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bamhand
Apr 15, 2010
To be fair they then nerfed Falstad for 18 patches in a row. He's probably the most nerfed hero in HotS.

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SKULL.GIF
Jan 20, 2017


Weird, I don't remember that Uther nerf in the PTR notes. Guess Wave of Light is even less attractive now most of the time over Hammer of the Lightbringer.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Guess I should use Alarak now while the getting is good.

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!

BrianBoitano posted:

Unless you can get far-away camps right before objectives, like siege camps at 2:00 on Cursed Hollow or bruiser camps at 4:30 on Sky Temple (assuming both temples were finished with no delays)

Not sure how to make these gifs, but here you go, D.Va play by McIntyre:

https://gfycat.com/JoyousWhirlwindBabirusa

Bonus: dat rear end too fat
https://gfycat.com/FrenchUniqueEsok

if i was that probius i would uninstall

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!

SKULL.GIF posted:

I still like that they buffed Falstad eighteen patches in a row but the two instances in this game's history that Li Li was a popular pick she was instantly nerfed.

I've said it before and I'll say it again: Please Rework This Little Panda Girl.

Khorne
May 1, 2002

BrianBoitano posted:

All PTR changes went live just now with the exception of:


5/10 Patch Notes via Reddit
Why do they even have locked camera? It should automatically give you a loss and not give your teammates a loss when you enable it.

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!

Khorne posted:

Why do they even have locked camera? It should automatically give you a loss and not give your teammates a loss when you enable it.

It's for Gall, obviously. It's called immersion, look it up some time

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer

SHY NUDIST GRRL posted:

Yeah if you're not displaying godlike map awareness and soaking multiple lanes at all times it's hard to justify playing TLV or abathur.
I wish TLV had a viable gang up build, they're fun to micro in a team fight but managing things across map is a nightmare for me. Unless those talents got better while I was away

After 10 I barely split them up. Spin to hit someone with multiple hits and surprise people with a slapdown. Play Again is great if 1 dies, you just leave one of the two remaining to keep doing DPS while the other runs back and summons them all together.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Poultron posted:

It's for Gall, obviously. It's called immersion, look it up some time

Yeah I can't gall without it, honestly. Trying to keep the camera with cho is super disorienting while trying to aim rapid fire artillery

SKULL.GIF
Jan 20, 2017


I toggle the camera lock frequently when playing as Gall. With the camera lock on, Cho's movements throw off my accuracy pretty hard.

Poultron
May 26, 2006

It doesn't make me happy if you call me cute, you bastard!
The map: Hanamura

The sitrep: Our core is at 2 health, with a 2-shot payload waiting for the enemy team thanks to Azmofat. Their core is at a comfortable 4 health, with no payloads on our side at all. Things are looking dire, maybe even impossible; after all, you can't come back on Hanamura.

The come back on Hanamura: Somehow, we managed to stall them for a full five minutes while we gradually plunked away at their tier 1 forts, got a 3-shot payload, waited for both of OUR payloads to spawn, team wiped them, and won the game with a 3 level lead.

Perhaps everyone was just playing the map wrong the whole time :bwsilly:

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Gustav posted:

Merc camps are grossly underestimated in general.

Not in the games I've been in. I constantly see teams throw objectives, give up lanes entirely, or waste 30 seconds of the other team being down 3+ dudes to merc. You're right they can be a great for keeping pressure in multiple lanes or forcing the other team to make hard choices about whether to give free damage on structures or come to a teamfight as 4v5.
The reason you see a lot of good goons say "ignore mercs, focus on lane/objective" is because it's hard for a lot of players to gauge when to merc and which camps are useful at which times, and when you'd need to escort the mercs or when they're good wrecking stuff on their own. Since it's easy to gently caress that up, focusing on the basics works. Few games are lost because you didn't merc if you were doing something else useful.

Poultron posted:

Perhaps everyone was just playing the map wrong the whole time :bwsilly:
Yeah, I'm increasingly coming around to Hanamura being a good map it's just chaotic and unique and requires a very different approach. It requires constant rotation and splitting, mercs are useful for XP not lane pressure, and you have to selectively yield objectives/are better off delaying than full shut down. Just like Towers it can be the most painful map to get slow rolled on if the other team isn't saavy but still is better than yours.

Coolness Averted fucked around with this message at 19:56 on May 10, 2017

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
I started playing this horrible game with goons since I could get a bunch of dudes right off the bat; so far I really enjoy Tychus because he is a bad boy with a minigun that can attack on the move. How do I not be a complete detriment to my team? What the hell is run-and-gun used for besides making the enemy Tracer spend an extra dash to run you down?

Also what is the most efficient strategy for making that goddamn enemy Tracer do the chaingun cha-cha?

BrianBoitano
Nov 15, 2006

this is fine



Reddit put together a "pick your favorite 6 maps" poll. https://goo.gl/forms/oBe9hyF4GC7TIRtY2

I did one just for goons because I want to see how we differ from Reddit: https://goo.gl/forms/AefASRlKLWUkaRCL2

Please do both so we can tell people their favorite map is wrong.

e: finding the results page is confusing if you've already submitted a response. Here are the live results.

BrianBoitano fucked around with this message at 20:14 on May 10, 2017

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

ChickenHeart posted:

I started playing this horrible game with goons since I could get a bunch of dudes right off the bat; so far I really enjoy Tychus because he is a bad boy with a minigun that can attack on the move. How do I not be a complete detriment to my team? What the hell is run-and-gun used for besides making the enemy Tracer spend an extra dash to run you down?

Also what is the most efficient strategy for making that goddamn enemy Tracer do the chaingun cha-cha?

Tracer usually has to make mistakes for Tychus to punish. You can bully her out of a lane since she needs to get close (just like you) but she's a lot more mobile. Tychus's niche is being really tough to kill and shredding low mobility high HP dudes.

SKULL.GIF
Jan 20, 2017


The top 7 for the Reddit one honestly is spot on: Battlefield of Eternity, Cursed Hollow, Dragon Shire, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Towers of Doom. All are three-lane maps (except Battlefield) with a ton of skirmishing over the objective, and the objective is binary.

The other maps are either huuuuuuge, sloooooow, PVE-oriented, or have objectives that apply for both teams at the same time.

Macaluso
Sep 23, 2005

I HATE THAT HEDGEHOG, BROTHER!
I voted for Garden of Terror unironically :colbert:

Battlefield of Eternity sucks

Kashuno
Oct 9, 2012

Where the hell is my SWORD?
Grimey Drawer
Towers of Doom is slow

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

ChickenHeart posted:

I started playing this horrible game with goons since I could get a bunch of dudes right off the bat; so far I really enjoy Tychus because he is a bad boy with a minigun that can attack on the move. How do I not be a complete detriment to my team? What the hell is run-and-gun used for besides making the enemy Tracer spend an extra dash to run you down?

Also what is the most efficient strategy for making that goddamn enemy Tracer do the chaingun cha-cha?

Tychus strategy against trace is "eat poo poo"

The guy is a tank shredder. Click on the fat guy walking into your team and melt him for needing to stay in your range to do his job.
Q is for finishing off people or harassing other assassins to take some pressure off yourself. Once you get +range and damage late game it's a great squishy killer.
I like In The Rhythm. Just get stacks as you can and then you'll have like 5 seconds of tank be gone. Don't save his D just get that damage up in there. Prioritize people who have to fight you in your own range, preferably when they are bogged down by your team.
If the enemy team is a lot of assassins it will be rough.
Ult is preference but I like laser because it let's me minigun still.

SKULL.GIF
Jan 20, 2017


Kashuno posted:

Towers of Doom is slow

Capture more forts. It makes a big difference. My Towers game generally end at 17-18 minutes.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Battlefield is my favorite map because it's usually a ridiculous meat grinder with 15 takedowns per objective.

Elysium
Aug 21, 2003
It is by will alone I set my mind in motion.
Tomb is the best map. Nice compact size and still 3 lanes, simple objective, lots of teamfights, epic throw pit.

beejay
Apr 7, 2002

I wonder if this iteration of the map discussion will finally solve the debate.

SKULL.GIF
Jan 20, 2017


Yeah I like the compact maps way way better than the hulking monstrosities that are Garden of Terror and Warhead Junction.

Being huge works for Cursed Hollow, though. Probably because of the double boss and because it encourages push strats.

ToastyPotato
Jun 23, 2005

CONVICTED OF DISPLAYING HIS PEANUTS IN PUBLIC

Elysium posted:

Tomb is the best map. Nice compact size and still 3 lanes, simple objective, lots of teamfights, epic throw pit.

Yeah Tomb is definitely my fav as well. I do really like BHB as well though, mostly because of the central objective point. Battlefield is also fun for the central objective.

Kyrosiris
May 24, 2006

You try to be happy when everyone is summoning you everywhere to "be their friend".



ToastyPotato posted:

Yeah Tomb is definitely my fav as well. I do really like BHB as well though, mostly because of the central objective point. Battlefield is also fun for the central objective.

BHB would be my seventh pick if I had to pick seven instead of six. (My six were Tomb, Braxis, Towers, Battlefield, Sky, and Shrines)

BrianBoitano
Nov 15, 2006

this is fine



beejay posted:

I wonder if this iteration of the map discussion will finally solve the debate.

We will enshrine the winners in the OP and questioning the wisdom of the goons will be probatable :v:

Airspace
Nov 5, 2010
I like Blackheart's Bay.

I mean it's a bad map, but pirates!

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗
I like having a rotation of varied maps where different characters & builds, strategies, and mechanics change the flow of the game.

I think the "both teams can have an objective up" works as a comeback mechanic which is one of the strengths of HoTs. A team that was losing still being a risk if they can get a terror around level 20 keeps the game interesting, rather than just falling into "Well, we won 10 minutes ago, the match just won't end for another 10" trap of other MOBAs.
Part of the problem with the universally reviled maps is they feel like there's little interaction and the objective just tends to lead to a snowballing (pre-rework Mines, Blackheart's Bay).

New Mines feels kinda 'meh', but the original version and some of the bandaids they threw on it was just terrible. For those of you that didn't play back then:
The golems stayed in one lane and rose up where they died, making it very hard to recover after losing the first golem. Since even if yours was stronger later on, you had to dedicate more resources to defending. This was also back when characters had less balance in terms of strength at different levels and many were squishier at low levels.

Their worst bandaid for it was to cap the first golem's strength. So even if you got all of the skulls your golem was only as strong as if you'd gotten just about half. IIRC it was 45/100. What was particularly lovely about this is the game didn't have any sort of indicator of that cap, which created a bullshit system mastery hidden mechanic. Where a team that didn't read the patchnotes would waste time collecting 20+ extra skulls for nothing, or two good teams would specifically NOT engage each other over the first objective to hurry up and go soak.


edit:

Airspace posted:

I like Blackheart's Bay.

I mean it's a bad map, but pirates!

Yeah Blackheart's has a great theme and fun announcer, but the map is just too big for the specific mechanic. I agree with the usual goon wisdom of just compacting it a bit, like removing the bottom (or top lane and adding the boss to bot) would go a long way towards making it a better map. I think Towers of Doom really is a better iteration of what they were trying to do with Blackheart.

Coolness Averted fucked around with this message at 21:08 on May 10, 2017

Elysium
Aug 21, 2003
It is by will alone I set my mind in motion.

Airspace posted:

I like Blackheart's Bay.

I mean it's a bad map, but pirates!

Blackhearts could be good. Just cut it down to Tomb size.

Semper Fudge
Feb 19, 2009

Pitchfork was wrong. (f)lowers of Algerbong is crap.
Retire Blackhearts Bay and make Blackheart a hero imho

hawowanlawow
Jul 27, 2009

SKULL.GIF posted:

The top 7 for the Reddit one honestly is spot on: Battlefield of Eternity, Cursed Hollow, Dragon Shire, Infernal Shrines, Sky Temple, Tomb of the Spider Queen, Towers of Doom. All are three-lane maps (except Battlefield) with a ton of skirmishing over the objective, and the objective is binary.

The other maps are either huuuuuuge, sloooooow, PVE-oriented, or have objectives that apply for both teams at the same time.

Battlefield of eternity is two lanes and it sucks

Primetime
Jul 3, 2009

Elysium posted:

Blackhearts could be good. Just cut it down to Tomb size.

Just delete the top lane and it's ok. And make the boss worth something while you're at it

Bogart
Apr 12, 2010

by VideoGames
OL BLACKHEART'S GOT A GIFT FOR YE HEHEH

Khorne
May 1, 2002
Garden of Terror is a fun and good map in QM. People don't seem to understand the objective or how to use the terror or anything about the map, though, and it's a kind of crap competitive map.

Infernal Shrines, Spider Queen, Dragon Shire are three of my favorites personally. Braxis doesn't seem that bad either if I'm being honest, although the rotations through mid are unbelievably awkward.

Fuzz
Jun 2, 2003

Avatar brought to you by the TG Sanity fund
Towers is the best map, gently caress all y'all.

SHY NUDIST GRRL
Feb 15, 2011

Communism will help more white people than anyone else. Any equal measures unfairly provide less to minority populations just because there's less of them. Democracy is truly the tyranny of the mob.

Semper Fudge posted:

Retire Blackhearts Bay and make Blackheart a hero imho

Hell yes. Best character in the game.

The docks need to be two lanes. The top and other top Lane poo poo is awkward and makes the bottom lane basically a different game happening concurrently

E: a Merc focus map can be good. But the geography is trash

Fried Watermelon
Dec 29, 2008


Semper Fudge posted:

Retire Blackhearts Bay and make Blackheart a hero imho

That would be neat, a Nexus category of heroes

Although would it dilute the game of being a Blizzard all-stars style game if they added completely new and unique heroes that were outside any existing game?

Kaldaris
Aug 10, 2008

Yeah! Yeah! Yeah!
Awesome possum!
I dislike Blackheart's Bay because it often just devolves into PvE.

This is just my big smelly opinion.

Semper Fudge posted:

Retire Blackhearts Bay and make Blackheart a hero imho

Let's get the Raven Lord and the Gravekeeper while we're at it.

Kaldaris fucked around with this message at 22:30 on May 10, 2017

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Mind over Matter
Jun 1, 2007
Four to a dollar.



The only maps I truly dislike are Battlefield and Mines. Other than that, they all have good and bad aspects to me.

That aside, loving this balance patch. Huge buff/QoL change to Snipe Master and small buff to Unending Hatred? I love both those talents, sign me up!

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