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Grizzwold posted:I know you only get the one option if you have no court physician, but I'm not sure if depressed does something similar. If you don't have a physician the "Call your doctor" option changes to "Holy poo poo, let everyone know I'm looking for a doctor!" Although, that might only be if the "Search for a physician" decision is available.
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# ? May 11, 2017 22:22 |
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# ? May 28, 2024 14:40 |
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Lombardy start in the 14th century works out great now that there's ways to deal with the plague in the game and you won't just have your entire family line die off out of nowhere. I resisted the lure of creating my own kingdom, and formed italy to be rewarded with a light tan kingdom that's hard to differentiate from white Naples and Papal state to the south and White HRE to the north. I already miss my ducal purple. Any advice for giving away counties? I've been getting away with max centralization for a while, but I've been a bit over the edge in demesne size for a while, and I was cheating by granting a bunch of them to my heir, but that doesn't work when my last ruler died and this one hasn't gotten down to business yet. Also, between vassals that get angry when off the council and inviting experts to court that don't become loyalists, I've not been able to pass any laws through my council for a while, which is worrying, although I haven't really needed to for a while. Is there any good way to deal with that?
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# ? May 11, 2017 22:50 |
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Giving land to your heir is a legitimate move. It's also dangerous until they come of age, because your heir can make their own marriages and will happily break their engagement to the Attractive Genius princess of France to marry the Slow Weak Lisping Hunchback with 0's in every stat. I always wait to give land to my heirs until they are securely married to a non-retard. For passing laws: if you're rich enough, buying favors works.
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# ? May 11, 2017 23:11 |
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Vengarr posted:If you don't have a physician the "Call your doctor" option changes to "Holy poo poo, let everyone know I'm looking for a doctor!" Yeah I guess it's only if you can go looking for a doctor because tribes and hordes just get the "death is everywhere" thing if you don't already have one. edit: side question, anyone have some tips for the Khazars? I was planning on murdering my way to the levant and settling as a merchant republic but I'm having a hell of a time getting off the ground. Grizzwold fucked around with this message at 23:21 on May 11, 2017 |
# ? May 11, 2017 23:18 |
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Grizzwold posted:Yeah I guess it's only if you can go looking for a doctor because tribes and hordes just get the "death is everywhere" thing if you don't already have one. I think the major stumbling block for people is getting to your pop cap and not realizing the humiliate casus belli exists or else trying with the khazars in irrelevance during Chuck or in descent for the 1089 start. At the base size you start at in Old Gods, if you fill up your pop you are at a level you can probably get Old Great Bulgaria as a tributary at which point you can probably start planning an invasion on the Byzantines or the Abbassids. If you pick up any grazing land at all and pick up the pop for it you can start straight slugging with Byzantines or Abbassids comically early.
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# ? May 12, 2017 00:09 |
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SlothfulCobra posted:Any advice for giving away counties? I've been getting away with max centralization for a while, but I've been a bit over the edge in demesne size for a while, and I was cheating by granting a bunch of them to my heir, but that doesn't work when my last ruler died and this one hasn't gotten down to business yet. Open the character finder, search your realm for lowborn men with your religion/culture, pick ones with good martial/stewardship. Only give one county to each vassal. This way keeps vassals from accumulating power too easily since they're individually weak and won't start having claims or inheritance issues for a couple generations. Start by giving away counties outside your capital duchy, and only form duchies to give away once you're at your vassal limit. Stay at your demesne limit, it's not worth it to exceed for any extended period unless your limit is 4 or less. If you're struggling to get enough votes to pass laws, remember that your councilors don't have to stay on the council after the voting is over. Fire whoever is expendable, appoint some idiot yes-men to pass your law, then replace them.
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# ? May 12, 2017 00:36 |
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One over your demense limit is perfectly fine, and two over is usually not much of an issue. More than that gets rough if you don't have a huge standing army to help out, in which case you might as well ignore the demense limit and go full NK mode.
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# ? May 12, 2017 00:56 |
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I mean yeah it's not a big deal, but remember that each holding over the limit decreases all your levies by 20% aside from your capital, so unless that extra holding accounts for more than 20% of your troops, you'll be better off giving it away. Not to mention, it pisses off your vassals.
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# ? May 12, 2017 01:28 |
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Oh, I finally found out why my ruler wasn't squirting out any kids, the fucker went celibate when I wasn't looking. When his father inherited, I wound up looking around for high-martial characters like I often do, and found this guy off in a holy order who happened to be my dynasty, and it turned out he was my character's son. I invited him back, and he became my new heir after I tossed a few counties at him, but the holy life must've stuck with him. It's a real shame, I had this whole thing rigged up where his wife has an inheritable claim on Aragon too. Still wound up getting extorted by a courtier for an affair though. My current heir is the king of Brittany, because I prefer to send my non-heir sons off into the world to seed the dynasty, but I'm not to enthusiastic on getting involved in something so far away, and more importantly, he's some jerk with garbage stats and no face.
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# ? May 12, 2017 02:26 |
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SlothfulCobra posted:Oh, I finally found out why my ruler wasn't squirting out any kids, the fucker went celibate when I wasn't looking. When his father inherited, I wound up looking around for high-martial characters like I often do, and found this guy off in a holy order who happened to be my dynasty, and it turned out he was my character's son. I invited him back, and he became my new heir after I tossed a few counties at him, but the holy life must've stuck with him. It's a real shame, I had this whole thing rigged up where his wife has an inheritable claim on Aragon too. If you have M&M, join a monastic order and you can eventually choose to lose celibacy Terrible monastic order advertisement. JOIN THE MONKS TO GET hosed Midnight Voyager fucked around with this message at 02:33 on May 12, 2017 |
# ? May 12, 2017 02:30 |
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Is there any way to effectively root out specific secret religious orders? I've got a pretty huge realm as the Persian empire that includes most of Central Asia, most of the Levant, and about half of de jure Rajastan and although Zoroastrianism is very dominant secret religious groups from false converters are a big problem. The satanists I've only had to deal with once when some rando vassal suggested that satanism was cool to my emperors grandpa and Sunnis don't seem to do much but leave the Koran around (maybe because Sunni Islam is in shambles with a plummeting moral authority) but the Hindus seem to be actually converting vassals openly. At least I think that's what is happening, I know how to rather powerful vassals who have suddenly turned to Hinduism despite no family history and no visible Hindu courtiers I can't force them to convert despite neither of them being zealous because it says they are "true believers" which I assume has something to do with the crypto-Hindus. My chaplain keeps finding apostates but only some of them are Hindus. I got one secret Christian a few decades back but none since so either the Christians are really sneaky or that dude was the only member of his society. The saddest cult.
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# ? May 12, 2017 02:47 |
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Midnight Voyager posted:If you have M&M, join a monastic order and you can eventually choose to lose celibacy The first time I joined one, my character got the "go to a monastical meeting" straight up. I accepted. He then met some other character and they went "no women here " with the options of gaining either Chaste or Gay with the other guy as a lover. So yeah, that slogan is kind of accurate.
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# ? May 12, 2017 06:44 |
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I still haven't tried hailing Satan yet because the monastic orders and the Hermetics are so drat awesome.
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# ? May 12, 2017 06:51 |
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The Hermetic Society is crazy good at boosting learning
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# ? May 12, 2017 10:20 |
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Can you still produce an heir off your celibate son if you seduce his wife and have him think the kid is his? Edit: Also has any new secret society mods made it out yet? I want to start a new CK2+ game but I've been holding out for Norse Fight Club. Demiurge4 fucked around with this message at 11:43 on May 12, 2017 |
# ? May 12, 2017 11:17 |
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Demiurge4 posted:Can you still produce an heir off your celibate son if you seduce his wife and have him think the kid is his?
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# ? May 12, 2017 11:45 |
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SlothfulCobra posted:Lombardy start in the 14th century works out great now that there's ways to deal with the plague in the game and you won't just have your entire family line die off out of nowhere. I resisted the lure of creating my own kingdom, and formed italy to be rewarded with a light tan kingdom that's hard to differentiate from white Naples and Papal state to the south and White HRE to the north. I already miss my ducal purple. Buying favors works to force council members to pass your laws. It's better to anticipate who you'll need favors from and buy them in advance, and be warned that people who dislike you are unlikely to accept unless they get into money trouble. Aside from that, the main way to get stuff through the council is to just appoint people who'll be loyalists - dynasty members, Content people, people with green traits who like you. Of course, this does mean that you'll have less effective council jobs and angrier vassals for a while, so it's a trade-off. There are ways you can deal with powerful vassals even without putting them on your council, such as befriending them, putting them in jail, or getting a non-aggression pact via marriage. Once you've tamed a couple of powerful vassals that way, and saved up some cash, you can probably get away with replacing half your council with loyalists for a decade or two and going hog wild with law-passing.
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# ? May 12, 2017 15:27 |
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I just auto-converted to Waldensian by God's order, then, as Benedictine Conversus, sent myself a letter calling myself an heretic and banning me from the Benedictine Order.
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# ? May 12, 2017 20:49 |
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The real secret to having a good, happy council is to raise them yourself.
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# ? May 12, 2017 21:29 |
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Well, the fact that my ruler never could father an heir never mattered, because the game ran out of time before he died. There's the downside of starting late. Just as well, I managed to grab both Italy and Naples, but I became enough of a threat for coalitions to be formed against me. I was really worried about eventually having to deal with the France-Castille blob and the Aragon-Portugal blob, and Sicily wound up becoming part of some bizarre spread-out Byzantium. So now I'm back to trying to unite Ireland in viking times. It's pretty remarkable to look at all these nearly empty provinces and imagine that I'll end up fully developing them over time.
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# ? May 13, 2017 00:01 |
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Demiurge4 posted:Can you still produce an heir off your celibate son if you seduce his wife and have him think the kid is his? There's one that I saw that looked kinda neat, but I never got to play around much with it. Great Trade League. Now for some reason when using Ruler Designer Unlocked, RaW, Clearly, and The Great Trade League the game crashes at the end of the first year. Probably for the saving, but still.
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# ? May 13, 2017 02:52 |
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Anyone else get smashed with the PDX team last night? Night one of PDXCON was crazy.
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# ? May 14, 2017 06:42 |
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Toadsniff posted:Anyone else get smashed with the PDX team last night? Night one of PDXCON was crazy. Oh, man, I didn't know that started today. Or that that was a thing. Wonder if they announced that they're partnering with Hare Brained Studios for that kickstarted MechWarrior game already. Got an email about that the other day.
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# ? May 14, 2017 07:21 |
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BenRGamer posted:Oh, man, I didn't know that started today. They did announce a new Battletech game. But nothing on Mechwarrior.
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# ? May 14, 2017 07:27 |
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Toadsniff posted:They did announce a new Battletech game. But nothing on Mechwarrior. I use the two interchangeably because I'm a filthy casual. Regardless, strategy game that was kickstarted partnered with paradox.
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# ? May 14, 2017 07:44 |
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They didn't show any footage unfortunately. The only stuff they really showed off that was new(ish) was Prison Architect Mobile, MEIOU and Taxes (which there is a seminar on this afternoon), and Surviving Mars (but no footage, just the same release trailer). But honestly, the best part was being able to talk with Henrik Fahraus, Chris King, Bjorn Iverson and Andreas Waldetaft (all whom were at the crazy night party). A nice highlight was Kalabalik jamming out Andreas' kick rear end music. I didn't take video but I know PDX will post the concert at some point today. Super loving fun folks! Get your rear end out here to Sweden next year for PDXcon2018.
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# ? May 14, 2017 08:49 |
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I'm really sick of the most recent update. Every game I've had recently ended up with both branches of Muslims going extinct because all the Muslim rulers including the caliphs became secret Catholics. The whole secret religion and "true believer" modifiers just make the have impossible for anyone who isn't whatever the go to secret religion is.
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# ? May 14, 2017 09:45 |
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Someone post that Chick Tract where Islam was a secret conspiracy organised by the Catholic church.
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# ? May 14, 2017 14:02 |
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Hello, I don't know if this was already posted somewhere but I was running an ironman game shortly after the Reapers Due (I remember there being a patch before I started however). Did Monks and Mystics break saves again or should the game still be playable?
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# ? May 14, 2017 22:04 |
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SkySteak posted:Hello, I don't know if this was already posted somewhere but I was running an ironman game shortly after the Reapers Due (I remember there being a patch before I started however). Did Monks and Mystics break saves again or should the game still be playable?
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# ? May 14, 2017 22:46 |
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lurksion posted:Depends on your tolerance for religion shenanigans. Could you elaborate?
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# ? May 14, 2017 22:57 |
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SkySteak posted:Hello, I don't know if this was already posted somewhere but I was running an ironman game shortly after the Reapers Due (I remember there being a patch before I started however). Did Monks and Mystics break saves again or should the game still be playable? No save-breaking. Pre-M&M saves should work fine.
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# ? May 14, 2017 23:31 |
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So could you make a religion that is initially only available as a 'secret x' through an event, and make it give a trait if their religion is publicly revealed? Because you could totally do a 'Actually is reptilian' religion where various influential figures are secretly replaced by reptilians via secret society inductions, and when revealed have their portraits change and such through traits. Like, it starts as a guy getting an event making him a secret reptilian, and from there you infiltrate society. Pharohman777 fucked around with this message at 00:04 on May 15, 2017 |
# ? May 14, 2017 23:57 |
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Does it seem like Secret Religions need to be toned down a bit? Pretty much every time I go through a succession as my Russian Grand Prince-turned-Tsar playthrough, it seems like 50-70% of my vassals come out as Slavic Pagans. I usually mass revoke-revolt them into submission, but the dang society survives and it happens again and again.
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# ? May 15, 2017 01:44 |
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I haven't messed with probability enough for a while so its my math gut speaking but I think it shakes out to logarithmic growth approaching "everybody is a secret religioner." As long as you have an initiating force of so many courtiers as secret, the probability takes care of the rest as they invite anybody and everybody until there's a hundred people asking everybody every time they get the points so even though the stated probability sounds low, the mass grows and grows and grows. It probably needs some tweaking strengthening player conversions and weakening courtier conversions because the secret religion revolution strategy is really dumb where you use your cult power to convert random nobodies who have the AI obsession with using their conversion on everybody they can.
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# ? May 15, 2017 02:11 |
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Playing this having not tried some of the later DLCs and I just inherited my vassal's titles by assassinating him with dark plague magic? I recall there being "supernatural" events that could be explained as figments of your ruler's insanity, but this seems very literal. This game has veered into fascinating territory.
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# ? May 15, 2017 09:46 |
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I am just starting to gain some ground against the secret Hindu menace. I mercilessly revoke the titles of any and all heathens and burn all those with ties to secret cults. It used to be that about 30% of my vassals were openly Hindu and true believers but now they are dead or landless and their kids are being educated by good and decent Zoroastrians.
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# ? May 15, 2017 10:51 |
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So with M&M, can I make a pagan Irish empire? What would be the steps for doing so?
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# ? May 15, 2017 14:26 |
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zedprime posted:I haven't messed with probability enough for a while so its my math gut speaking but I think it shakes out to logarithmic growth approaching "everybody is a secret religioner." As long as you have an initiating force of so many courtiers as secret, the probability takes care of the rest as they invite anybody and everybody until there's a hundred people asking everybody every time they get the points so even though the stated probability sounds low, the mass grows and grows and grows. This seems like a common problem with CKII. I recall Way of Life had similar problems, with seduction-focus AIs going crazy on seduction without sufficient mechanics to hold them in check. And of course we can't forget the "Greek characters spent every day deciding whether or not to castrate people" performance fix.
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# ? May 15, 2017 14:31 |
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# ? May 28, 2024 14:40 |
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I'm dealing with secret Catholics in my orthodox Ireland. It's stupid. I try my hardest to convert people and even then my ruler keeps himself a secret Catholic too. When he dies every heir is in the Catholic society of Jesus and I leave it to keep on with orthodoxy. It's seemingly impossible to actually fully convert people. And what's more dumb is I was able to get orthodoxy out through a secret society, so it's like all these people converted only to want to reconvert?
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# ? May 15, 2017 15:48 |