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Deep Thought posted:All the gaming mags already hyped Bioshock 1 as the System Shock 2 successor. I think the rites of succession are getting a bit mixed up. This looks more like a bastard of Bioshock, graphically.
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# ? May 9, 2017 22:27 |
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# ? May 16, 2024 17:41 |
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I thought it was a very good game until I exited the station and floated around outside, then it became a really fantastic game. It really ramps up after a few hours play, too. I wonder if its up and running on VR yet. That would be a trip.
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# ? May 9, 2017 22:43 |
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Just picked this up yesterday on Steam and I'm enjoying it but I have questions: 1. Can you remove that lovely effect that happens when you go into combat and the contrast makes everything in shadows and dark as gently caress? The enemies are already black so going into combat makes them drat near impossible to see. 2. Does the combat get better? I generally avoided combat in SS2 when I could but it seems like there's a ton more poo poo in my way in this game and I'm forced into combat when I don't want to be but the shooting in this game sucks, but I'm still really early into the game and only have the pistol with is a peashooter and just feels bad to use. Also the enemies are kinda lame and boring to engage so that's not helping. Is there a Psi ability that just lets me sneak by more easily maybe that'd be better in my case. 3. Why does my mouse sensitivity change when I sprint?
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# ? May 9, 2017 22:54 |
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Just made a discovery that helps with radiation Recycle Bombs work on the containers and will remove the radiation source. Did not know this before.
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# ? May 9, 2017 22:55 |
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When/where do you get the recycle grenade plan? This will probably affect some of my early-game decisions. For clarity of where I am, it's early and a very light spoiler : I just got the keycard off the guy's body outside the station for the first time.
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# ? May 9, 2017 23:01 |
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Malek posted:Just made a discovery that helps with radiation I tried that and it didn't work for me.
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# ? May 9, 2017 23:02 |
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Psychoshock completely changed my playstyle. I was skulking around before but I just took out a Nightmare, Weaver, and a telepath in the Lobby. The nightmare is a very cool enemy and I was scared of them but now in basically half Typhon through mods and I am going to alpha dog all these squiggly bitches. Bust Rodd fucked around with this message at 00:14 on May 10, 2017 |
# ? May 9, 2017 23:05 |
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Dogen posted:I tried that and it didn't work for me. Your grenade was off-center and not near enough the containers. Probably. Bust Rodd posted:Psychoshock completely changed my playstyle. I was skulking around before but I just took out a Nightmare, Weaver, and a telepath in the Lobby. Is almost too powerful, specially because slowdown time so you have time to say "die motherfucker" before you zap mimics out of existence.
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# ? May 9, 2017 23:09 |
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Bust Rodd posted:Psychoshock completely changed my playstyle. I was skulking around before but I just took out a Nightmare, Weaver, and a telepath in the Lobby. This should be spoilered, honestly.
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# ? May 9, 2017 23:14 |
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Dogen posted:I tried that and it didn't work for me. Really? Worked in the machine shop for me with those barrels... hrm
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# ? May 9, 2017 23:15 |
s.i.r.e. posted:Just picked this up yesterday on Steam and I'm enjoying it but I have questions: 1. The visual effect is the Fear status and you can resist it through neuromods and also straight up boozing. chug some of those whiskeys you've been finding. 2. you shouldn't be relying on just your pistol to kill poo poo. you can get more weapons very early if you explore a bit. anything besides mimics is, at least at the start of the game, way stronger than you and will kick the poo poo out of you unless you get creative and combine your abilities and items to fight them. use the environment too. or just run away and hide until they forget you. and yeah, you can improve your stealth with mods. 3.
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# ? May 9, 2017 23:43 |
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Palpek posted:People specifically skip Bioshock because Prey 2 is more System Shock than any Bioshock ever managed to be. Sure that Bioshock influences are visible but it's about the glory of being surprised by gameplay freedom that Prey brought back to the genre. It's a Shock game with the benefit of coming out after the Half Lifes, w/o those influences compromising the core tenant of player freedom and non linear progression. BioShock is a triumph in presentation and worldbuilding, and historically little else.
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# ? May 9, 2017 23:56 |
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Had a very cool moment happen which I'm going to put in spoilers because I assume its a very late game or ending spoiler. I have not finished the game. You can actually fly out to the Transtar billboards that orbit the station. Pretty sure that's well known, and there is a corpse out there you can loot. However while really hunting around I found a panel on the back of the billboard that lets you change what it displays. Turns out the corpse out there was trying to warn the people inside the station before he died, the message reads "THE ESCAPE PODS ARE FAKE". Really cool moment and makes me really wonder about the side mission to find an escape pod.
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# ? May 10, 2017 00:00 |
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Robiben posted:Had a very cool moment happen which I'm going to put in spoilers because I assume its a very late game or ending spoiler. I have not finished the game. oh man, there's an audio log where someone's actually planning to put exposing info on one of the billboards but I didn't know they actually did it
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# ? May 10, 2017 00:02 |
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uber_stoat posted:1. The visual effect is the Fear status and you can resist it through neuromods and also straight up boozing. chug some of those whiskeys you've been finding. Cool, thanks. Not really digging that lovely visual effect but I'm glad I can counter it. Time to jump back in.
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# ? May 10, 2017 00:06 |
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For the record, the annoying contrast thing and the fear status effect are not the same thing. Fear is its own thing with a unique status bar icon. I still have not found a way to make the contrast thing stop, boozing up did not make it go away. I think it's just a visual thing the game does.
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# ? May 10, 2017 00:11 |
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This game more than anything gave me a serious Portal vibe.
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# ? May 10, 2017 00:16 |
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Where the heck can I find the stun gun ammo fabrication plan? I can drown myself in 9mm bullets and shotgun shells if I so desired but stun gun ammo is no where to be found
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# ? May 10, 2017 00:37 |
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Robiben posted:Had a very cool moment happen which I'm going to put in spoilers because I assume its a very late game or ending spoiler. I have not finished the game. Not saying anything else other than there is more to that if you investigate a certain someone.
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# ? May 10, 2017 00:41 |
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I'm trying to figure out that timeline of this outbreak but there a few events I can't quite puzzle out, like in the black box side quest Dalton had enough time to murder Lane with the Q-beam and book it to G.U.T.S for whatever reason. But Lane is a phantom stuck in his office so there wasn't enough time for anyone else to find him and call for a janitor before the Typhon overwhelmed the station.
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# ? May 10, 2017 00:51 |
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Plus the Q beam causes things to explode into nothing.
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# ? May 10, 2017 00:54 |
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GRINDCORE MEGGIDO posted:Plus the Q beam causes things to explode into nothing. It makes them explode, but I can still find bits of robot and alien goo laying around... not that I've tried it on a human... hmm.
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# ? May 10, 2017 01:01 |
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Just finished! The first part of the ending is a little meh but I did like the post credits material. Also by the end of the game I went full human mods and almost fully upgraded the weapons, which makes it fairly easy. Also all the weapons are pretty fun! Also I started a new game and the default movement speed is killing me
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# ? May 10, 2017 01:13 |
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Dogen posted:Just finished! The first part of the ending is a little meh but I did like the post credits material. I thought both parts were pretty meh. Taking the hand of alex as a typhon was cringy and not good. It felt incredibly dumb.
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# ? May 10, 2017 01:14 |
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I encountered the Nightmare properly earlier. I left the Neuromod Division and headed back into the Lobby, came around the corner, and boom there it was. Killed me in one hit too. When I loaded back in I snuck past it. This game is honestly terrifying.
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# ? May 10, 2017 01:27 |
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Cowcaster posted:Where the heck can I find the stun gun ammo fabrication plan? I can drown myself in 9mm bullets and shotgun shells if I so desired but stun gun ammo is no where to be found I found the stun gun plans somewhere but I can't remember, it's either in the Hardware Labs or Psychotronics. It's actually cheaper to make the stun gun than either of those ammo boxes and you can recycle the gun itself for even better value
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# ? May 10, 2017 01:59 |
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Wait actually I remember exactly where it is . There is a guy on the second floor of the neuromod area
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# ? May 10, 2017 02:04 |
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Dogen posted:Just finished! The first part of the ending is a little meh but I did like the post credits material. Question, did you do the quest to unlock the DRM keys on the neuromod fabrications? Right after I did that quest, a nightmare appeared and January tells me it was because I unlocked a psychic mod (which I didn't and I have no skill points in any of them)
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# ? May 10, 2017 02:13 |
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Knifegrab posted:I thought both parts were pretty meh. I bought into it. I like the idea that as a player we are acting as the consciousness injected into this alien Malek posted:Question, did you do the quest to unlock the DRM keys on the neuromod fabrications? I did, same thing happened to me, I think doing that triggers one and when one is triggered for the first time you get that dialogue even though it's not really applicable. I got language in the ending indicating I hadn't taken any typhon mods. I never actually saw the nightmare in that particular instance, I hid under the desk until the timer ran down. Dogen fucked around with this message at 02:42 on May 10, 2017 |
# ? May 10, 2017 02:16 |
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Dogen posted:I did, same thing happened to me, I think doing that triggers one and when one is triggered for the first time you get that dialogue even though it's not really applicable. I got language in the ending indicating I hadn't taken any typhon mods. I never actually saw the nightmare in that particular instance, I hid under the desk until the timer ran down. I fragged him. Combat sense + fully upgraded shotty + stealth fully upgraded takes about 4 shots.
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# ? May 10, 2017 02:22 |
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First playthrough I'm doing pretty well with just going human-only mods. Any reason to pick up Typhon mods if I'm feeling pretty good as-is? Or any particular reason to avoid them for the first go-around? I plan on replaying this game a lot so I'm not worried about gimmick playthroughs.
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# ? May 10, 2017 02:24 |
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Malek posted:I fragged him. Combat sense + fully upgraded shotty + stealth fully upgraded takes about 4 shots. I always finish them off with a wrench.
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# ? May 10, 2017 02:26 |
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CJacobs posted:For the record, the annoying contrast thing and the fear status effect are not the same thing. Fear is its own thing with a unique status bar icon. Yeah, that's trash then and they should remove it. It looks like poo poo. I'm trying to get the Arbortoreum or whatever and I'm in a micrograv tunnel but there's a locked door and I have no clue where to get the code. Where am I supposed to go or is there a way around? I see a tunnel behind a giant fan but no way to turn the said fan off.
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# ? May 10, 2017 02:26 |
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Ravenfood posted:First playthrough I'm doing pretty well with just going human-only mods. Any reason to pick up Typhon mods if I'm feeling pretty good as-is? Or any particular reason to avoid them for the first go-around? I plan on replaying this game a lot so I'm not worried about gimmick playthroughs. Both sides begin to turn on you: I only had 3 mods when I had to hack. ever. single. turret to not shoot me. Play how you feel, as I did with my mods.
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# ? May 10, 2017 02:26 |
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One thing I noticed about Typhon mods and turrets. If you like turrets, any you fabricate will be pre-hacked.
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# ? May 10, 2017 02:28 |
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About how long is this game? I'm still unsure how much more I have to go.
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# ? May 10, 2017 02:32 |
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I played for 31 hours, and saved everyone, but missed some side quests, no doubt.
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# ? May 10, 2017 02:34 |
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Malek posted:About how long is this game? I'm still unsure how much more I have to go. i beat it in like 18 hours. all the sidequests that i could find were finished.
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# ? May 10, 2017 02:36 |
Ravenfood posted:First playthrough I'm doing pretty well with just going human-only mods. Any reason to pick up Typhon mods if I'm feeling pretty good as-is? Or any particular reason to avoid them for the first go-around? I plan on replaying this game a lot so I'm not worried about gimmick playthroughs. On another note, are there console commands? I want to try noclipping into the area shown on the map between the elevator and the door into life support that there's no evidence exists other than the map saying there's something there.
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# ? May 10, 2017 02:43 |
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# ? May 16, 2024 17:41 |
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Malek posted:I fragged him. Combat sense + fully upgraded shotty + stealth fully upgraded takes about 4 shots. I was not at that point by the time I hit this side quest. Also, Q-beam supremacy.
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# ? May 10, 2017 02:44 |