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Nordick posted:Update 1.1 is giving is a more modular difficulty setting. Check this poo poo out: This is some good poo poo, Overhype.
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# ? May 3, 2017 16:27 |
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# ? May 10, 2024 01:51 |
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Nice, that'll mesh well with my plan of giving bad stat rolls daggers to try and swipe nice armor.
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# ? May 3, 2017 16:29 |
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Also they confirmed on Facebook that Combat Difficulty will only affect the number and type of enemies and carries no AI or stat adjustments, in case anyone else was wondering.
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# ? May 3, 2017 16:33 |
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Man, these changes sound awesome. The devs really know what they are doing and it shows. After about 60 days of play through I think I've settled on a play style I like: save scum only to get a look at Bro stats before deciding whether or not to hire. I've paid way too much money for hedge knights and swordmasters to discover they are absolute trash.
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# ? May 3, 2017 16:39 |
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Nordick posted:Update 1.1 is giving us a more modular difficulty setting. Check this poo poo out: This is pretty awesome. I'm hesitant to start over because I'm fairly sick of the "half dozen hobos in rags" phase of the game where everyone dies a lot and you have to micromanage how many bucklers you collect to sell. Hopefully high starting cash will allow me to largely skip it.
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# ? May 3, 2017 16:51 |
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Roobanguy posted:you kinda got the short end of the stick with that. Daggers don't need armor penetration/damage and good dodge tanks are a rare. Daggers need good armor pen and damage if you're actually building a dagger fighter. Puncture is a "special occassions only" sort of move.
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# ? May 3, 2017 17:02 |
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Clark Nova posted:This is pretty awesome. I'm hesitant to start over because I'm fairly sick of the "half dozen hobos in rags" phase of the game where everyone dies a lot and you have to micromanage how many bucklers you collect to sell. Hopefully high starting cash will allow me to largely skip it. Yeah I will be playing on Veteran economy with high starting funds but expert combat difficulty. More insane fights than veteran but a much easier start and less punishing then Expert when your dudes die.
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# ? May 3, 2017 17:13 |
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Clark Nova posted:This is pretty awesome. I'm hesitant to start over because I'm fairly sick of the "half dozen hobos in rags" phase of the game where everyone dies a lot and you have to micromanage how many bucklers you collect to sell. Hopefully high starting cash will allow me to largely skip it. The early game is the most "roguelike" part and can be pretty fun if you just want to see if you can survive it, but it's pretty annoying when you really just want to test out a new gimmick strategy or build sequence when differences in perks and stat-ing choices actually become noticeable. I have definitely fired up cheat engine on a few playthroughs just so I could give myself a 10k nestegg and avoid having to do a trade loop for a half hour to recruit anyone with a chance of being useful. These choices will hopefully be a replacement for feeling the need to do that.
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# ? May 3, 2017 17:26 |
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Do you guys find that the cheap starting Bros like farmers and such tend not to work out in the long run? I haven't played enough to know whether or not I should mainly be looking for hedge knights and the like as I progress into the game. I know any Bro can win the RNG lottery, just wondering about your anecdotal experience.
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# ? May 3, 2017 18:20 |
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The cost is what makes them good, basically, if you hire like 200 farmers @ ~300 crowns each you'll end up with 12 complete badasses even compared to using the same 60,000 crowns to hire 12 hedge knights at ~5000 crowns each. Just keep hiring more until satisfied, dropping your lovely or perma injured cheap hires as required. This also gives you a nice deep bench. In my personal experience this strategy works really well and I don't start hiring hedge knights and sellswords until I'm at the point where I'm saving up to buy everyone coats of plates, unless I see one with a weapon or armour I particularly want.
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# ? May 3, 2017 19:10 |
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Unzip and Attack posted:Do you guys find that the cheap starting Bros like farmers and such tend not to work out in the long run? I haven't played enough to know whether or not I should mainly be looking for hedge knights and the like as I progress into the game. Farmers and Wildmen are super, super good for low cost recruits. Like someone posted the stat range table a while back and they're both top 4 or 5 backgrounds for melee stuff on average. Part of that is that some of the really expensive backgrounds tend to be mediocre. Usually the tradeoff being that they start at a higher level. Personally I never really hire expensive dudes, I run with whoever I get until they get a wound that puts them totally out of commission or their stats are too low for anything. Hell I've had multiple level 12 cripples. Super useful as backup since they're always fine with the reserve and their stats can be decent. Zore fucked around with this message at 19:39 on May 3, 2017 |
# ? May 3, 2017 19:36 |
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Is there any stat disadvantage to some recruits having higher levels or is it just more expensive?
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# ? May 3, 2017 19:39 |
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Harry Potter on Ice posted:Is there any stat disadvantage to some recruits having higher levels or is it just more expensive? No stat disadvantage. They're just more expensive.
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# ? May 3, 2017 19:41 |
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And you get to do their level ups so there is no strange stat or trait distribution.
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# ? May 3, 2017 19:56 |
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And you get to see the results of their level progression immediately (whether they got good rolls or not) rather than spend several weeks in game training them up. There's nothing more disappointing than a Bro with potential get screwed over by constantly rolling 1s on everything that isn't max starred out.
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# ? May 3, 2017 20:18 |
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i hire expensive dudes in the end game because i'm willing to pay the money to not have to baby a level 1 fisherman or some poo poo until he can actually take a place in the line without getting focused down by archers or exhausting himself with two swings of his weapon. i'll still hire the occasional cheap guy because you never know when they'll have iron lung or something but if i hire a sellsword or hedge knight at least i can usually slap some armor and a halberd or shield on him and have him not be a total liability
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# ? May 4, 2017 00:32 |
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My band at this point is a mix of the starter companions, raiders, a hedge knight, hunters and cultists. I think i've also got a bastard and an adventurous noble. But yeah, i'll pick up just about anyone to try them out at this point. I've got a pretty good level 13 butcher in reserve who absolutely wrecks. I've got a historian who's decked out in the heaviest ancient armour you can get (he can only ever swing once, but whatever, its for effect)
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# ? May 4, 2017 09:45 |
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Clark Nova posted:I'm hesitant to start over because I'm fairly sick of the "half dozen hobos in rags" phase of the game where everyone dies a lot and you have to micromanage how many bucklers you collect to sell. this is my favorite phase of the game
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# ? May 4, 2017 09:53 |
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Is there an event that can get rid of clumsy like the drunkard event? Or will my Rollo forever enter sparring sessions face first? Still he's slightly better than my other Rollo, the asthmatic craven.
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# ? May 4, 2017 11:38 |
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Flython posted:Is there an event that can get rid of clumsy like the drunkard event? Or will my Rollo forever enter sparring sessions face first? I liked my drunkard until he lost me a unique 400+ armor. I insta ALT-F4'ed then, nd haven't logged back in since. Hope it's still there
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# ? May 4, 2017 12:01 |
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Battle Brothers: Welcome aboard, you horse whore
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# ? May 4, 2017 14:23 |
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Those look like awesome changes, and I hope they go through soon. I've been waiting for that patch to start a new game. Hopefully they add an option to skip the tutorial battle too. That's the most annoying part of rerolling map seeds to find one with decent trade routes.
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# ? May 4, 2017 15:31 |
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This game is really addicting. I suffer from "one more turn" syndrome hardcore. I just let my witch hunter die. Turns out, the draven trait is a lot worse than I thought! Especially against undead. And what kind of person becomes a witch hunter with a trait like that anyways? I got a crypt cleaver early on this run and 40 days later it's still my best weapon. I'm about to start upgrading to the real heavy hitters though.
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# ? May 4, 2017 16:39 |
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What does the event that gets rid of the drunkard trait say? Is it whipping him in response to losing poo poo?
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# ? May 4, 2017 17:20 |
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Unzip and Attack posted:What does the event that gets rid of the drunkard trait say? Is it whipping him in response to losing poo poo? Yeah you either forgive him, give him latrine duty for a month or flog the hell out of him. Medieval AA is pretty rough. Feel the need to vent a little about drat brigand marksmen. drat things just never seem to miss and are perfectly happy to apply injuries constantly right through colossus. I'm at the point now where I might want to give out some two-handers to my brothers but I just don't see how I can really. How do people cope with them being such a juicy target for ranged guys? Do you just have to load up as much ranged defence on level ups as possible?
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# ? May 4, 2017 18:23 |
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Trillhouse posted:This game is really addicting. I suffer from "one more turn" syndrome hardcore. I just let my witch hunter die. Turns out, the draven trait is a lot worse than I thought! Especially against undead. And what kind of person becomes a witch hunter with a trait like that anyways? Crypt cleavers are loving awesome, don't let anyone tell you otherwise. Outfit your whole squad with them.
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# ? May 4, 2017 18:43 |
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Flython posted:
Yeah my go-to is to position 2 hander bros behind a tanky guy with a kite shield on the advance. Have the tank engage the line then run the 2 hander around it and drop a dog in a spot where it will go for the archer. Stop them from shooting for just 1 round and they are toast.
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# ? May 4, 2017 18:55 |
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Trillhouse posted:This game is really addicting. I suffer from "one more turn" syndrome hardcore. I just let my witch hunter die. Turns out, the draven trait is a lot worse than I thought! Especially against undead. And what kind of person becomes a witch hunter with a trait like that anyways? Crypt cleavers and warscythes are the best polearms in the game. Sadly, both of them are ancient empire los-tech.
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# ? May 4, 2017 19:08 |
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Isn't the Crypt Cleaver the one that just has the Cleaver attack and Shatter Shield?
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# ? May 4, 2017 19:14 |
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Night10194 posted:Isn't the Crypt Cleaver the one that just has the Cleaver attack and Shatter Shield? Yeah. It's a two-handed cleaver with shatter shield. It's really great for chopping heads.
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# ? May 4, 2017 20:05 |
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Flython posted:YHow do people cope with them being such a juicy target for ranged guys? Do you just have to load up as much ranged defence on level ups as possible? Anticipation is pretty sweet for this purpose.
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# ? May 4, 2017 22:01 |
I feel I achieved what I needed to achieve in the Noble War:
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# ? May 4, 2017 22:07 |
Unzip and Attack posted:Yeah my go-to is to position 2 hander bros behind a tanky guy with a kite shield on the advance. Have the tank engage the line then run the 2 hander around it and drop a dog in a spot where it will go for the archer. Stop them from shooting for just 1 round and they are toast. Rotation is great for doing this and swapping your 2H guys to the front afterwards. Mostly I just countersnipe the brigands though. Build some archers for high initiative and Dodge and they'll wipe the floor because brigands never wear armor and aren't good at taking cover. The real problem with either that build or with anticipation builds is the 5% minimum chance they'll get hit anyway, so you need nine lives or nimble or something similar to stay alive even with strong dodgetanking. Hieronymous Alloy fucked around with this message at 22:26 on May 4, 2017 |
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# ? May 4, 2017 22:09 |
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Best drunken bastard right there.
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# ? May 4, 2017 22:10 |
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Flython posted:Yeah you either forgive him, give him latrine duty for a month or flog the hell out of him. Medieval AA is pretty rough. Preferably, you keep guys in shields when fighting bandits, up til level 7 when you can stack ~200 armour and battleforged onto your two-handers and suddenly the marksmen don't matter anymore. At least, the marksmen seem to stop aiming for your two handers in favour of lower level brothers. I don't know what their ai is calculating but it must be something. Don't level up ranged defense more than 8-10, you don't really need it apart from your archers. Slim Jim Pickens fucked around with this message at 01:32 on May 5, 2017 |
# ? May 5, 2017 01:29 |
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Is there anything more frustrating than having the dagger squad ready to shiv a guy with nice armor and him breaking before the sixth guy gets there and ruining that armor on attacks of opportunity? I mean other than actually good brothers getting gibbed, of course.
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# ? May 5, 2017 01:35 |
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xthetenth posted:Is there anything more frustrating than having the dagger squad ready to shiv a guy with nice armor and him breaking before the sixth guy gets there and ruining that armor on attacks of opportunity? Yeah it's pretty garbage Got to make sure to COMPLETELY surround the guy.
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# ? May 5, 2017 01:55 |
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TV dog Wishbone of PBS posted:Best drunken bastard right there. Also, speaking of the noble war, there's something I figured out about it recently. The war went kind of weirdly in my game, in that after two early conquests nothing would get conquered anymore. One village changed hands a couple of times but only ever for a day or so. I didn't get a siege contract at all. But fights were definitely happening: This is directly after some insane 65 vs 25 battle between an enemy company and two allied ones, plus a mercenary company hired by the allied house, plus my bros. The two allied companies started marching south together, so I assumed they were going into enemy territory since patrols seem to always be only one company on its own. And they did in fact head to an enemy-controlled city, fighting a caravan and another company along the way. I helped out during those fights but they still lost a few soldiers. So when they arrived at the enemy city, 19 men were left of the two companies. They still charged right into an enemy company of 15 and two groups of militia, resulting in a huge fight against 43 enemies. If my company hadn't been there I'm pretty sure they would have lost horribly, especially since militia seem to be stronger during auto-resolved fights than they actually are in battle. But backed up by my bros, they prevailed: After that they headed straight for the city hall: Meanwhile my company just camped on the battlefield and watched the pillaging. About half a day later: So, you can actually influence the war and help conquer settlements even if you never get the right contracts to do so.
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# ? May 5, 2017 02:04 |
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The game REALLY wants me to use crossbows.
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# ? May 5, 2017 03:42 |
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# ? May 10, 2024 01:51 |
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Did you get those as loot or buy them somewhere? I've never seen any unique ranged weapon at all.
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# ? May 5, 2017 05:08 |