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game is 42% off on GMG (34.99 USD) currently if you are signed in. You know, if anyone is still looking to buy it haha.
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# ? May 11, 2017 06:41 |
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# ? Jun 5, 2024 00:48 |
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I can't help but read the whole situation as a setup to constructive dismissal down the road. "Yup, we're
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# ? May 11, 2017 06:47 |
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Neddy Seagoon posted:I can't help but read the whole situation as a setup to constructive dismissal down the road. Eh. Support studios tend to stay around for a fairly long time because at a publisher like EA there is always work to be done Bioware Edmonton is working on a New IP that they are in full production on, that game just got pushed back so they clearly could use the extra developer hours Montreal could give them. EA is working on a buuuunch of star wars games, NFS, etc etc those could always use help from a support studio. Montreal lost a ton of creative talent during the development of Andromeda anyway. It makes no sense to completely shutter a studio with a bunch of developers under contract who are already familiar with your tools and structures unless you truly have no need for the extra help and need to cut costs dramatically. What's more likely is the developers who have a drive to make their own poo poo or new poo poo will leave, those who, for whatever reason, stay will remain Bioware Montreal, until EA decides to either merge them in with some other studio name, or just rename them to like EA studios(though doesn't EA have a mobile game studio in Montreal as well?)
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# ? May 11, 2017 07:08 |
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Neddy Seagoon posted:I can't help but read the whole situation as a setup to constructive dismissal down the road. I'm hoping it's EAs way of sidelining Mac Walters by pushing Bioware-B back down to teh little leagues. "oooh Mac, you know what? All our other games already have deisgners/writers/producers/leads....ooooof, yeah, buddy, just hang tight here and we'll call you. Promise." But Bioware-B's not going to be fired because they're literally monkey-power for other studios. Many of them were already transferred to take on roles with the other games in development. The remainder are likely floater support.
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# ? May 11, 2017 07:09 |
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fast cars loose anus posted:I've so far tried repairing the game, removing profile info from the save folder, remapping movement to any number of other keys. None of it has worked. I'm experiencing the following effects: Unplugging the controller worked so thank god at least I can finish
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# ? May 11, 2017 07:17 |
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Drifter posted:I'm hoping it's EAs way of sidelining Mac Walters by pushing Bioware-B back down to teh little leagues. "oooh Mac, you know what? All our other games already have deisgners/writers/producers/leads....ooooof, yeah, buddy, just hang tight here and we'll call you. Promise." Yeah, that's probably a better read on it. Not so much fired, as the writing is on the wall about where the career of anyone who stays there is going (nowhere).
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# ? May 11, 2017 07:20 |
Neddy Seagoon posted:Yeah, that's probably a better read on it. Not so much fired, as the writing is on the wall about where the career of anyone who stays there is going (nowhere). Let Bioware Montreal contain Mac Walters under the end of days. So say we all.
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# ? May 11, 2017 07:26 |
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Neddy Seagoon posted:Yeah, that's probably a better read on it. Not so much fired, as the writing is on the wall about where the career of anyone who stays there is going (nowhere). Most dev work is like that though. Only like the creative director, and head writers get any credit and have a massive upward trajectory in career possibilities. It's not like the career trajectory of your average dev at Montreal is going to change all that much.
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# ? May 11, 2017 07:30 |
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I hope the idiot managers who managed to squander probably 3.5 out of 5 years of development all get fired
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# ? May 11, 2017 07:33 |
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Dexo posted:Most dev work is like that though. Only like the creative director, and head writers get any credit and have a massive upward trajectory in career possibilities. Sure, but it's still a big difference between getting to work on a project you actually enjoy and feel self-motivated about and getting stuck with a stack of "make this work by Friday" . Any actual interesting features of a game generally aren't going to be farmed out to the support studio. Aside from when the developers are lazy, and generally wind up regretting doing so like with Deus Ex HR.
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# ? May 11, 2017 07:35 |
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Strategic Tea posted:I hope the idiot managers who managed to squander probably 3.5 out of 5 years of development all get fired From what I hear, that is relatively competent for a manager in the video games industry.
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# ? May 11, 2017 07:38 |
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Neddy Seagoon posted:Sure, but it's still a big difference between getting to work on a project you actually enjoy and feel self-motivated about and getting stuck with a stack of "make this work by Friday" . Any actual interesting features of a game generally aren't going to be farmed out to the support studio. Aside from when the developers are lazy, and generally wind up regretting doing so like with Deus Ex HR. I can't speak to game developers, but both of those are "make this work by friday". Interesting features are fun and all, but new and exciting projects are often more stressful than the latter. It just depends on what type of person you are. Some people loving love the challenge of doing that new poo poo, others don't. This notion of Devs being "lazy" is annoying as gently caress to as someone who develops software for a living though. I don't work in games. But on an individual level people put in so many goddamn hours, so many things can go wrong, scope changes and other unforseen issues. With Deus Ex, they said they made a mistake farming it out, but they farmed it out for a reason that reason being they had to hit a specific date, and they wouldn't have been able to do all of the work they needed to do to hit that date without the additional man power. They(whoever produced or managed the game) maybe mis-allocated resources, but the actual devs weren't "lazy" by any stretch.
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# ? May 11, 2017 08:46 |
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Pick posted:From what I hear, that is relatively competent for a manager in the video games industry. Well, most managers are extremely harsh on themselves in that business so managing to get them to accept that maybe all they did wasn't complete poo poo and it isn't their fault they aren't prescient is quite an accomplishment. And beyond a few quite obvious projects very little work can ever be called useless. The problem with designing games is that you're supposed to always be doing new things , so you have to experiment while still following a schedule, meaning sometimes you get an almost instant hit that everyone likes and you can move on to the next mechanic, while other times you have to discard things over and over. But mostly you just tweak poo poo to try and make what you have work as intended. In larger companies that is even harder because you have to also convince several departments to do stuff they had not planned or designed for so rewrites of entire systems need to happen for what the programmers or other designers see as no reason (because they weren't the guys doing the testing or they're quite used to how things work and the new stuff messes with their perception of the game).
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# ? May 11, 2017 09:01 |
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So I beat the game and I'm gonna go against the Zeitgeist of the thread. I liked it. It was fun.
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# ? May 11, 2017 10:02 |
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I liked it too but you're wrong and the game is bad and also not fun.
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# ? May 11, 2017 10:08 |
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I like the game, its badwrongfun.
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# ? May 11, 2017 10:12 |
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Hopefully this "hiatus" will mean an eventual return to form displaying the fine quality we have come to expect from EA. I'm sorry I can't keep a straight face saying that.
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# ? May 11, 2017 10:17 |
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Just about every EA published game in recent memory has been better received commercially and critically than Mass Effect: Andromeda. Nobody is probably more relieved that they no longer have to throw their money behind that flaming pit (not before convincing goons to buy the $120 version of the game though lmao).
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# ? May 11, 2017 10:23 |
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EA had a 1+ billion dollar net income last year. This acquiring and sucking the life out of well known game studios and discarding them like $2 whores if they dont perform well enough anymore is working out p good for them
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# ? May 11, 2017 10:25 |
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lalaland posted:EA had a 1+ billion dollar net income last year. This acquiring and sucking the life out of well known game studios and discarding them like $2 whores if they dont perform well enough anymore is working out p good for them How much of that was just their annual sports games?
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# ? May 11, 2017 10:28 |
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exquisite tea posted:Just about every EA published game in recent memory has been better received commercially and critically than Mass Effect: Andromeda. Groetgaffel fucked around with this message at 12:11 on May 11, 2017 |
# ? May 11, 2017 11:48 |
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Wac Malters imo
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# ? May 11, 2017 13:17 |
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Is this still a bad game?
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# ? May 11, 2017 13:19 |
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Cythereal posted:Andromeda is a deeply flawed game yea Cythereal posted:nevertheless has some good parts to it, Sarah Ryder being a big one. Science dork is infinitely more likeable and fun to play as than Commander Shepard. lol no
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# ? May 11, 2017 13:33 |
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Iron Crowned posted:Is this still a bad game? No, the addition of a casual athletic costume that you can only get by starting an entirely new game because of an oversight has changed everything regardless and it's now game of the year. You just know that costume was from some DLC under development, someone looked at the sales figures and pulled the plug going "well just toss out whatever is ready" and it was just a space track suit.
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# ? May 11, 2017 13:38 |
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DancingShade posted:No, the addition of a casual athletic costume that you can only get by starting an entirely new game because of an oversight has changed everything regardless and it's now game of the year. Nice!
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# ? May 11, 2017 13:39 |
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fast cars loose anus posted:So I beat the game and I'm gonna go against the Zeitgeist of the thread. I liked it. It was fun. Please elaborate. What did you like about it and what did you find fun?
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# ? May 11, 2017 13:40 |
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Iron Crowned posted:Is this still a bad game? game dad, so what?
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# ? May 11, 2017 13:41 |
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Goons killed Mass Effect, and I'm glad of it.
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# ? May 11, 2017 13:45 |
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Can we just get rear end Effect: A XXX Parody and be done with it?
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# ? May 11, 2017 13:47 |
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Not gonna look but I'm 100% certain it's already been made.
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# ? May 11, 2017 13:50 |
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don't be crass effect
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# ? May 11, 2017 13:54 |
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exquisite tea posted:Goons killed Mass Effect, and I'm glad of it. Goons were just firing into the chest of a shambling zombie. EA got the head shot.
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# ? May 11, 2017 14:00 |
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At least the Dragon Age series will continue, right?
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# ? May 11, 2017 14:20 |
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Judge Tesla posted:At least the Dragon Age series will continue, right? Yeah, sounded like the Edmonton was still working on it.
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# ? May 11, 2017 14:24 |
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FronzelNeekburm posted:Looks like you have to start a new game to get those extra AVP cryo pods. Do something to get AVP points. I finished a mission and it popped everything retroactively.
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# ? May 11, 2017 14:29 |
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Judge Tesla posted:At least the Dragon Age series will continue, right? After whatever their new IP is (which has already been delayed to the next fiscal year and probably will release beyond that). And David Gaider left early last year, too.
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# ? May 11, 2017 15:14 |
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Iron Crowned posted:Can we just get rear end Effect: A XXX Parody and be done with it? It's like you don't even believe in the porn industry Look it up, that exact thing is made. Both in the awful CGI and awful live action formats.
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# ? May 11, 2017 15:22 |
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Kavak posted:After whatever their new IP is (which has already been delayed to the next fiscal year and probably will release beyond that). And David Gaider left early last year, too. So probably no new Dragon Age until 2020 at the earliest. RIP Bioware.
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# ? May 11, 2017 15:23 |
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# ? Jun 5, 2024 00:48 |
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exquisite tea posted:So probably no new Dragon Age until 2020 at the earliest. RIP Bioware. Yeah, RIP.
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# ? May 11, 2017 15:23 |