep 3, 2011
Hey, maybe we'll get the Relics in future events.

Also, the abilities:

5* Demon's Warsong: Warsong to user (up to 4 stacks), ATK +?% to party depending on number of stacks
5* Devil's Anthem: Anthem to user (up to 4 stacks), MAG +?% to party depending on number of stacks

They are their own ID so they stack with everything.

The counter only lasts for 10s, after which all your stacks are gone, so I imagine you gotta keep singing to keep it active.

Hogama fucked around with this message at 08:41 on Apr 26, 2017

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Arcon
Jul 24, 2013
The MOs are more fun if you dont do random groups

Mandragoras were fun, Core of Maria and CidR BSB with Hope BSB2 on dispel duty and a supporting cast of healers/(de)buffers. Even the 240 went down super quick

Ultros was a bit slower but still good; we did a phys strat with Delita's BSB and Steiner BSB. I brought Celes with her SSB and Banishing Strike to clear his counter buffs and got to try Backrow Ramza using Eiko's USB flute to try and pretend to do damage from the backrow


New abilities look really nice but lmao Global is never gonna get bard stuff

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