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BULBASAUR posted:8th edition is so streamlined you need multiple different colored dice to resolve a shooting attack Or you could just makes the rolls separately. Roll for the bolters, then roll for the Meltas.
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# ? May 10, 2017 22:44 |
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# ? Jun 4, 2024 06:01 |
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BULBASAUR posted:8th edition is so streamlined you need multiple different colored dice to resolve a shooting attack There is pretty much no way they were going to get rid of multiple different weapons within a squad considering the kits they've sold for years and this isn't really any different.
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# ? May 10, 2017 22:49 |
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MonsterEnvy posted:Or you could just makes the rolls separately. Why not just use templates
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# ? May 10, 2017 22:49 |
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General Olloth posted:There is pretty much no way they were going to get rid of multiple different weapons within a squad considering the kits they've sold for years and this isn't really any different. GW has gotten rid of more for less.
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# ? May 10, 2017 22:50 |
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Also, re: battle cannons vs heavy infantry: BS3 is 1.75 hits vs terminators, which is 1.45 wounds, 0.73 unsaved wounds. 1/3 of the time that will do 1 damage and leave the terminator alive, 2/3rds of the time the terminator takes 2 damage and dies. It's true that a battle cannon does have a high cap on what it can do but this is again the bolter vs land raider kind of argument. You've got about a 1 in 400 chance of getting 6 hits with a battle cannon, and they still have to roll to wound and armor saves. chutche2 fucked around with this message at 23:02 on May 10, 2017 |
# ? May 10, 2017 22:51 |
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ijyt posted:GW has gotten rid of more for less. Well, okay, you're not wrong. But squatting models/loving people who had certain modeled configurations that were previously allowed would be WAY more shouted down than having to keep track of two different weapon types.
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# ? May 10, 2017 22:51 |
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If you want to use all the same weapons in a squad play Eldar geez.
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# ? May 10, 2017 23:03 |
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Looks at his 6 Leman Russ tanks. Well, you're all losing your battle cannons. 8th ed, return of the executioner, exterminator and punisher. (not that the last one ever left)
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# ? May 10, 2017 23:05 |
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ijyt posted:Why not just use templates Cause they are not exploding and a Template would not have been used anyway.
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# ? May 10, 2017 23:14 |
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RagnarokAngel posted:If you want to use all the same weapons in a squad play
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# ? May 10, 2017 23:14 |
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Zark the Damned posted:I think they missed a good opportunity with the battlecannon to crib from a good game (Kings of War) and have it a single roll to hit, which causes D6 hits when it does so (or even D6 +1 or +2, it was a big blast!) You rolled to hit, if you missed, then the shot was lost. If you hit *then* you scattered, though IIRC it was an unmodified 1d6.
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# ? May 10, 2017 23:16 |
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I think if they use D3 for most small blasts that would work fine. I can't remember the last time I saw a small bast get 4 hits. Though D6 for the large blast is a little rough. Those are only shots not hits, so that's an extra hoop. I get that they needed it to be something simple, but maybe something like 2d3 instead. A tighter curve of results. (it would be madness to give them 3d3, right?). Maybe multiple dice per gun would make other large blast weapons more confusing as they fire multiple times or something.
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# ? May 10, 2017 23:18 |
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Making me excited to run my blob of Tacticools at a Typhon.
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# ? May 10, 2017 23:19 |
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What are the lowest range point costs for 40k armies? My box came with parts for 10 models, but I screwed up the primer on 4 of them and stripping is going slow, so I was wondering if it would be a waste to just make another sergeant. The lists they had in the box are for 5 marines, including a sergeant and it's 70 points, I know the edition change will probably bring some point cost changes though. Right now I figured a squad of 5 dudes: 1 sergeant, 3 tactical, 1 heavy. Would this work for starting out or will I need more for the smallest list?
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# ? May 10, 2017 23:26 |
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Sorry to interrupt all the rules talk but I finished my tester Sister and thought I would post.
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# ? May 10, 2017 23:31 |
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Munchables posted:What are the lowest range point costs for 40k armies? My box came with parts for 10 models, but I screwed up the primer on 4 of them and stripping is going slow, so I was wondering if it would be a waste to just make another sergeant. The lists they had in the box are for 5 marines, including a sergeant and it's 70 points, I know the edition change will probably bring some point cost changes though. Right now I figured a squad of 5 dudes: 1 sergeant, 3 tactical, 1 heavy. Would this work for starting out or will I need more for the smallest list? Edit: You can use your guys in Shadow War though. There's no full-fledged power armor marine kill team yet, but you could easily use the Chaos Marine rules for now until GW puts one out for regular marines. You'll suffer a little without cultists, but you can definitely run an all-marine squad. Safety Factor fucked around with this message at 23:35 on May 10, 2017 |
# ? May 10, 2017 23:31 |
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big_g posted:Sorry to interrupt all the rules talk but I finished my tester Sister and thought I would post. This is fuckin awesome
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# ? May 10, 2017 23:32 |
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ijyt posted:Why not just use templates The benefits of ditching templates isn't to speed up the shooting phase, its to speed up the movement phase. People aren't gonna be meticulously spreading out their models at max coherency when facing templates anymore. note: I love templates and ill be sad to see em go. RIP Lobba barrage big_g posted:Sorry to interrupt all the rules talk but I finished my tester Sister and thought I would post. This is super rad, great work
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# ? May 10, 2017 23:34 |
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Miles O'Brian posted:The benefits of ditching templates isn't to speed up the shooting phase, its to speed up the movement phase. People aren't gonna be meticulously spreading out their models at max coherency when facing templates anymore. People were calling it out as speeding up shooting, now it's the movement phase? Even if it was true, per model positioning matters even more in 8th edition than in 7th due to the other rules. WhiteOutMouse posted:I think if they use D3 for most small blasts that would work fine. I can't remember the last time I saw a small bast get 4 hits. A goon suggested doing it how other games resolved it: Roll to hit. If a miss, 1d3 hits. If it a hit 3 + D6 hits or whatever. Or roll to hit. If a hit, place a template
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# ? May 10, 2017 23:35 |
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Yeast posted:Looks at his 6 Leman Russ tanks. Heavy 8 exterminator should be bonkers
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# ? May 10, 2017 23:35 |
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WhiteOutMouse posted:I think if they use D3 for most small blasts that would work fine. I can't remember the last time I saw a small bast get 4 hits. What if the goal isn't to have every large blast weapon replicate the average number of hits that they had before? We've only seen one large blast weapon in 8th edition terms, but even if almost all of them become D6 hits, the goal may just be to punish horde armies less
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# ? May 10, 2017 23:38 |
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Safety Factor posted:You will need a lot more. So much more. A typical game requires one HQ and two Troops. 5 guys is half of a full squad, but is a valid troops choice. While you can play at 400-500 points (and there used to be a separate combat patrol variant for such games), your typical games are around 1500-2000. GW has stated that their goal with 8th is to get 1500 point games down to about 90 minutes so that's a good level to aim for. Alrighty! What's a good way to go about working out a list? I plan on possibly grabbing some more guys next check or so.
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# ? May 10, 2017 23:39 |
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Munchables posted:Alrighty! What's a good way to go about working out a list? I plan on possibly grabbing some more guys next check or so. So you are going for Space Marines. (Also you may be able to get a voucher for your codex equal to its cost. So you can get more minis, due to the upcoming ruleset rendering it null and void.) The Start Collecting Boxs tend to be the places to start. This is the Default Space Marine one https://www.games-workshop.com/en-CA/Start-Collecting-Space-Marines Here is the entire Space Marine Range. https://www.games-workshop.com/en-C...cat440130a-flat Though the big issue with starting building your army now. Is that we don't know the points cost for the new edition yet. MonsterEnvy fucked around with this message at 23:52 on May 10, 2017 |
# ? May 10, 2017 23:46 |
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As expected, GW is knocking it out the park with 8th edition. All the changes are amazing; especially the new blast weapon rules, and the daily teasers are great!
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# ? May 10, 2017 23:51 |
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MonsterEnvy posted:So you are going for Space Marines. (Also you may be able to get a voucher for your codex equal to its cost. So you can get more minis, due to the upcoming ruleset rendering it null and void.) Yeah, I sent in my request a couple weeks ago for the voucher. I thought about getting the start collecting box, and I might still, but I prefer the mark 3 armor for my army. I wish there was a start collecting box for it. My main question is how do you go about making a list? What things do you have to keep in mind when making it, in terms of what you want to get out of it? I'm not familiar with the game mechanics or model designations and what not.
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# ? May 10, 2017 23:56 |
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Munchables posted:Yeah, I sent in my request a couple weeks ago for the voucher. I thought about getting the start collecting box, and I might still, but I prefer the mark 3 armor for my army. I wish there was a start collecting box for it. Getting a detachment going is probably the best bet for now. They showed off 3 detachments for their rules preview. And the battalion one seems to be the middle sized one that seems good to start around. So first off you need to get 2 HQ Units and 3 Troop Units that way we can get what you need out of the way. Before we get into extra stuff that will help. Though a Rhino tends be a solid pick for an extra, from my experience. MonsterEnvy fucked around with this message at 00:44 on May 11, 2017 |
# ? May 11, 2017 00:00 |
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If they had a detachment that was nothing but loads of troops, elites, and heavy support, with more than two HQ slots, I would never use anything besides that
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# ? May 11, 2017 00:39 |
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That one has three. And six Elites. That's probably the one I'm using forever, just because then I can field nine Dreadnoughts simultaneously.
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# ? May 11, 2017 00:41 |
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Six troops, six elites, six heavy support, six HQ (!) and I'll be happy
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# ? May 11, 2017 00:42 |
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goose willis posted:If they had a detachment that was nothing but loads of troops, elites, and heavy support, with more than two HQ slots, I would never use anything besides that This one?
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# ? May 11, 2017 00:43 |
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Also please make Assault Squads troop choices for Blood Angels again tia
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# ? May 11, 2017 00:43 |
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After painting the Warriors I posted a few pages back, I've been figuring out how to base the army. Decided to match the scheme of a friend I play against, but with a little Tyranid-style twist. The quick photo washed out some of the colour (the brown is certainly lighter than this looks) and I've still got some grass and details to add but I'm happy with how the goo turned out!
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# ? May 11, 2017 00:45 |
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Fuegan posted:After painting the Warriors I posted a few pages back, I've been figuring out how to base the army. Decided to match the scheme of a friend I play against, but with a little Tyranid-style twist. The quick photo washed out some of the colour (the brown is certainly lighter than this looks) and I've still got some grass and details to add but I'm happy with how the goo turned out! that looks great--I think the goo effect really works
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# ? May 11, 2017 01:06 |
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Fuegan posted:After painting the Warriors I posted a few pages back, I've been figuring out how to base the army. Decided to match the scheme of a friend I play against, but with a little Tyranid-style twist. The quick photo washed out some of the colour (the brown is certainly lighter than this looks) and I've still got some grass and details to add but I'm happy with how the goo turned out! That's pretty sick dude, how'd you do the goo?
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# ? May 11, 2017 01:08 |
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Not that I mind breaking down probabilities with regards to the new weapons, but isn't the design lead of 8th confirmed to be Robin "Math is an opinion" Cruddace? (Please tell me I'm wrong) It just seems like an exercise in futility to analyze the numbers more than what the designers probably did.
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# ? May 11, 2017 01:13 |
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goose willis posted:If they had a detachment that was nothing but loads of troops, elites, and heavy support, with more than two HQ slots, I would never use anything besides that MonsterEnvy posted:This one? This one has three required fast attack choices.
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# ? May 11, 2017 01:20 |
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Soulfucker posted:Not that I mind breaking down probabilities with regards to the new weapons, but isn't the design lead of 8th confirmed to be Robin "Math is an opinion" Cruddace? (Please tell me I'm wrong) It's a different guy. That keeps being repeated, but its unfounded. Pete Foley is leading the design team.
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# ? May 11, 2017 01:21 |
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Death to Fast Attack But otherwise it looks nice yeah
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# ? May 11, 2017 01:21 |
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Soulfucker posted:Not that I mind breaking down probabilities with regards to the new weapons, but isn't the design lead of 8th confirmed to be Robin "Math is an opinion" Cruddace? (Please tell me I'm wrong) I haven't actually seen anything confirming that or mentioning it on one of the major sites since this started. I was under the impression that it was Pete Foley, since he's been introduced by GW as the head of rules & settings teams
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# ? May 11, 2017 01:21 |
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# ? Jun 4, 2024 06:01 |
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MonsterEnvy posted:It's a different guy. That keeps being repeated, but its unfounded. Pete Foley is leading the design team. TheChirurgeon posted:I haven't actually seen anything confirming that or mentioning it on one of the major sites since this started. I was under the impression that it was Pete Foley, since he's been introduced by GW as the head of rules & settings teams Okay! I'm curious, what book(s) has the guy written before?
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# ? May 11, 2017 01:24 |