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Malek posted:Dang, I was hoping it would just corrupt me entirely or give me some angle on the Typhon consciousness if I went heavy psionic. Fyi, a solid chunk of the story is hidden behind you taking Typhon mods. Save and take one, you'll understand. It's basically as you said, you learn more about the Typhon by taking them. Also knowing ( or at least guessing, they really don't bother hiding it if you explore even a little. ) the twist makes me doubt there is really a "corruption" angle to Typhon mods.
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# ? May 8, 2017 22:00 |
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# ? May 16, 2024 07:31 |
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polygon gave doom an 8.5, with most of their criticism focusing on its lovely multiplayer.
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# ? May 8, 2017 22:00 |
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Is the sound mixing for the Phantoms really like...low, for anyone? I have subtitles on and I've always seem their little murmurs but I don't think I've ever actually been able to hear them talk.
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# ? May 8, 2017 22:01 |
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I love how often you can just break some glass to get into a hard to reach place. Other games have conditioned me to just assume that glass in front of security booths etc is unbreakable and that I always have to find the keycard/hack/find the vent. Not here!
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# ? May 8, 2017 22:01 |
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Lakbay posted:"Who is December?" spoilers One of the operators during the game over screen of that says "start it up again" so yes save scumming is canon
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# ? May 8, 2017 22:03 |
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Ibram Gaunt posted:Is the sound mixing for the Phantoms really like...low, for anyone? I have subtitles on and I've always seem their little murmurs but I don't think I've ever actually been able to hear them talk. Sound mixing for the whole game is really hosed. It's literally the biggest problem I have with the game.
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# ? May 8, 2017 22:04 |
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Popelmon posted:I love how often you can just break some glass to get into a hard to reach place. Other games have conditioned me to just assume that glass in front of security booths etc is unbreakable and that I always have to find the keycard/hack/find the vent. Not here! My favorite one so far was getting into the Morgue without a keycard. There are all these audio logs in the area from the guy saying he accidentally locked his card in there and asking if anyone had ideas to get it back. One of them is to sneak behind a science operator as it goes through its scheduled routine to get past the authorization. Not sure if that actually works since all the science operators in the area didn't seem to go over there as far as I could tell, so I worked out another solution. The windows are barred, but you can still break them and shoot a dart through the bars to hit the door switch.
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# ? May 8, 2017 22:07 |
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Jack Trades posted:Sound mixing for the whole game is really hosed. It's literally the biggest problem I have with the game. I agreed. Also I think the most frustrating thing is they should have just gotten com truise to just do the soundtrack. There are definite hooks that were inspired by him.
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# ? May 8, 2017 22:08 |
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Ibram Gaunt posted:Is the sound mixing for the Phantoms really like...low, for anyone? I have subtitles on and I've always seem their little murmurs but I don't think I've ever actually been able to hear them talk. I hear them very clearly. You want headphones with good mid range.
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# ? May 8, 2017 22:09 |
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DancingShade posted:I hear them very clearly. You want headphones with good mid range. I have a pair of Sennheiser HD518s which I always thought were pretty good quality. On another note, been playing around again mostly just to gently caress around and do stuff out of order, I chose female morgan since I played the male one originally and she's not a bad VA by any stretch of the imagination but female morgan does not have that sort of sinister edge male Morgan had in his audio. January sounds way lamer because of it too IMO.
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# ? May 8, 2017 22:12 |
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Playing through the demo and just wanted to say: I love a game that has conditioned me to walk into rooms and hit every single chair with a wrench to verify that it is a chair and then walk right back out, whistling
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# ? May 8, 2017 22:12 |
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NoEyedSquareGuy posted:My favorite one so far was getting into the Morgue without a keycard. There are all these audio logs in the area from the guy saying he accidentally locked his card in there and asking if anyone had ideas to get it back. One of them is to sneak behind a science operator as it goes through its scheduled routine to get past the authorization. Not sure if that actually works since all the science operators in the area didn't seem to go over there as far as I could tell, so I worked out another solution. The windows are barred, but you can still break them and shoot a dart through the bars to hit the door switch. It definitely works, that's how I got in.
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# ? May 8, 2017 22:28 |
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I wish there was another melee weapon you could get. I have fond memories shanking Hybrids to death with the laser rapier in SS2.
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# ? May 8, 2017 22:45 |
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How can I avoid the save bug?
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# ? May 8, 2017 22:46 |
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Are there any other hidden weapons like the gold pistol?
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# ? May 8, 2017 22:46 |
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Feels Villeneuve posted:Are there any other hidden weapons like the gold pistol? There's a gold pistol? Where?
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# ? May 8, 2017 22:58 |
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I wish there were a way past the broken doors other than the mimic power. Most of the doors they lead to have alternate routes, but not all
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# ? May 8, 2017 23:14 |
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Ibram Gaunt posted:On another note, been playing around again mostly just to gently caress around and do stuff out of order, I chose female morgan since I played the male one originally and she's not a bad VA by any stretch of the imagination but female morgan does not have that sort of sinister edge male Morgan had in his audio. January sounds way lamer because of it too IMO. I played as female Morgan my first time through and I thought her VA did a much better job of making January and other various things voiced by her sound a lot more friendly. It really heightened the sense of intrigue for me because the voice sounding so genuine coming from a pre-programmed robot added a layer of... I dunno how to describe it. It made me question its motives (and by extension Morgan's) a lot more than it would have otherwise.
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# ? May 8, 2017 23:15 |
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Skippy McPants posted:I wish there were a way past the broken doors other than the mimic power. Most of the doors they lead to have alternate routes, but not all Same. You should be able to force them open with leverage III imo.
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# ? May 8, 2017 23:15 |
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an actual dog posted:polygon gave doom an 8.5, with most of their criticism focusing on its lovely multiplayer. I thought their main complaint would be "the enemies move."
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# ? May 8, 2017 23:18 |
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an actual dog posted:polygon gave doom an 8.5, with most of their criticism focusing on its lovely multiplayer. This is a fair point, even if I disagree with it. I recall that Giant Bomb has a long argument during their GotY talk about how much the tepid Doom MP should impact its consideration.
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# ? May 8, 2017 23:25 |
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Skippy McPants posted:This is a fair point, even if I disagree with it. I recall that Giant Bomb has a long argument during their GotY talk about how much the tepid Doom MP should impact its consideration. Everyone rags on the Polygon Doom video when https://www.youtube.com/watch?v=uHlvQcozDAA&t=120s
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# ? May 8, 2017 23:27 |
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CharlieFoxtrot posted:Everyone rags on the Polygon Doom video when There's a reason the phrase "Brad at video games" exists.
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# ? May 8, 2017 23:28 |
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Ambaire posted:There's a gold pistol? Where? Check Bridge, captain has a datalog that starts the quest.
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# ? May 8, 2017 23:31 |
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Power plant question: There's a Power Plant Control Room door (if I remember correctly), but there's a fuckoff electrical panel just past the door which will kill me if I try and go in. Is there an alternate route, or do I basically need the electrical resistance Typhon power?
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# ? May 8, 2017 23:37 |
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Pyrolocutus posted:Power plant question: There's a Power Plant Control Room door (if I remember correctly), but there's a fuckoff electrical panel just past the door which will kill me if I try and go in. Is there an alternate route, or do I basically need the electrical resistance Typhon power? Gloo Gun stops electrical panels from zapping.
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# ? May 8, 2017 23:39 |
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Rookersh posted:Gloo Gun stops electrical panels from zapping. The problem in that instance is you basically have the door, then the electrical panel is right on the wall next to the door such that if you enter to get line of sight on the panel, you get a bolt of electricity to the face. Unless there's something I'm missing...?
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# ? May 8, 2017 23:42 |
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Rookersh posted:Gloo Gun stops electrical panels from zapping. The one they're speaking of is directly around a corner from the door with no angle to shoot it from. I also was stumped by that, couldn't find an alternate entrance.
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# ? May 8, 2017 23:43 |
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Pyrolocutus posted:The problem in that instance is you basically have the door, then the electrical panel is right on the wall next to the door such that if you enter to get line of sight on the panel, you get a bolt of electricity to the face. Can you throw an EMP grenade around/at it? EMP can go through walls and also shuts those panels off.
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# ? May 8, 2017 23:45 |
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Rookersh posted:Can you throw an EMP grenade around/at it? EMP can go through walls and also shuts those panels off. I never even thought of using EMPs to deactivate those things. In 99% of video games that would do nothing and they would only work on enemies and machines. *glares at Deus Ex HR, where that is absolutely the case*
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# ? May 8, 2017 23:48 |
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Rookersh posted:Can you throw an EMP grenade around/at it? EMP can go through walls and also shuts those panels off. I didn't even think of that, and it makes sense. I've just been gloo-ing all the ones I've seen so far. Just tried it now and it worked a treat.
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# ? May 8, 2017 23:49 |
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Skippy McPants posted:This is a fair point, even if I disagree with it. I recall that Giant Bomb has a long argument during their GotY talk about how much the tepid Doom MP should impact its consideration. I like DOOM a lot but it's not like a 10 game even if you leave out the MP. There's some rough patches lol
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# ? May 8, 2017 23:56 |
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an actual dog posted:I like DOOM a lot but it's not like a 10 game even if you leave out the MP. There's some rough patches lol This is true.
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# ? May 8, 2017 23:58 |
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an actual dog posted:I like DOOM a lot but it's not like a 10 game even if you leave out the MP. There's some rough patches lol The whole platforming part with Argent Tower might knock it down to a 9.5
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# ? May 8, 2017 23:59 |
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Prey the gey awey.
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# ? May 9, 2017 00:00 |
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CJacobs posted:I never even thought of using EMPs to deactivate those things. I was really worried that this game would feel like Deus Ex HR; I totally bounced off that because there were so many design choices that bothered me, like how telegraphed the "stealth route"/"combat route"/"social route" paths were for each area, and things like how you could double dip XP by stealthing past enemies and then doubling back to kill them all. Luckily, so far there has been none of that in Prey at all, like they've been very conscious about how people play this subgenre of game and have designed it to mesh very well. Like, I thought I was going to be bothered by the fact that you could drink water to slowly restore your HP (shades of Dishonored) and it was a bad time-versus-resources trade. But then I found the medical operators and so that wasn't a bad choice that the player had to make
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# ? May 9, 2017 00:00 |
CJacobs posted:The one they're speaking of is directly around a corner from the door with no angle to shoot it from. I also was stumped by that, couldn't find an alternate entrance. Who needs a proper entrance if you have extra medkits?
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# ? May 9, 2017 00:04 |
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As I always do when I start a new RPG, I restarted not even 3 hours into the game. The game does an awesome job of keeping it's secret, but I decided to test things a little bit by throwing objects into glass. Also I kept talking to the electrical engineer you meet right outside your apartment. The last few things she says are great subtle clues. In further testing I also found a hidden achievement. You can jump into the helicopter blades and die. Got a good laugh out of that one. .
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# ? May 9, 2017 00:16 |
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Fun intro thing if you place an item outside the elevator and ride it up, it'll still be there, but the same isn't true of the helicopter ride. A note in the sim lab states that someone's supposed to make sure the chopper pad is clean of objects while the ride is going on.
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# ? May 9, 2017 00:25 |
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# ? May 16, 2024 07:31 |
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Rookersh posted:Can you throw an EMP grenade around/at it? EMP can go through walls and also shuts those panels off. Motherfucker, I hate those panels, since the volt phantoms are always breaking them and I keep having to use my spare parts to repair them.
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# ? May 9, 2017 00:29 |