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Kruller posted:I suggest sleeving it, the card stock is dogshit. Otherwise I don't recall any weird hangups. Are we talking Magic Card size? Cause luckily I've got enough sleeves for those lying around. Is the second printing any better? Cause I will be getting that one.
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# ? May 5, 2017 13:15 |
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# ? May 25, 2024 13:40 |
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!Klams posted:We played a huge game of Eldritch Horror, and it was just abysmal. I was wondering, are there any games that are similar, but where you all do something on everyone's turn, so that you don't just sit there waiting until its your turn? I find that it helps when other people read each others encounter cards. Normally my fiancee and I play as just the two of us, but if we play a larger game with more people we have each person read the encounters for one other person. It gives you something to do while its not technically your turn, and makes you a little bit more invested in other people's encounters. But yeah, like Bombadilillo said, it should be a group effort to discuss strategy for the action phase, then everyone does those actions pretty rapidly.
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# ? May 5, 2017 14:25 |
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After reading about it enough in this thread and getting tired of seeing it sit unplayed on the shelf I got to learn and play Dungeon Lords last night. Coming from Dungeon Petz it felt similar but different (in a good way) and I really enjoyed it... after I figured out what I was doing. The worker placement part was lightning fast and the only slow parts were resetting the board between seasons and assigning adventurers. Also, because we were playing 2p, it meant my GF and I both had to run the dummy player boards (which honestly wasn't difficult, just slightly cumbersome and one more thing to think about during our first playthrough). I was taken by surprise though at how dangerous the adventurers were and how tricky it was to maintain a great mix of all the resources, monsters, and traps you needed to not get steamrolled. It really reminded me of Galaxy Trucker, the way you can A) peek at the attack cards and B) need to prepare for a bunch of different avenues of attack through constructing you ship/dungeon creatively. Also, the taxes event is brutal. It came up second last the first time and last the second year, totally crippling me. Also, I think I got too many imps that weren't doing enough because I could only mine 2 or 3 gold a turn (if I even issued the order) and had only one production tile that gave me something, so there were a couple of turns where I had surplus imps just sitting around. I really enjoyed the experience and would love to try it again with 4p. My only real complaint was trying to understand how combat worked which took me a bunch of re-reads of the (typically Vlaada cute) manual. After I figured it out, it mostly was super fast but my GF thought everything felt kinda fiddly, which I don't totally disagree with beyond the fact that I didn't mind it once we both had a grasp on the mechanics. Just a clarification though for combat: do you go in turn order for each attack card? So the first player does his round of adventurers attacking, and then the second and so on, and after everyone has done one round you go back to the planning phase, flip over the next attack card, and then repeat until all adventurers are taken care of?
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# ? May 5, 2017 15:00 |
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FulsomFrank posted:
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# ? May 5, 2017 15:04 |
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FulsomFrank posted:After reading about it enough in this thread and getting tired of seeing it sit unplayed on the shelf I got to learn and play Dungeon Lords last night. You always know taxes are coming, so really you should be preparing for them, knowing they can be huge hits to scoring. Preparing isn't necessarily about the variety you field, but the ability to prepare for your specific line of adventurers. No thieves? Traps are great, etc. You have a good idea about what you're going to face, short of upsets
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# ? May 5, 2017 15:52 |
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Sloober posted:You always know taxes are coming, so really you should be preparing for them, knowing they can be huge hits to scoring. Preparing isn't necessarily about the variety you field, but the ability to prepare for your specific line of adventurers. No thieves? Traps are great, etc. You have a good idea about what you're going to face, short of upsets Yeah I didn't find the adventurers that tough to take out, just surprised me in my first game how much trouble they can cause if you didn't consider the make-up of the party. And the taxes part I agree with, it was just really tough to acquire the gold necessary to avoid the penalties while still affording traps and other things. The placement/ordering of your minions is such an important mini-game on-top of the raw worker-placement that leads to some neat thinking about what your opponents are going to be up to and balancing trying to do as much as you can (getting your minion into the best spot at the best time) while realising that you can't do two of those three things again next round. It's really something and a lot of fun.
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# ? May 5, 2017 16:16 |
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The trick to fighting the adventurers in Dungeon Lords is to aim for specific ones during the year, so you can dictate the make-up of the party coming to raid you. If you get 1 thief, try to avoid others. If you get 2 thieves, try to get the third because you're not going to be using traps anyway. Be flexible with your Evil-o-Meter and try to ditch situationally bad adventurers on your rivals. Juggling the paladin around can be very profitable, but it is difficult.
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# ? May 5, 2017 16:39 |
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I have a hard time believing that High Treason: The Trial of Louis Riel would be as entertaining IRL as the PbP version has been so far. Has anyone played it all the way through yet?
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# ? May 5, 2017 16:52 |
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Played Chopstick Dexterity Mega Challenge 3000 last night as an end of night game. It was actually pretty fun and hectic with 3 grown men trying to grab little pieces of wood with chopsticks and fighting each other with said chopsticks.
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# ? May 5, 2017 17:44 |
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Gwyrgyn Blood posted:Random Tile orientation, could you get into some layouts where you need teleport/flight/etc to get to cities then? I've already had some nasty layouts where there was only 1 normal tile access to a city. You can, it's not at all likely though and I usually end up with at least one effect to cross water.
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# ? May 5, 2017 17:45 |
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homullus posted:I have a hard time believing that High Treason: The Trial of Louis Riel would be as entertaining IRL as the PbP version has been so far. Has anyone played it all the way through yet? My copy just showed up :riel:
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# ? May 5, 2017 19:05 |
Has anyone tried Unfair? The theme looks fun and the art is bright and colorful and the mechanics seem to remind me of tableau builders. Don't know how engaging it is in execution, though.
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# ? May 5, 2017 21:14 |
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Trastion posted:Played Chopstick Dexterity Mega Challenge 3000 last night as an end of night game. It was actually pretty fun and hectic with 3 grown men trying to grab little pieces of wood with chopsticks and fighting each other with said chopsticks. The dilemma of playing a game that's kind of fun but also supporting Mayday Games :thinking:
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# ? May 5, 2017 21:16 |
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GrandpaPants posted:Has anyone tried Unfair? The theme looks fun and the art is bright and colorful and the mechanics seem to remind me of tableau builders. Don't know how engaging it is in execution, though. If you're at all in the market for a tableau builder/set collection game with a longer play time and a heavy amount of take that, it's pretty solid. My fiancée is very much into all of that, so it's been getting lots of play time. Probably works best at 3, but it's solid at 2 as well.
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# ? May 5, 2017 21:34 |
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GrandpaPants posted:Has anyone tried Unfair? The theme looks fun and the art is bright and colorful and the mechanics seem to remind me of tableau builders. Don't know how engaging it is in execution, though. I played it once and I would be content never playing it again. It was entirely too random and 'take that' just for the sake of it. The other 3 players seemed to like it though for what it's worth.
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# ? May 5, 2017 21:37 |
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GrandpaPants posted:Has anyone tried Unfair? The theme looks fun and the art is bright and colorful and the mechanics seem to remind me of tableau builders. Don't know how engaging it is in execution, though. That was actually our main game last night before the chopstick game. Unfair is the best Amusement Park themed game I have played and my group loves amusement parks more than board gaming so we play them all. It is a pretty good game and has replay value. It is somewhat simple yet there is a lot of strategy to it also. The unfair part comes in at the end when the City Event deck tears your work apart just before the game ends. Kiranamos posted:The dilemma of playing a game that's kind of fun but also supporting Mayday Games :thinking: Luckily a friend bought an extra copy and gave it to me so I didn't directly support them.
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# ? May 5, 2017 21:49 |
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I feel like this is probably a longshot, but is there any game out there that is like a boardgame version of Unreal Tournament or Quake gameplay-wise?
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# ? May 5, 2017 21:52 |
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Kashuno posted:I feel like this is probably a longshot, but is there any game out there that is like a boardgame version of Unreal Tournament or Quake gameplay-wise? Adrenaline is as close as you're going to get. Imagine Unreal Tournament, but it's an area control euro, and you're not that far off.
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# ? May 5, 2017 21:56 |
Kashuno posted:I feel like this is probably a longshot, but is there any game out there that is like a boardgame version of Unreal Tournament or Quake gameplay-wise? As mentioned, Adrenaline apes a lot of FPS aesthetics, but doesn't really evoke a (good) FPS deathmatch type game. Positioning is an afterthought and map design is really, really, REALLY dull. The game itself is pretty dull too, since there aren't that many good or interesting decisions besides "What weapon do I want"? Also I think the Chainsaw is a promo of some sort, which is pretty hosed up. I'm trying to think of a tactical arena type game, but the only thing that comes to mind is like, Mage Wars, which is a fine game but doesn't at all evoke the FPS feel. So yeah, no you're kinda out of luck.
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# ? May 5, 2017 22:09 |
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I guess it depends what part of arcade FPS you want in your game. Execution and fast decisions aren't super common in board games for obvious reasons, though many real time games evoke something of a similar feel. Escape: Curse of the Temple is probably the most panicked I've ever been in a board game since you absolutely cannot stop moving (literally, performing the physical act of rolling dice) for about 10 minutes and need to make snap judgments constantly about how to manage your dice. Obviously it has zero thematic overlap with the FPS genre but it's the closest I've ever felt to something like chasing another player down via rocket jumping and then trying to hastily get behind a corner before getting taken out by a hitscan gun across the map.
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# ? May 5, 2017 22:14 |
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GrandpaPants posted:I'm trying to think of a tactical arena type game, but the only thing that comes to mind is like, Mage Wars, which is a fine game but doesn't at all evoke the FPS feel. How about Hoplomachus ... or Advanced Squad Leader (you _can_ run around blasting things!).
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# ? May 5, 2017 22:19 |
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Kashuno posted:I feel like this is probably a longshot, but is there any game out there that is like a boardgame version of Unreal Tournament or Quake gameplay-wise? Crokinole https://www.youtube.com/watch?v=GCepU6kCeZ0
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# ? May 5, 2017 23:38 |
They're making a game based on The Thing. I think we all just got an idea of what sort of game it would be and the levels of paranoia and distrust that could not possibly live up to our imaginations, but it was a nice dream while it lasted.quote:It is the start of the bleak, desolate Antarctic winter when a group of NSF researchers manning the claustrophobic, isolated U.S. Outpost 31 comes into contact with a hostile extraterrestrial lifeform. Bent on assimilating Earth's native species, this being infiltrates the facility — creating a perfect imitation of one of the Outpost 31 crew. The staff frantically begin a sweep of the base, desperate to purge this alien infection before escaping to warn McMurdo Station that somewhere, out there in the frigid darkness, something horrible is waiting. The weird part of the story is that the company behind it is Mondo, of the t-shirts and posters. Which is, uh, what? And true to Mondo's Cartmanland marketing, there's a limited edition: quote:The game will be released in two forms, with the standard edition hitting retail outlets in October 2017. The deluxe edition, which is limited to 1,982 copies, will be sold exclusively through Mondotees.com; this edition features different packaging artwork by Jock, a Mondo print, an enamel pin, and two additional sculpted movers: the Norwegian character and the Palmer Thing.
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# ? May 6, 2017 00:32 |
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GrandpaPants posted:They're making a game based on The Thing. I think we all just got an idea of what sort of game it would be and the levels of paranoia and distrust that could not possibly live up to our imaginations, but it was a nice dream while it lasted. I saw this! The Thing is one of my favourite movies, so I'm hoping for the best. There better be a MacReady character, if I can't play as Kurt Russell... Kind of bizarre about the limited edition stuff, especially mentioning "sculpted movers", I wonder if that means it'll be a mini-heavy game?
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# ? May 6, 2017 00:40 |
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Johnny Truant posted:I saw this! The Thing is one of my favourite movies, so I'm hoping for the best. There better be a MacReady character, if I can't play as Kurt Russell...
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# ? May 6, 2017 00:42 |
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Someone already made a The Thing card game, but I don't know if it was any good. https://boardgamegeek.com/boardgame/75828/thing
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# ? May 6, 2017 00:43 |
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Tekopo posted:I'm a huge The Thing fan but I'm getting flashbacks to Panic Station and that isn't a good thing. Speaking of Panic Station. I played Burke's Gambit and it seemed like a stripped down fixed Panic Station that coulda been the thing themed.
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# ? May 6, 2017 02:10 |
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There is also Stay Away which is a social deduction verision of that, though without the brand. It has some mechanical wonkiness, but our group has had great fun with it.
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# ? May 6, 2017 02:18 |
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I thought you guys were all sick of Lovecraft poo poo? Escape from New York. Now theres a board game idea.
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# ? May 6, 2017 03:49 |
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For all my hardcore video gamer goons. I don't know what the gently caress.
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# ? May 6, 2017 05:27 |
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uh, what
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# ? May 6, 2017 05:54 |
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Holy poo poo
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# ? May 6, 2017 06:03 |
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No way
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# ? May 6, 2017 06:14 |
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Sleekly posted:Escape from New York. Now theres a board game idea. It's being done.
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# ? May 6, 2017 07:14 |
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al-azad posted:For all my hardcore video gamer goons. You're not making any sense, Zach.
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# ? May 6, 2017 07:25 |
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According to Swery's Twitter he's supervising it. So even if the game ends up bad, and it probably will, it will probably look/feel authentic.
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# ? May 6, 2017 07:28 |
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The game will be entirely turn based, except for brief, frantic moments of real-time when the pot starts getting cold.
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# ? May 6, 2017 07:35 |
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Cashing in on the new Twin Peaks? I can't even begin to comprehend.
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# ? May 6, 2017 07:37 |
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Instead of dice you swirl cream into coffee. Cross reference a CRT (coffee results table) determines the result.
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# ? May 6, 2017 08:04 |
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# ? May 25, 2024 13:40 |
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Real talk. Vague spoilers for a seven year old game. I liked Deadly Premonition. But I'm not super excited to revisit the plot's kinda fuckin' cringey take on trans folk in TYOOL 2017. I hope its handled a little better in the board game.
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# ? May 6, 2017 08:38 |