|
Feels Villeneuve posted:Fun intro thing I knew something was up when I tried this, but I didn't see the note where they actually address it in-game Also fun note: if you manage to prop-ladder your way out of the walls around the helicopter there's a nice little stack of boxes so you can get back into the main area.
|
# ? May 9, 2017 00:32 |
|
|
# ? May 16, 2024 18:16 |
|
Is it normal when you enter the crew quarters from the arboretum that the game spawns a nightmare directly in front of you? I had no choice but to kill that thing, thankfully the gloo gun + shotgun seems to work well.
|
# ? May 9, 2017 00:46 |
I restarted the helicopter sim after I got out and accidentally fell out, causing me to have to slowly walk around in a square breaking glass until I found a door. It was pretty surreal.
|
|
# ? May 9, 2017 00:48 |
|
Crustashio posted:Is it normal when you enter the crew quarters from the arboretum that the game spawns a nightmare directly in front of you? I had no choice but to kill that thing, thankfully the gloo gun + shotgun seems to work well. It's random, but that exact thing happened to me too yes.
|
# ? May 9, 2017 00:48 |
|
I went right to the arboretum instead of left (or up down since its zero g!) to the cargo bay through guts, will the plot take me back there at some point?
|
# ? May 9, 2017 00:54 |
|
A fun little detail in the opening helicopter ride is Morgan taps their foot to the beat.
|
# ? May 9, 2017 00:56 |
|
Since this is still a new game, I'm wondering what regrets people have about the way they've built their character. I jumped blind into Nightmare from the beginning and can say at this point that there are a few mods I invested in that probably aren't worth it: Leverage above 1 - Took this all the way to 3 since I thought it would be necessary to access a bunch of secret areas that are blocked off by heavy debris. Would be much more neuromod-efficient to just throw an explosive canister or recycler grenade at the problem. One-shotting a phantom with a heavy object is an infrequent opportunity, as is prying open an unpowered door. Dismantle - Thought getting more spare parts from operator corpses would be worthwhile. Maybe in a run where you go full human so turrets don't start shooting you halfway through the game, and you level up repair to be able to fortify turrets. Even then might not be worth the 3 neuromod investment Kinetic Blast - Only got this because it was the first typhon mod I found, but knocking stuff around doesn't seem terribly useful to me. Probably better to dump everything into Psychoshock, since it will do damage and disable the more annoying aspects of dangerous enemies for long amounts of time. The fire one and electricity might be good as well but I haven't put points into them.
|
# ? May 9, 2017 00:58 |
|
The only ones I regretted are: - Hacking IV: All of the level 4 hacks I found allowed me into areas early or granted me access to PCs before the plot told me the password. I eventually found alternate, mandatory ways to get and see everything I got from it. - The high jump augmentation: I didn't even end up needing this because the double jump upgrade you can find floating out in space gives you the exact same height boost. Sure, I could get HELLA high after that, but there was really nowhere I needed to go that high up anyway.
|
# ? May 9, 2017 01:03 |
|
Is there a non-cosmetic difference between the preorder bonus Margrave shotgun and the standard one?
|
# ? May 9, 2017 01:12 |
|
No. none. Melt those other shotguns down.
|
# ? May 9, 2017 01:15 |
|
I for the life of me can't find that guy in GUTS. Very frustrating
|
# ? May 9, 2017 01:18 |
|
Surprise attack on mimicked Russian Blinis!
|
# ? May 9, 2017 01:20 |
|
GET MY BELT SON posted:I for the life of me can't find that guy in GUTS. Very frustrating Once you re-activate his bracelet, go to a security station and mark him.
|
# ? May 9, 2017 01:20 |
|
I like how if I've read an email on one computer, it's marked as read on the corresponding computer.CJacobs posted:I never even thought of using EMPs to deactivate those things. Yeah, me either. Or using the stun gun to stun people. Hurr, yes, I know. On my first playthrough, I was frantically bombarding the mind controlled humans with everything I could while cursing their 50hp+ seemingly impossible to avoid attack. Stun gun just puts em down non-lethally instantly every time.
|
# ? May 9, 2017 01:24 |
|
Is anyone else feeling like the ps4 version has crazy sensitive movement controls? I keep gently resting my thumb on the stick and my character moves a little
|
# ? May 9, 2017 01:37 |
|
Phantom shift, then scan your doppleganger
|
# ? May 9, 2017 01:46 |
|
Juked a Phantom the other day and he teleported forward into zero-gravity, rendering him in stasis Then shot its head off.
|
# ? May 9, 2017 01:52 |
|
Dammit I was hoping Kinetic Blast could loop hole leverage requirements but it barely moves them
|
# ? May 9, 2017 01:53 |
|
So uh, who all can you save in Crew Quarters. I think I got mostly everyone, but one thing I noticed was Oliver Benoit, Alex's secretary was listed as alive up until I finished Crew Quarters. I found him dead in the Fitness Room, where the hallway was on fire. Another guy in there had half health. Was it possible to save him and he just wandered into the fire? Do I ever see these people again?.
|
# ? May 9, 2017 01:53 |
|
Feels Villeneuve posted:Once you re-activate his bracelet, go to a security station and mark him. I DID. I just can't seem to get to where he is
|
# ? May 9, 2017 02:02 |
|
That's a tricky one. Despite being able to get 15m or so from him in the GUTS (man I hate that acronym), he's not there. He's in the cargo corridor at the end of the GUTS, past the magnetosphere, hugging a very large pipe. I want to say he's near a bottleneck with a couple of leaky radiation cans.
|
# ? May 9, 2017 02:16 |
|
GRINDCORE MEGGIDO posted:
Nice
|
# ? May 9, 2017 02:24 |
|
GET MY BELT SON posted:I DID. I just can't seem to get to where he is Follow the signs for the cargo tunnel, there seem to be two separate tunnels in the GUTS, one's a big conduit for water/electrics/etc, and the other is a larger one for cargo.
|
# ? May 9, 2017 02:25 |
|
So the important question that needs answer: Is there femyu mimic rule 34 yet?
|
# ? May 9, 2017 02:30 |
|
Morgan's secretary's password is hotboss. Oh lordy lord. I love the incidental writing. It's really really good.
|
# ? May 9, 2017 02:48 |
|
Jimbot posted:Morgan's secretary's password is hotboss. Oh lordy lord. Not just hotboss, but OMGhotboss.
|
# ? May 9, 2017 02:51 |
|
Skippy McPants posted:Not just hotboss, but OMGhotboss. i think it's something like 0mgHotBoss! because Prey is the first game ever where all the passwords are actually secure passwords people would use
|
# ? May 9, 2017 02:54 |
|
So did anyone find out what a Reployer does?
|
# ? May 9, 2017 02:55 |
|
Reploys.
|
# ? May 9, 2017 02:55 |
|
Feels Villeneuve posted:i think it's something like 0mgHotBoss! because Prey is the first game ever where all the passwords are actually secure passwords people would use people don't use secure passwords lol
|
# ? May 9, 2017 02:57 |
|
I need your help guys. Tell me if I'm being a huge loving dumbass - but I'm not buying any of the alien powerups because Alex Yu says they are great and then January is telling me that I shouldn't take too many because I'll become like them etc. I feel like the game isn't built around the way I'm doing it and it's kind of getting to be difficult in some parts because guns really suck in general, and I have a shiton of resources but not the primary one that is for ammo/resources I'm hoping there's some sort of payoff at the end for doing it this way, but if there isn't I'm gonna feel like a fool.
|
# ? May 9, 2017 03:04 |
|
an actual dog posted:people don't use secure passwords lol Yeah but the point is it's the bare minimum so it really is just a word and then because of IT policy it has a capital letter and a number or a punctuation mark or both. So your secretary had OmgHotBoss and then they just added the number and mark to be 0mgHotBoss! just like someone would transform it in real life. Even Morgan's password is something like FParad0x1.
|
# ? May 9, 2017 03:05 |
|
Kontradaz posted:I need your help guys. Tell me if I'm being a huge loving dumbass - but I'm not buying any of the alien powerups because Alex Yu says they are great and then January is telling me that I shouldn't take too many because I'll become like them etc. I feel like the game isn't built around the way I'm doing it and it's kind of getting to be difficult in some parts because guns really suck in general, and I have a shiton of resources but not the primary one that is for ammo/resources I'm hoping there's some sort of payoff at the end for doing it this way, but if there isn't I'm gonna feel like a fool. At the very least there is an achievement for that. I think there's also a tweet from the developer saying "Of course you can do that, that's too obvious" when people were spitballing what the Secret Playstyle was
|
# ? May 9, 2017 03:05 |
|
Kontradaz posted:I need your help guys. Tell me if I'm being a huge loving dumbass - but I'm not buying any of the alien powerups because Alex Yu says they are great and then January is telling me that I shouldn't take too many because I'll become like them etc. I feel like the game isn't built around the way I'm doing it and it's kind of getting to be difficult in some parts because guns really suck in general, and I have a shiton of resources but not the primary one that is for ammo/resources I'm hoping there's some sort of payoff at the end for doing it this way, but if there isn't I'm gonna feel like a fool. In addition to the achievement, there is an after credits scene where your choices throughout the game get summed up. So far as I know, it has no other impact.
|
# ? May 9, 2017 03:10 |
|
Kontradaz posted:I need your help guys. Tell me if I'm being a huge loving dumbass - but I'm not buying any of the alien powerups because Alex Yu says they are great and then January is telling me that I shouldn't take too many because I'll become like them etc. I feel like the game isn't built around the way I'm doing it and it's kind of getting to be difficult in some parts because guns really suck in general, and I have a shiton of resources but not the primary one that is for ammo/resources I'm hoping there's some sort of payoff at the end for doing it this way, but if there isn't I'm gonna feel like a fool. I also throw large objects at things a lot, so that helps too.
|
# ? May 9, 2017 03:10 |
|
Ravenfood posted:Not a direct answer but try glooing or stunning opponents as an opener. Both lead to bonus damage against enemies, saving you ammo. I have over 160 pistol rounds and 30 shells without making more than one set of shotgun ammo all game. Also you can upgrade the guns themselves, and the security skills for weapons damage. You can 4 - shot a Nightmare with a shotgun that way.
|
# ? May 9, 2017 03:43 |
|
Just "reached" Cargo Bay. Uh devs, maybe work on the sound mixing a bit. That was a bit baffling to say the least.
|
# ? May 9, 2017 03:49 |
|
Rookersh posted:Just "reached" Cargo Bay. Not sure if this is related, but at one point I had two different transcribes playing, January running his mouth, a station-wide announcement blaring, along with some suddenly dramatic music that came from seemingly nowhere and for seemingly nothing. It was quite the aural experience.
|
# ? May 9, 2017 03:51 |
|
Do you ever see the survivors you save anywhere? I went through all that trouble saving everyone in Crew Quarters where the gently caress did they all go!
|
# ? May 9, 2017 04:08 |
|
|
# ? May 16, 2024 18:16 |
|
Even on my second playthrough i keep finding new sidequests, Talos I is huge
|
# ? May 9, 2017 04:12 |