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Before I spent a bunch of money and time on engineer upgrades the python felt slow and kind of difficult to fight with due to a poor power distributor and weak shields. But, after upgrades, it was a lot of fun and very powerful. For some reason I felt like it was a little bland though. I kind of liked the other ships that were more specialized. The python does have great hardpoint/weapons layout though.
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# ? Apr 25, 2017 23:40 |
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# ? May 28, 2024 16:33 |
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Right on, thanks guys. I'm enjoying the Asp + Vulture combo right now, though it would be nice to have one ship that can take the role of both with some module swapping.
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# ? Apr 25, 2017 23:43 |
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I did that same combo for the longest time and it was perfect. Asp for exploring or traveling to a community goal or something, ship vulture there, use vulture for wrecking stuff. It works great. The asp is really hard to beat man. If the clipper had a better jump range I'd say it could make a good multipurpose ship, but it's jump range becomes pretty crappy when loaded for bear.
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# ? Apr 26, 2017 00:24 |
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I returned to the bubble from my voyage to the center last night. Between dropping off my passenger and selling all my cartographic data, I made about 100 million in profit Also I am now 70% into Ranger, 89% into friendly with the feds, and allies with a bunch of core systems
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# ? Apr 26, 2017 00:27 |
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NoneMoreNegative posted:RIP Sundiver I, pilot error in not noticing a 2.95g planet while trolling bases for data downloads Sundiver II; accidentally flew somewhere in open after flipping a board, missiled to bits in one salvo. Don't ever play in open.
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# ? Apr 26, 2017 00:27 |
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I'm only 20 million away from an Anaconda holy poo poo I started playing in March
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# ? Apr 26, 2017 00:29 |
Fojar38 posted:I returned to the bubble from my voyage to the center last night. Between dropping off my passenger and selling all my cartographic data, I made about 100 million in profit Wait, you mean you ferried some poor bastard all the way to the galactic core and back? And got paid for it?
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# ? Apr 26, 2017 00:41 |
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So what kind of jump range can you get out of the Orca vs the Python? I mostly do long range passenger missions/exploration for cash and have a FAS for inbubble pew pew action. Also, I'm still really attached to my almost perfect AspX, so they'd have to be substantial improvements over that.
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# ? Apr 26, 2017 00:46 |
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Bloody Pom posted:Wait, you mean you ferried some poor bastard all the way to the galactic core and back? And got paid for it? Not only that but I didn't use any neutron boosts. I flew from the bubble to the core and back in a straight line with a 22ly jump range. Took me a week of dedicated playtime. When I got to the core and dropped out of warp there were a bunch of cruise ships around the tourist marker at the center of the galaxy which must have really bummed out the "famous explorer" I was ferrying. Ferdinand Magellen he aint
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# ? Apr 26, 2017 00:50 |
Well the only logical thing to do now is ferry some aspiring explorer to the opposite side of the galaxy and back.
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# ? Apr 26, 2017 01:03 |
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Fojar38 posted:I'm only 20 million away from an Anaconda holy poo poo I posted something about how I was never going to bother getting a more expensive ship once I had my combat fit Vulture and exploration fit Clipper set up. I decided I wasn't actually happy with the crappy Clipper range and realized I was like 40m from a solid Explora-conda build and whelp some Quince later here I am, an Anaconda piloting space dad. Quick Frontier, nerf all the ways I earned money so I too can complain about the "new player experience" being ruined.
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# ? Apr 26, 2017 01:20 |
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Overwined posted:So what kind of jump range can you get out of the Orca vs the Python? I mostly do long range passenger missions/exploration for cash and have a FAS for inbubble pew pew action. I don't know about the orca, but this empty Python is fit for trading with 272 tons of space.
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# ? Apr 26, 2017 01:41 |
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Anime Store Adventure posted:I posted something about how I was never going to bother getting a more expensive ship once I had my combat fit Vulture and exploration fit Clipper set up. I decided I wasn't actually happy with the crappy Clipper range and realized I was like 40m from a solid Explora-conda build and whelp some Quince later here I am, an Anaconda piloting space dad. Right now I'm trying to focus on getting good at combat because I'm still at mostly harmless and it's embarassing. Want to first do what I can to get by on piloting skill alone so I'm bounty hunting in an Eagle
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# ? Apr 26, 2017 01:45 |
Tippis posted:That's why you drop out of supercruise if you want to turn around. or you just turn around in supercruise and smoke more space weed while you're waiting
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# ? Apr 26, 2017 02:10 |
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Rah! posted:or you just turn around in supercruise and smoke more space weed while you're waiting or get a corvette with dd5
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# ? Apr 26, 2017 02:49 |
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On the exploraconda not turning: Is there any realistic remedy or is it not worth it? Raw stats on thrusters on Coriolis's charts make it look like literally any of the Clean drive, D grade of any class are all pretty much the same. Do the numbers lie- does it feel that much better with a higher grade? I'm currently running 5D clean drives and wondering if bumping up to 6D would make a noticeable difference for that or for planetary landings. The LY range difference is negligible between the two (only 8 tons more heavy). If no one knows I might experiment. Since this is likely to be my dedicated exploration ship and there's nothing else to upgrade to, I want to optimize it as best I can.
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# ? Apr 26, 2017 03:02 |
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Anime Store Adventure posted:On the exploraconda not turning: Ever since landing on planets became more of a thing I usually run with A rated max sized thrusters on everything, including my exploration ships. With the advent of lightweight mods for your other systems along with Enhanced Low Power shields (and engine focused mods allowing D rated PDS to be just fine for non-combat ships) it's really not that much of a problem any more. I recently moved my Anaconda to Colonia and I had mostly A rated max sized mods for that (including the powerplant, thrusters and PDS) along with 128t of cargo and still managed 37LY of range fully laden. For an example on the other end of the spectrum, TomR has a completely stripped Conda that can do 66LY. Basically what I'm saying is engineering is a literal game changer for exploration.
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# ? Apr 26, 2017 04:26 |
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Anime Store Adventure posted:On the exploraconda not turning: The thing is, it's only in supercruise that the 'conda won't turn, and that holds true no matter what since there are no mods that affect your cruise performance. Thrusters only matter once you're out of frameshift and back in normal space, where it turns readily enough as it is (although there's always that whole landing consideration that Mercurius is talking about).
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# ? Apr 26, 2017 04:51 |
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You can also put the throttle in the sweet spot while in super cruise for better turning.
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# ? Apr 26, 2017 05:04 |
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Toxic Fart Syndrome posted:You can also put the throttle in the sweet spot while in super cruise for better turning.
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# ? Apr 26, 2017 05:11 |
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I got the rank for my FGS mainly through boom courier missions. Should I continue doing that all the way to corvette rank?
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# ? Apr 26, 2017 08:20 |
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So do our ships have artificial gravity I would assume not because stations have to spin but we dont have any seatbelts or anything (which is sort of weird considering the gs a pilot would be exposed to) and ships look overwhelmingly like they're designed to be walked around in
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# ? Apr 26, 2017 08:47 |
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Fojar38 posted:So do our ships have artificial gravity Don't the space pajamas have magnetized boots?
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# ? Apr 26, 2017 09:01 |
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Fojar38 posted:So do our ships have artificial gravity Player-scale ships don't have ArG. The boots of your spacesuit have electromagnets embedded in them that let you 'walk' around your ship (with some practice) and most the interior spaces on your ship also have strategically placed handles to let you pull yourself along in zero-G. The Adder, Hauler, Cobra and Diamondback at least actually have these in fairly visible spots inside the cockpit, too. There's also some concept art floating around with some pretty interesting takes on ship internal spaces - when 'down' is more a case of consensus than physical law, you can get rather creative about how you lay out your rooms. The Imperial Interdictor also actually has one of those rotary gravity decks on it, although it's positioned oddly compared to the usual on-axis designs. This is because in-universe, Imperial ships have less autonomic computer systems and more actual flesh-and-blood crew, making more comfortable crew spaces a necessity. (It's also one reason why one-on-one, Federal ships tend to poo poo all over their Imperial counterparts - a Federal ship devotes more internal space to armaments and other tactical systems over an Imperial ship of roughly equivalent volume). Mercurius posted:I think a lot of people don't realise that the sweet spot for turning is 50% throttle just like it is in subspace, not the 75% that the blue zone is at for the cruise control function. I've got a HOTAS with a big thrust handle on it, by now the 'blue zone' has pretty much been ingrained into my muscle memory. Drake_263 fucked around with this message at 09:22 on Apr 26, 2017 |
# ? Apr 26, 2017 09:19 |
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quote =/= edit
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# ? Apr 26, 2017 09:21 |
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Fojar38 posted:Right now I'm trying to focus on getting good at combat because I'm still at mostly harmless and it's embarassing.
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# ? Apr 26, 2017 10:21 |
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I just got back from my first trip exploring outside the bubble. I went about 3000ly out and returned with about five or six million in credits, along with 35 systems to my name as first explorer. I've got about 15mil credits altogether now and I want to get started on the Engineers bullshit so I can make my spaceboats less leaky. 1. Is there an up to date guide on this poo poo? I just made it to Felicity Farseer only to be told to gently caress off until I bring her a meta-alloy, which is apparently only sold in the Maia system? 2. I want to have a passenger specific ship to rake in mad credits on my relentless grind towards an Anaconda. Can someone post a coriolis build for a passenger ship that can carry a decent number of passengers as well as cargo for extra credits as I bounce from system to system? Thanks! At some point I should probably grind major faction rank because I haven't even hit the first rank with Federation or Empire yet, so I'm locked out of basically the majority of the really cool ships. Also seeing Sol would be pretty cool.. I just have no real patience for the stupid mission system in this game because of how transparently grindy it (and everything else) is, so I get bored easily.
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# ? Apr 26, 2017 12:19 |
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Pilchenstein posted:You're quite close to being the brown sea's unicorn - a harmless anaconda pilot who's only been playing a month. One of the guys i introduced got the game on good friday. Went full on tradesperg once we boosted him into a hauler and was in a conda by the monday. i told him to hang around a CG asking for advice on how to dock a conda because hed only been playing 4 days...
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# ? Apr 26, 2017 12:48 |
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No one ever show that post to the brown sea
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# ? Apr 26, 2017 13:19 |
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No, actually show it to the brown sea because I wanna see forumdads over it.
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# ? Apr 26, 2017 13:49 |
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Fojar38 posted:I'm only 20 million away from an Anaconda holy poo poo You sure? I fly an exploracombatconda and total fit, even considering that there are items I have D rated due to lack of funds, is over 600 million.
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# ? Apr 26, 2017 13:51 |
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I logged off in the black near the horsehead nebula a few months ago and am making my way back to the bubble. Are passenger missions still a solid moneymaker and are bulk missions worth it now, or is it better to just take one or two and collect, rinse, and repeat?
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# ? Apr 26, 2017 14:04 |
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LCL-Dead posted:You sure? My ExploCutter is around 360, and the old Exploconda and my trading fits for both ships from last year were around 280-300.
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# ? Apr 26, 2017 15:15 |
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MoraleHazard posted:I logged off in the black near the horsehead nebula a few months ago and am making my way back to the bubble. Are passenger missions still a solid moneymaker and are bulk missions worth it now, or is it better to just take one or two and collect, rinse, and repeat? Go to Quince and either stack planet scan missions or do the passenger missions. They both point to POI <1ls from the station, so you can do it quick even without Suicidewindering. HonorableTB posted:I just got back from my first trip exploring outside the bubble. I went about 3000ly out and returned with about five or six million in credits, along with 35 systems to my name as first explorer. Something like this fit is in your price range and there are a few systems where you can kit it out. I don't know about "mad credits," but it should do you decent until you can afford better. Same advice to you as the last guy: head to Quince to grind passenger missions (and Imperial rank)!
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# ? Apr 26, 2017 15:22 |
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Quince is the way to go on money. 2 weeks and I have a basic passenger anaconda that can do 9 at a time. An AspX fitted for exploring, combat A rated FDL, imperial eagle, and Viper mk4. Also got a dolphin and type6 sitting around, which I might sell. If I play this weekend, I'm sure I can get the money to have some combat equipment in that anaconda. I'm only ranked novice in combat, I think dealer in trade and ranger for explore. There is still plenty of grind to the game for those engineers and I'm glad that people are mad about easy money. Having a variety of ships is what has kept me playing. No way I'd have continued if it ment making small amounts by running things in my hauler.
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# ? Apr 26, 2017 15:35 |
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Thanks for the tip on Quince. Are the passenger missions bulk? I can refit my Exploraconda for those.
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# ? Apr 26, 2017 15:40 |
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I'm slowly making my way to Colonia in a tricked out DBX, but I'm growing tempted to swing back to Quince instead and grind imperial ranks. An imperial cutter would be nice. Plus, you know, titled nobility.
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# ? Apr 26, 2017 15:56 |
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MoraleHazard posted:Thanks for the tip on Quince. Are the passenger missions bulk? I can refit my Exploraconda for those. Nope. Maximum lot size is 8. So you best fit a bunch of business/1st class cabins in your 'Conda, perhaps some economy in the smaller slots and then start earning some serious money.
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# ? Apr 26, 2017 16:32 |
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Are the passenger missions faster money than scans, even with the 2mil elite scan missions now? Do they also still add to your imp rank? I've been doing suicidewinder planetary scans but I would gladly switch to the Quince passenger ones if it pays more. If it matters I have an Anaconda so I can stack cabins pretty heavily.
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# ? Apr 26, 2017 16:44 |
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# ? May 28, 2024 16:33 |
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My anaconda is running first class in 6, business in 5, and economy in 4 (3 or 4 class shield). Let's me take 9 missions at a time, which with ranger rank, nets 7-8 million a run without refreshing the board to many times. In my type 7, I had a 4 person cabin and it was really hard to fill it, which is why I do a mix for more available people instead of all first class. Those smaller parties seem much more rare.
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# ? Apr 26, 2017 18:41 |