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gradenko_2000 posted:3rd Edition GURPS Vehicles I was expecting a Utena RPG and was extremely disappointed.
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# ? Apr 26, 2017 12:37 |
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# ? May 14, 2024 09:29 |
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There's also the Car Wizards sourcebook for Katanas and Trenchcoats.
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# ? Apr 26, 2017 12:46 |
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Atomic Highway is a game that gets suggested a lot but I'm not sure why - I mean, sure, it has chapter names like Buckle Up! or Pedal to the Medal! and the system is called the V6 Engine (getit)... ... and then the vehicle rules are really, really average. I mean, they're functional, but the chase rules are just a series of speed + skill rolls and that's all. The rest is just all the modifiers and crash rules and "maybe give people a penalty for driving on ice, work it out, GMs!" It isn't much you won't get out of systems like Savage Worlds and I found that pretty disappointing.
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# ? Apr 26, 2017 13:40 |
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Nuns with Guns posted:That all sounds pretty cool! How do you deal with classes that don't seem meant for multiclassing once you enter them, like the Chosen One? Just ignoring the Mood penalty? Or will they never switch back to levels in Trader? Under ordinary circumstances, once you go Chosen One or Noble you're stuck there - it seems like a deliberate design choice to me so I wouldn't waive the Mood penalty. In this game, the players are at level 15 so I gave them the offer of a full respec if they wanted to go Chosen One, since being a level 15 something/level 5 Chosen One is kind of poo poo. The trader went from a cross-classed Rogue/Trader to pure Chosen One 15. Fortunately he was already a master of Arrowheart and quite into archery in general - he has a Reputation for coming first in the annual duchy archery competition by a country mile - so being a Chosen of Death Cupid fits his character concept nicely. The Quality 15 bone longbow which is now his weapon of choice is going to raise a few eyebrows amongst the local archery community, I think. As for I would second the suggestion for Feng Shui 2. I quite enjoy the car chase rules in that and the game as a whole is appropriately action movie like for Fast and Furious. Car Wizards is an excellent read but I haven't played it so not sure what it's like at the table. More out-there suggestions include Demon: The Descent for the availability of overt superpowers which let you replicate the kind of stunts seen in the Fast and Furious franchise in a setting where normal people can't do that poo poo, or Apocalypse World 2E for having pretty good Mad Max car chase rules.
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# ? Apr 26, 2017 13:44 |
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Some more changes to The Next Project got posted today. Also, check out the playtest that is currently ongoing here on the forums.
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# ? Apr 26, 2017 18:22 |
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The other day I picked up a copy of the AD&D1e DMG from a used book store, and today I noticed the receipt. https://twitter.com/nekoewen/status/857261671714217984
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# ? Apr 26, 2017 18:21 |
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Alien Rope Burn posted:Spycraft 2.0 probably has the best chase system but is probably one of the crunchiest d20 games to have ever been written, so YMMV. The silver lining of Spycraft 2.0's crunchiness is that it's all self-contained for the most part. It's a bunch of modules that use the basic d20 idea, except for combat which is much less modular and more "gives you lots of options, but characters will only use half of them" that 3.5 had. I'm playing in 3(!) Spycraft 2.0 games, and they even feel a little different mechanically since we're using different levels of depth with the rules and I'm playing different characters.
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# ? Apr 26, 2017 18:27 |
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strong new title
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# ? Apr 26, 2017 18:55 |
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Modiphius just announced a licensed game relevant to my interests. I'm not a minis guy though, so I don't know their track record. They good?
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# ? Apr 26, 2017 22:58 |
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Have a twitter bot that makes a new fictional map hourly. https://twitter.com/unchartedatlas?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor
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# ? Apr 26, 2017 23:04 |
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HitTheTargets posted:Modiphius just announced a licensed game relevant to my interests. I'm not a minis guy though, so I don't know their track record. They good? Modiphius is more of an RPG company than a minis game company so who knows. Mutant Year Zero is alright.
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# ? Apr 27, 2017 01:03 |
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The rules should be okay and the sculpts look alright from what we've seen. The issues will be manufacturing quality control and if they know how to make a fun wargame.
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# ? Apr 27, 2017 01:18 |
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Doodmons posted:Under ordinary circumstances, once you go Chosen One or Noble you're stuck there - it seems like a deliberate design choice to me so I wouldn't waive the Mood penalty. In this game, the players are at level 15 so I gave them the offer of a full respec if they wanted to go Chosen One, since being a level 15 something/level 5 Chosen One is kind of poo poo. The trader went from a cross-classed Rogue/Trader to pure Chosen One 15. Fortunately he was already a master of Arrowheart and quite into archery in general - he has a Reputation for coming first in the annual duchy archery competition by a country mile - so being a Chosen of Death Cupid fits his character concept nicely. The Quality 15 bone longbow which is now his weapon of choice is going to raise a few eyebrows amongst the local archery community, I think. yeah, it's definitely deliberate. That and noble seem designed from the ground up to be played from 1-20, what with both having access to all spell schools and martial maneuvers, and gaining powerful organizations and other abilities that let them drastically reshape a region's culture. There's really not much reason to cross-class anyway.
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# ? Apr 27, 2017 01:24 |
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So... went to Salute on Saturday. Wild West Exodus gave everyone a free mini, and a free copy of the rulebook if you gave them your email address. And they're also doing a competition where you paint the free mini, and as far as I can tell I'm the only one to enter so far, with the first winners picked at the end of the month, so I might be about to get a whole bunch more free stuff for it. So... anyone have any thoughts on it? My initial impression is that right now the rules are fairly basic, with nothing too special, and the setting is Deadlands if you replace Ghost Rock with RJ-1027 and Mormons with Atlanteans. Native Americans with tomahawks and mystic powers, mad science steampunk... I think aliens landed at some point too. The only thing I've seen that I've not seen elsewhere is that you can activate a handful of minis at once in alternating activations, but you have to declare them all before you take your actions, so if the first gets all you need done, your others still have to go rather than wait and see. Other than that, it's a fairly typical skirmish game. I'd give it maybe 2/5 for being not immediately horribly obviously broken, but not bringing anything new to the hobby.
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# ? Apr 27, 2017 02:14 |
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I wanted to try and make a character in Shadow of the Demon Lord. Could someone more familiar with the system look at this and see if I'm getting it right?quote:Human McGenericFace The basic mechanic of the system is to roll a d20, and either roll equal to or higher than a 10 for a "Challenge", or roll equal to or higher than a target's Defense to hit a dude. That roll is modified by your attributes, plus any other special rules/abilities, and then there can also be Boons or Banes as modifiers. Boons are "roll as many d6's as you have Boons, and choose the single highest d6". Banes are "roll as many d6's as you have Banes, and choose the lowest single d6". Boons and Banes cancel each other out on a 1-to-1 basis. To make a logical deduction or to recall an obscure fact, I'd roll a d20, have a -1 penalty since my Intellect is 9, and whatever other modifiers the DM sees fit to circumstantially add, and then the target number is (always) 10. To hit a goblin (using the Bestiary stats) in combat, I'd roll a d20, have a +2 bonus since my Strength is 12, and then the target number is 14. If I hit, I roll a d6 for damage with my club. And this is a level 0 character. It's only after the first adventure that I'd get to level 1 and choose a Novice path. EDIT: The point of noting down a Profession is that the DM is supposed to leverage it to give you a Boon in Challenge rolls where it might be applicable. Is there a recommended scale for a grid? I know that the Speed is in 1-yard increments, so would it make sense to have a 1-yard-per-unit grid? gradenko_2000 fucked around with this message at 07:41 on Apr 27, 2017 |
# ? Apr 27, 2017 07:17 |
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Get Out is a good movie. Watch it blind.
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# ? Apr 27, 2017 07:51 |
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gradenko_2000 posted:I wanted to try and make a character in Shadow of the Demon Lord. Could someone more familiar with the system look at this and see if I'm getting it right? This all looks right to me. Starting characters have very little going for them, but it is intended that you will get to level 1 by the end of the first session. SotDL really encourages the a structure of 1 adventure = 1 session = 1 level, so a campaign should be 10 adventures and 10 sessions long. So the nice thing is that you're supposed to be regularly getting new stuff and improving after each session. Also I think the grid should be in 1-yard increments, but in my head they just becomes squares, the way god intended.
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# ? Apr 27, 2017 11:00 |
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Covok posted:Get Out is a good movie. Watch it blind. But then how will I be able to see the screen?!
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# ? Apr 27, 2017 21:59 |
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Elfface posted:The only thing I've seen that I've not seen elsewhere is that you can activate a handful of minis at once in alternating activations, but you have to declare them all before you take your actions, so if the first gets all you need done, your others still have to go rather than wait and see. In Rogue Stars, you can activate one character and depending on how you roll your opponent may be able to reactively activate one character to interdict your initial action. This can lead to the action ping-ponging between you and your opponent. I think Infinity works the same way, but I'm not sure.
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# ? Apr 27, 2017 22:25 |
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Helical Nightmares posted:In Rogue Stars, you can activate one character and depending on how you roll your opponent may be able to reactively activate one character to interdict your initial action. This can lead to the action ping-ponging between you and your opponent. Infinity is similar. Each player has a turn where they can activate models. But your opponent can react to any activation with any model in line of sight with a limited set of actions. So you could move and shoot with a model and the enemy models could shoot back or dive into cover.
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# ? Apr 27, 2017 22:37 |
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Gradenko: you should either have two more professions or one more and another language. (Everyone starts with two professions, humans get either a third or another language).
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# ? Apr 28, 2017 20:59 |
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Because I have no other way of getting in touch with Cartoon Violence, if you're reading this I can't access the dropbox anymore. On that note, I don't really have anything too standout to mention from CV's game from my latest readings. I don't want to start in on a review either, without having finished it (or having access to it). Things seem a little less gonzo, still over the top, but maybe I've just had a little absurdity fatigue. Like a junkie chasing that Demi-Draco.
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# ? Apr 29, 2017 02:06 |
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Anniversary posted:Because I have no other way of getting in touch with Cartoon Violence, if you're reading this I can't access the dropbox anymore. Oops! Sorry about that! I only meant to take it down for a couple of days so I could do some updates and completely forgot to put it back up for you. You're still free to do your write up, I just simply needed to update some things! Plus I found some weird stuff that I put in the game when I was a teenager that doesn't mesh well with my goal for it now and changed that stuff too. You should still be able to pick up where you left off. If you actually downloaded any of the documents from the old version, you may want to replace them with the new ones. Here's the new link for you: https://www.dropbox.com/sh/aq8p6z2val42aj0/AAAU7BLCnCnw05BT3Tiu2tk0a?dl=0
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# ? Apr 30, 2017 23:11 |
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Goddamn I'm never gming PBP ever again after finding Discord. I'm doing a campaign using only it and we're like on the same rhythm as a normal weekly despite being just a buncha messages a day.
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# ? May 1, 2017 04:52 |
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I'm in a game being run over Slack - it's pretty much just better than forum PBP in every way. You can PM, split into different channels for different scenes, use a dice roller and so on.
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# ? May 1, 2017 19:32 |
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Doodmons posted:I'm in a game being run over Slack - it's pretty much just better than forum PBP in every way. You can PM, split into different channels for different scenes, use a dice roller and so on. What is this "Slack?"
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# ? May 1, 2017 20:31 |
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Covok posted:What is this "Slack?" Free to sign up website. Super neat. App works well too.
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# ? May 1, 2017 20:32 |
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It's just Discord with a brighter interface and slightly different features. I don't even know which one came first.
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# ? May 1, 2017 20:33 |
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slack did, discord is an imitator
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# ? May 1, 2017 20:38 |
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Doodmons posted:I'm in a game being run over Slack - it's pretty much just better than forum PBP in every way. You can PM, split into different channels for different scenes, use a dice roller and so on. Yeah it's way better than IRC when it comes to catch up with logs and multiple channels and stuff. Great asset for gaming.
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# ? May 1, 2017 20:43 |
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Slack is Discord for normal people
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# ? May 1, 2017 21:27 |
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Discord is Slack for video games
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# ? May 1, 2017 21:30 |
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Slack is IRC for hip IT companies.
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# ? May 1, 2017 21:36 |
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IRC is Discord for IT department grandpas
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# ? May 1, 2017 21:39 |
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Someone should invent Apple for RPGs.
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# ? May 1, 2017 21:39 |
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Halloween Jack posted:Someone should invent Apple for RPGs. p sure that's nuWhite Wolf
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# ? May 1, 2017 21:43 |
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Halloween Jack posted:Someone should invent Apple for RPGs. Secretly horrible, supported by slave labor, yet inexplicably popular because of slick design features over actual functionality? Yeah, that sounds like nu White Wolf.
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# ? May 1, 2017 21:48 |
I am wary of Slack because I associate it with the horrible phrase "Buzzfeed Hamilton Slack"
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# ? May 1, 2017 22:20 |
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Slack is good but I didn't really consider it for games because I use it so much for work.
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# ? May 1, 2017 22:36 |
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# ? May 14, 2024 09:29 |
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Slack is very useful but I would find it more trustworthy if I could actually afford the pay option. I could do a flat fee, but $5/users isn't going to work for me, especially since it rules out the possibility of people dropping in to watch or join the chat for general chattiness.
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# ? May 1, 2017 22:56 |