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Palpek posted:This gave me an idea This video was good, but the best part was all the gay porn names they came up with for themselves.
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# ? May 1, 2017 19:34 |
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# ? May 25, 2024 00:00 |
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Songbearer posted:Did I read earlier in this thread that a goon did the Soundboxing beat map for BFG Division? If so, thank you kindgoon, it was a blast! You're welcome. If you have any other requests I can work on them this week. Related to this I was wondering if there would be any interest in a dedicated Soundboxing thread?
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# ? May 2, 2017 00:22 |
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How expensive is the Vive with all the new accessories coming out. $800 for a Vive, $250 for the wireless thing, $100 for the audio headband, and now $220 for the eye tracking attachment they announced. Almost $1400 for a VR headset with the features everyone wants.
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# ? May 2, 2017 00:26 |
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$700 for the vive, another $700 for the vive 1.5
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# ? May 2, 2017 00:46 |
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Maybe just wait for gen 2 or 1.5 Wireless and the headstrap I get but the eye trackers and tracking pucks are nutso.
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# ? May 2, 2017 01:00 |
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That stuff is cool because it makes the Vive a more experimental VR system than the one supposedly designed expressly for hacking on (OSVR). I wouldn't buy either the pucks or eye trackers if you didn't intend to gently caress around with them yourself though. At least until inevitable big fad game with tracker/gun shell support comes out
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# ? May 2, 2017 01:06 |
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I agree, things like the tracking puck and eye tracker are only going to be good for people making their own stuff at the moment.
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# ? May 2, 2017 01:12 |
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I'm glad stuff is getting pushed out so devs can start experimenting, but it's all definitely not going to be useful for even crazy vr nerds at this point
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# ? May 2, 2017 01:33 |
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The eye tracking won't be worth it until both major video card mfgs support it and I'm assuming that the engines (unreal/unity/whatever) will have to support it as well, so most likely headset mk.2. The tracking pucks won't be worth it unless they're pack-ins, because without devs being able to assume you have them they won't bother coding the games to use them, which leads to the vicious cycle the kinetc found itself in, no one had one so no good games came out for it. With no good games there was no reason to buy one, and so on. It's all awesome tech and I'm excited for the future of VR and look forward to when my $800 headset is a laughably quaint relic.
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# ? May 2, 2017 02:05 |
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There's more to eye tracking than just foveated rendering though, Altspace had a demo with those super hacky DK2 SMI trackers and it added a ton of expressiveness to their avatars. If even a couple multiplayer games had eye tracking support it would totally be worth it imo, if you were the kind of person that spent a lot of time in social VR. https://www.youtube.com/watch?v=zRfthZaBBPY
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# ? May 2, 2017 02:14 |
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That's the exact video that sold me on eye tracking, but due to the fact that nobody is going to have that hardware until V2, I just don't see it as happening wide spread in the near term. I'm hopeful that the cheap price means that devs will be available with cool stuff once it is the hardware standard, however
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# ? May 2, 2017 02:19 |
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I mean yeah not wide spread, but it doesn't require both people to have it. For just $200 more you can be the rich bitch in Altspace giving people luxurious tracked eye rolls and flipping people off with the Leap Motion you have duct taped to the front of your HMD. At least in the fantasy world where Altspace supported this thing and also didn't collapse the second Rec Room came out.
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# ? May 2, 2017 02:22 |
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I saw a thing that said VR will be really big but devs have to ride out this initial slump period. So that's the reason why I haven't done anything with that game I started on a year ago and totally not because depression crippled my ability to do anything besides watch youtube videos all day when I'm not doing college stuff.
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# ? May 2, 2017 02:33 |
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That eye thing is sweet. Hope they've all got it next time, I hope it's just a mad arms race of tech. I don't really go a minute in VR without wanting way more resolution. I finished Wilson's Heart and that's my number 1 VR thing. The art is so great I can't believe it runs on my 970 on high. Sometimes it frustrates but other times are magic VR hands perfection. I really dug the story and length too. That, Robo recall, and google earth are awesome, Rec room would be up there if it werent full of kids.
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# ? May 2, 2017 03:09 |
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homeless snail posted:I mean yeah not wide spread, but it doesn't require both people to have it. For just $200 more you can be the rich bitch in Altspace giving people luxurious tracked eye rolls and flipping people off with the Leap Motion you have duct taped to the front of your HMD. At least in the fantasy world where Altspace supported this thing and also didn't collapse the second Rec Room came out. Altspace is still around. I logged in like a week ago and there were tons of people. Most of them were using GearVR, PSVR, DK2s, etc though. Cojawfee posted:I saw a thing that said VR will be really big but devs have to ride out this initial slump period. So that's the reason why I haven't done anything with that game I started on a year ago and totally not because depression crippled my ability to do anything besides watch youtube videos all day when I'm not doing college stuff. Well I really hope both you and the VR industry as a whole can ride out of this slump. What were you working on? iceaim fucked around with this message at 03:45 on May 2, 2017 |
# ? May 2, 2017 03:42 |
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https://twitter.com/Kaizerkunkun/status/859225609964105728
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# ? May 2, 2017 04:14 |
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Lol imagine a world where Silent Hills was released and supported VR It would be about the same as this one for me in that I would absolutely never play it because I wouldn't want to induce trauma
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# ? May 2, 2017 04:19 |
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Warbird posted:Idle thought: No, accell/decell makes it feel much worse for many people. Again everyone with a headset should try freedom locomotion just to see it. It's the best version of one of the 3 major versions of locomotion that research found should work for most people. 1. Teleport (everywhere) 2. Pulling the world with your arms (this is how you climb in freedom lomotion/many games) 3. Jog in place (best done in freedom locomotion)
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# ? May 2, 2017 08:35 |
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Zsinjeh posted:I'm trying to think if a survival/battle royale game (á la Battlegrounds) would be the worst or best thing in VR. It's a pretty addictive and fun formula in regular 2D gaming and the frantic scavenging would be pretty cool in VR. I imagine adding a blurry-vision effect or something would help people to really want to avoid gas/forcefields pushing you toward the final showdown. Big problem is getting anyone in multiplayer VR. I bought a thing on the Oculus store for $1 just to get ripcoil, but have never once been able to find a game. Rec room has people but I'd guess it's only because it's free. There just isn't a good critical mass of VR players yet for paid multiplayer. The only games I know with strong multiplayer communities are Pavlov and Onward.
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# ? May 2, 2017 08:39 |
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If you want to build a mass of people in VR you'd need to have a game like the next COD:Infinite Warfare use VR for single/multiplayer, or another similar game with a massive, consistent fanbase. Hell, you could do a big $1000 collector's edition of a Vive or Rift and make it look like night vision goggles. You might get maybe 1/100th of the player base to get into VR, but that would still be a massive influx of new players.
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# ? May 2, 2017 08:51 |
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Alternatively you could have a game that supports VR and non-VR players in the same game, possibly in different roles. Elite Dangerous comes to mind.
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# ? May 2, 2017 09:05 |
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Edit: ^^^^^ we're talking about games thoughStick100 posted:Big problem is getting anyone in multiplayer VR. I bought a thing on the Oculus store for $1 just to get ripcoil, but have never once been able to find a game. Rec room has people but I'd guess it's only because it's free. There just isn't a good critical mass of VR players yet for paid multiplayer. The only games I know with strong multiplayer communities are Pavlov and Onward. The Unspoken has a decent number of people on during the busier times. There were ~35 matches per hour when I was playing a bit on Sunday night (around 7 PST). It's definitely not super high but you can get games, although it drops off hard at the extreme ends of the matchmaking curve.
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# ? May 2, 2017 09:06 |
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Stick100 posted:Big problem is getting anyone in multiplayer VR. I bought a thing on the Oculus store for $1 just to get ripcoil, but have never once been able to find a game. Rec room has people but I'd guess it's only because it's free. There just isn't a good critical mass of VR players yet for paid multiplayer. The only games I know with strong multiplayer communities are Pavlov and Onward. fake edit: Went and found the link, check the upcoming sessions to try new games http://vrlfg.net/ Though it's not exactly heavily populated either.. We should do more Goon scheduled stuff, I should have more free time on weekends and I'm itching to complete my Han Solo outfit in Rec Room Quest
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# ? May 2, 2017 09:19 |
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I think games where you have VR and non VR are already showing what can be done, I'm specifically thinking of things like iRacing which I play. VR is common there now, a good portion of people use it and take it for granted. It's cool seeing VR become just another thing rather than OMG NEXT BIG THING!!!!
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# ? May 2, 2017 12:16 |
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Stick100 posted:No, accell/decell makes it feel much worse for many people. Again everyone with a headset should try freedom locomotion just to see it. It's the best version of one of the 3 major versions of locomotion that research found should work for most people. Sorry, I phrased that poorly. I mean tying accel/decel to the theoretical height/stride of the user. I agree that current implementations feel bad, but I'm curious if the discomfort is because it's not "your" natural rate of velocity change.
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# ? May 2, 2017 14:39 |
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Acceleration is the primary cause of vestibular sensation.
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# ? May 2, 2017 14:44 |
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Zsinjeh posted:Oh for sure...that's the crux of almost every VR game as you mention. I think the Vive subreddit has an occasional schedule app for certain MP games which sounds like a good idea for the meanwhile. I agree about doing more Goon scheduled stuff. When I buy a multiplayer VR game, particularly with a smaller player base, I tend to add other owners of the game who gave it positive reviews as well as people in the steam community forums to my friends list and then hit them up for a game. Also I join the discord servers for these games. Pretty effective way to find people to play until the player base gets larger. iceaim fucked around with this message at 23:13 on May 2, 2017 |
# ? May 2, 2017 23:09 |
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So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others Mine are probably Elite, the vastness of space in VR makes up for all the games shortcomings imo, it's breathtaking at times. Then I'd go for Assetto Corsa / iRacing tied for racing games, iRacing is great on a full grid of other racers in rookies, it's 80% genuine redneck type dudes all spitballing and crashing and stuff, I heard one guy call another a 'goddamn jimmy rustler' and was hooked ever since. Then I think for pure joy and fun Robo Recall takes some beating, it's repetitive but insanely good dumb fun with high production values. Honorary mention goes to Oculus First Contact for putting a smile on so many of my visiting pals faces as they experience VR with Touch for the first time.
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# ? May 2, 2017 23:27 |
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Top three things in VR: Google Earth VR - in my opinion, one of the more incredible pieces of consumer technology out right now in any space, let alone VR. Robo Recall - an amalgamation of every lesson VR developers have learned over the past year mixed with a legit budget. Elite: Dangerous - I don't play it that often, but I can certainly appreciate how incredible the VR experience is it and can't imagine how incredible it must be for people who actually play Elite on a regular basis.
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# ? May 2, 2017 23:43 |
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AndrewP posted:
Was going to be my honourable mention, it's staggering
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# ? May 2, 2017 23:58 |
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Lately, it's been Elite. Just casually space trucking, pirating up in the extraction sites, or getting kills in a combat zone. If the game didn't rely so much on outside website resources, I could see this game giving me some hardcore facial scars from having the headset on to long. Assetto Corsa when I'm in a driving mood, throwing down some miles in the ring. Mostly do hot laps, though I'll occasionally add some ai if I want to be first or crashed. Dirt Rally is a close second, just takes a bit to get into, though it's hard to beat the feeling of dominating a stage with several near misses. Chronos because it's a refreshing change to most experiences, Herobound is another that I mostly do on my phone when away. Shooters just have so many choices though, Arizona Sunshine for the gun mechanics, Serious Sam cause it's Serious Sam, Roborecall is well put together, Raw Data for some quick coop, ROM Extraction cause it was cheap and very high quality for what's there. Super Hot is probably my favorite if I had to choose one though. Really gets the heart going and makes you feel like a bad rear end when you pull off some amazing endless streak. Audioshield since I just enjoy grabbing some random songs from my huge music library and seeing how they play. It has short comings, but until we get something better that will take any song I choose, it's gonna be my music choice.
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# ? May 3, 2017 00:02 |
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AndrewP posted:Top three things in VR: Wilson Nothing multiplayer in there yet I guess, but I think those 3 in a good setup paint a very positive picture of VR.
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# ? May 3, 2017 00:06 |
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Phuzun posted:
Assetto made it on my list for the ring too, but online tourist trackdays. It's insanely good fun as they usually have cars of all speeds on at once, so I will be in a Le Mans Porsche and other people will be in Mazda MX5s, and everything in between. Loads of fun.
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# ? May 3, 2017 00:21 |
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peter gabriel posted:So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others GORN. Superhot. Soundboxing. The Lab, Destinations Job Sim and Unseen Diplomacy are still all up there too.
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# ? May 3, 2017 00:24 |
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Vivecraft ranks pretty highly on my list, it has a really powerful sense of scale that you don't see in many other VR games. Playing it VR really makes you feel like you're a tiny part of a much larger world. My favorite VR game though is probably Rez Infinite, more because of how I feel about Rez than about VR though. It really feels like a final realization of everything that game had always wanted to be, as if Miz always had VR in mind when making it. Its a huge enhancement.
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# ? May 3, 2017 00:34 |
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GlyphGryph posted:Job Sim This has a special place in my heart because I let my son on VR and went to get a drink or something, when I came back he was lied on the floor rummaging around for a number plate he dropped, then he proudly showed me that he had filled the car up with number plates and trashed the engine Edit: Just bought Soundboxing cos of this thread peter gabriel fucked around with this message at 00:45 on May 3, 2017 |
# ? May 3, 2017 00:38 |
peter gabriel posted:So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others Rec Room Hotdogs Horseshoes and Handgrenades Soundboxing
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# ? May 3, 2017 00:55 |
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https://www.reddit.com/r/Vive/comments/66xzk0/playing_with_the_google_earth_vr_cache/ Here's a way to change the Goog Earth cache.
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# ? May 3, 2017 00:54 |
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peter gabriel posted:So just as a bit of fun what are people's top three things in VR? Nothing heavy, just maybe inspiration for others No particular order: Hotdogs, Horseshoes and Hand Grenades: It's a gun range in the comfort of your own home without having to pay for the bullets. The weapon modelling is superb, the guns feel great to use and the different environments are lovely and give you a bunch of things to do. The dev is always working on this game and I think it's probably the best chillout game of the lot. If I don't have much going on then chances are I'll spend an hour or two plinking targets or seeing what crazy attachments I can fit onto a weapon. Elite: Dangerous: A few months back I had a three week holiday and basically fell into a hole. I used an external program to put a giant screen in the passenger side of my spaceship to watch videos on while cruising through space, trading. It was a great way to catch up with things I had missed while making hours literally evaporate before me. The sense of scale is incredible, you really feel like you're flying a huge space truck and the sound design really keeps you immersed. DOOM 3 VR Mod: On the flatscreen, DOOM 3 was a game I wanted to like more than I ever actually did. I was a kid when it came out in 2004 and it scared the crap out of me so I never really got far in it, but when I came back to play it I thought it was a monster-closet filled yawnfest with laughable jumpscares so I kind of bounced right off it. Cut to the present day and finding out about the VR mod, then testing it out from morbid curiosity and holy poo poo it almost feels like this game was designed for technology nobody thought would ever be real. I played about 3/4 of it with the previous version of the mod and the newest version blows it out the water with its tons of options and really neat new PDA system that lets you use it as a touchscreen gadget rather than a fullscreen menu. The sense of dread is palpable and you can really appreciate the sound design, even the lovely jumpscares work great and the gunplay works really well. It's also super cheap, you can get DOOM 3 BFG for about £5 and that's all you need other than the mod and a high res pack. Honourable mention goes to GORN, which I've had a ton of fun with but now I'm kind of desperate for a proper retail release with progression and options. I think it's probably the best example of VR melee out there. Soundboxing is also great and will make you wonder what the gently caress people are like because if they're not 7ft tall and putting the beatmaps on your ceiling, they're flailing around at 900mph like they're having a PCP seizure Robo Recall has ruined most other VR shooters for me because it's so highly produced, and throwing guns and ripping robots apart with your bare hands is such a cool, visceral feeling. Songbearer fucked around with this message at 01:19 on May 3, 2017 |
# ? May 3, 2017 01:12 |
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# ? May 25, 2024 00:00 |
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I hardly play anything in VR these days (largely due to unbearable nausea) - I mostly do development for business/engineering stuff. I am quite partial to a Hotdogs, Horseshoes and Hand Grenades session every so often, though. My youngest kid is autistic and can happily spend literally hours in Tilt Brush. My grandchildren (yeah, I'm loving old) love Vivecraft. So those would be my personal top three, along with the occasional whole-family, ultra-competitive Project CARS timed lap challenge.
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# ? May 3, 2017 01:20 |