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coolusername
Aug 23, 2011

cooltitletext
I can't help much, but if you've finished shading the torso then i think you're missing the backlight. The arms legs rear end etc. All have a strong backlight but the lighting / shadows aren't there on her outside ribcage to match the light source. You have the inside of her right arm sharply shadowed but her chest (which is further from the light) is lit for example.

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Anagram of GINGER
Oct 3, 2014

by Smythe
that works, thanks for the reminder! I want to use the color gradient method by ArtGerm

https://www.youtube.com/watch?v=IB9Jui9wQNg

and after trying it out I realized how clean the image has to be for it to work properly, including proper lighting.



I should probably color grade the different areas separately. Like the hair, skin, and clothes.

I SUCK I CAN'T FIGURE OUT THE CHIPMUNK FACE augh please help



I might just redo the face from reference. It was good rendering practice at the least.

Anagram of GINGER fucked around with this message at 04:57 on Apr 29, 2017

a hole-y ghost
May 10, 2010

Elsa posted:

yeah I realize you can't just move the arm at this point. You could erase some of the shoulder and extend the sleeve and arm to keep the alignment of the light intact. won't be easy like a sketch
Ehhh. I'm a nitpicker. I routinely make big changes this late.

Did a little more on this.

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.

Elsa posted:



I SUCK I CAN'T FIGURE OUT THE CHIPMUNK FACE augh please help



I might just redo the face from reference. It was good rendering practice at the least.

Cheeks look too fat.

Anagram of GINGER
Oct 3, 2014

by Smythe

Monolith. posted:

Cheeks look too fat.

yeah, I appreciate the feedback. Problem is I don't know how to fix it. I think I'll find some k-pop model as a reference and see if I can salvage it, but I might have to redo it. I flipped the image horizontally and saw it yesterday and spent five hours trying to figure it out. I can't believe how bad it looks lol.

a hole-y ghost
May 10, 2010

Elsa posted:

yeah, I appreciate the feedback. Problem is I don't know how to fix it. I think I'll find some k-pop model as a reference and see if I can salvage it, but I might have to redo it. I flipped the image horizontally and saw it yesterday and spent five hours trying to figure it out. I can't believe how bad it looks lol.
It's not so bad but it does have the "wisdom-teeth-removed" look like the other guy said (basically like she has swollen gums). What I do sometimes to try to correct heads is to draw a skull over it, to figure out where there is too much or too little flesh.

Anagram of GINGER
Oct 3, 2014

by Smythe

a hole-y ghost posted:

It's not so bad but it does have the "wisdom-teeth-removed" look like the other guy said (basically like she has swollen gums). What I do sometimes to try to correct heads is to draw a skull over it, to figure out where there is too much or too little flesh.

that's a good point. I'll try that. I just want to say I have no emotional attachment to this drawing and I will start over if I have to.

a hole-y ghost
May 10, 2010

Elsa posted:

that's a good point. I'll try that. I just want to say I have no emotional attachment to this drawing and I will start over if I have to.
Well, starting over's always good, but in college one of my drawing professors told me that, when making corrections to a drawing, it's good to erase most of the drawing but leave just enough so that you can still faintly see it—that way, you can see your corrections in spatial relation to your mistakes.
He was the only art teacher that taught me something like that (everyone else always said "just start over" or "sand/erase that area clean"), but I've always found it pretty useful.

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry

Elsa posted:


I SUCK I CAN'T FIGURE OUT THE CHIPMUNK FACE augh please help




Ok out of curiosity I wanted to have a stab at this, so this is really quick and rough and not much better, but here's my effort:


I felt the uncanny valley, and part of it was her teeth didn't quite line up with the perspective - they would've been jutting outwards. Her hair and ear give the impression that she's bowing her head slightly, but the face is rendered straight-on, which sorta makes her features not line up with the outline of the face. The reason the smile looked faked is that you've got bedroom eyes on, which is a completely different mood, and the outline of her upper lip pulls down just that bit at the end.
There's still something nagging me about it, but that's as far as I can articulate it.

a hole-y ghost
May 10, 2010

whatever happened to the guy that likes to draw laffy taffy bodied nude girls with pink pubes and shiny nips anyway? did you guys scare him off :mad:

but you people that are posting now...it's good...this threads like a little family :kiddo:

coolusername
Aug 23, 2011

cooltitletext
How much posting is too much posting? I don't want to annoy the poo poo out of everyone.



I did some white girl skin studies earlier. The first three were completely blind (not that you could tell HAHAHHAA..ha...) and then onwards I used photo references.

1-3. Scrub.
4. 'How to paint skin' guide.
5. Using 4 to try and improve the top 3.
6. Painting.
7. Super glossy realistic.
8. Bruises.
9. Strong backlight.

Does anyone have any critques to give me for improving the look of my skin? Colour choices, better lighting technique, or learning how to draw a circle freehand?

I'd make a joke about it's okay to be rough, but I read back through the thread and well... i want to change my name now...

a hole-y ghost
May 10, 2010

deathbot posted:

Does anyone have any critques to give me for improving the look of my skin? Colour choices, better lighting technique, or learning how to draw a circle freehand?

I'd make a joke about it's okay to be rough, but I read back through the thread and well... i want to change my name now...
Well, I guess all I'd say is skin tone in the context of a bigger drawing is super relative because it's slightly reflective but also slightly translucent (similarly to marble and opposed to, like, opaque plastic or something)
I usually just paint stuff in gray and then use a brush set to Overlay in photoshop to put on a pale pink-orange, and the rest that goes over it really depends on the rest of the lighting situation in the image.

And don't worry about posting too much!

Anagram of GINGER
Oct 3, 2014

by Smythe

Sharpest Crayon posted:

Ok out of curiosity I wanted to have a stab at this, so this is really quick and rough and not much better, but here's my effort:


I felt the uncanny valley, and part of it was her teeth didn't quite line up with the perspective - they would've been jutting outwards. Her hair and ear give the impression that she's bowing her head slightly, but the face is rendered straight-on, which sorta makes her features not line up with the outline of the face. The reason the smile looked faked is that you've got bedroom eyes on, which is a completely different mood, and the outline of her upper lip pulls down just that bit at the end.
There's still something nagging me about it, but that's as far as I can articulate it.

Yooooo thank you tyty

mutata
Mar 1, 2003

a hole-y ghost posted:


but you people that are posting now...it's good...this threads like a little family :kiddo:

A dysfunctional sitcom one.

D.va looks like she's in her mid-40s.

a hole-y ghost
May 10, 2010

mutata posted:

A dysfunctional sitcom one.

D.va looks like she's in her mid-40s.
Maybe D.va can be the hot older auntie in this family.

Anagram of GINGER
Oct 3, 2014

by Smythe
lol

DAT BOOTY 19 DOE

a hole-y ghost
May 10, 2010

anyways I started another picture (I'm gonna finish the other one too though...promise!) and I thought I'd post what I have so you guys can tell me what's wrong with it and then I can minimize my browser and cry into my spare donut seat.

Diabetes Forecast
Aug 13, 2008

Droopy Only

a hole-y ghost posted:

whatever happened to the guy that likes to draw laffy taffy bodied nude girls with pink pubes and shiny nips anyway? did you guys scare him off :mad:

but you people that are posting now...it's good...this threads like a little family :kiddo:

he doesn't post here anymore. me and him kinda migrated to discord art chats for most stuff.

a hole-y ghost
May 10, 2010

Diabetes Forecast posted:

he doesn't post here anymore. me and him kinda migrated to discord art chats for most stuff.
Oh okay, cool, good to hear he's still doing art! :angel:

Anagram of GINGER
Oct 3, 2014

by Smythe

a hole-y ghost posted:

anyways I started another picture (I'm gonna finish the other one too though...promise!) and I thought I'd post what I have so you guys can tell me what's wrong with it and then I can minimize my browser and cry into my spare donut seat.



It's impossible to raise the lip in a scowl without engaging the wrinkles in the nose under the brow. Perfect crayon pointed out my teeth were too far forward and I see it in your drawing too. Rest of it looks solid to me, bruh

a hole-y ghost
May 10, 2010

Elsa posted:

It's impossible to raise the lip in a scowl without engaging the wrinkles in the nose under the brow. Perfect crayon pointed out my teeth were too far forward and I see it in your drawing too. Rest of it looks solid to me, bruh
cool, thanks :thumbsup:

Anagram of GINGER
Oct 3, 2014

by Smythe

NOW GO CRY IN YOUR CORNER

Nude
Nov 16, 2014

I have no idea what I'm doing.
Hey guys so I'm trying to improve my rendering/overall digital and was wondering if anybody would mind giving me a couple of pointers. I suppose my biggest fear is I'm not rendering light/shadow/shading correctly this is something I've always had a hard time with. This was my reference pic.
And here is mine:

a hole-y ghost
May 10, 2010

Elsa posted:

NOW GO CRY IN YOUR CORNER
I don't have a corner I live in a mash tun :qq:

a hole-y ghost
May 10, 2010

Nude posted:

Hey guys so I'm trying to improve my rendering/overall digital and was wondering if anybody would mind giving me a couple of pointers. I suppose my biggest fear is I'm not rendering light/shadow/shading correctly this is something I've always had a hard time with. This was my reference pic.
And here is mine:

If you want to learn light and shadow rendering as a beginner, find reference with only one light source to start out. This particular reference has, like, 3.

a hole-y ghost
May 10, 2010

Oh yeah, a couple of other things:

1. Just do grayscale until you get good at value rendering. Heck, I paint almost everything grayscale and just color over it.

2. Don't get caught up with details. Learn to get big general areas of value correct first, or else you'll keep drawing things that look "patchy" or flat. If you click the ? to the left of my post, I posted an exercise for this earlier in the thread.

e: I'll just link to it below actually

Anagram of GINGER
Oct 3, 2014

by Smythe

Nude posted:

Hey guys so I'm trying to improve my rendering/overall digital and was wondering if anybody would mind giving me a couple of pointers. I suppose my biggest fear is I'm not rendering light/shadow/shading correctly this is something I've always had a hard time with. This was my reference pic.
And here is mine:


This is a good candidate for incorporating lines of continuity. When I plan a drawing I look for very basic shapes and lines that seem to connect throughout the image. Even if they're unrelated anatomy, like the deltoid curve that connects with the left leg. Most of the time you have to alter the reference image to fit along these curves.

It's not completely accurate to the reference but I like to think of it as adding unity or beauty to the image.

Nude
Nov 16, 2014

I have no idea what I'm doing.

a hole-y ghost posted:

Oh yeah, a couple of other things:

1. Just do grayscale until you get good at value rendering. Heck, I paint almost everything grayscale and just color over it.

2. Don't get caught up with details. Learn to get big general areas of value correct first, or else you'll keep drawing things that look "patchy" or flat. If you click the ? to the left of my post, I posted an exercise for this earlier in the thread.

e: I'll just link to it below actually

Didn't think I would get such a quick reply. Thank you for the post I'll have another crack at it (with a greyscale/one light source photo this time). Yeah I attempted on trying to paint in shapes so to speak but I suppose it still reads as indecisive/patchy.

Thanks again for both posts :).

Elsa posted:

This is a good candidate for incorporating lines of continuity. When I plan a drawing I look for very basic shapes and lines that seem to connect throughout the image. Even if they're unrelated anatomy, like the deltoid curve that connects with the left leg. Most of the time you have to alter the reference image to fit along these curves.

It's not completely accurate to the reference but I like to think of it as adding unity or beauty to the image.



Hey thanks this is a really cool thing to keep in mind.

Nude fucked around with this message at 05:26 on Apr 30, 2017

a hole-y ghost
May 10, 2010

Elsa posted:

This is a good candidate for incorporating lines of continuity. When I plan a drawing I look for very basic shapes and lines that seem to connect throughout the image. Even if they're unrelated anatomy, like the deltoid curve that connects with the left leg. Most of the time you have to alter the reference image to fit along these curves.

It's not completely accurate to the reference but I like to think of it as adding unity or beauty to the image.


This also kind of fits in with what I meant by "general shapes"—I'm talking starting with big sections like arm, leg, head, maybe the back as two halves in this case, etc.

Basically, you want to learn (and think of) rendering bodies kind of going down in size hierarchically.

Anagram of GINGER
Oct 3, 2014

by Smythe
When I'm life drawing I budget 80% of my time to building the proportions and the last 20% is spent rendering. The structure is very important and rendering is very fast and easy once that's done. I tend to shoot lines of reference from different parts of the figure to work things out. Take your time and get the general box shape first and then go from there. Look at where things are between two reference points and over time the image happens. HAVE FUN!

Anagram of GINGER
Oct 3, 2014

by Smythe

Nude posted:

Didn't think I would get such a quick reply. Thank you for the post I'll have another crack at it (with a greyscale/one light source photo this time). Yeah I attempted on trying to paint in shapes so to speak but I suppose it still reads as indecisive/patchy.

Thanks again for both posts :).


Hey thanks this is a really cool thing to keep in mind.

yah no problem. You're drawing from a 3D reference but then you're transferring it to a 2D medium. So you have to interpret the imperfections into a 2D format. And that's all about shapes. Something might be an irregular form irl but it becomes a triangle on your paper, for example.

Argue
Sep 29, 2005

I represent the Philippines
I made one


It's Madame Hydra

Sharpest Crayon
Jul 16, 2009

Always Wag. Always Friend. Very Safety.
Clapping Larry

Nude posted:

This was my reference pic.


The biggest art crime here is that you made his butt flat.
I also think you could afford to go loads darker with your darkest colour and lighter with the highlights. Don't be afraid of overdoing it when you're building the basis of your drawing, because you'll be going over it and fixing things when you start really defining the pic. You can also use the dropper tool to pick colours from your reference pic in a pinch or to check if you're on the right track.


I love the colour scheme and the lighting here but I'm sorry to say the hands are kinda jacked up. You've got the remnants of a sixth finger haunting the pinky on the right hand, and the knuckles would not line up on the on the left hand.

coolusername
Aug 23, 2011

cooltitletext

Nude posted:

Hey guys so I'm trying to improve my rendering/overall digital and was wondering if anybody would mind giving me a couple of pointers. I suppose my biggest fear is I'm not rendering light/shadow/shading correctly this is something I've always had a hard time with. This was my reference pic.
And here is mine:


Your picture lacks contrast, which is why it looks washed out.

If you take away the colours, you can tell the body is very close to the background in shade, and the shadows and lights aren't much different.

I just scribbled over it with black overlay to darken the shadows (no adding highlights or new lighting) here:



To show you it with a little darker values as an example.

Argue
Sep 29, 2005

I represent the Philippines

Sharpest Crayon posted:

I love the colour scheme and the lighting here but I'm sorry to say the hands are kinda jacked up. You've got the remnants of a sixth finger haunting the pinky on the right hand, and the knuckles would not line up on the on the left hand.


Ugh that's what I get for not doing a study of the hands beforehand and for not sanely compartmentalizing layers. Hope this fixes it enough.

Anagram of GINGER
Oct 3, 2014

by Smythe

Argue posted:

Ugh that's what I get for not doing a study of the hands beforehand and for not sanely compartmentalizing layers. Hope this fixes it enough.



I think the knuckle positions are slightly off, like shifted toward the base of the fingers but overall it's stylized enough that the finger shapes are acceptable. Obviously you're going for the circular patterns, and cartoony characters do all kinds of weird things. The rendering looks cool and overall it looks like it is exactly what it's supposed to be.

I think the shadows on her hands might be a bit on the grey side, but that's about it.

new boot goofin
Jul 23, 2007

like school in july

Troposphere posted:

not much just clownin on fools

I graduated a year or so before you! idk if you remember my stuff at all haha

believe it or not this brings the people who went to kcai count itt up to three. small world.

Catching up on the amazing saga of this thread and emerging from my posting lurk hole to say you now know 4 :D (Class of '11 sup)

Troposphere
Jul 11, 2005


psycho killer
qu'est-ce que c'est?

HOT BREAD! posted:

Catching up on the amazing saga of this thread and emerging from my posting lurk hole to say you now know 4 :D (Class of '11 sup)

oh hey what department? I was '13!

new boot goofin
Jul 23, 2007

like school in july
Animation! If I recall correctly you were an Illustration major, yeah?

(-edited to add that I know this bc I am (mostly) not a weird stalker but instead spend too much time on these accursed forums)

new boot goofin fucked around with this message at 09:18 on May 2, 2017

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Troposphere
Jul 11, 2005


psycho killer
qu'est-ce que c'est?

HOT BREAD! posted:

Animation! If I recall correctly you were an Illustration major, yeah?

(-edited to add that I know this bc I am (mostly) not a weird stalker but instead spend too much time on these accursed forums)

yep! haha don't worry about it I know all about spending too much time here. you should come hang out in lady thread sometime!!

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