|
MysticalMachineGun posted:What I want to know is when will I be able to pre-order Sonic Mania on the PSN store If you really cared you would have pre-ordered they ridiculous physical special edition
|
# ? May 9, 2017 01:18 |
|
|
# ? Jun 9, 2024 09:36 |
|
glam rock hamhock posted:If you really cared you would have pre-ordered they ridiculous physical special edition Having a 17 month old means physical editions of anything is just asking for trouble
|
# ? May 9, 2017 01:23 |
|
But it has a statue of Sonic standing in a Genesis that goes "Sega" when your press it and a fake Genesis cartridge that has a gold ring in it!
|
# ? May 9, 2017 01:28 |
|
Teach your kid to worship the Sonic statue.
|
# ? May 9, 2017 01:32 |
|
MysticalMachineGun posted:Having a 17 month old means physical editions of anything is just asking for trouble Mittens or drawers solve this problem you decide
|
# ? May 9, 2017 01:40 |
|
elf help book posted:Teach your kid to worship the Sonic statue. On it already Real hurthling! posted:Mittens or drawers solve this problem you decide Drawers can be opened and mittens would just make dropping things more likely
|
# ? May 9, 2017 01:54 |
|
No no You put the kid in the drawer.
|
# ? May 9, 2017 02:38 |
|
CharlestheHammer posted:What who sold Gone home as that I didn't know anything about Gone Hone until it was a free game but I assumed it wasn't actually a horror game after the first twenty minutes because I assumed they wouldn't suddenly add running or combat mechanics to their lumbering house-explorer sim halfway through. Also I was way more intrigued by the dad's alt-history sci-fi novel than the sister's normal teen angst.
|
# ? May 9, 2017 03:14 |
|
I AM THE TOILET posted:I'm spoilering Gone Home because there's always one guy who hasn't played it: It was heavily implied during Gone Home that the house was haunted. If you go into the game knowing what to expect, knowing that it's all grounded in reality and there are no monsters waiting to jump out and eat you, then it loses all its tension. It 'works' because it's sold as a jump scare game. So that's why I feel it qualifies under my description of "wackadoo unseen forces/paranormal bullshit that may or may not be actually real." What on earth. No. What are you talking about. The only tension I felt playing that game blind was when I thought the girl had killed herself. The ghost thing amounts to very little.
|
# ? May 9, 2017 05:41 |
|
Renoistic posted:What on earth. No. What are you talking about. The only tension I felt playing that game blind was when I thought the girl had killed herself. The ghost thing amounts to very little. I didn't even have that. The lack of tension is sort of my problem with Gone Home; it's overall just a rather boring experience.
|
# ? May 9, 2017 05:59 |
|
Try speedrunning it
|
# ? May 9, 2017 06:04 |
|
Like idgaf about your 8th grade homework
|
# ? May 9, 2017 06:07 |
|
Just to be clear; I love Gone Home. But it's the opposite of a tense and scary game
|
# ? May 9, 2017 06:21 |
|
I was tense going the attic the first time because I wasn't sure what was gonna be up there.
|
# ? May 9, 2017 06:36 |
|
I got a bit "awww poo poo no" when I saw the bathtub but then quickly saw the bottles next to it and was relieved. That was a good moment.
|
# ? May 9, 2017 06:43 |
|
morallyobjected posted:I just thought it was creepy enough exploring an empty house, especially with all the places with poor lighting, and the basement, etc.. I don't think it was ever sold as a horror game with jump scares, but it definitely has a kind of eerie ambiance to it. Was Maniac Mansion a walking simulator, too? You had to walk all the way to the mansion I guess that was really far.
|
# ? May 9, 2017 08:45 |
|
Gone Home seems like the thing where people either enjoy it as the story of a family and their various problems that your character apparently never knew about or they dislike it because they expected a horror game or wanted more gameplay than just walking around finding keys/opening safes. Honestly, I don't think either interpretation is wrong either.
|
# ? May 9, 2017 08:54 |
|
Akuma posted:Life is Strange is a walking simulator? I thought walking simulator got conflated to mean basically any game where most of the game play is walking around talking to people, first person or otherwise
|
# ? May 9, 2017 08:55 |
|
Walking Sims generally have very little talking to other people.
|
# ? May 9, 2017 10:01 |
|
And when they do people models look awful.
|
# ? May 9, 2017 10:36 |
|
Bruc posted:The new DOOM plays surprisingly well on a controller, not as well as it does on PC obviously but not as far off as you'd think. Yeah, but can you imagine playing an FPS without a mouse, just, can you. I mean really, not playing a Doom-like with a mouse is basically pissing on God.
|
# ? May 9, 2017 11:07 |
|
Doom-clone is the correct nomenclature.
|
# ? May 9, 2017 11:15 |
|
More people in 1994 or whatever probably played Doom 1 with a joystick or pure keyboard than a mouse.
|
# ? May 9, 2017 11:17 |
|
Hell, I've seen some people say they played Doom 1 with one of these:
|
# ? May 9, 2017 11:31 |
|
lol I remember trying to use one of those for Doom. Quickly went back to keyboard. It was great for Commander Keen though.
|
# ? May 9, 2017 11:33 |
|
Veib posted:Hell, I've seen some people say they played Doom 1 with one of these:
|
# ? May 9, 2017 11:35 |
|
kirbysuperstar posted:More people in 1994 or whatever probably played Doom 1 with a joystick or pure keyboard than a mouse. Lies, PC master race would never use a joystick on a Doom-clone. All mouse, all the time.
|
# ? May 9, 2017 11:44 |
|
I mean very funny, but everyone realized the errors of their ways when Quake came out.
|
# ? May 9, 2017 11:48 |
|
I played Quake with keyboard only too
|
# ? May 9, 2017 11:49 |
|
Sakurazuka posted:I played Quake with keyboard only too
|
# ? May 9, 2017 11:52 |
|
I prefer playing with a controller.
|
# ? May 9, 2017 11:52 |
|
Yeah I was keyboard only up until UT99 and Q3A. Unreal? Q2? Keyboard.
|
# ? May 9, 2017 11:53 |
|
kirbysuperstar posted:Yeah I was keyboard only up until UT99 and Q3A. Unreal? Q2? Keyboard.
|
# ? May 9, 2017 11:55 |
|
Akuma posted:Did you look up and down with the keyboard? I think so. Only thing that made it an issue was swimming in Unreal, but I dealt with it. Maps like DM-Morpheus were what made me change.
|
# ? May 9, 2017 11:58 |
|
lol if you didn't start Quake, open the console and enter "+mlook"
|
# ? May 9, 2017 12:08 |
|
irlZaphod posted:lol if you didn't start Quake, open the console and enter "+mlook" I had it bound to a script
|
# ? May 9, 2017 12:32 |
|
Anora posted:Yeah, but can you imagine playing an FPS without a mouse, just, can you. I mean really, not playing a Doom-like with a mouse is basically pissing on God. I recently played through Doom 2 for the first time as it was designed to be: Using only keyboard controls.
|
# ? May 9, 2017 13:11 |
|
Dark_Swordmaster posted:I recently played through Doom 2 for the first time as it was designed to be: Using only keyboard controls. Doom 1 and 2 were always designed with the mouse in mind and intended to be played with one.
|
# ? May 9, 2017 13:31 |
|
So why did mouse controls for them suck then huh? Huh?
|
# ? May 9, 2017 13:38 |
|
|
# ? Jun 9, 2024 09:36 |
|
Was there ever much need for vertical looking or shooting in Doom?
|
# ? May 9, 2017 13:40 |