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djfooboo posted:I've got Haspelknecht and expansion in a CSI preorder. I have heard a lot of positive buzz since release. Not lighting the world on fire, but a nice slow burn of buzz. Yeah I can't decide if I want to grab it or wait for its heavier brothers when Capstone does the rest of trilogy. It does look pretty good.
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# ? Apr 28, 2017 23:19 |
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# ? May 25, 2024 14:48 |
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People talk a lot about Gloomhaven. Worth it for solo only play? My regular rpg groups do pathfinder and white wolf stuff. Sometimes we go for long periods of game cancellations. When I turn to video games for my game fix it doesn't scratch the same itch. I doubt I'll ever get more than a duo to play Gloomhaven. I have a dedicated slace to leave it set up though. Mostly I'll be going alone.
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# ? Apr 29, 2017 01:59 |
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Hey, has Star Realms come up in the thread before? I just saw the TableTop episode about it and it looks kind of cool. Also, I remember hearing that Colony was a better version of Machi Koro, is that true? MK looks like the kind of simple game you could play with someone who doesn't do them often, but I remember the thread being kind of cold about it.
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# ? Apr 29, 2017 02:00 |
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Agent Rush posted:Hey, has Star Realms come up in the thread before? I just saw the TableTop episode about it and it looks kind of cool. Star realms is a market row deckbuilder so it's a bit swingy. Dominions is a better game I think. MK has a dominant strategy which isn't super great for gameplay.
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# ? Apr 29, 2017 02:03 |
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Dark souls game may suck but maybe Fallout will be better? Easier to translate to the tabletop I suppose... http://www.belloflostsouls.net/2017/04/modiphius-fallout-warfare-announced.html
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# ? Apr 29, 2017 02:08 |
Sleekly posted:Dark souls game may suck but maybe Fallout will be better? Easier to translate to the tabletop I suppose... This might have worked if they just basically reskinned something like Mage Knight or any other sort of adventure game, changing it from high fantasy to post apocalyptic. But no, this game will totally get the traction they need to have a dedicated tabletop minis wargaming game.
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# ? Apr 29, 2017 02:18 |
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Agent Rush posted:Hey, has Star Realms come up in the thread before? I just saw the TableTop episode about it and it looks kind of cool. Star Realms is a bit of dumb fun, but not the best for deep play. If you want something similar but much better check out Race for the Galaxy
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# ? Apr 29, 2017 02:28 |
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Re: forge war stuff Thanks a bunch. Looks like I will pull the trigger on that one then
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# ? Apr 29, 2017 02:40 |
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Gameko posted:People talk a lot about Gloomhaven. Worth it for solo only play? If you're willing to control at least 2 characters, it's perfectly fine for solo play. All scenarios are spawn-balanced for 2-4 players, as are most extraordinary enemies. You'll just need to be mindful of picking 2 characters that work well together and have some decent ability to lock down and/or kill immediate threats. With 3 or 4 it's not much of an issue. SilverMike fucked around with this message at 02:50 on Apr 29, 2017 |
# ? Apr 29, 2017 02:47 |
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Agent Rush posted:Hey, has Star Realms come up in the thread before? I just saw the TableTop episode about it and it looks kind of cool. Center market deckbuilders (meaning ones where the cards to purchase are randomly drawn from a common deck instead of having your choice among a pool of all available cards) all have a problem of being much more luck dependent. Star Realms is no exception, but the nice thing about Star Realms is it is fast and light and easy. The negatives of the center market don't stand out quite as badly. Also, it is very inexpensive, which is a plus.
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# ? Apr 29, 2017 02:49 |
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Sleekly posted:Dark souls game may suck but maybe Fallout will be better? Easier to translate to the tabletop I suppose... I really wish they hadn't done this. A dedicate ttrpg could have been nice. Or an adventure board game. But a combat only miniatures game? That's no way to treat fallout.
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# ? Apr 29, 2017 03:22 |
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Lord Frisk posted:I really wish they hadn't done this. A dedicate ttrpg could have been nice. Or an adventure board game. But a combat only miniatures game? That's no way to treat fallout. I think you mean a COIN knockoff
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# ? Apr 29, 2017 03:28 |
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Lord Frisk posted:I really wish they hadn't done this. A dedicate ttrpg could have been nice. Or an adventure board game. But a combat only miniatures game? That's no way to treat fallout. Maybe you haven't heard of the best Fallout, Fallout: Tactics
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# ? Apr 29, 2017 03:46 |
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Lord Frisk posted:I really wish they hadn't done this. A dedicate ttrpg could have been nice. Or an adventure board game. But a combat only miniatures game? That's no way to treat fallout. Yeah I agree with GrandpaPants. Mage knight style could've worked
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# ? Apr 29, 2017 04:16 |
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StashAugustine posted:I think you mean a COIN knockoff I wish Star Wars rebellion was a COIN game. Star Wars is in dire need of a COIN game. Even the rebel/imperial duo can be made into a twilight struggle knockoff.
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# ? Apr 29, 2017 04:25 |
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Agent Rush posted:Hey, has Star Realms come up in the thread before? I just saw the TableTop episode about it and it looks kind of cool. Magnetic North posted:Center market deckbuilders (meaning ones where the cards to purchase are randomly drawn from a common deck instead of having your choice among a pool of all available cards) all have a problem of being much more luck dependent. Star Realms is no exception, but the nice thing about Star Realms is it is fast and light and easy. The negatives of the center market don't stand out quite as badly. Also, it is very inexpensive, which is a plus. I've had a lot of quick fun with Star Realms but it's easy to see its problems. If you still want to buy it consider buying the expansion or a second deck then go the Tyrants of the Underdark style play - sort the deck into the 4 factions beforehand and agree to play with only 2 of them for a more focused build, faster game, and fewer unwanted cards in the market row.
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# ? Apr 29, 2017 04:26 |
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Lord Frisk posted:I really wish they hadn't done this. A dedicate ttrpg could have been nice. Or an adventure board game. But a combat only miniatures game? That's no way to treat fallout. Exactly. Just like the new CMON Song of Fire these miniature combat games ignore 75% of what these franchises are about.
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# ? Apr 29, 2017 04:34 |
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Rutibex posted:Maybe you haven't heard of the best Fallout, Fallout: Tactics fallout tactics also had that rad set of tabletop rules in the back of the manual or whatever i never actually tried it though, and i only played a little bit of skirmish on pc anyway
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# ? Apr 29, 2017 05:06 |
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I wanna try mansions of madness so badly, but my flgs doesn't have a demo version. Worth?
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# ? Apr 29, 2017 12:39 |
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please knock Mom! posted:I wanna try mansions of madness so badly, but my flgs doesn't have a demo version. Worth? Life Hack: If you buy Tabletop Simulator you can try almost any game for free.
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# ? Apr 29, 2017 12:43 |
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Scyther posted:Life Hack: If you buy Tabletop Simulator you can try almost any game for free.
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# ? Apr 29, 2017 14:21 |
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please knock Mom! posted:I wanna try mansions of madness so badly, but my flgs doesn't have a demo version. Worth? You pay shipping and you can have my copy
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# ? Apr 29, 2017 14:50 |
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Lord Frisk posted:I really wish they hadn't done this. A dedicate ttrpg could have been nice. Or an adventure board game. But a combat only miniatures game? That's no way to treat fallout. I mean, I suppose it could still happen. Hopefully they'll consider that if this is successful. A tactical table top RPG could be awesome.
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# ? Apr 29, 2017 14:50 |
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jivjov posted:You pay shipping and you can have my copy
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# ? Apr 29, 2017 15:23 |
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I have that game, but didn't know it had MoM. Will try. Also I live in Europe so shipping from the US might be expensive.
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# ? Apr 29, 2017 15:51 |
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Happy International Tabletop Day yall. Go out and play some games.
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# ? Apr 29, 2017 17:01 |
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Just got to Coolstuff for 12 hours of games and their yard sale. Hoping to chunk some bad games and trade or buy some good ones cheap. They usually have their ding and sent stuff out as well.
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# ? Apr 29, 2017 17:05 |
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Cthulhu Dreams posted:Star realms is a market row deckbuilder so it's a bit swingy. Dominions is a better game I think. Thanks, any other recommendations for a deckbuilding game? I've got Arctic Scavengers + expansions already, and was considering Puzzle Strike. Does Colony have that same problem, or is it a better example of that kind of engine building game like Dice City? Agent Rush fucked around with this message at 17:31 on Apr 29, 2017 |
# ? Apr 29, 2017 17:14 |
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Race for the galaxy is pretty great.
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# ? Apr 29, 2017 17:15 |
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Speaking of deckbuilders, does anyone have a good suggestion for a RPG-y coop one where the deckbuilding is similar to Dominion where thinning your deck is something that occurs during gameplay and is as important as drafting good cards for it? I'm interested in a deckbuilding game where the deck evolves over the course of play and there's strategy involved in making the optimal play in the moment versus trimming your deck to be more efficient long-term. I've heard good things about a bunch of games (Clank, Gloomhaven, etc.) but I don't know enough about them to know if they're *that* kind of deckbuilding game.
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# ? Apr 29, 2017 18:49 |
Clank doesn't really have that many good decisions to make, and it's hard to do any long term strategizing because of its market row nature. It is astonishingly average. Gloomhaven isn't a deckbuilder. I think the only game that is both a deckbuilder and RPG-y is Mage Knight, but I don't think the decision is really between deck thin vs optimal play so much as "what do I do with this hand."
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# ? Apr 29, 2017 18:54 |
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Agent Rush posted:Thanks, any other recommendations for a deckbuilding game? I've got Arctic Scavengers + expansions already, and was considering Puzzle Strike. Star Realms and other market row deckbuilders tend to play themselves more often than not. Even if SR lasts only 10-15 minutes, that's 10-15 minutes you could have been playing a game, instead of degassing a random number generator. For recommendations, Dominion is still the reigning king of the genre. But I probably don't need to sing its praises. Most people in the hobby know Dominion, and know whether or not they like Dominion. That said, if you don't know if you like Dominion, there are plenty of folks here who would be happy to explain why you should like Dominion. Puzzle Strike is very solid! Like Dominion, it uses a fixed market set out from the beginning of the game, so your game doesn't turn on a lucky flip. But, the gem-battling dynamic creates a lot of interesting interaction and counterplay, for those who feel like Dominion is too much like solitaire. (Those people are wrong. Or rather, a lot of Dominion's interaction is high-level stuff like pile control, which takes a while to see.) Also, PS does solve one of my few problems with Dominion. In any given Dominion kingdom, two experienced players will often play the same strategy, with slight variations between their decks. But Puzzle Strike uses asymmetric starting decks, so strategies tend to diverge more. It trades this asymmetry for a much smaller pool of market I haven't gotten to play Valley of the Kings yet, but it comes highly recommended by the general gooncensus. VotK fixes the core problem of the market row subgenre by eliminating blind flips. New cards show up at the top of a pyramid, and must filter their way to the bottom before you can purchase them. This gives you time to plan, and even a little control over when potential problem cards fall into the market. There's three standalone sets, all about $15, so they also fit Star Realms' "cheap and portable" category. Last, Eminent Domain is a weird one, but well loved. It uses a deckbuilding mechanic to fuel a role selection/follow-the-leader game like Puerto Rico or Race for the Galaxy. The more you perform a certain role, the better your deck becomes at that particular role (and the worse it becomes at everything else). Worth looking into, but very unlike any other deckbuilding game. Also, you really, really need the first expansion, Escalation, to add variety to the game. Also, the single best board game ever put to cardboard, Mage Knight, has a strong deckbuilding component. But if I evangelize Mage Knight any harder, I think I legally have to register as a church.
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# ? Apr 29, 2017 19:11 |
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RoboCicero posted:Speaking of deckbuilders, does anyone have a good suggestion for a RPG-y coop one where the deckbuilding is similar to Dominion where thinning your deck is something that occurs during gameplay and is as important as drafting good cards for it? I'm interested in a deckbuilding game where the deck evolves over the course of play and there's strategy involved in making the optimal play in the moment versus trimming your deck to be more efficient long-term. I haven't played it yet but Aeon's End sounds about as close to that description as you're likely to find in the coop deckbuilding space. (which is not super large - most deckbuilders are competitive). You might also look at Shadowrun Crossfire (although I don't remember a lot of thinning in it) or maybe the Legendary Encounters games (but I don't think those feel much like an RPG). As was previously stated, Gloomhaven isn't a deckbuilder in any meaningful sense.
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# ? Apr 29, 2017 19:55 |
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Do any of you guys have any experience with Dawn of the Zeds (3rd Edition)? I've been looking for some good solo board games and this one looks like a lot of fun, but the only places that sell the game have it priced at $80 or more. I've also heard some very mixed opinions on Robinson Crusoe and, having watched a full play-through of the game, it looks way too punishing of a game (although that might just be bad luck on the player's part). Mind you I'm also considering Mage Knight, but DotZ was designed for solo play and I like the zombie theme more; Robinson Crusoe I can more easily be talked out of. Bloody Pancreas fucked around with this message at 21:37 on Apr 29, 2017 |
# ? Apr 29, 2017 21:30 |
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Mage Knight is fantastic solo - one of the best solo board games out there.
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# ? Apr 29, 2017 21:35 |
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Bloody Pancreas posted:I've also heard some very mixed opinions on Robinson Crusoe and, having watched a full play-through of the game, it looks way too punishing of a game (although that might just be bad luck on the player's part). The game is almost entirely determined by luck, so yes, it was bad luck on the player's part.
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# ? Apr 29, 2017 21:57 |
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Bloody Pancreas posted:I've also heard some very mixed opinions on Robinson Crusoe and, having watched a full play-through of the game, it looks way too punishing of a game (although that might just be bad luck on the player's part). Every time someone brings this game up is the perfect time to remind the thread that Ignacy Tra-whatever the rest of it is does not understand a thing about game design. Enough so that Vlaada himself gave him amazing advice: 1. https://boardgamegeek.com/blogpost/13091/are-you-designing-game-you-better-have-vlaada-chva 2. https://boardgamegeek.com/blogpost/13132/are-you-designing-game-you-better-have-vlaada-chva 3. https://boardgamegeek.com/blogpost/13248/lesson and as far as I know Ignacy ignored it. Also, the winner of his other big game, Imperial Settlers can almost entirely be predicted by 'did you pick Egyptian? You're probably gonna win. Did you pick Japanese? You're probably gonna lose.'
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# ? Apr 29, 2017 22:11 |
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I played Imperial Settlers twice before giving up on it. Egypt won 2/2 times, and it never really was close
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# ? Apr 29, 2017 22:18 |
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The new Modern Art is up for preorder on CSI and Cardhaus, man I really like the new art.
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# ? Apr 29, 2017 22:37 |
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# ? May 25, 2024 14:48 |
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How's the learning curve in The Great Zimbabwe compared to FCM?
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# ? Apr 29, 2017 22:38 |