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Cythereal posted:Suvi has about one new thing to talk about per main story quest. It's been several, she hasn't had anything.
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# ? May 7, 2017 23:36 |
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# ? May 14, 2024 17:25 |
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Snuffman posted:The shattered planet with the low gravity was the best planet. I wanted more weird stuff like that instead of two desert planets. Yea, that was really cool. The effect of the dust being kicked up by the nomad looked really good as well.
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# ? May 7, 2017 23:39 |
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Macronomics!
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# ? May 7, 2017 23:45 |
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Thor-Stryker posted:I think he's laying off the Synth ending only because I'm sure in Mac Walter's mind, if the Synth ending was cannon, then the rest of the Milky Way would have gotten to Andromeda faster than the Arks because of their technologically advanced 'Synth' hyper-drives built by superior robohuman technology. No, but he's clearly pouting and stamping his foot about Synthesis being good considering a major part of Andromeda is about having a wetware link fusing Ryder and SAM together in symbiosis.
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# ? May 8, 2017 01:24 |
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Neddy Seagoon posted:No, but he's clearly pouting and stamping his foot about Synthesis being good considering a major part of Andromeda is about having a wetware link fusing Ryder and SAM together in symbiosis. I like how Ryder has no issues with the idea that SAM can kill her whenever he feels like it. I'm at the mission where the game wants me to put Ghost Storm (lol) on the Tempest. Is this nearing the end of the game? I've only gotten around to plopping two outposts down so far.
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# ? May 8, 2017 04:37 |
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Cythereal posted:Suvi has about one new thing to talk about per main story quest. like most of your other non-squaddie crew members, their once-per-story mission dialogue update is usually in the "well wasn't that some poo poo?" territory. It sucks, but i like hearing her talk so, Neddy Seagoon posted:No, but he's clearly pouting and stamping his foot about Synthesis being good considering a major part of Andromeda is about having a wetware link fusing Ryder and SAM together in symbiosis. lol that the only people to think that grafting an artificial intelligence into your head as seriously loving weird are the anti-AI guys in their sweet hacker clubhouse on the fart smell planet. And your doctor too, but only after you are literally killed by it.
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# ? May 8, 2017 04:41 |
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RBA Starblade posted:I like how Ryder has no issues with the idea that SAM can kill her whenever he feels like it. In my fanfiction, SAM has enough control of physiological reactions that cause fear, stress, and suspicion to ensure that Ryder never feels any of those about SAM.
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# ? May 8, 2017 04:46 |
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RBA Starblade posted:I like how Ryder has no issues with the idea that SAM can kill her whenever he feels like it. What's Ghost Storm? is it a big gun?
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# ? May 8, 2017 04:51 |
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Drifter posted:What's Ghost Storm? is it a big gun? Some stealth thing to evade the Kett. It's needed to get to Meridian so the Kett don't murder me first. I just did the Flagship mission.
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# ? May 8, 2017 04:51 |
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You're basically starting the final quest chain. If you just mainline it, you can probably bump it off in about 2 hours. Something I really liked about the final battle is that your whole crew is there. So many games with large parties kind of ignore who you didn't choose to take on the final mission.
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# ? May 8, 2017 05:46 |
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twistedmentat posted:You're basically starting the final quest chain. If you just mainline it, you can probably bump it off in about 2 hours. Thats one of the few good lessons they took from ME3, the same thing happened in the Citadel DLC mission.
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# ? May 8, 2017 06:01 |
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twistedmentat posted:You're basically starting the final quest chain. If you just mainline it, you can probably bump it off in about 2 hours. The "boss" fight was hot garbage though. I'd take a baby reaper boss over what MEA pooped out.
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# ? May 8, 2017 06:04 |
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twistedmentat posted:You're basically starting the final quest chain. If you just mainline it, you can probably bump it off in about 2 hours. I thought I heard them chiming in, but the last mission is such a clusterfuck of enemies and fighting the goofy-rear end environment that I don't think I even saw them.
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# ? May 8, 2017 06:37 |
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Neddy Seagoon posted:No, but he's clearly pouting and stamping his foot about Synthesis being good considering a major part of Andromeda is about having a wetware link fusing Ryder and SAM together in symbiosis. This is kind of a weird stance that smacks of hating things because of a grudge against Walters. ME3's Synthesis was dumb because it was a nonsensical hand-wave. "Robots hate humans, so what if we make them human? And make you robot? We'll use a magic laser to do it to the whole galaxy." It solved a nonexistent problem in a devastatingly awful way. You even spend the whole game convincing Javik that diversity is better than enforced conformity, but nope, we all have to be the same. In Andromeda, you have an AI buddy because it lets you be some greenhorn kid who quickly gains the skills to save everyone from the space monsters. In the end, having that crutch bites you in the rear end. Nobody else is getting wired up against their will, and ultimately, you don't even need SAM. He's more important to the writers to push you from one map marker to the next without actually developing a story to send you there.
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# ? May 8, 2017 06:49 |
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Error 404 posted:Thats one of the few good lessons they took from ME3, the same thing happened in the Citadel DLC mission. I liked it in the citadel DLC and I liked it in this ending. Even supporting characters from the planets showed up for parts. FronzelNeekburm posted:Nobody else is getting wired up against their will, and ultimately, you don't even need SAM. Just ignore the nose bleeds, that wont be explained yet.
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# ? May 8, 2017 06:54 |
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Tenzarin posted:I liked it in the citadel DLC and I liked it in this ending. Even supporting characters from the planets showed up for parts. The nosebleeds are simple to explain. They happen whenever Ryder thinks about the Mona Lisa's hands.
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# ? May 8, 2017 07:00 |
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Chill Nazi Frog posted:I thought I heard them chiming in, but the last mission is such a clusterfuck of enemies and fighting the goofy-rear end environment that I don't think I even saw them. Me either. And like I said earlier some Salarian with a name beginning with H popped up and was chatting to me during some of it. No idea who they were and when I died and had to reload they were gone!
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# ? May 8, 2017 09:43 |
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game bad
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# ? May 8, 2017 12:09 |
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twistedmentat posted:You're basically starting the final quest chain. If you just mainline it, you can probably bump it off in about 2 hours. Oh cool. Do I auto-fail anything if I don't get it done first? quote:game bad game alright story bad
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# ? May 8, 2017 12:44 |
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Drifter posted:What's Ghost Storm? is it a big gun? It's a throwaway line that you never see in action. What you thought they'd actually put some effort into representing it in game?
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# ? May 8, 2017 12:52 |
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DancingShade posted:It's a throwaway line that you never see in action. It's just a sensor jammer, which the game for some reason thinks is a Plot Device.
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# ? May 8, 2017 13:10 |
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DancingShade posted:It's a throwaway line that you never see in action. Probably relating to cut story missions? That's the excuse I use whenever there's a weird story leap. Like the Angaran Vault. I assume at one point the Angara homeworld was explorable, a mix of volcanic and jungle, but instead its just a jump-cut we're-in-the-vault-now.
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# ? May 8, 2017 14:22 |
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Snuffman posted:Probably relating to cut story missions? That's the excuse I use whenever there's a weird story leap. There's a lot of smash cuts that shouldn't be, like Voeld immediately becoming a functioning outpost.
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# ? May 8, 2017 14:26 |
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RBA Starblade posted:Oh cool. Do I auto-fail anything if I don't get it done first? The game will tell you when you go to the final area. So best to finish up everything you want to make sure you've done before the end. I know after I finished all the tasks I ignored were still there, and there's actually a handful of post ending quests. Including one that You choose who will be nominated to be the head of the Nexus council. I chose Morda because it would bother Tann the most. But yea, the final area was pretty lackluster. Why not have unique deadly Remanent bot to fight?
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# ? May 8, 2017 16:39 |
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twistedmentat posted:The game will tell you when you go to the final area. So best to finish up everything you want to make sure you've done before the end. I know after I finished all the tasks I ignored were still there, and there's actually a handful of post ending quests. Including one that You choose who will be nominated to be the head of the Nexus council. I chose Morda because it would bother Tann the most. Thanks! I'll do the vault stuff and loyalty missions then go, then. Speaking of which I should probably do Eladaan's vault stuff to help my Krogan buds out.
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# ? May 8, 2017 16:48 |
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RBA Starblade posted:Thanks! I'll do the vault stuff and loyalty missions then go, then. Speaking of which I should probably do Eladaan's vault stuff to help my Krogan buds out. It's a good idea to get all the planets to 100% because there is a post end mission thing that benefits from it. It's nothing important but it's kinda nice. As with ME1-3 I found the femRyder voice way better than the male, so I'm hesitant to play a male character, and the only real incentive is the Cora Romance. Reading this thing about the romances, according to it you cannot romance Peebee if you Kill her ex, but I totally did, and we totally did the nasty, so I dunno, maybe when I told her that Kalinda was a user who treated Peebee like crap at every opportunity that she came around twistedmentat fucked around with this message at 17:15 on May 8, 2017 |
# ? May 8, 2017 17:01 |
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DancingShade posted:It's a throwaway line that you never see in action. Huh? Yes they do. They use it to get onto Meridian without being detected.
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# ? May 8, 2017 17:26 |
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RatHat posted:Huh? Yes they do. They use it to get onto Meridian without being detected. Yeah it's just a technology that can make multiple friendly ships all have the same signature as yours, to take some heat off you since you're a civilian ship and can't fight back. You still get detected and take some hits, the idea was that with OPERATION GHOST STORM you're not being completely dogpiled.
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# ? May 8, 2017 17:31 |
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twistedmentat posted:It's a good idea to get all the planets to 100% because there is a post end mission thing that benefits from it. It's nothing important but it's kinda nice. 100% specifically or over 70%? I've already got Voeld there without actually trying to so it's not hard to do either way. quote:Yeah it's just a technology that can make multiple friendly ships all have the same signature as yours, to take some heat off you since you're a civilian ship and can't fight back. It's still hilarious that it didn't occur to a single person in the Initiative to bring a ship with guns in case an alien doesn't like them.
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# ? May 8, 2017 17:33 |
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The Tempest is for exploration, and it has stealth systems if it does run into hostile aliens. Not having guns on it probably also helps with diplomacy.
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# ? May 8, 2017 17:46 |
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what if they need to shoot an asteroid?
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# ? May 8, 2017 17:48 |
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Moola posted:what if they need to shoot an asteroid? That's what the Widowmaker is for
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# ? May 8, 2017 17:49 |
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It's a shame how the "you're explorers, not soldiers!" theming went as far as putting no guns on the Tempest and the Nomad, and then having nearly everything that moves on the vast planetary surfaces you explore be something you're meant to murder. Including random wildlife that your squadmates aggro onto if they get within firing range.
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# ? May 8, 2017 17:49 |
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RBA Starblade posted:There's a lot of smash cuts that shouldn't be, like Voeld immediately becoming a functioning outpost. The Elaaden one is the worst. It cuts away and not only is there an outpost but someone in the outpost tells you that "people have left to join a cult". It's like...you've been here for an hour, what the hell are you talking about? Huge bits of the game are like that, you're definitely treated like it's been much longer than it really has.
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# ? May 8, 2017 17:52 |
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RBA Starblade posted:
They have ships with guns on them. They just don't have enough to take on an entire fleet. The Tempest wasn't supposed to be a vanguard of a military force.
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# ? May 8, 2017 17:55 |
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Android Blues posted:It's a shame how the "you're explorers, not soldiers!" theming went as far as putting no guns on the Tempest and the Nomad, and then having nearly everything that moves on the vast planetary surfaces you explore be something you're meant to murder. Including random wildlife that your squadmates aggro onto if they get within firing range. There's a lot of this in the game, not just this aspect, and it comes down to effort.
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# ? May 8, 2017 17:58 |
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Dexo posted:They have ships with guns on them. They just don't have enough to take on an entire fleet. I know the Tempest isn't, but as far as I can tell the Nexus plan for dealing with literally anything approaching the Nexus is "hope no one realizes the Nexus exists". Right before the mission talking about OPERATION GHOST STORM Tann and the others was talking about how hosed they are if the Kett even slightly look in their direction, so they don't want the Pathfinders to go stirring up trouble.
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# ? May 8, 2017 17:58 |
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RBA Starblade posted:It's still hilarious that it didn't occur to a single person in the Initiative to bring a ship with guns in case an alien doesn't like them. Building a civilian ship with guns on it is probably illegal in the Milky Way, especially considering if they put a gun on the spine of an Ark ship, it'd be a dreadnought.
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# ? May 8, 2017 17:59 |
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I'm not criticizing it as a plothole or anything btw, I just like how it drives home how incompetent and poorly thoughtout the whole AI was, down to the "first contact protocols" being "wing it".
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# ? May 8, 2017 18:01 |
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# ? May 14, 2024 17:25 |
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The only thing that could have made Ghost Storm better is if the name was randomly generated ala XCom 2, with voice acting for all the combinations.
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# ? May 8, 2017 18:05 |