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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Simply Simon posted:

50% of the skills in DX:HR are completely loving useless, and another 50% of the theoretically useful ones are pointless for someone with a focused playstyle (you don't need armor and better gunplay on a stealth character, and no superhacking on a shootman). Once I realized that there is actually no shortage of skill points at any time after you reach the first Hub and can do sidequests, it became far more liberating to just do whatever. Skip half the level with a hack. Don't meticulously lure apart and stealthily knock out those two guys guarding a single weapon upgrade you'll never use. It's not worth your time. Just eat the alarm and shoot everyone dead, then explore. If you don't need that achievement, it really doesn't matter at all.

I'm pretty sure that on Normal if you tried hard enough you can max out every skill. I nearly did on my first run through, anyway.

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MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe

Croccers posted:

Planet Coaster's scenarios are a total afterthought. They bank on you playing Sandbox.

I get that, my history with RCT games in general was "do all the scenarios, play the sandbox for a while, then get board because I'm not a good terrain designer".

If there were sandboxes that had pre-designed terrain, I'd prolly never stop playing them.

Guy Mann
Mar 28, 2016

by Lowtax

Croccers posted:

Planet Coaster's scenarios are a total afterthought. They bank on you playing Sandbox.

At least they're there. I lost interest in Cities: Skylines over its free weekend because there were no scenarios at all so I progressed through the unlocks in one city and then it was like "welp, I've seen and done everything this game has to offer"

The scenarios in the original Rollercoaster Tycoon were a real pain because there was no fast-forward option, so a single one could take an entire day in real time to run from start to finish.

wafflemoose
Apr 10, 2009

I really wanted to like Cities: Skylines but the traffic management was just a huge pain in the rear end to deal with. I've had cities literally drown to death in garage and corpses because all the garage trucks and hearses were stuck in traffic somewhere.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I could never keep a lot of interest in Sim City 4 because as fun as it is to create the maps yourself, there's like 100 tiles to make terrain for and gently caress that.

MisterBibs
Jul 17, 2010

dolla dolla
bill y'all
Fun Shoe
I've probably said this, but almost every Simcity game (and a whole lot of their competitors) has eventually dragged itself down for me because of the ultimate sameness of the result. Sure, you can put them together in different ways, but you're all going to have the same housing buildings, office buildings, and industrial buildings.

Because of that, my favorite Simcity game is the one a lot of fans dislike: Simcity Societies. Go hard into one of eight (I think?) different core values, and you get drastically different looking cities. The same office building could be colored pink and covered in balloons, covered with cameras, full of neon pseudo-Japan wording, or entirely other things. Even the friggin roads change.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

MisterBibs posted:

I've probably said this, but almost every Simcity game (and a whole lot of their competitors) has eventually dragged itself down for me because of the ultimate sameness of the result. Sure, you can put them together in different ways, but you're all going to have the same housing buildings, office buildings, and industrial buildings.

Because of that, my favorite Simcity game is the one a lot of fans dislike: Simcity Societies. Go hard into one of eight (I think?) different core values, and you get drastically different looking cities. The same office building could be colored pink and covered in balloons, covered with cameras, full of neon pseudo-Japan wording, or entirely other things. Even the friggin roads change.

I never played Societies but I remember thinking when I finished up a city in Skylines that it'd be a lot of fun if it incentivized making a lovely cities or smaller cities or towns more. It has rewards for tanking your economy or having rampant crime but I'd really like something that took it to another level somehow instead of the end result of everything being a utopia more or less. Though I did get a laugh out of building the LHC, which maxes everyone's education, so the economy collapsed because everyone was immediately too good for their lovely burger flipping jobs and quit.

I guess what I want is a city builder that's less sandboxy with more scenarios and more reactive elements.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
I just finished Final Fantasy XV and the ending part after you leave the main land makes no sense. I didn't understand the reason or motivations behind any of the conflicts. I didn't understand the motivations for anything they did or how anyone got their information that they were supposed to do it.

Guy Mann
Mar 28, 2016

by Lowtax

RBA Starblade posted:

I never played Societies but I remember thinking when I finished up a city in Skylines that it'd be a lot of fun if it incentivized making a lovely cities or smaller cities or towns more. It has rewards for tanking your economy or having rampant crime but I'd really like something that took it to another level somehow instead of the end result of everything being a utopia more or less. Though I did get a laugh out of building the LHC, which maxes everyone's education, so the economy collapsed because everyone was immediately too good for their lovely burger flipping jobs and quit.

I guess what I want is a city builder that's less sandboxy with more scenarios and more reactive elements.

I think that's more or less the entire appeal of the Tropico series, instead of being yet another utopian city builder with the goal of maximizing happiness you're a tinpot dictator who can oppress and marginalize their people in the name of fattening up their Swiss bank account, whether through environmentally devastating industry of fleecing Yankee tourists.

kazil
Jul 24, 2005

Derpmph trial star reporter!

RenegadeStyle1 posted:

I just finished Final Fantasy XV and the ending part after you leave the main land makes no sense. I didn't understand the reason or motivations behind any of the conflicts. I didn't understand the motivations for anything they did or how anyone got their information that they were supposed to do it.

That about sums up my experience too.

The Moon Monster
Dec 30, 2005

RenegadeStyle1 posted:

I just finished Final Fantasy XV and the ending part after you leave the main land makes no sense. I didn't understand the reason or motivations behind any of the conflicts. I didn't understand the motivations for anything they did or how anyone got their information that they were supposed to do it.

Have they added in all the new story content they said they were going to yet? i know when I played it the game was apparently literally incomplete. Maybe if you watched the companion CG movie and anime it would make more sense. I dunno.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.

RenegadeStyle1 posted:

I just finished Final Fantasy XV and the ending part after you leave the main land makes no sense. I didn't understand the reason or motivations behind any of the conflicts. I didn't understand the motivations for anything they did or how anyone got their information that they were supposed to do it.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

I mean X explains itself deeeecently well?

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!
As do V, VI and VII.

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
VII does not.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.
I'm annoyed at the plot dumbness of the main character in inFamous:SS. I dunno what he'd expect talking to Lady Golem Hitler. He's learned time and again that she's ruthless and will either force Conduits to work for her, detain them in what I'm assuming is a Conduit ghetto, or straight up put them down.

It really feels like I'm watching a SyFy movie and yelling at all the poor choices the characters make along the way.

bewilderment
Nov 22, 2007
man what



Final Fantasy IX's plot is mostly straightforward except for the very final boss but that one can just be resolved by:
"The final boss killed you, and since the final dungeon is a walk back through memories and time, you need to kill the personification of death as it enters the universe in order to come back to life."

Everything else pretty much just is what it is.

Final Fantasy XII's plot is straightforward mostly but suffers from the fact that the plot of the main villains is way more interesting than whatever the party gets up to, since it has a 'bad guy has a theoretically noble goal' plot that's a little more interesting than the standard version.

Game timeline from the point of view of the villains:


Occuria, as a group:
"We control history by handing out WMDs to people we like, and that way we control them and they control the world. The parts of it we care about, anyway."
Venat, an Occuria: "Hmm, I don't really like this. Hey Doctor Cid, you're a sciencey guy in a large empire. Here, let me teach you how to make your own WMDs. That way humankind won't be manipulated any more and you won't get dethroned just because the Occuria decided to hand WMDs to somebody else."
Doctor Cid: "Neat! You're my new best buddy. Haha, cool, not only do these explode, but I can shove this in people's bodies to give them super-strength! Hey Emperor and Emperor's son Vayne, check this cool stuff out!"
Emperor: "Cool. Let's start a war and give these a test drive. That'll let us expand our borders too."
--It works, starting the events of FF12 and all the stuff from the player character side.--
Vayne Solidor, Emperor's Son: kills his dad."Hey, I have WMDs now. We don't need to be in a stalemate with that other Empire any more, we can just fight them directly! The nation of Dalmasca will be an absolute battlefield and get totally wrecked but eh, we only just conquered them anyway. Sucks to be them."

The player side of the game has the party putzing around fighting the Empire and are about to be gifted WMDs before the main characters realise "hey wait, the villains are evil but maybe being gifted WMDs by immortal beings is actually bad" and destroying the source of WMDs before killing Vayne.

It's a really badly paced plot. You would think the end of the game maybe should have a part after killing Vayne where maybe you should kill the Occuria but NOPE never happens.

bewilderment has a new favorite as of 06:44 on May 3, 2017

Owl Inspector
Sep 14, 2011

Persona 5 (august): The ending to the fourth dungeon time limit is incredibly anticlimactic. I finished the whole dungeon in a day early on so there was a lot of buildup to the time limit, then it's just...over. Futaba randomly wakes up and stops hackers from destroying the economy in a matter of hours to no fanfare. For some reason, the prosecutor and detective continue to be angry that the phantom thieves stopped a disaster. Nothing changes.

It was a letdown after the first two time limits had great conclusions, with public confessions from the targets.

Mikl
Nov 8, 2009

Vote shit sandwich or the shit sandwich gets it!

Futuresight posted:

VII does not.

Yes it does. Sephiroth summons Meteor to wound the Planet, planning to gather all the life energy the Planet uses to heal itself and use it to turn himself into a god; you kill Sephiroth and put a stop to his plan, but Meteor is still incoming; through the intercession of Aerith's spirit, the Planet recognizes that hey, maybe letting Meteor smack into itself is bad, and uses the life energy to summon Holy, which stops Meteor, and after that all's well.

Tiggum
Oct 24, 2007

Your life and your quest end here.


Mikl posted:

I've been replaying Deus Ex Human Revolution and it annoys me to no end how the game rewards stealth gameplay much more than non-stealth gameplay.

Both gameplay styles are viable, but: if I take down NPCs non-lethally I get experience for the takedown and for being non-lethal and for doing it without them noticing, and if I get through an area without being spotted I get extra experience for doing so. If however I want to go in guns blazing I get experience for taking down the NPCs and maybe for them not noticing me for the first enemy, but I can forget the extra non-lethal experience and stealth experience and ghost experience. As a result a stealth character levels up much more quickly than a non-stealth character.
The XP rewards are terribly thought through in general. Like, you get XP for hacking but not for going out of your way to find the password and use it, so passwords are worse than useless. And if you care about maximising your XP, you'd better hack literally everything. You don't need to, but if you want to have as many of the fun toys as quickly as possible then you're going to spend a lot of the early part of the game doing the most tedious bullshit.

But it's not just the XP either. Pretty much everything about the game is badly designed.
  • The utterly pointless lethal takedowns
  • The bigger energy items being far less space efficient than small ones
  • The fact that the pistol you get near the start is the best weapon in the game
  • The cool weapons (laser and plasma) that you get too late to make any decent use of them
  • The big weapons that are basically unusable if you want to be able to carry anything else ever
  • The heavily armoured guys that are supposed to be a major threat but go down in one punch, the same as everyone else
  • The boss fights (obviously)
  • The plot info you can find out early but then make absolutely no use of
That's just off the top of my head, but I could go on. It's a fun game, but you've really got to wonder what they were thinking when they made these decisions.

Futuresight
Oct 11, 2012

IT'S ALL TURNED TO SHIT!
The plot summary of the main story of VII is fine. But the actual game's plot is so convoluted and noisy that the game does not explain itself well at all.

Last Celebration
Mar 30, 2010

Futuresight posted:

The plot summary of the main story of VII is fine. But the actual game's plot is so convoluted and noisy that the game does not explain itself well at all.

To be fair the game is kind of doing that on purpose; the main character is hosed in the head for like 85% of the story and all, and you're hunting down an evil space parasite that fucks with people's perception of reality to the point people think it's a renegade super soldier instead. Which I can see why people don't like it or find it confusing, because it's not very well translated so even the parts that were originally simple are dumb, but it's pretty ballsy for a game to have you go through an hour long flashback sequence to explain why you're hunting down Sephiroth in vivid detail, only for it to be largely a lie 20 hours later.

RenegadeStyle1
Jun 7, 2005

Baby Come Back
Yeah bad stories and dumb dialogue is fine. It's a JRPG I'm not expecting much. Final Fantasy XV was on a different level. I seriously just didn't understand why they were saying anything they said. Why was Gladious mad? He kept alluding to Noctis not taking his responsibilities seriously or trying to shirk his duties but...he wasn't? He was doing all the things they were supposed to be doing. He got mad when Noctis wanted to stop in that city but then it turned out they had to go there anyway? Why did they waste an entire chapter of me getting a summon that I can sometimes use randomly, maybe? These questions and more eluded me Overall it was a fun game though.

John Murdoch
May 19, 2009

I can tune a fish.

RBA Starblade posted:

I'm pretty sure that on Normal if you tried hard enough you can max out every skill. I nearly did on my first run through, anyway.

There exists an in-depth guide to getting maximum XP. It's just as insanely laborious as you think.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Digirat posted:

Persona 5 (august): The ending to the fourth dungeon time limit is incredibly anticlimactic. I finished the whole dungeon in a day early on so there was a lot of buildup to the time limit, then it's just...over. Futaba randomly wakes up and stops hackers from destroying the economy in a matter of hours to no fanfare. For some reason, the prosecutor and detective continue to be angry that the phantom thieves stopped a disaster. Nothing changes.

It was a letdown after the first two time limits had great conclusions, with public confessions from the targets.


Yeah, it does sort of struggle to fit itself into the narrative but it's less about the outside issues this time and more about Futaba wrestling with her own poo poo. Also the police oppose the phantom thieves because vigilante justice is generally frowned upon, and also because it makes them look bad

oldpainless
Oct 30, 2009

This 📆 post brought to you by RAID💥: SHADOW LEGENDS👥.
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Last Celebration posted:

To be fair the game is kind of doing that on purpose; the main character is hosed in the head for like 85% of the story and all, and you're hunting down an evil space parasite that fucks with people's perception of reality to the point people think it's a renegade super soldier instead. Which I can see why people don't like it or find it confusing, because it's not very well translated so even the parts that were originally simple are dumb, but it's pretty ballsy for a game to have you go through an hour long flashback sequence to explain why you're hunting down Sephiroth in vivid detail, only for it to be largely a lie 20 hours later.

Yeah it's a great game

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
Fallout: NV

Maybe springing a two-on-one combat on you with no real forewarning in a place where you're told to surrender your weapons before entering is not the best of ideas, eh Ultra-Luxe?

bawk
Mar 31, 2013

Maxwell Lord posted:

Fallout: NV

Maybe springing a two-on-one combat on you with no real forewarning in a place where you're told to surrender your weapons before entering is not the best of ideas, eh Ultra-Luxe?

It's the Wild West, always pack a gun.

There's even some people selling silenced pistols just outside of the place too I think

StandardVC10
Feb 6, 2007

This avatar now 50% more dark mode compliant
The correct solution is to get Sneak to 50 and smuggle in the most ridiculous things the game will let you.

Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
I'm not sure how that works since the "give us your weapons" convo seems to auto trigger on entering any casino but must be something I haven't found yet.

Still the way Bethesda's engines handle melee combat is bad (I know they didn't make NV but they did the core game mechanics).

Edit: on a similar non-Obsidian note sweet GOD the loading times

Maxwell Lord has a new favorite as of 21:50 on May 3, 2017

The Moon Monster
Dec 30, 2005

Maxwell Lord posted:

I'm not sure how that works since the "give us your weapons" convo seems to auto trigger on entering any casino but must be something I haven't found yet.

Still the way Bethesda's engines handle melee combat is bad (I know they didn't make NV but they did the core game mechanics).

Edit: on a similar non-Obsidian note sweet GOD the loading times

You can keep some "holdout weapons" like switchblades and small pistols. Maybe the option doesn't appear if you don't have any?

Schubalts
Nov 26, 2007

People say bigger is better.

But for the first time in my life, I think I've gone too far.

The Moon Monster posted:

You can keep some "holdout weapons" like switchblades and small pistols. Maybe the option doesn't appear if you don't have any?

Yea, holdout weapons exist entirely so that you can take them into casinos.

Feonir
Mar 30, 2011

Ask me about aquatic cocaine transportation and by-standard management.

Maxwell Lord posted:

I'm not sure how that works since the "give us your weapons" convo seems to auto trigger on entering any casino but must be something I haven't found yet.

Still the way Bethesda's engines handle melee combat is bad (I know they didn't make NV but they did the core game mechanics).

Edit: on a similar non-Obsidian note sweet GOD the loading times

It is indeed an additional line of dialogue that allows you to keep your holdout weapons. Most pistols and melee weapons until you get stealth so high you can sneak long arms in. Or just specialize in melee and suplex your way through the wasteland.

Nostradingus
Jul 13, 2009

The core concept of Sunset Overdrive doesn't really work. It's a zombie shooty game where you're expected to be moving pretty quickly at all times, but trying to aim a gun while you're zipping around in midair is incredibly frustrating.

Plus the music is awful oh my god.

hatelull
Oct 29, 2004

Nostradingus posted:

The core concept of Sunset Overdrive doesn't really work. It's a zombie shooty game where you're expected to be moving pretty quickly at all times, but trying to aim a gun while you're zipping around in midair is incredibly frustrating.

Plus the music is awful oh my god.

I'm sure this where the "get gud" songs start up, but the aiming mechanic while zipping around on the rails is pretty much the reason why I dumped it.

Guy Mann
Mar 28, 2016

by Lowtax

Nostradingus posted:

Plus the music is awful oh my god.

Reading about the game's production explained a lot, it seems like exactly the kind of thing that would be the end result of a bunch of middle-aged video game designers working for one of the biggest corporations on Earth trying to be "punk" by dumping legos onto a table and playing air guitar.



Away all Goats
Jul 5, 2005

Goose's rebellion

Nostradingus posted:

The core concept of Sunset Overdrive doesn't really work. It's a zombie shooty game where you're expected to be moving pretty quickly at all times, but trying to aim a gun while you're zipping around in midair is incredibly frustrating.

Plus the music is awful oh my god.

That doesn't sound too bad until I remembered that game is console exclusive.

Action Tortoise
Feb 18, 2012

A wolf howls.
I know how he feels.

Guy Mann posted:

Reading about the game's production explained a lot, it seems like exactly the kind of thing that would be the end result of a bunch of middle-aged video game designers working for one of the biggest corporations on Earth trying to be "punk" by dumping legos onto a table and playing air guitar.





cursed game

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


This is 100% my fault but I hadn't saved in Persona 5 for awhile and this morning the cat unplugged the power strip. Time to redo half of June again :negative:

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Owl Inspector
Sep 14, 2011

Should have listened all those times when your cat told you to go to bed.

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