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Are the crisis events triggered after a certain number of days or is it something that you do or don't do?
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# ? Apr 25, 2017 22:43 |
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# ? Jun 5, 2024 04:42 |
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Unzip and Attack posted:Are the crisis events triggered after a certain number of days or is it something that you do or don't do? pretty sure its every 80-100 days a crisis will pop off.
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# ? Apr 25, 2017 23:00 |
Unzip and Attack posted:Are the crisis events triggered after a certain number of days or is it something that you do or don't do? It's a little of both. It's normally between day 80 to 100 but it can move around depending on how badly you're breaking the curve (or how badly it's breaking you). I've had it pop as early as Day 72 in a game where I was heavily abusing trade routes.
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# ? Apr 25, 2017 23:31 |
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Wizard Styles posted:of awesome Thanks! It means a lot, I have a really hard time reading numbers <3 That is loving amazing, this game is art Locke Dunnegan posted:(Battle Brothers:) Definitely worth the perversion of equinecrophilia. Tias fucked around with this message at 23:36 on Apr 25, 2017 |
# ? Apr 25, 2017 23:32 |
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I'm a little unclear on how the retreat mechanic works. I attacked the Black Monolith, managed to kill a measly 3 undead before I got overwhelmed, then retreated. When I came back for round two, there were the same number of skeletons milling around. Based on reading the thread, I thought retreating essentially "saved" your progress on a given site, so that there should've been 44 skeletons faffing about instead of 47. Is that not the case?
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# ? Apr 25, 2017 23:34 |
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Who should I kill to end the greenskin invasion and how do I find him? I already killed an orc warlord.
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# ? Apr 26, 2017 00:33 |
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fspades posted:Who should I kill to end the greenskin invasion and how do I find him? I already killed an orc warlord. Kill more of them until you break the back of the orc forces. Pretend you are playing shadow of mordor
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# ? Apr 26, 2017 01:01 |
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I definitely alt f4, but to save time. Unfavourable terrain where the enemy is coming at me from higher ground with a ton of archers? None of my dudes are going to take damage retreating and retreating will take like 5 minutes, way quicker to alt-f4. I wouldn't do it if things like that didn't take so goddamn long.
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# ? Apr 26, 2017 10:24 |
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dogstile posted:I definitely alt f4, but to save time. I thought I could casually murder 5 bandits, but failed to see that two other companies were in on the same fight. Didn't get a wiff of the bandits, but got some loot Took ages to cycle through that fight though
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# ? Apr 26, 2017 10:57 |
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dogstile posted:I definitely alt f4, but to save time. Unfavourable terrain where the enemy is coming at me from higher ground with a ton of archers? None of my dudes are going to take damage retreating and retreating will take like 5 minutes, way quicker to alt-f4. I wouldn't do it if things like that didn't take so goddamn long. For how important picking your battles is, retreating the proper way is just too tedious.
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# ? Apr 26, 2017 17:21 |
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Wizard Styles posted:Yeah, 20 goblins on a hill and things like that are my number one cause of savescumming. Retreating should simply be "are any of my dudes in range of the enemy?" and if the enemy can shoot at/close to melee with one of your guys, he gets to leave with an injury, if not, then he's scott free. I guess just randomly pick one or two men for each enemy archer in range to be injured, so one archer being in range doesn't injure everybody, but yeah. I get that there should be some penalty for retreating in the middle of a losing battle or something, but if I get a look at the enemy's exact forces or the terrain and immediately go "nope!" I shouldn't have to spend 4 or 5 turns to safely get everybody out when its a foregone conclusion.
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# ? Apr 26, 2017 17:41 |
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Yeah the retreat button kind of sucks right now. I only ever had it kill a guy when I retreated with him facing three legionaries and already in bad shape, but it seems to give every single one of your guys a wound every time you use it
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# ? Apr 26, 2017 17:50 |
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fspades posted:Who should I kill to end the greenskin invasion and how do I find him? I already killed an orc warlord. Just keep doing contracts related to it and killing greenskin bands as you run into them. There isn't a 'final boss' of any kind.
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# ? Apr 26, 2017 17:59 |
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Clark Nova posted:Yeah the retreat button kind of sucks right now. I only ever had it kill a guy when I retreated with him facing three legionaries and already in bad shape, but it seems to give every single one of your guys a wound every time you use it Before the game left EA if you retreated you would literally lose a random assortment of brothers every time. It went as high as 4 dudes lost.
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# ? Apr 26, 2017 18:14 |
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Overhype Facebook posted:A new feature for the 1.1 update: Added an option to automatically switch back weapons to default!
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# ? Apr 26, 2017 18:28 |
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Nordick posted:https://www.facebook.com/overhypestudios/photos/a.610105385711908.1073741829.608415655880881/1329539080435198/?type=3
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# ? Apr 26, 2017 18:33 |
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I like how the first comment on that facebook post was asking for auto-loot. Somehow that option is really easy to miss!
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# ? Apr 26, 2017 18:41 |
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Wizard Styles posted:So about those hybrid builds. Does anyone use crossbows for good ranged bros (>70 ranged stat)? What about throwing weapons? On one hand, it feels like those weapons should be rolled into a single ranged weapon mastery, the way hammer/sword/axe mastery covers the 1H and 2H versions of those weapons. On the other hand, ranged bros tend to have less mandatory perks. I know I didn't use a single thrown weapon until the Skeleton crisis appeared.
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# ? Apr 26, 2017 18:41 |
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marshmallow creep posted:I like how the first comment on that facebook post was asking for auto-loot. Somehow that option is really easy to miss! It only takes one time
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# ? Apr 26, 2017 18:45 |
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I went back to my bro data and had a look at the trait counts right now. Not the individual traits and how rare they are just yet, just how likely it is for a bro to have no, one or two traits. And that's all this shows. Slightly less than 20% chance for no traits, and around 40% each for one or two. If I had to guess I'd say that for each trait slot there's a 60-67% chance that it will be "filled", which would lead to a distribution like this, but whatever. This may or may not be consistent across all backgrounds: Dotted lines represent the break points from the first plot above. Some backgrounds deviate a fair amount, but I should say that the backgrounds I have a lot of bros of (like Daytalers or Militia) seem close enough to the aggregate data, and when you've only got 10-15 like in most cases it's entirely expected that a few of them will be different from the average by pure chance. As it is I don't think I have enough bros of most backgrounds to say whether or not backgrounds influence trait counts in any way. But it is possible.
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# ? Apr 26, 2017 18:45 |
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golden bubble posted:Does anyone use crossbows for good ranged bros (>70 ranged stat)? What about throwing weapons? On one hand, it feels like those weapons should be rolled into a single ranged weapon mastery, the way hammer/sword/axe mastery covers the 1H and 2H versions of those weapons. On the other hand, ranged bros tend to have less mandatory perks. Apart from that, though, bows just seem to work better with almost all the non-mastery offensive perks, so I think they're better overall. They are more fatigue-intensive, though. And a crossbow archer with Crippling Strikes can put pretty devastating injuries even on heavily armored guys. Mine enjoys shooting his scale-armored friends in the back and giving them -25% to their defenses, for instance, but theoretically it could also help against Orcs. Throwing weapons just seem pointless to me. They really suffer from not having tiered versions. They might help against Ancient Dead, but against those I'll happily let my archers reduce armor on the way in and then switch to long axes.
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# ? Apr 26, 2017 18:55 |
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I guess thrown weapons have a niche if you like to spearwall, since you only need every other bro to have a spear so the rest of your brothers are sitting idle until the enemy breaks through the spearwall or your fatigue gives out. I don't bother with throwing weapons regardless because the weapon changing micro is annoying though. As for bows vs crossbows I like a mix for my ranged guys - if you're struggling to pick good perks for your ranged bros you might as well get both crossbow and bow mastery since crossbows and regular bows don't really need different perks. Crossbows with mastery and crippling strikes are excellent damage dealers against armored enemies, but regular bows are better for soft targets and the extra range makes them really good for countering enemy ranged, plus the possibility for two shots a turn lets you stack more Overwhelm.
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# ? Apr 26, 2017 19:16 |
The only use I can see for throwing weapons is to force the AI to charge you by tricking it into thinking you have ranged superiority. Maybe lashing weapons vs undead. But javelins, why
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# ? Apr 26, 2017 19:26 |
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i look at reservists as less 'these people can fit in perfectly' and more 'these guys are probably better than whatever dunderhead i can pick up in the next town'. a level 5 or 6 cripple will still tend to be better than a level 1 close to anything short of hedge knight, so for reservists my plan is to churn the cheapest jobs out there, find someone with passable fatigue and melee skill, and something that always lets them be content in reserve. cripples are a gimme, finding a daytaler or something with disloyal is also helpful.
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# ? Apr 26, 2017 20:37 |
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Do thrown weapons get buffed with duelist?
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# ? Apr 26, 2017 22:24 |
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Russian Remoulade posted:Do thrown weapons get buffed with duelist? Hieronymous Alloy posted:But javelins, why
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# ? Apr 26, 2017 22:54 |
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Clark Nova posted:Yeah the retreat button kind of sucks right now. I only ever had it kill a guy when I retreated with him facing three legionaries and already in bad shape, but it seems to give every single one of your guys a wound every time you use it Anyone standing on the edge of the map won't get hurt. You need to run your men away if you want to escape without injuries.
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# ? Apr 26, 2017 23:28 |
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I'm having fun with the game, on beginner, but the crisis are kicking my rear end, and it takes so drat long to reach day 80, so please spoil me. How do you beat these? What do you need?
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# ? Apr 26, 2017 23:44 |
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John Charity Spring posted:Just keep doing contracts related to it and killing greenskin bands as you run into them. There isn't a 'final boss' of any kind. Ah drat, I was expecting a final showdown of some kind. I guess finding the goblin town will be an acceptable substitute then.
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# ? Apr 26, 2017 23:45 |
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To hurt them bad enough. Destroy camps, kill bands, take out leaders, complete missions against them. The NPCs will be doing this too so you can always stay far away and just try to wait it out as well
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# ? Apr 26, 2017 23:45 |
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This just blew my mind: "PSA: When escorting caravans, you can stop at the towns you pass through by clicking on them quickly as you drive by"
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# ? Apr 27, 2017 00:03 |
Vox Nihili posted:This just blew my mind: Hahah, I thought everyone had figured that out, but yeah, now that you mention it I should definitely put that in the guide.
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# ? Apr 27, 2017 00:17 |
I figured out something that appears kindof interesting. The first time you boot up the game and generate a seed, it will always generate the same Bros in each town. It changes if you quit and reroll the seed, but if you reboot again, same town bros. The interesting thing is that this is constant *across seeds*. Which towns the bros show up in changes, but (for example) I've seen Burkhard Whoreson in multiple towns now in multiple seeds, and he always has two stars in melee def and two in melee offense, plus the Drunk trait (that bastard is amazing).
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# ? Apr 27, 2017 00:39 |
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Oh, that's how that works. I saw something going in that direction on the Steam message boards. Gonna see if I can find that Bastard.
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# ? Apr 27, 2017 05:41 |
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Just anecdotal but it seems like the bros available in any given town change over time and/or their stats change as well, though not completely. A certain dude I keep seeing pop up has the same traits, "club footed" and "fat" which is tragic considering his stats would be awesome otherwise- but his stats do seem to change somewhat. Any other opinions on that?
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# ? Apr 27, 2017 14:43 |
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I wondered how the guys available for hire work. If I see a sellsword in a town on day 1 will he be there later to hire? Do recruits refresh regularly?
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# ? Apr 27, 2017 17:28 |
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It makes me wonder if eventually everyone has a chance of stumbling upon the same recruits as everyone else, or if it's based off something in your computer. Like, is everyone else going to eventually have Arnold the Giant hedge knight with Brute show up in their game like he did in mine?
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# ? Apr 27, 2017 18:16 |
Wizard Styles posted:Oh, that's how that works. I saw something going in that direction on the Steam message boards. On 507bdd he's in a village to the left of the starting village, like one or two over. In 270166 he's in a northern town on the right side of the map. First few days only. At least, on my computer it's reproducible. Only first time you generate the seed after booting though. After that it changes.
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# ? Apr 27, 2017 19:40 |
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Hieronymous Alloy posted:On 507bdd he's in a village to the left of the starting village, like one or two over. So what I guess this means is: the game generates recruits using I don't know what seed initially, but it's stable (so, not date or something like that) and probably specific to system/user/game copy in some way. But once you generate a map the game starts using the map's seed for everything until you start a new campaign/change the seed. This doesn't affect the initial recruits available because they're created before the seed is changed. Bottom line is we all might have our one perfect bro waiting just for us. e: Never mind, he's in the fort right above. Still probably the same principle. Just always the same initial seed for everyone and no personal bros, unfortunately. Wizard Styles fucked around with this message at 21:20 on Apr 27, 2017 |
# ? Apr 27, 2017 21:06 |
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# ? Jun 5, 2024 04:42 |
Wizard Styles posted:Damwald? Can't find him there. I do always get the same recruits, though. Yeah, sorry, he's in Torfwall. Gisbert is in Damwald though, decent bowyer. And Hanke in Torfwall is a decent Cultist, too.
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# ? Apr 27, 2017 22:13 |