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Yes, I was just replying to someone who seemed to think Lei Shen was a panda.
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# ? May 2, 2017 01:08 |
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# ? May 23, 2024 15:48 |
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SirSamVimes posted:Yes, I was just replying to someone who seemed to think Lei Shen was a panda. Maybe Lei Shen self-identifies as a panda. You don't know!
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# ? May 2, 2017 01:09 |
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Honestly I don't know wow lore past part of wrath. I just assumed the leader of the pandas would be another panda.
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# ? May 2, 2017 01:13 |
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chumbler posted:Honestly I don't know wow lore past part of wrath. I just assumed the leader of the pandas would be another panda. He wasn't the leader of the Pandas. The Mogu were basically giant stone monglians, and they kicked the poo poo out of the pandas (and everybody else) and enslaved them. Until one of the slaves spontaneously taught himself kung fu, which he taught to the other slaves, and they rose up and killed all the giant stone men, somehow.
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# ? May 2, 2017 01:15 |
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https://www.youtube.com/watch?v=Q51B6M70QBs seriously just add him to the game already
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# ? May 2, 2017 01:15 |
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AttackBacon posted:Honestly this (with my slight edit). I think a large part of the appeal of these games is how they distill down basic game tropes. Every game I can execute a different "power fantasy", with the standard rpg progression loop compressed down to about half an hour. I get to make build choices, progress my character, and optimize my own gameplay. It's just an inconvenient fact that I have to do it in the framework of a 5v5 competitive game instead of something like a hero defense. Why no one has executed a proper PvE mode in these games is an absolute mystery to me and I suspect it would be wildly popular. The few data points I have seen in LoL and HotS have the vsAi game modes being extremely populated, even if you adjust for leveling bots. I'm just waiting for the first MMOBA to rake in a trillion dollars in microtransactions
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# ? May 2, 2017 01:26 |
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Philip Rivers posted:I'm just waiting for the first MMOBA to rake in a trillion dollars in microtransactions League of Legends would have a good chance of hitting that goal. I say that even as a League player who has given them money.
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# ? May 2, 2017 01:27 |
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Tried out some Johanna today. Felt unkillable. Pretty fun.
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# ? May 2, 2017 01:29 |
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Would you MOBA raid? I'd MOBA raid. That sounds fun as heck.
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# ? May 2, 2017 01:31 |
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Philip Rivers posted:Would you MOBA raid? I'd MOBA raid. That sounds fun as heck. Its telling that the response to the 10v1 April Fool's Joke was "I want that."
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# ? May 2, 2017 01:34 |
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Hey how do you make Varian have a shield or two swords? How do you decide if he's a warrior or assassin?
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# ? May 2, 2017 01:35 |
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Firstborn posted:Hey how do you make Varian have a shield or two swords? How do you decide if he's a warrior or assassin?
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# ? May 2, 2017 01:36 |
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Philip Rivers posted:Would you MOBA raid? I'd MOBA raid. That sounds fun as heck. 1stGear posted:Its telling that the response to the 10v1 April Fool's Joke was "I want that." Honestly yeah, I can see where AttackBacon is coming from, a MOBA with more of an emphasis on co-op PvE, done right, could be pretty fun.
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# ? May 2, 2017 01:38 |
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Ein Sexmonster posted:Level 10. It's pretty self-explanatory once you read his ult descriptions. Oh, ok. For some reason I thought you could start with something else. Colossus Smash is too good anyway.
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# ? May 2, 2017 01:38 |
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Philip Rivers posted:Would you MOBA raid? I'd MOBA raid. That sounds fun as heck. There are a some crazy custom Starcraft 2 maps that are basically this: https://www.youtube.com/watch?v=NAcEJqjLmVA https://www.youtube.com/watch?v=P_jP-Xza1Ps&t=273s I think you can play custom maps free now
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# ? May 2, 2017 01:46 |
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Like imagine a raid that's less about pure mechanics and more about managing multiple objectives, map awareness, rotations, etc. That sounds fun! Mechanics/DPS checks are like yeah this is cool until you can clear it regularly and then it's just a chore. You could give the bosses a little bit of AI and reactivity and suddenly every raid is different and you gotta be on your toes.
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# ? May 2, 2017 01:50 |
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Better PvE would be cool but Blizzard would probably rather have you play diablo or wow instead of their moba. Some version of 9v1 pvp would be a cool brawl, though. Someone decided all dota-likes need to be pvp arena games and cash in on sweet esports money, since PvE doesn't.
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# ? May 2, 2017 02:18 |
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The problem with PvE content in a MOBA framework is that the replayability of a MOBA comes from not necessarily knowing whats coming next. So your abilities don't change, but in other MOBAs your or the enemy's item build might, or in this game Talents. The enemies change, the comps change, the players who play them all change. Raid style content relies on things specifically NOT changing so that you can herd your group of cats through the fights. So with 4-6 buttons, it's going to get "solved" and stale very fast.
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# ? May 2, 2017 02:23 |
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Last Stand for Dawn of War was pretty dang popular. From what I understand it was a small PvE moba.
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# ? May 2, 2017 02:26 |
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The PvE modes for Overwatch were pretty popular too.
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# ? May 2, 2017 02:38 |
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Just create a Use Map Settings mode for HotS already. You, the developer, don't have to create any storyline or gameplay and your players get all the PVE they want. I'd love the training grounds folks would come up with. "Steal boss challenges v3.0" "Bodyblock as long as possible FIXED" "Dodge the skillshots FINAL VERSION"
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# ? May 2, 2017 02:43 |
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My Gimmick Name posted:Last Stand for Dawn of War was pretty dang popular. From what I understand it was a small PvE moba. I totally forgot about that, but yeah that was a decent example. I think the way around having a pve version that is more or less solved would be having characters with a lot more build variety and an AI director of some sort to introduce some unpredictability. You wouldn't want to do just a circular arena or lane defense with the same waves every time. I'd see it more as a 30 minute dungeon crawl type of thing with a very accelerated leveling curve, and the boss being something like Cho'Gall or a team of heroes. So basically just co-op speed Diablo.
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# ? May 2, 2017 02:46 |
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Yeah I am specifically thinking of modes like Hero Defense in War3, Last Stand in DoW2, and the Horde modes you get in GoW/Titanfall/Overwatch/etc. The variety in gameplay comes from the variety of hero selection and build path (and potentially you could do randomized waves etc). I'm envisioning it as a mode within an existent game such as LoL or HotS, although it's probably a valid enough concept to support a standalone game (you'd have to add systems like RNG loot a la Diablo or breakneck content development a la Warframe though), I believe there was some kind of hero based TD game that did that on Steam, I forget the name of it. I hated the gameplay and artstyle they went with but the concept seemed fairly similar.
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# ? May 2, 2017 02:47 |
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Last Stand was fun, and I hope they come out with it for Dawn of War 3 at some point. So sure, if they add gearing and persistence and stuff to HOTS to make a Last Stand style entirely different game, I'd play that. No doubt.
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# ? May 2, 2017 02:52 |
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There were some PzvE dota2 stuff too, including a couple of wave survival modes which rocked. I think that's the best method to pve in the genre honestly.
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# ? May 2, 2017 03:38 |
bliz when can i reroll my lovely hearthstone packs just turned an all-common box into an azmodunk skin, gamble me up
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# ? May 2, 2017 04:05 |
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I wish I had more excuses to take Rain of Destruction instead of Horrify in ranked
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# ? May 2, 2017 04:05 |
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Someone tell me how to Alarak. I enjoy playing him, but I have trouble getting any results from him. Like he seems like he can sort of be treated like Thrall maybe, but I can't find that right mix.
chumbler fucked around with this message at 04:12 on May 2, 2017 |
# ? May 2, 2017 04:08 |
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chumbler posted:Someone tell me how to Alarak. I enjoy playing him, but I have trouble getting any results from him. Properly being able to use his Telekinesis ability is key. I tend to use his Lightning Surge on cooldown to harass enemy heroes, and rarely miss Discord Strike after taking the talent the reduces the wind up time but gives him vulnerability. Practice with his Telekinesis, though. If you have a harder time with his Discord Strike build (which revolves around Discord and Telekinesis), there's also a very solid build revolving around Lightning Surge. I often do a Lightning Surge build when facing off against a team comp that has 2 or more melee heroes, playing him as a backline caster. That's a huge thing with Alarak, too - Play him as if he's slightly-more-durable version of Kaelthas. You aren't there to be on the front lines and auto attack, you're there to get in, do some burst, and fall back. Learning when or when not to commit to a fight is even more important to successfully playing Alarak than it is for most heroes.
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# ? May 2, 2017 04:21 |
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Caeks posted:Properly being able to use his Telekinesis ability is key. I tend to use his Lightning Surge on cooldown to harass enemy heroes, and rarely miss Discord Strike after taking the talent the reduces the wind up time but gives him vulnerability. If you are going Q build you go push distance at 1, Q damage quest, and increased Q size. Then practice shoving people into you and hitting Q. Don't use the cooldown on Q talent as a crutch.
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# ? May 2, 2017 04:29 |
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bamhand posted:If you are going Q build you go push distance at 1, Q damage quest, and increased Q size. Then practice shoving people into you and hitting Q. Don't use the cooldown on Q talent as a crutch. Odd, I NEVER take push distance at 1. I always spec into removing the mana cost. Edit: Also I never get double cross. I'm rarely in a situation where the extra length would've helped over getting a faster Discord off, and having the faster Discord Strike gives enemies much less time to react. Specially so after diving with ult at level 10 - with the ability to dive in on a squishy, immediately discord and render them useless. Caeks fucked around with this message at 04:34 on May 2, 2017 |
# ? May 2, 2017 04:30 |
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Did they remove Azmodan's demon dunk damage bonus based on range talent? The chaos slam build was great.
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# ? May 2, 2017 04:41 |
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Carados posted:There were some PzvE dota2 stuff too, including a couple of wave survival modes which rocked. I think that's the best method to pve in the genre honestly. Big raid dungeons could have a combination of different elements is what I think would make them compelling. Wave survival, payload, simultaneous timed objectives that force you to split up with gank bots roaming around, sieging, teams of AI heroes and big bosses, I wanna see it all with an AI director making it chaotic and exciting.
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# ? May 2, 2017 04:53 |
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Caeks posted:Odd, I NEVER take push distance at 1. I always spec into removing the mana cost. Doublecross is an 83% pick rate. You can usually assume people (i.e. the pros) have figured this stuff out when the pick rate is that high. https://www.hotslogs.com/Sitewide/HeroDetails?Hero=Alarak
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# ? May 2, 2017 05:07 |
The more I think about it, the more I'd like to see an Ulduar map. Boss camp could be either Flame Leviathan or XT-002.
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# ? May 2, 2017 05:49 |
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When do you all prefer Gul'dan's Q build over E? E just generally seems safer and more effective in the long run, long as you get it stacked up in a reasonable timeframe. Chat suggested the spell armor was as good a reason for Q build as any?
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# ? May 2, 2017 05:59 |
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Bloody Pom posted:The more I think about it, the more I'd like to see an Ulduar map. It would 100% be XT-002.
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# ? May 2, 2017 06:07 |
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Ciaphas posted:When do you all prefer Gul'dan's Q build over E? E just generally seems safer and more effective in the long run, long as you get it stacked up in a reasonable timeframe. Chat suggested the spell armor was as good a reason for Q build as any? I prefer Q in pretty much all situations now, and I rarely see E build run at all. I guess if you are petrified about getting into range with Q then E build is good, but Q just seems like far more consistent and easy to hit damage, and decently survivable when you get the spell armor at 13. bamhand posted:Doublecross is an 83% pick rate. You can usually assume people (i.e. the pros) have figured this stuff out when the pick rate is that high. It's considered so much of a must-pick that it is getting baked into his base kit when his update/rework comes (which along with Morales should be pretty soon)
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# ? May 2, 2017 06:40 |
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Given the VA I don't think there's a reason not to build Alarak for Q E: qm threw chromie into a game vs Chogall, valla, valeera, and the butcher. I was chromie. It felt like being a mouse dropped in a snake pit.
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# ? May 2, 2017 06:46 |
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# ? May 23, 2024 15:48 |
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Midnightghoul posted:It's considered so much of a must-pick that it is getting baked into his base kit when his update/rework comes (which along with Morales should be pretty soon) Is there any place to read more info on these reworks? It's actually one of the more interesting bits of HotS to me how Blizzard will occasionally go back and do more than just nerf/buff a hero but make significant changes to talents, traits, and playstyle.
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# ? May 2, 2017 07:08 |