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They really need to do something about the record materia system so that it's not 90% filler that no one ever uses. Maybe let people equip several RMs, but give them ranks and only allow one of each rank on one character. EXP/SB gauge boosters and dualcast chances could be 5*, big weapon damage boosts 4*, chance for attack to become Saint cross/flashing blade/whatever could be 3*, etc.
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# ? Apr 25, 2017 09:57 |
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# ? May 27, 2024 19:17 |
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Goddamn, Ultros 240 takes a ridiculous amount of time to whittle down. Take my advice: Go in as leader just in case so you don't risk wasting all that time on someone else's potentially bad connection, and absolutely make sure that you have some damage boosts available. Just did a run without any boosts, and even with all damage dealers going all in on fire/thunder (with a Celes to eat the fire counters), and everyone knowing what they were doing, that took forever.
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# ? Apr 25, 2017 10:04 |
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HPanda posted:Goddamn, Ultros 240 takes a ridiculous amount of time to whittle down. Take my advice: Go in as leader just in case so you don't risk wasting all that time on someone else's potentially bad connection, and absolutely make sure that you have some damage boosts available. Just did a run without any boosts, and even with all damage dealers going all in on fire/thunder (with a Celes to eat the fire counters), and everyone knowing what they were doing, that took forever. My successful run PUG had two Shantottos (Lightning Chain and her BSB), my Garnet for Imperil and to further the chain, and a Celes to eat spells. Worked out pretty well despite some lag in the last phase killing off three characters - we had to run damage control instead of doing damage for a few turns. It's honestly tempting to make a run for the Shantotto banner now.
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# ? Apr 25, 2017 10:30 |
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Ultros 240 is a really bad fight because it's trivially easy to make him almost completely toothless with Runic and standard wall/proshellga/breakdowns/fullbreak but he has approximately 500,000,000,000 effective HP so it's just a slow boring grind.
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# ? Apr 25, 2017 10:58 |
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Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup.
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# ? Apr 25, 2017 12:49 |
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Attestant posted:Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup. It was a lot of fun to have Terra with SSB + OSB poo poo out 3 99,999's over the course of the fight.
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# ? Apr 25, 2017 14:58 |
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Attestant posted:Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup. You can actually run a specialized lightning chain team because you have enough health to chew through and it's fun to see Ultros
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# ? Apr 25, 2017 16:16 |
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Attestant posted:Alternative take: Ultros is actually fun because the 1.2 million health allows people to use fun things that would normally take too long to setup. It would be kind of interesting if he was actually dangerous to a prepped party so you needed gimmicks to kill him, I guess.
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# ? Apr 25, 2017 17:31 |
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With both of the 200 fights done I'm tempted by the 240 ones too, starting with Ultros. 99 OK (+55 sphere lvls) / R2 Full Break + R3 Power Break / Vessel of Fate / Mako Might 91 Y'sh (+18 sphere lvls) / R1 Ultra Cure + R2 Wrath / Asylum / Dr. Mog's Teachings Think this will be enough contribution to the fight? I can easily egg Y to 99 if it makes any difference.
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# ? Apr 25, 2017 17:58 |
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If you got the eggs you may as well use them, its not like the experience is going to be a huge bonus prize, and the extra numbers are always worth it.
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# ? Apr 25, 2017 18:27 |
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Yes definitely egg her to 99 and work on getting any other characters you have good SBs on to 80/99 if possible. The levels make a big difference in a lot of current content even taking synergy bonuses into account. Since they've been handing out mc3s and eggs like candy lately if you completed things like the nemesis battles I have all of my most used people to 99 and its made a big difference especially in battles when my synergy isn't very good. I think I have like 12 or 13 characters maxed out now besides record dives, but I have made a lot of progress on that front too.
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# ? Apr 25, 2017 18:47 |
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Neutral Zone Trap posted:With both of the 200 fights done I'm tempted by the 240 ones too, starting with Ultros. That might just do it, maybe up your Ultra cure one or two Rs, these can be really long battles. Maybe even R3 Wrath just in case.
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# ? Apr 25, 2017 18:47 |
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KnoxZone posted:Oddly enough, I found A++ Mandragoras super easy. Opening turn is a pain, but once mitigation is up summon spam ends the fight insanely fast. I had more party wipes on 160 mandrags than 200 and 240 combined. Apparently people think 160 bosses aren't going to deal damage because despite every team I was in that having the proper setup, only the last realized that getting damage mitigation going was more important than getting medal conditions on turn one. I am very salty after that experience.
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# ? Apr 25, 2017 18:49 |
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Vitality 4* motes. Ugggggggggggh......
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# ? Apr 25, 2017 19:43 |
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iamsosmrt posted:That might just do it, maybe up your Ultra cure one or two Rs, these can be really long battles. Maybe even R3 Wrath just in case. Yesh, beat Orthos240. I did R3 Wrath by cracking a major orb for the missing greaters but couldn't upgrade Ultra Cure. Randabis posted:Yes definitely egg her to 99 and work on getting any other characters you have good SBs on to 80/99 if possible. The levels make a big difference in a lot of current content even taking synergy bonuses into account. Egged Y to 99 before the fight as well. I wasn't strong enough to fight Nemesis when it was available but I've not been using eggs at all for some reason. Don't like the "missed experience" when doing fights with the main assets level capped but it's honestly super minor, I should just get over it. Thanks for the help! What about the 240Mandragoras? Y should still be fine but OK probably needs to go as he has no AoE, unless Fire Veil spam is still fine. 65 Ingus with BSB is probably my strongest option and I could soul and egg him to 99. Skills would have to be R3 Lifesiphon and R2 Banishing Strike. I have no motes to give him any sphere skills though so I'm not sure about his survivability while drawing fire. Alternatively 78 Agrias with BSB with the exact same skills. Finally there's the 91 Lightning with BSB2. The command 2 is a decent AoE but the initial imperil might not tag all of them. R4 Thundara Strike, R3 Thundaga Strike. I have exactly one MC3 which is why planning is needed before going for attempts here
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# ? Apr 25, 2017 20:23 |
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Ideal strat against the mandags is single target anyway, IMO. OK is good basically everywhere and a level 99 OK and Y'sh is basically a fine contribution to literally every MP fight ever at every difficulty.
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# ? Apr 25, 2017 20:31 |
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If you aren't leading the ultimate raids for 10 extra stamina in order to get 4x the bonus reward I don't know what the heck you're doing. Additionally if you have a hard time staying connected to fights you can just load up while everyone else disconnects and control the fight yourself which isn't that hard if you have a good setup.
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# ? Apr 25, 2017 20:42 |
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CaptainPsyko posted:Ideal strat against the mandags is single target anyway, IMO. This. People spamming AoE then complaining about the damage they take when all of them are in their desperation phases need to, well, stop spamming AoE.
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# ? Apr 25, 2017 23:02 |
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The group I was in beat all 3 difficulties of Mandragoras fairly easily with AoE.
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# ? Apr 25, 2017 23:32 |
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Boogaloo Shrimp posted:The group I was in beat all 3 difficulties of Mandragoras fairly easily with AoE. Ditto, though I admit that the 240 group with two Raines was basically cheating.
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# ? Apr 25, 2017 23:33 |
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Ultimate Ram doesn't pierce and doesn't inflict status effects. I'll gladly take Ultimate Ram 5 times per round over Ultimate Ram once then Scream and/or Pollen 4 times per round.
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# ? Apr 25, 2017 23:38 |
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Elephant Ambush posted:This. People spamming AoE then complaining about the damage they take when all of them are in their desperation phases need to, well, stop spamming AoE. Every time one dies, it gives a substantial buff to all the remaining ones. So you're really damned either way- a couple buffed up ones in desperation at the same time while you mop them up, or dealing with buffed up ones for a really long time while you whittle them down one at a time.
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# ? Apr 25, 2017 23:39 |
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I found AOE more effective. If you're all firing together, it's not too hard to bring them down close together, and with mitigation their death-activated moves aren't too hard. I just beat Ultros 240 with three healers and an ExDeath on Runic duty. It took a while but it was a lot more fun than the mandragoras. I almost got off Ashe's OSB a third time but by then Ultros was dead. Just about any fight is more fun than the Mandragoras.
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# ? Apr 26, 2017 00:14 |
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Are there any cure all type spells, or is it mostly damage mitigation? I see single target cure or multi target regen...
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# ? Apr 26, 2017 01:08 |
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GreenBuckanneer posted:Are there any cure all type spells, or is it mostly damage mitigation? I see single target cure or multi target regen... AoE healing is pretty much strictly limited to soul breaks, with the exception of a couple of regen effects.
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# ? Apr 26, 2017 01:10 |
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GreenBuckanneer posted:Are there any cure all type spells, or is it mostly damage mitigation? I see single target cure or multi target regen... Closest is Carbuncle giving regen to your party.
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# ? Apr 26, 2017 02:05 |
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xanthan posted:Closest is Carbuncle giving regen to your party.
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# ? Apr 26, 2017 02:12 |
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xanthan posted:Closest is Carbuncle giving regen to your party. Carbuncle grants reflect. I think you mean Kirin. There is also 3* white magic ability called Memento of Prayer that gives a party-wide regen.
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# ? Apr 26, 2017 02:12 |
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The last time I fought those Mandragoras, single target was definitely easier, but this time it was the opposite for me. Got a good party with a bunch of summons (including one dude with an R2 Valigarmanda), 2 Cids, and an OK BSB. Only had one dedicated healer + OK with Ultra Cure, and still had zero problems. All that AoE just mulched them incredibly fast.
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# ? Apr 26, 2017 02:22 |
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Hey random guy thanks for never once using your fire SB against Ultros 200 and costing us mastery you stupid piece of poo poo
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# ? Apr 26, 2017 03:00 |
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U-DO Burger posted:Hey random guy thanks for never once using your fire SB against Ultros 200 and costing us mastery you stupid piece of poo poo I'm not sure if that's better or worse than the first group I joined where the raid leader had both characters decked out with nothing but fire abilities when nobody had runic, which meant everyone was constantly eating counter firagas until he hasted and wiped us with laggy AoE. In retrospect that guy was probably trolling, but you never can tell. People still insist on bringing physical characters (almost always Cloud) to fights were the tips are basically saying "don't bring physical characters you giant goddamn idiot" in giant flashing letters, so my expectations for pubbies are pretty low.
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# ? Apr 26, 2017 04:08 |
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Grizzled Patriarch posted:People still insist on bringing physical characters (almost always Cloud) to fights were the tips are basically saying "don't bring physical characters you giant goddamn idiot" in giant flashing letters, so my expectations for pubbies are pretty low. I've found it's worse with Orlandeau than Cloud and Squall (who are the next ones down on the "brought to unfitting fights" list). People think "oh hey Orlandeau OSB is broken as hell I can use it anywhere and it will be great" YOU IDIOT WHY DID YOU BRING TG CID TO HEIN "but he the strong "
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# ? Apr 26, 2017 04:18 |
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KataraniSword posted:I've found it's worse with Orlandeau than Cloud and Squall (who are the next ones down on the "brought to unfitting fights" list). Ramza.
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# ? Apr 26, 2017 04:21 |
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KataraniSword posted:I've found it's worse with Orlandeau than Cloud and Squall (who are the next ones down on the "brought to unfitting fights" list). That's true, there are a ton of Orlandeaus floating around now. Though at least those people usually actually have his OSB - half the time the people bringing Cloud don't even have any SBs for him. And I mean I'm all for people just using their favorite characters or whatever in solo play, that's like half the point of the game, but jesus don't bring your SB-less Cloud with R1 Lifesiphon to an Apoc fight.
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# ? Apr 26, 2017 04:21 |
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Grizzled Patriarch posted:That's true, there are a ton of Orlandeaus floating around now. Though at least those people usually actually have his OSB - half the time the people bringing Cloud don't even have any SBs for him. And I mean I'm all for people just using their favorite characters or whatever in solo play, that's like half the point of the game, but jesus don't bring your SB-less Cloud with R1 Lifesiphon to an Apoc fight. I will say that the UI doesn't help here. Mastered SB's aren't equipped by default or remembered from solo play, so I've definitely wiped multiple MP groups by doing things like running Yuna with default SB, Shellga and Dispel like I did for Hein last week...
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# ? Apr 26, 2017 04:25 |
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Yeah, the MP UI is really unintuitive. It also doesn't help that when you make changes in the party screen (like switching characters), you don't even see them. It seems like everyone else does, at least, but it can be hard to keep track of what's going on for sure.
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# ? Apr 26, 2017 05:06 |
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The 3rd BRA☆BRA event is coming, this time with USBs, Legend Spheres and LMRs for Mog and Edward, and BSB2s for Echo and Kefka. BANNER -------------- Edward's Apollo's Harp [USSB, +10 ATK] - MAG/MND/RES +30%, Haste & Quick Magic 2 to party Mog's Timpani [USSB, +10 MND] - ATK/MAG/MND +30% & Quick Cast 3 to party Echo's Angel Bell [BSSB, +10 MAG] - 6 AOE Holy/NE magic attacks, Hyper Break, Burst Mode Attack -> Single-target Holy/NE magic attack, ATK -40% Defend -> Single-target Holy/NE magic attack, MAG -50% Kefka's Black Quena [BSSB, +10 MAG] - 8 random Dark/Poison magic attacks, En-Dark, Burst Mode Attack -> 2 single-target Dark/Poison magic attacks, MAG -10% (up to 3 stacks) & Fiend (up to 3 stacks) Defend -> 3~6 single-target Dark/Poison magic attacks, number of hits is dependent on number of Fiends Edward's Lamia Harp [BSSB, +10 ATK] - ATK +50% to party, AOE Imperil Holy, Burst Mode Attack -> Single-target Holy ranged physical attack, ATK & MAG -20%, Saps user Attack -> Single-target Holy ranged physical attack, DEF & RES -20%, Saps user Edward's Requiem Harp [LMR, +10 ATK] - Stat Buff Duration +30% Mog's Tinkerbell [LMR, +10 MND] - Stat Buff Duration +30% Sarah's Antique Lute [SSB, +10 MND] - h85 heal & Haste to party Cait Sith's Green Megaphone [SSB, +10 MND] - AOE Full Breakdown to targets, High Regen to party Echo's Mystic Maracas [SSB, +10 MAG] - 3 AOE NE magic attacks, MAG & RES -50% Edward's Soul Harp [SSB, +10 ATK] - MAG & MND +30% and Quick Magic 3 to party Two new 5* Bard abilites as well, though there's only the icons so far.
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# ? Apr 26, 2017 07:26 |
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Look at all of that stuff we'll never get.
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# ? Apr 26, 2017 07:38 |
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Hey, maybe we'll get the Relics in future events. Also, the abilities: 5* Demon's Warsong: Warsong to user (up to 4 stacks), ATK +?% to party depending on number of stacks 5* Devil's Anthem: Anthem to user (up to 4 stacks), MAG +?% to party depending on number of stacks They are their own ID so they stack with everything. The counter only lasts for 10s, after which all your stacks are gone, so I imagine you gotta keep singing to keep it active. Hogama fucked around with this message at 08:41 on Apr 26, 2017 |
# ? Apr 26, 2017 08:32 |
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# ? May 27, 2024 19:17 |
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The MOs are more fun if you dont do random groups Mandragoras were fun, Core of Maria and CidR BSB with Hope BSB2 on dispel duty and a supporting cast of healers/(de)buffers. Even the 240 went down super quick Ultros was a bit slower but still good; we did a phys strat with Delita's BSB and Steiner BSB. I brought Celes with her SSB and Banishing Strike to clear his counter buffs and got to try Backrow Ramza using Eiko's USB flute to try and pretend to do damage from the backrow New abilities look really nice but lmao Global is never gonna get bard stuff
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# ? Apr 26, 2017 10:11 |