Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
lazorexplosion
Mar 19, 2016

I had to get Rimworld because watching Northernlion doing it all wrong without being able to do it right myself was agonizing :spergin:.

It does lead to some hilarious stuff happening though.

Adbot
ADBOT LOVES YOU

800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune

Vib Rib posted:

Instead of just saying "they're the best for ambushes" can you explain how to actually use them? Is there some method other than "get behind cover and hope they walk into you, because their detection range is bigger than your upgraded flamethrower range"?
If that's the only method I'd just as soon use trench gun (or street sweeper later on). Devoting an officer with command AND an entire unit's whole perk tree seems like overkill to achieve the same result, especially for less damage.

It's what wolfman said - you determine the most likely direction that a pod will patrol and set up just outside their move distance. Pods that are not on alert move seven tiles, so you can put your technical in cover just outside of that and wait for them to come to you. SMGs decrease detection range and make this easier to do. It's better than trench gun, at least early to mid game, because it's available at squaddie, is guaranteed to hit everything in the cone of effect, it's quiet, and it has a high chance to set enemies on fire which is the best debuff aside from stun. I think it has a bigger cone than trench gun, too, but I'm not 100% on that. There's no cool down on it, either.

Even after concealment is broken, it's still really useful. You're not likely to get six enemies grouped up, true, but hitting two or three enemies with fire is common with good positioning. Taking fortify and burnout means you can push up aggressively and if you're packing an SMG and no small items you can move them pretty far. I mentioned the officer because that let's you do a clutch run & gun if you do get a group clumped up outside of your blue move range. Even if you're only hitting one or two enemies it can make a world of difference. Fire let's you lock down enemies that you can't guarantee kills on, like early mutons. And like I mentioned earlier, roust is a great multi unit flush that also sets enemies on fire that synergizes really well with gunners and overwatch specs.

Flamethrowers are strong, at least through the early and mid game. If you don't believe me, just watch xwynns cover the entire world in cleansing flames.

Heffer
May 1, 2003

Does flamethrower destroy bodies and dropped loot?

Apoplexy
Mar 9, 2003

by Shine
The flamethrower's INITIAL IMPACT is a Heavy Weapon type that destroys those things, but cause of death = Burning drops loot and corpse.

Apoplexy
Mar 9, 2003

by Shine
Man, every time I START to get mildly irritated with LW2's bullshit aspects, like Snek Grab + lol exposed a new pod + lol 3 other units now shooting at your exposed unit, killing him/her before you can react, or Alien Conditioning going off even though I'm at full Intel work on every haven and it can't spawn outside of contacted regions due to An Easier War - Dark Events? Something magical happens. I had a Dark VIP Liberation3, so Faceless civvies to be expected and all. I set up my Specialist with a Magnetic Boltcaster on a building near spawn, move up with my squad of 3x Gunslingers, a Sapper/Damager Grenadier, and two Psionics. End up with two pods activating at once, one with a Muton leading it. Moving one of my units to cover sets off a Faceless civvy. So now I've got, like, 9 units on top of me. First thing I try is Insanity on the Muton, which misses. Second PsiOp tries it? Mind Controlled. Exposes another Muton-led pod with Najas backing him up. That's basically the whole map's pod count active on turn 2 now. Well, it turns out that Magnetic Boltcaster does redonkulous damage and can basically one-shot a Faceless even with Alien Conditioning procced on it, and that Muton ended up taking the fire of about 6 or 7 units, all of which MISSED. Specialist ended up killing about 4 Faceless in a row with the boltcaster, and that Muton did some pretty significant damage even when heavily wounded over the next few turns. loving awesome.

Bee tee dubs, there's a new mod/mod pair out by E3245, it introduces new environmental lighting maps that can be drawn from the pool. Meaning now there's the possibility of dusk, noon, extremely dark nighttime, and heavy rain or snow for each. They look extremely nice. When you're on a city map at night, every light is pronounced gloriously. ADVENT units glow beautifully. https://steamcommunity.com/id/E3245/myworkshopfiles/?appid=268500

Apoplexy
Mar 9, 2003

by Shine
I always thought Rocketeers with their loving rockets and Engineers with flashbangs were going to be the most annoying fucks ever created in a game/mod ever. Sure enough, ADVENT Grenadiers with their loving INCENDIARY GRENADES have them beat. Nothing like ambushing a pod of 4 on a small-squad mission only to have everyone not target the Grenadier, who then proceeds to throw a single incendiary bomb on top of my whole squad, firing them the gently caress up. :smith:

Apoplexy fucked around with this message at 23:23 on Apr 23, 2017

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Sounds like you made the classic error of trying to do an overwatch ambush instead of just breaking concealment with one guy and cleaning up the rest normally.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Jabor posted:

Sounds like you made the classic error of trying to do an overwatch ambush instead of just breaking concealment with one guy and cleaning up the rest normally.

Yeah overwatch ambushes are incredibly overrated. Being able to react is way better.

Apoplexy
Mar 9, 2003

by Shine
Yeah, I generally agree. I dunno why I was stuck on the idea of doing it this one case.

Heffer
May 1, 2003

Has anybody tried a full overwatch build on a specialist or other class? Any success or was it as underwhelming as I'd expect?

Zoran
Aug 19, 2008

I lost to you once, monster. I shall not lose again! Die now, that our future can live!

Heffer posted:

Has anybody tried a full overwatch build on a specialist or other class? Any success or was it as underwhelming as I'd expect?

Yeah. They're real strong on untimed missions and still get really good action economy on timed missions once they have Ever Vigilant.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Overwatch traps are good but they're not great. You gotta know when to and not to do them.

Ideally the "when" is "when I have planted a trip-mine at a pod's feet and therefore forcing them to activate on their turn and not give the survivors a free turn"

Apoplexy
Mar 9, 2003

by Shine
Yeah. I relied far too heavily on making them patrol into an overwatch trap for Veteran. The ONLY time I allow myself to abuse that poo poo on Legend difficulty is when I'm facing 2 or 3 8-unit pods on a supply line raid right at the start. Then it feels fair.

Wildtortilla
Jul 8, 2008
I'm about 16 hours into my first normal campaign and this game is easy so far? I have all of Africa, most of Europe, and most of North America contacted. I am not feeling stressed and the missions can be tricky, but over all they are not challenging. Does the difficulty ramp up or should I be playing this on a higher difficulty because I've finished two campaigns in XCOM? Also, a lot of the armors and grenades and poo poo seem extraneous and I'm not bothering to upgrade them, is that an accurate assessment? I don't know why I'd throw a poison gas grenade instead of a plasma grenade that deals damage and destroys cover.

I do really liked the music though!

Owlofcreamcheese
May 22, 2005
Probation
Can't post for 9 years!
Buglord

Mandatory Assembly posted:

Can you go ahead and spoil the twist because I don't think I want to spend my finite lifespan playing this mediocre game but I am somewhat intruiged.

I am answering like a week late but people's answers didn't do justice:

it's a third person action game where you can pause and give commands to team mates. in the last 20% of the game or so you realize it's actually a first person game and what you assumed was just a the videogame camera controls were actually controls to an ethereal who was mind controlling a dude and all the weird tactical mode stuff was actually spooky alien powers

800peepee51doodoo
Mar 1, 2001

Volute the swarth, trawl betwixt phonotic
Scoff the festune
If by normal campaign you mean veteran difficulty, then yeah, ramp it up to commander or legend. Legend is significantly more difficult, especially in the early game. Late game for any difficulty tends to be a cruise though, unfortunately. The vest type small item armors are useless but some of the grenade types are super useful. Acid in particular shreds armor like crazy and incendiary sets units on fire which makes them run around like morons.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖
Overwatch traps can be situationally good, depending on many factors, but putting ALL units on overwatch is rarely the right answer. I usually put some on overwatch, especially when I unlock reaction perks, or early on when cover is really hard to shoot over and I have no chance for a flank or have to pop quickly.

In LW2, with a few different classes having reached max level, my best units are probably my fully-OW-specced rangers. Elite hair triggers, expanded mags, and laser sights on final-tier weapons with MSGT-level aim means they can each take up to three shots per reaction, on any alien action, with incredible accuracy and ridiculous crit chance. Load them up with special ammo, like shredder, and you're coasting. I've taken out entire reinforcement pods with just two soldiers. They're unmatched. Plus ever vigilant means they can stay really mobile.
Shout out to my chain-lightning rangers who can basically shut down a dozen enemies at once in some ridiculously hazardous situations, though.

E: Experimental ammos can be great, experimental grenades are hit and miss but usually never a huge deal, and experimental armors/vests are basically all pure garbage and not worth using.

Vib Rib fucked around with this message at 15:58 on Apr 24, 2017

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



Vib Rib posted:

Overwatch traps can be situationally good, depending on many factors, but putting ALL units on overwatch is rarely the right answer. I usually put some on overwatch, especially when I unlock reaction perks, or early on when cover is really hard to shoot over and I have no chance for a flank or have to pop quickly.

In LW2, with a few different classes having reached max level, my best units are probably my fully-OW-specced rangers. Elite hair triggers, expanded mags, and laser sights on final-tier weapons with MSGT-level aim means they can each take up to three shots per reaction, on any alien action, with incredible accuracy and ridiculous crit chance. Load them up with special ammo, like shredder, and you're coasting. I've taken out entire reinforcement pods with just two soldiers. They're unmatched. Plus ever vigilant means they can stay really mobile.
Shout out to my chain-lightning rangers who can basically shut down a dozen enemies at once in some ridiculously hazardous situations, though.

E: Experimental ammos can be great, experimental grenades are hit and miss but usually never a huge deal, and experimental armors/vests are basically all pure garbage and not worth using.

I'd say the only bad grenade, at least in vanilla, is the gas grenade. And that's mostly because of how completely you can screw yourself over with it. Shame about needing to advance, what with the fact that an entire city block is filled with poison gas now because you shot that fucker out of a grenade launcher.

Stoatbringer
Sep 15, 2004

naw, you love it you little ho-bot :roboluv:

Just beat the game for the first time (I haven't had it all that long). It took two attempts at the final level - first time round I got through the initial section without any trouble (mind-controlled a Gatekeeper which make amazing wrecking balls), and in the final map took out the first two avatars without much trouble, but then it all went to poo poo. Two of my team got mind-controlled and the last avatar kept teleporting out of range and healing up while reinforcements kept dropping in until it was obvious I was going to be completely overwhelmed (I think the final straw was when a group of Sectopods dropped in).

So, I tried again and got through it a lot faster. The best moment was when I had a Bladestorm ranger up on a tower. Three Faceless reinforcements appeared, and all rushed him only to be chopped down instantly when they got to melee range. He got off an overwatch shot against the final Avatar, which then teleported below him allowing him to get a massive crit shot at the start of my turn and save the world.

I found it a bit annoying that you have no choice in doing the final mission, as I wanted to heal up my soldiers and get some more psi training in before starting it, but it seemed to be unavoidable.

(Also, mind-controlling Andromedans is great fun, their acid bombs are really nasty.)

Alehkhs
Oct 6, 2010

The Sorrow of Poets

Chadzok posted:

The Fig campaign for Julian Gallop's Pheonix Point is open (might only be for 'fig backstage' whatever that is. apparently I'm a member.)
https://www.fig.co/campaigns/phoenix-point

Looks very Terror From the Deep and very cool. I like the Fallout-style body part targeting.
Asking $500K, it'll probably hit that in 24hrs easily.

For those of you that couldn't view this back when it was "backstage only," the campaign is finally up. RockPaperShotgun has an article/interview with Gollop as well.

https://www.youtube.com/watch?v=iuN9g502cYM





Alehkhs fucked around with this message at 17:44 on Apr 25, 2017

Apoplexy
Mar 9, 2003

by Shine
My word, those are impressive-looking critters.

Vib Rib
Jul 23, 2007

God damn this shit is
fuckin' re-dic-a-liss

🍖🍖😛🍖🍖

Stoatbringer posted:

I found it a bit annoying that you have no choice in doing the final mission, as I wanted to heal up my soldiers and get some more psi training in before starting it, but it seemed to be unavoidable.
The game gives you a huge red warning flag and explicitly states that there's no going back from this point when you select the endgame missions.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Alehkhs posted:

For those of you that couldn't view this back when it was "backstage only," the campaign is finally up. RockPaperShotgun has an article/interview with Gollop as well.

https://www.youtube.com/watch?v=iuN9g502cYM

I wonder if Gollop lifted some ideas from Altar trilogy of UFO:After* - plague devastating earth and creating mutants and hostile environment, some human factions; it even has similar washed out look like Aftermath and Aftershock. There were some pretty neat mechanics in those, but running them pauseable realtime made them worse IMO.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

Alehkhs posted:

For those of you that couldn't view this back when it was "backstage only," the campaign is finally up. RockPaperShotgun has an article/interview with Gollop as well.

https://www.youtube.com/watch?v=iuN9g502cYM







This looks loving awesome.


Why is moleman Julian Gollop hanging out in a cave and/or dungeon with lanterns, though?

Tha_Joker_GAmer
Aug 16, 2006
im the alien considering whether to choose a shield, a shell, a helmet or a massive loving gun

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
The article mentions the interesting idea behind how the aliens adapt: if one of their designs succeeds against you in one mission, they'll start deploying more and more of that type until you figure out a way to deal with it and start slaughtering them en masse, at which point the aliens will take the hint and try new variations until they find another one that works... until you adapt to that, at which point it starts all over again. Apparently the idea is that there's a set of core alien chassis, with different "modules" the aliens can slot in for them, so they'll be constantly trying to adapt to what you're doing and you have to keep changing up as well.

Sounds good in theory, at least.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
Until there exist Lobsterman modules that negate everything you do all the time and act as the final endgame grind that makes you want to kill yourself.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

This poop has boobs. This is the end of gaming etc

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

ditty bout my clitty posted:

This poop has boobs. This is the end of gaming etc

drat, what kind of poop have you been looking at?

Furism
Feb 21, 2006

Live long and headbang
Vanilla question: I have this bug where the fog of war around my Ranger Scout isn't working properly. It's like he's not there at all, I just see the usual dark fog (he will still trigger pod reveals though). Is there a way to fix this?

E: It looks like this:

Furism fucked around with this message at 12:42 on Apr 27, 2017

Stoatbringer
Sep 15, 2004

naw, you love it you little ho-bot :roboluv:

Vib Rib posted:

The game gives you a huge red warning flag and explicitly states that there's no going back from this point when you select the endgame missions.

Ah, who has time to read huge red warnings? :)

Stoatbringer
Sep 15, 2004

naw, you love it you little ho-bot :roboluv:

Furism posted:

Vanilla question: I have this bug where the fog of war around my Ranger Scout isn't working properly. It's like he's not there at all, I just see the usual dark fog (he will still trigger pod reveals though). Is there a way to fix this?

I had a bug where my ranger had no legs for an entire mission. The bottom half of his body just wasn't being rendered at all, so he was this floating torso.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

Cream-of-Plenty posted:

drat, what kind of poop have you been looking at?

I blame taco bell

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Pyromancer posted:

I wonder if Gollop lifted some ideas from Altar trilogy of UFO:After* - plague devastating earth and creating mutants and hostile environment, some human factions; it even has similar washed out look like Aftermath and Aftershock. There were some pretty neat mechanics in those, but running them pauseable realtime made them worse IMO.

The other way round, I expect. The bad ending of the original XCOM was always mutant-apocalypse.

https://i.ytimg.com/vi/8iXqZD71jyI/hqdefault.jpg

Also yeah, I'm pretty hyped for this game, since Gollop announced it last year after his presentation breaking down what he liked/didn't like in the Firaxis xcom games.

Cream-of-Plenty posted:

This looks loving awesome.


Why is moleman Julian Gollop hanging out in a cave and/or dungeon with lanterns, though?

i guess thats what bulgaria is like

Fangz fucked around with this message at 12:15 on Apr 27, 2017

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
So what are the preferred LW2 with not so long war enabled? I should finally finish this drat game.

Alchenar
Apr 9, 2008

Pyromancer posted:

I wonder if Gollop lifted some ideas from Altar trilogy of UFO:After* - plague devastating earth and creating mutants and hostile environment, some human factions; it even has similar washed out look like Aftermath and Aftershock. There were some pretty neat mechanics in those, but running them pauseable realtime made them worse IMO.

The Altar Aftermath trilogy was born out of the ruins of Gollop's Dreamland Chronicles - they started with the same base concept, copied a bunch of names and themes over ('Reticulans' were Dreamland's behind the scenes bad guys) and then smoked a whole load of weed.

Gollop has framed it as his attempt to realise what he was aiming for in Apocalypse - a devastated Earth, competing human factions, really alien hostiles, presumably a bit more of an emphasis on individual characters.

Heffer
May 1, 2003

Furism posted:

Vanilla question: I have this bug where the fog of war around my Ranger Scout isn't working properly. It's like he's not there at all, I just see the usual dark fog (he will still trigger pod reveals though). Is there a way to fix this?

E: It looks like this:



At one time I thought it was due to equipping sight range increasing mods from Grimys, but it never happened again to me so no clue.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



Save and Reload usually clears up those los issues for me.

Apoplexy
Mar 9, 2003

by Shine
https://gfycat.com/CheerfulSphericalBlacklemur

Fuckin' loooooooooooooooooooool

Adbot
ADBOT LOVES YOU

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Furism posted:

Vanilla question: I have this bug where the fog of war around my Ranger Scout isn't working properly. It's like he's not there at all, I just see the usual dark fog (he will still trigger pod reveals though). Is there a way to fix this?

E: It looks like this:



I've never had that bug, but it looks like you've got a few mods installed. Usual culprit if save&reload won't fix it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply