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I'd feel real uneasy finding out I lived in a part of the galaxy where massive super advanced empires regularly had their megastructures wrecked.
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# ? May 10, 2017 03:31 |
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# ? May 20, 2024 01:52 |
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edit: Wait a sec, my game's still 1.5.1. Forget this for now.
Strudel Man fucked around with this message at 03:57 on May 10, 2017 |
# ? May 10, 2017 03:54 |
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TaurusTorus posted:I'd feel real uneasy finding out I lived in a part of the galaxy where massive super advanced empires regularly had their megastructures wrecked. I'm sure it's fine, what's the worst that could happen? Also I didn't see this mentioned but there's a new anomaly for living metal deposits. Linking in case anyone wants to find it themselves for some reason.
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# ? May 10, 2017 04:05 |
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Oh, man. Somehow while I was trying to sleep last night, it occurred to me that I don't have to terraform planets. I can just send my dudes to wherever and then genetically engineer them to PREFER that planet type. Why didn't I think of this earlier?
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# ? May 10, 2017 04:26 |
Korgan posted:I'm sure it's fine, what's the worst that could happen? What the heck they added an event that isn't Shadow Play?
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# ? May 10, 2017 04:38 |
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Another thing I'm surprised I didn't notice: I updated to 1.6 and now my mineral production per month dropped by 90. Not a percent. 90 minerals.
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# ? May 10, 2017 04:48 |
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Veryslightlymad posted:Another thing I'm surprised I didn't notice: Do you have sectors? You pay goods upkeep for sectors now.
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# ? May 10, 2017 04:51 |
Luigi Thirty posted:The drat thing crashes after mission 8 if you don't have a certain version of FSOpen. i approve of this message
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# ? May 10, 2017 05:29 |
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Anyone know offhand if the weights for Mega-Engineering changed at all? I really don't want to have to wait forever to repair this ringworld.
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# ? May 10, 2017 06:18 |
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Mayor Dave posted:Anyone know offhand if the weights for Mega-Engineering changed at all? I really don't want to have to wait forever to repair this ringworld. having a ruined ringworld in your territory ups the weights (and that was true in 1.5), but you will be waiting forever anyway because level 5 generators (Zero-Point I think?) are a prereq
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# ? May 10, 2017 06:20 |
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I had a colony get occupied by Titanic Life. Drove over there and blew up the spaceport (why do giant animals gain control of my spaceport?) but my fleet wouldn't bombard the fortifications, they just sat there in orbit being useless.
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# ? May 10, 2017 06:37 |
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Korgan posted:
Luigi Thirty posted:I had a colony get occupied by Titanic Life. Drove over there and blew up the spaceport (why do giant animals gain control of my spaceport?) but my fleet wouldn't bombard the fortifications, they just sat there in orbit being useless.
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# ? May 10, 2017 07:06 |
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Luigi Thirty posted:I had a colony get occupied by Titanic Life. Drove over there and blew up the spaceport (why do giant animals gain control of my spaceport?) but my fleet wouldn't bombard the fortifications, they just sat there in orbit being useless. the fortifications don't matter for titanic life any more, just send in the troops
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# ? May 10, 2017 07:07 |
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So I edited my user_empire_designs.txt file to add in some races people had made and now nothing is showing up in game. Deleting the new entries still shows nothing. There go the handful of empires I made myself (well, I guess I can just slowly remake them by hand). Did I do something wrong? IS there an easy way to add people's empires from a pastebin without slowly manually entering poo poo? [edit] Figured it out. Apparently you can't use just any text editor to edit the .txt files, you have to use ones that won't mess with encoding or something like that. Notepad++ worked. Galaga Galaxian fucked around with this message at 07:43 on May 10, 2017 |
# ? May 10, 2017 07:13 |
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Splicer posted:They're hitting your ships with it Mega shark v giant octopus 3 is out?
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# ? May 10, 2017 07:14 |
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it would be cool if there was an event that could fire where a rogue scientist accidentally transferred intelligence into the titanic life and it turned into some super loving strong spacefaring race
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# ? May 10, 2017 07:32 |
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always build 4-5 defensive armies before researching (or eating) the titanic beasts, if you don't already have an invasion army built and handy. no sense risking the headaches.
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# ? May 10, 2017 07:46 |
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Yeah, I lost a gas giant cruiser to my own spaceport 15 years into the game. Very embarrassing.
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# ? May 10, 2017 07:54 |
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question: how do i generate a lot of influence, that's where i keep running into shortfalls especially when i wanna build habitats and poo poo
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# ? May 10, 2017 07:54 |
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Legs Benedict posted:question: how do i generate a lot of influence, that's where i keep running into shortfalls especially when i wanna build habitats and poo poo be a democracy
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# ? May 10, 2017 07:56 |
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Cease to Hope posted:be a democracy oh god drat it
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# ? May 10, 2017 08:01 |
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The only other real source is factions, so try to keep them happy. Hopefully you're not a hive mind!
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# ? May 10, 2017 08:16 |
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Hive mind question, if I'm a devouring swarm does that auto eat other non-devouring swarm hive mind pops, or do I absorb the xeno hive mind pops?
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# ? May 10, 2017 08:40 |
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misguided rage posted:The only other real source is factions, so try to keep them happy. Hopefully you're not a hive mind! I just got a Xenophile-faction which is deeply unhappy because there are no aliens around I can not enslave. Now these chucklefucks sit there on my planets mewling about how evil we are because we haven't met aliens yet we could make free. Apparently I need (free) alien pops in my empire to lose this weird -20% penalty. "OK guys, we get it, you want to bring freedom to aliens, but could you please wait until we actually make first contact?" -Our government.
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# ? May 10, 2017 08:41 |
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Legs Benedict posted:oh god drat it Also enlightening primitives gives a small amount of influence income while they remain a protectorate.
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# ? May 10, 2017 09:35 |
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drat, the increased anomalies mod isn't updated.
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# ? May 10, 2017 09:42 |
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Legs Benedict posted:question: how do i generate a lot of influence, that's where i keep running into shortfalls especially when i wanna build habitats and poo poo Defensive pacts cost 1 influence a month, don't go overboard. Dismantle unused frontier outposts.
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# ? May 10, 2017 10:02 |
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Also the Expansion tree gives big discounts for new colonies and outposts, as well as reducing outpost influence maintenance. It's a strong opener for all playstyles.
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# ? May 10, 2017 10:07 |
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Workin' on a thing...
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# ? May 10, 2017 14:03 |
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Is there any way to mod in new basic resources, like energy or food?
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# ? May 10, 2017 14:08 |
Anyone else notice the lack of wars since 1.6? I have not seen any AI declaring wars, and all my war invites are "their forces are not built up enough" refusals.
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# ? May 10, 2017 14:43 |
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KingLemming posted:Workin' on a thing... That's pretty sweet. I can't wait to abuse clone slaves.
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# ? May 10, 2017 14:53 |
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canepazzo posted:Anyone else notice the lack of wars since 1.6? I have not seen any AI declaring wars, and all my war invites are "their forces are not built up enough" refusals. Hmmm... I might have to play my first 1.6 game on hard difficulty / normal aggression than hard difficulty / low aggression. Late game I'm fine for hard, but no matter what my navy size is early game I'm always getting rolled by fleets 2k higher than me.
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# ? May 10, 2017 14:54 |
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Demiurge4 posted:That's pretty sweet. I can't wait to abuse clone slaves. Screw that, I want The Horatio.
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# ? May 10, 2017 14:58 |
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I've just got this on the humble monthly bundle, are there any specific DLC/mods I should be using or is vanilla fine?
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# ? May 10, 2017 15:19 |
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Weavered posted:I've just got this on the humble monthly bundle, are there any specific DLC/mods I should be using or is vanilla fine? I'm in the same boat as you. I bumbled around a bit in Vanilla to figure out the basic systems over the weekend, and it was totally fine and engaging. I did buy Utopia after that patch landed yesterday, though, because I wanted to get current. edit: a more sensible person than me would have waited a month for the Steam Summer Sale to buy Utopia, probably
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# ? May 10, 2017 15:22 |
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Weavered posted:I've just got this on the humble monthly bundle, are there any specific DLC/mods I should be using or is vanilla fine? I'd try Vanilla first and then come back and ask that. The DLC adds a lot of fun content, but it's not essential to enjoy the game. The autobuild/autoimprove mod cuts out a lot of tedium and Stellar Expansion adds some neat research choices, but it's better to get a feel of the base game before tweaking it.
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# ? May 10, 2017 15:28 |
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PittTheElder posted:How exactly is the War in Heaven supposedly broken? People have covered some of the problems like them not actually fighting, but there's actually a lot of ways: If an invasion happens during the War In Heaven, another Empire will wake up and... declare war on you while ignoring the invasion. And that's actually really likely to happen since the War in Heaven triggers the unbidden pretty effectively. A lot of the triggers and AI behaviours seem to straight up just stop working. It makes vassal and ally-heavy play styles impossible since it dissolves all associations when it starts. If you try to join the unaligned league when it starts, but don't have the tradition, it will completely break federations forever as far as I can tell. Everyone will leave you alone, but you'll get constantly pestered by people to let you join the federation that does not exist. If you ever research the tech, even if the war in heaven is over, every FE in the galaxy will declare war on you and join together to try and curbstomp you. You can't "complete" the War in Heaven until you kill all but one fallen empires on the map, even the ones that aren't involved. Everyone basically ignores everyone but you. Theres, like... other stuff that's broken with it too. I don't think I've ever had one work. Legs Benedict posted:question: how do i generate a lot of influence, that's where i keep running into shortfalls especially when i wanna build habitats and poo poo Keep pets and beat them up every once in a while for a nice instant 100 influence boost and the constant rivalry boost.
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# ? May 10, 2017 15:46 |
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Weavered posted:I've just got this on the humble monthly bundle, are there any specific DLC/mods I should be using or is vanilla fine? Get the mod that lets science ships auto-survey from the start.
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# ? May 10, 2017 15:50 |
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# ? May 20, 2024 01:52 |
These are the only mods I have enabled and I'm still not getting achievements. I terraformed plenty of planets last night and still haven't gotten that achievement. Now granted, achievements are dumb and useless but I still want them. My checksum appears to match, based on the title screen and trying to find multiplayer games. The 1080p overhaul page says its compatible, and at least one of the Tiny mods says it is and they're all from the same author. C'mon, Wiz.
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# ? May 10, 2017 16:01 |