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goose willis posted:I liked the minimalism of the old Necron fluff because they were really loving terrifying despite having very little written about them, they were a proper enigma You can play AoS - in the fluff, there is a mysterious faction of silent undead, coated in living metal! Yes, this is a real thing. xtothez posted:20 years on and I still can't believe a British company published an expansion with that title. I can only imagine how that design meeting went down:
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# ? May 9, 2017 13:33 |
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# ? Jun 3, 2024 21:57 |
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You're thinking of snob. Nob is a dick.
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# ? May 9, 2017 13:42 |
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I'd think they were calling them a dick first, but it's still valid.
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# ? May 9, 2017 13:42 |
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ijyt posted:You're thinking of snob. Nob is a dick. Knob is a dick. Nob is a rich person (i.e. "Nob Hill.") Snob can be a dick or a rich person.
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# ? May 9, 2017 13:46 |
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Nob is short for noble, I always figured.
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# ? May 9, 2017 14:10 |
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A dictionary will tell you a nob is a wealthy or powerful individual.
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# ? May 9, 2017 14:13 |
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HiveCommander posted:Tyranids fighting Ultras on Macragge unironically owned though, because it was one of the very few times anything lore-wise has basically ever been a threat to the Smurfs. Yeah, plus that ended up basically defining the Ultramarines for years. Liquid Communism posted:Honestly, if the rules allow it, I just want to roll shiny and chrome. Bikers and trukks fulla boyz for days driving up to assault range and getting down to business. I really hope that when they revisit the Ork range, they go full Fury Road on that poo poo. If they put the same modularity and detail into ork vehicle kits as they do the recent imperial terrain and GSC/DW vehicle kits, that'd be loving rad. Basically I want to see the bulk of their new rules go toward modding vehicles to be piles of spikes and spinning blades and flame-spurting guitars.
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# ? May 9, 2017 14:29 |
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TheChirurgeon posted:Yeah, plus that ended up basically defining the Ultramarines for years.
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# ? May 9, 2017 14:33 |
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berzerkmonkey posted:You can play AoS - in the fluff, there is a mysterious faction of silent undead, coated in living metal!
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# ? May 9, 2017 14:41 |
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Stormcasts, bruh.
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# ? May 9, 2017 14:49 |
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Safety Factor posted:That's, uh, not the story I was thinking about. I was thinking about the one where the Tyranids invade a planet that coincidentally has some sort of crazy relic on it. They annihilate everything including the Grey Knights guarding the thing and it activates, opening a portal to the warp. Demons pour through expecting the usual, but find Tyranids instead and get pissed. The Tyranids are forced to adapt to these weird-rear end fleshless things and are eventually victorious. It's seriously got like a three page spread. Aaah, we can't be talking about the same book. I think your story was from the 5th ed, and the one I mentioned from the 6th, sans Phil Kelly's mitigating presence. 4th Ed was the absolute best, because it was done in-universe, all 3rd-person from the sentient races, mostly Imperial. It could be taken as fantastic horror writing. For anyone who doesn't know, the excuse Cruddace gave for writing almost nothing but Tyranid defeats in their own codex was because "nobody would hear about any victories" or some poo poo--as though sending psychic radio signals through Space-Hell from the last few remaining survivors of an infested, dying world wasn't artistically worth considering and doesn't happen every other Thursday in 40k.
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# ? May 9, 2017 14:51 |
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The Sex Cannon posted:Stormcasts, bruh. Oh derp. I got thrown off by the "mysterious."
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# ? May 9, 2017 14:51 |
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The Sex Cannon posted:Stormcasts, bruh. I was under the impression it was another one of those "no totally man Kaldor Draigo is in AoS" situations.
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# ? May 9, 2017 15:00 |
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Character rules are up: https://www.warhammer-community.com/2017/05/09/new-warhammer-40000-characters-may9gw-homepage-post-4/ As expected, no more joining units, abilities have an AoE effect on similarly-keyworded units e: Also, you can't target a character in shooting unless they're the closest enemy model or they have 11+ wounds e2: Also characters can pile into a nearby combat in the fight phase now, even if they weren't charged. TheChirurgeon fucked around with this message at 15:06 on May 9, 2017 |
# ? May 9, 2017 15:03 |
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The Sex Cannon posted:Stormcasts, bruh. Stormcast are not undead; they are ascendant immortals (maybe not truly immortal though?) quote:So here’s a big thing – Characters can’t join units anymore. Heck yes, seems like a better version of what AOS does Heroic Intervention sounds like a Command Points ability Calling it now: Fireblade + Fire Warrior spam will be A Thing
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# ? May 9, 2017 15:07 |
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Presumably they're gonna have some special rules for units like Vindicares to let them target characters regardless of positioning. Edit: Calling it now, Hive Tyrants end up with 11 wounds
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# ? May 9, 2017 15:07 |
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TheChirurgeon posted:Character rules are up: The art is so good for what they've been showing off. I wish I had a 1080 version of that incubi picture.
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# ? May 9, 2017 15:08 |
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Neat, guillimans less vulnerable to being gunned down now, but I guess that's necessary against d6 las cannons.
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# ? May 9, 2017 15:08 |
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I'm really glad the team involved in this actually understands and has a working knowledge of the problems. I love the heroic counter-charge rule, so Characters can shepard units and still offer their defense as a deterrent.
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# ? May 9, 2017 15:09 |
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Newhammer40k looks like Age of Sigmar 2.0 and I'm am 100% on board Not being able to snipe characters means melee combat is tactically valuable and not just A Thing You Do After You Shoot
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# ? May 9, 2017 15:12 |
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So if my walking Hive Tyrant has 10 or less wounds, he's gonna be real as poo poo. That's kinda what I've been waiting for.
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# ? May 9, 2017 15:16 |
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Welp, I'm calling my work on my Inner Circle entry done. Finals are next week and I've gotta hammer down on finishing some reading. Here's what I managed to complete. Sorry for the crappy cellphone photos! Also here's my cat, Zuul. Grand total is 15 units.
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# ? May 9, 2017 15:19 |
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So 11 wounds is officially the worst amount of wounds for a character to haveDO IT TO IT posted:So if my walking Hive Tyrant has 10 or less wounds, he's gonna be real as poo poo. That's kinda what I've been waiting for. They will give Hive Tyrants 11 wounds
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# ? May 9, 2017 15:21 |
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xtothez posted:Edit: Calling it now, Hive Tyrants end up with 11 wounds Hive Tyrants were never ICs, though. I'd expect Tyrant Guard to have a special rule saying they intercept shots at a non-flying Hive Tyrant within 6" or whatever. Hopefully they just change the Flying Hive Tyrant into a new unit, the Tyrant Crone or something like that, so they can cost the different options appropriately.
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# ? May 9, 2017 15:22 |
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DO IT TO IT posted:So if my walking Hive Tyrant has 10 or less wounds, he's gonna be real as poo poo. That's kinda what I've been waiting for. Considering Hive Tyrants currently have 4 wounds and Guilliman has 6 I would guess they'll have less than 9. It's possible that they will have more, but I'm betting there will be ways to block for them, Tyrant Guard-style.
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# ? May 9, 2017 15:22 |
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Yeah, I'm wondering what Tyrant Guard will do. Or all the other bodyguard models in the game, for that matter.
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# ? May 9, 2017 15:28 |
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PierreTheMime posted:Considering Hive Tyrants currently have 4 wounds and Guilliman has 6 I would guess they'll have less than 9. It's possible that they will have more, but I'm betting there will be ways to block for them, Tyrant Guard-style. Hive Tyrants got their wound value twenty years ago, and Guilliman got his twenty days ago, so I don't know how much we can look to history. I'd imagine Hive Tyrants will be 9 minimum, but they might not even be Characters in the new version, as they're not ICs now.
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# ? May 9, 2017 15:30 |
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Tyranid poo poo train continues. https://twitter.com/GamesWerkshop/status/861951345393315844 "Choo choo, bitches" says Cruddace. There's also a special turd hidden there.
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# ? May 9, 2017 15:30 |
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DO IT TO IT posted:Yeah, I'm wondering what Tyrant Guard will do. Or all the other bodyguard models in the game, for that matter. There are lots of "bodyguard" units in AOS that have an ability that works something like this: If a HERO within 3" takes a wound or mortal wound you can roll a dice. On a 4+ they can ignore that wound or mortal wound, and this unit suffers a mortal wound immediately. It leads to a lot of hilarious interactions, like a Tomb Herald with Settra. The Tomb Herald doesn't roll to see if he "transfers" the wound, it just happens automatically. Here is what happens whenever Settra takes a wound: Settra takes a wound. Settra rolls to save 3+ (2+ if he is in cover, 1+ if he is in cover and has Mystic Shield spell) Settra rolls to ignore the wound on a 5+ with his unique ability Settra rolls to ignore the wound on a 6+ with the Death battle trait Settra ignores the wound and "transfers" it to a Tomb Herald Tomb Herald rolls to ignore the wound 6+ with Death battle trait You used to be able to ping wounds between 2 tomb heralds indefinitely because they are also a HERO model. You were literally immune to damage if you had 2 Tomb Heralds standing within 3" of each other. They had to errata the warscroll and make it only work on TOMB KING and LICHE PRIEST rather than HERO keywords.
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# ? May 9, 2017 15:41 |
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Pawl posted:Here is what happens whenever Settra takes a wound: this sounds terrible
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# ? May 9, 2017 15:43 |
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Moola posted:this sounds terrible Did we mention they're skeletons?
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# ? May 9, 2017 15:44 |
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Moola posted:this sounds terrible It is awesome and one of the reasons Tomb Kings are a top tier army
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# ? May 9, 2017 15:46 |
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Mango Polo posted:Tyranid poo poo train continues. Hah Hahahaha ...gently caress
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# ? May 9, 2017 15:46 |
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panascope posted:Did we mention they're skeletons? hmmm skeletons good but AoS bad not sure how I feel about this
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# ? May 9, 2017 15:48 |
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I think the idea is that Guilliman is meant to be smaller, he is unlikely to remain an MC. He went from 6 to 9 wounds, while the Morkanaut went from 5 to 18. For example they mentioned Magnus won't be a character, so I assume he will get a boatload more wounds to make up for increased shooting. I think this will balance out, Guilliman is unlikely to just punch a Morkanaut into space like he would in 7th. In 7th Guilliman could reliable kill two more morkanauts in melee combat.
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# ? May 9, 2017 15:50 |
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Uroboros posted:
I don't know why I found this so funny but I think it's because it conjured up Guilliman visiting the emperor on the throne and regaling him with the story about the time he punched a Morkanaut so hard it saw the curvature of the earth.
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# ? May 9, 2017 15:54 |
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Mango Polo posted:Tyranid poo poo train continues. So basically 'Shoot the Big Ones' is back. Nice.
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# ? May 9, 2017 15:55 |
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HiveCommander posted:Hah OK dude, this is the second time Mango has posted GamesWerkshop's Twitter feed. It's not like Tyranid fans need any additional source of salt or bitterness. TBH seeing this sort of thing is almost inspiring since I wouldn't put it past old GW to do literally exactly this same unaware sort of thing, but New Games Workshop TM R C even referenced how completely worthless Pyrovores are (and hopefully "were").
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# ? May 9, 2017 15:57 |
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mango sentinel posted:Wait what Yep. The Sex Cannon posted:Stormcasts, bruh. berzerkmonkey fucked around with this message at 16:02 on May 9, 2017 |
# ? May 9, 2017 15:58 |
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# ? Jun 3, 2024 21:57 |
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Pretty sure monstrous creatures aren't going to get the same treatments as ICs because it seems stupid that a gigantic whatever couldn't be picked out in combat. I do hope that they give the tyrant a thousand wounds and also make is tough as hell.
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# ? May 9, 2017 16:02 |