Bacarruda posted:I agree. I'd make a Google spreadsheet that people can edit. Put everyone's SA name and current callsign on the sheet. I've got a full list of everyone and can make a sheet up to let you guys edit it. Lemme do some digging on a good way to keep it organized and we can tweak it come theater time.
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# ? May 5, 2017 13:56 |
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# ? Jun 5, 2024 08:31 |
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Huh, maybe we should start fighting out ground battles with AK-47 Republic? At least for this theatre, it seems thematically appropiate... Then again, that might also be too groggy...then again, our current actual ground battles are being fought with Phoenix Command.
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# ? May 5, 2017 15:35 |
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Bacarruda posted:Operation Golgotha has been approved, Hired Goons! Yay, my plan now has a Bacarruda Briefing! Just as a heads up, though, the youtube version cuts out the last fifteen seconds or so. Not important, but just saying.
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# ? May 5, 2017 17:22 |
Saw that come through today. Not sure why the Dictator would be purchasing high end cargo and luxury choppers. Interesting though. Still working on the mission. Possibly tomorrow night, will try to give 4 hours notice before running it. Sunday at the latest.
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# ? May 5, 2017 19:23 |
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Yooper posted:Not sure why the Dictator would be purchasing high end cargo and luxury choppers. Why wouldn't he? I mean, I would if I was him. He may have a plan to bail to a nice non-extradition country with some lithium and/or diamonds as a currency. We should keep an eye on those.
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# ? May 5, 2017 19:28 |
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Gervasius posted:Why wouldn't he? I mean, I would if I was him. No worries, friend. Our job was to help Von Hoff take over the country, not kill the old dictator. If he wants to run off somewhere far away that's no problem.
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# ? May 5, 2017 20:24 |
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No, see, let me tell you about how firing a BVR missile at a likely civilian-registered helicopter is a flawless idea with absolutely no possible negative effects. Also I guess I'm already set as far as pilot backstories go. Hooray for effort paying off later unexpectedly!
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# ? May 5, 2017 20:28 |
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David Corbett posted:No worries, friend. Our job was to help Von Hoff take over the country, not kill the old dictator. If he wants to run off somewhere far away that's no problem. Hes not leaving with our diamonds
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# ? May 5, 2017 20:30 |
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David Corbett posted:No worries, friend. Our job was to help Von Hoff take over the country, not kill the old dictator. If he wants to run off somewhere far away that's no problem. We're mercenaries--helicopters full of diamonds, hard currency and ransomable VIPs are sort of our raison d'être.
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# ? May 5, 2017 20:33 |
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There's also the problem of someone (*cough*China*cough*) potentially using him as a rallying point for reactionaries at a later date.
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# ? May 5, 2017 20:44 |
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Time to start shooting down every nominally "civilian" helicopter we see, right?
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# ? May 5, 2017 20:53 |
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Yeah, because Angolan airspace has just been FLOODED with civilian traffic recently. Besides he tried to kill us, so I think it's only fair to return the favor.
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# ? May 5, 2017 20:58 |
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If detected on radar and flying a helicopter profile, make it a mandatory RoE rule to identify visually to obtain the model of helicopter.
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# ? May 5, 2017 20:58 |
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So just a thought that occurred to me, I really enjoyed the depth this mission length required in terms of planning and I'd like us to keep doing long form missions like this in the future. That being said, it IS a daunting thing and it did take a lot longer than our usual planning phases. So I'd like to suggest maybe in the future if we have another 24 hour operation (I know you said you'd stick to shorter ones Yooper, it's your LP so your call but should you decide to do a longer one for any reason) perhaps instead of us all trying to fill the whole time we instead do a more a la carte planning phase with people providing strike mission plans and us voting on the 2 or 3 we like the most?
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# ? May 5, 2017 21:15 |
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Dandywalken posted:If detected on radar and flying a helicopter profile, make it a mandatory RoE rule to identify visually to obtain the model of helicopter. I wouldn't bother with that, the only rotary wing assets we have seen in theatre have been military in nature. Besides, it's not as if Angolan airspace is a hive of civilian aviation traffic.
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# ? May 5, 2017 23:51 |
Renaissance Spam posted:So just a thought that occurred to me, I really enjoyed the depth this mission length required in terms of planning and I'd like us to keep doing long form missions like this in the future. I'd like to try for the best of both worlds. I'm thinking maybe doing it in three 8 hour chunks instead. Then we can do phase 1, phase 2, phase 3. It's a bit more manageable for me and more people get to have mission input. Right now it's kind of unwieldy as it's tough to plan for a potential outcome that depends on something going right 23 hours earlier.
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# ? May 6, 2017 00:59 |
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I'm late to the party, but sign me up for the pilot list! Same name and callsign. Preferably EWAR or Recon, but if there aren't any I'll go with any jet.
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# ? May 6, 2017 01:03 |
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Quinntan posted:I wouldn't bother with that, the only rotary wing assets we have seen in theatre have been military in nature. Besides, it's not as if Angolan airspace is a hive of civilian aviation traffic. If we're going down this route, we should probably at least demand they stand down and land before we blow them away with a Meteor. Yooper posted:I'd like to try for the best of both worlds. I'm thinking maybe doing it in three 8 hour chunks instead. Then we can do phase 1, phase 2, phase 3. It's a bit more manageable for me and more people get to have mission input. Right now it's kind of unwieldy as it's tough to plan for a potential outcome that depends on something going right 23 hours earlier. If we do this, what about saying you can only submit a plan for one phase? I do like the idea of somehow getting multiple plans in just to get more people involved. The other problem with this either way is that if the first phase guy wants to move planes around that might limit things later so we might need to exclude that for these kinds of ops.
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# ? May 6, 2017 01:09 |
power crystals posted:If we're going down this route, we should probably at least demand they stand down and land before we blow them away with a Meteor. That's a pretty good idea. And yah, we'd have to make it so you don't poo poo too terribly on the next guy.
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# ? May 6, 2017 01:12 |
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If the Dictator were to try to escape via helicopter we should really force them to land so we can steal all his loot and really stick it in his face.
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# ? May 6, 2017 01:14 |
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It doesn't seem like there is any way of forcing a helicopter to land short of pulling a Goldeneye and finding an old Soviet nuclear weapon in orbit.
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# ? May 6, 2017 01:18 |
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Yooper posted:
This is just a cover story. I think a legendary african air mercenary is coming to get us. Old timers might remember Libya... Galaga Galaxian fucked around with this message at 01:23 on May 6, 2017 |
# ? May 6, 2017 01:18 |
sparkmaster posted:It doesn't seem like there is any way of forcing a helicopter to land short of pulling a Goldeneye and finding an old Soviet nuclear weapon in orbit. Sure there is: "Land or we blow you out of the sky".
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# ? May 6, 2017 01:23 |
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Quinntan posted:I wouldn't bother with that, the only rotary wing assets we have seen in theatre have been military in nature. Besides, it's not as if Angolan airspace is a hive of civilian aviation traffic. I wouldn't put it past this dickhead to try and have at least a last laugh by making us blow one of those helicopters out of the sky while it's loaded with orphans of war or some poo poo.
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# ? May 6, 2017 01:25 |
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Kitfox88 posted:I wouldn't put it past this dickhead to try and have at least a last laugh by making us blow one of those helicopters out of the sky while it's loaded with orphans of war or some poo poo. That helicopter had rockets, you all saw it. Edit: unrelated, Baloogan, would you ever considering adding these kinds of budget decisions to your game? Planes cost this much, air time costs this much, meteors cost this much, etc. Get the mercenary campaign officially supported Loel fucked around with this message at 01:37 on May 6, 2017 |
# ? May 6, 2017 01:35 |
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Yooper posted:I'd like to try for the best of both worlds. I'm thinking maybe doing it in three 8 hour chunks instead. Then we can do phase 1, phase 2, phase 3. It's a bit more manageable for me and more people get to have mission input. Right now it's kind of unwieldy as it's tough to plan for a potential outcome that depends on something going right 23 hours earlier. Yeah I think this is a much better idea than mine.
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# ? May 6, 2017 01:53 |
Loadout issue. The Angolan radars are classified as a "Mobile" and not as a "Radar". So the Tornado ALARM BLK 1 will not fire on them. I can replace it with a Storm Shadow that will fire on the mobile radar.
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# ? May 6, 2017 01:58 |
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Yooper posted:Loadout issue. The Angolan radars are classified as a "Mobile" and not as a "Radar". So the Tornado ALARM BLK 1 will not fire on them. I can replace it with a Storm Shadow that will fire on the mobile radar. Even if they're actively emitting? Weird. Well, as mentioned, you can switch out to the Storm Shadow.
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# ? May 6, 2017 02:11 |
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alarm blk 1 should be able to hit a mobile thats emitting
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# ? May 6, 2017 02:16 |
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Yeah, that's weird as gently caress if it isn't able.
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# ? May 6, 2017 02:20 |
Baloogan posted:alarm blk 1 should be able to hit a mobile thats emitting Your new av is amazing. All the missions with ALARM Blk 1 immediately RTB'd when assigned to Land Strike an Angolan Tin Shield radar. When attempting to F1 they would immediately return the "dropping target etc." in the message log.
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# ? May 6, 2017 02:22 |
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Was it emitting at the time though?
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# ? May 6, 2017 02:34 |
Yes, I'll try to recreate it in a standalone.
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# ? May 6, 2017 02:34 |
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Dandywalken posted:Was it emitting at the time though? An ALARM should be able to attack radars that aren't emitting at the time of launch. The missile can be lofted with the main rocket motor, cut the motor, dangle from a parachute while it looks for the radar to turn back on, then it fires a secondary motor to make its final attack.
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# ? May 6, 2017 02:35 |
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sead patrol missions are used for 'hang out in this area shooting at radars' but it might just make it simpler to use the cruise missiles instead of the ARM
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# ? May 6, 2017 02:38 |
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Bacarruda posted:An ALARM should be able to attack radars that aren't emitting at the time of launch. How is that weapon supposed to work in concept? Even with a parachute a missile can't possibly have a loft time of more then a few minutes. What kind of military shuts off its radar for five minutes and then turns it right back on?
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# ? May 6, 2017 02:37 |
It must've been in the radar shadow when the mission fired. I ran it a second time and it worked, then a third time and it didn't. I'll just get it in the air then send it out to hurt things.
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# ? May 6, 2017 02:38 |
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Yooper posted:Your new av is amazing. Muchas gracias, senor
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# ? May 6, 2017 02:41 |
Still having issues with the ALARMS, will dig into it so more tomorrow but if I can't get it to be consistent then I'll swap to cruises.
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# ? May 6, 2017 03:26 |
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# ? Jun 5, 2024 08:31 |
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Yooper posted:
Yooper, this is a completely random question. Supposedly, the Taurus cruise missiles can ID and engage a target based on a 3D model of the target. Would it be possible to program the Tauruses to fly down the highways with an "engage any Buks you see" order? If they spot a Buk, would they be able to then peel off and make an attack?
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# ? May 6, 2017 05:00 |