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Scrub-Niggurath
Nov 27, 2007

absolutely anything posted:

i just want him to be happy

and to keep making videos

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that ivy guy
May 20, 2015

https://www.youtube.com/watch?v=mbFshPomYrs
🤔

trying to jack off
Dec 31, 2007


yeah thats real impressive when you have freakin fludd. gently caress that guy

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


https://www.youtube.com/watch?v=UnU7DJXiMAQ

In Training
Jun 28, 2008

40 minutes . Thank you pannenkoek

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


Soral
May 30, 2009

thinkinkg about STROOP

absolutely anything
Dec 28, 2006

~As for dreams, she has enough and more to spare~

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
this is his best video ever. this explains so much youd see in normal play, in speedruns, in normal tas videos, and in his crazy tas videos

Evil Eagle
Nov 5, 2009

It was incredible. Mario 64 is a masterpiece

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
his ability to visualize complex concepts is really impressive. i wish i could make presentations like that.

that ivy guy
May 20, 2015


oh yes. yes. yes YES

extremebuff
Jun 20, 2010

sector_corrector posted:

his ability to visualize complex concepts is really impressive. i wish i could make presentations like that.

hes made custom software specifically for ripping mario 64 apart and seeing all the changing variables

Scrub-Niggurath
Nov 27, 2007

extremebuff posted:

hes made custom software specifically for ripping mario 64 apart and seeing all the changing variables

Pannenkoek seeing the matrix except it's mario's updating coordinates as he builds up speed for 11 hours

Regy Rusty
Apr 26, 2010

Thinking about how revolutionary it was for the developers to come up with all this stuff

extremebuff
Jun 20, 2010

Regy Rusty posted:

Thinking about how revolutionary it was for the developers to come up with all this stuff

it's super insane

Tomato Burger
Jun 18, 2007
The secret is granola.

Regy Rusty posted:

Thinking about how revolutionary it was for the developers to come up with all this stuff

I wonder how much was planned out and how much was kludgey stuff to make one particular concept work, inadvertently causing weird stuff like impossible coins and goombas.

extremebuff
Jun 20, 2010

with the limited hardware and knowledge at the time its probably all kludgey stuff to present things to the player as efficiently as possible, ocarina of time was another game built on the 'same engine' as mario 64 and speedrunners have discovered countless sloppy-n-fast design choices that would never be found by someone just playing the game normally.

its really cool poo poo to read about and watch, modern engines like UE4 are thousands of times more complicated and watching videos on how exactly you program dynamic lighting for smoke and particle effects is totally crazy as well

susan b buffering
Nov 14, 2016

Didn't Crash Bandicoot have some insane poo poo going on? I seem to remember reading an article about that

Pablo Nergigante
Apr 16, 2002

Mario 64 was also delayed like a year (and the N64 along with it) so imagine how much more hosed up the game might have been if it had to come out on its original target date

trying to jack off
Dec 31, 2007

skull mask mcgee posted:

Didn't Crash Bandicoot have some insane poo poo going on? I seem to remember reading an article about that

crash bandicoot has winding levels to limit your view distance and coloured polygons instead of textures so they could get the most detail possible on screen at all times

ArfJason
Sep 5, 2011
Probation
Can't post for 6 hours!
Yeah they also used a different less documented rendering resolution mode and the game is full of folliage to super aggressively cull (aka not draw) the polygons behind them.
I love the inventive boundary pushing poo poo they used to do in games which can be exploited like pretty much everything in pokemon.
On phone but if you search for thezzazzglitch theres a guy who is pretty much the pannenkoek of pokemon

ArfJason
Sep 5, 2011
Probation
Can't post for 6 hours!
https://youtu.be/xuEsiyyYwVk
https://youtu.be/SL_Zuc0tlvo

Color Printer
May 9, 2011

You get used to it. I don't
even see the code. All I see
is Ipecac, Scapular, Polyphemus...


thezzazzglitch, crystal_, and chickasaurus form the trifecta of old pokemon breakdown poo poo

repiv
Aug 13, 2009

trying to jack off posted:

crash bandicoot has winding levels to limit your view distance and coloured polygons instead of textures so they could get the most detail possible on screen at all times

they also pre-computed the order polygons needed to be drawn rather than wasting precious cpu time during gameplay (since the camera was on rails they could get away with just storing every possibility)

Mush Man
Jun 25, 2010

Nintendo announces Frolf means Frog Golf.
Oven Wrangler
Here's one of the devs writing about cramming everything into the PSX's RAM and dynamic loading in levels.
https://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett

Hat Thoughts
Jul 27, 2012
Andy Gavin actually wrote a blog about making it a while ago, its def worth checking out if you haven't seen it.

http://all-things-andy-gavin.com/2011/02/04/making-crash-bandicoot-part-3/

elf help book
Aug 5, 2004

Though the battle might be endless, I will never give up
crash bandicoot sucks rear end

sector_corrector
Jan 18, 2012

by Nyc_Tattoo

Mush Man posted:

Here's one of the devs writing about cramming everything into the PSX's RAM and dynamic loading in levels.
https://www.quora.com/How-did-game-developers-pack-entire-games-into-so-little-memory-twenty-five-years-ago/answer/Dave-Baggett

jesus

Bicyclops
Aug 27, 2004

wife was watching a mario 64 speedrun and someone ran by a scuttlebug and I thought of pannenkoek and called the scuttlebug "The Aristocrats."

ArfJason
Sep 5, 2011
Probation
Can't post for 6 hours!
yall ready for this(30 minute mario video about floors ceilings and walls)
https://youtu.be/f1kbABTyeo8

Evil Eagle
Nov 5, 2009

ArfJason posted:

yall ready for this(30 minute mario video about floors ceilings and walls)
https://youtu.be/f1kbABTyeo8

so much for my evening plans

Evil Eagle
Nov 5, 2009

Evil Eagle
Nov 5, 2009

Sagabal
Apr 24, 2010


lol

that ivy guy
May 20, 2015

ArfJason posted:

yall ready for this(30 minute mario video about floors ceilings and walls)
https://youtu.be/f1kbABTyeo8

walls, floors, and ceilings... part two. The both of them together would be an hour long documentary. I do not deserve this

extremebuff
Jun 20, 2010

In Training
Jun 28, 2008

that ivy guy posted:

walls, floors, and ceilings... part two. The both of them together would be an hour long documentary. I do not deserve this

If he submitted some of his work to smaller film or documentary festivals somebody would absolutely accept it.

Elusif
Jun 9, 2008


Hmmmm

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Syncopated
Oct 21, 2010

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