|
fuf posted:More tooltips would help a lot with the technical stuff in CMANO. quote:1) An OOB window where you can actually click the units to select them, including airfields. It's hard to select stuff stuff when the zooming and panning is kinda jerky and slow. This has been available since Day-1: You can sort units either by group membership (or alphabetic order) or by their mission tasking, and clicking any of them selects it centers the map on it. Through this window you can also change their proficiency level if in ScenEdit mode. quote:2) An improved message log that doesn't just present information as strings of tiny text. Give us some columns, icons and colours. The message log can either be printed directly on the map (which is the default), or it can appear on a separate window: The separate window offers two distinct advantages: 1) It can be placed anywhere independently of the main map window (even on another monitor; and some folks even put it on their tablets). 2) You can filter the messages through any keyword. This is also a feature available from Day-1. quote:Bonus 3) Replace that ear-piercing siren that plays with every missile launch, or at least reduce it from 3 WHOOPS to a single WHOOP. I think radio chatter would be much cooler than the current (awful) sound effects. 1) You can turn music & sound effects on/off. 2) All music & sound effects are stored as individual sound files and can be customized at will. (...you have the game, right?) Dimitris fucked around with this message at 15:37 on May 12, 2017 |
# ? May 12, 2017 15:25 |
|
|
# ? Jun 6, 2024 09:11 |
|
Alchenar posted:Units have radar receivers, let me know when you are being illuminated/locked up. There is something very close to this already in: When a fire-control radar lights up (and you detect it), you see it listed in red instead of white color in the contact emissions.
|
# ? May 12, 2017 15:29 |
|
Happy Hedonist posted:Unless I'm missing something I'd like to be able to click on a message in the message log and have the screen center on what just happened. For instance, if an aircraft takes off it'd be nice to click on that in the message log and have the screen center on that aircraft. There is something very similar to this already available: You can have any message type generate a pop-up window which will both stop the sim clock and offer you the option to center the map on the event. Now undoubtedly someone will say "well I want to click on a message in the past and center the map on the message event". But think: You click on a past takeoff message, the map centers there..... and the plane is long gone. Useful?
|
# ? May 12, 2017 15:35 |
|
Dimitris posted:(...you have the game, right?) I own NI and CMANO. Bought a couple of copies of NI for friends, too. The sound effects are awful and that music is an afterthought. I _could_ go and replace them, but the question was how to make it more accessible. We're offering suggestions.
|
# ? May 12, 2017 16:28 |
Dimitris posted:There is something very similar to this already available: You can have any message type generate a pop-up window which will both stop the sim clock and offer you the option to center the map on the event. I don't know how I missed that in the options. I wish I had a second monitor for the detachable message log.
|
|
# ? May 12, 2017 16:32 |
|
Dimitris posted:1) You can turn music & sound effects on/off. Maybe it should be less hideously obnoxious by default instead of suggesting people dig through game files or disable all sound entirely? Don't be a dick. Dimitris posted:Now undoubtedly someone will say "well I want to click on a message in the past and center the map on the message event". But think: You click on a past takeoff message, the map centers there..... and the plane is long gone. Useful? Still, yes.
|
# ? May 12, 2017 16:58 |
|
I downloaded the most recent community scenarios pack for cmano and when trying to run them I'm getting this error You have (explicitly or implicitly) attempted to load a database that does not exist on the DB folder. What's up with that?
|
# ? May 12, 2017 20:55 |
|
I haven't played since last year so maybe this has been changed in the meantime but the thing that annoyed me the most about the UI was having to switch to Unit view to see fuel remaining for my little groups of fighters. Just give me the one from the group with the lowest fuel amount or something.
|
# ? May 12, 2017 20:59 |
|
cool new Metroid game posted:I downloaded the most recent community scenarios pack for cmano and when trying to run them I'm getting this error update, the most recent community scenarios are using a DB thats in a new patch.
|
# ? May 12, 2017 21:08 |
|
GOOD TIMES ON METH posted:I haven't played since last year so maybe this has been changed in the meantime but the thing that annoyed me the most about the UI was having to switch to Unit view to see fuel remaining for my little groups of fighters. Just give me the one from the group with the lowest fuel amount or something. ~~~~we've fixed thisss!!!~~~~ we show all the dudes in a group's fuel status with little bars etc on the info column thing on the right
|
# ? May 12, 2017 21:10 |
|
cool new Metroid game posted:I downloaded the most recent community scenarios pack for cmano and when trying to run them I'm getting this error oh and if you don't want to update everything (eg you want to stay on the latest release) just take the DB folder from the latest patch.
|
# ? May 12, 2017 21:12 |
|
Baloogan posted:update, the most recent community scenarios are using a DB thats in a new patch. I'm running the steam version, about says v1.11 Service Release 7 build 906.26. is the steam build slightly behind the matrix download or did I gently caress something up?
|
# ? May 12, 2017 21:18 |
|
cool new Metroid game posted:I'm running the steam version, about says v1.11 Service Release 7 build 906.26. is the steam build slightly behind the matrix download or did I gently caress something up? yeh we got release candidates on the matrix forums what generally happens is scenario authors request new units, new units are put into latest DBs, scenario authors use the latest&greatest DBs because tehy want to use the units they requested so community scenario packs are often on the latest dbs available. ive run into that problem myself, loading up a save from a user on my dev copy and realizing even tho i updated my DBs the week before im once again out of date
|
# ? May 12, 2017 21:21 |
|
Dimitris posted:This has been available since Day-1: Oh drat I knew about this window but didn't think you could click to select. That's cool. Dimitris posted:The message log can either be printed directly on the map (which is the default), or it can appear on a separate window: It's super hard to grok because it's just a long string of homogeneous text. It does it's job but that information would be much better presented with columns, icons and colours. Dimitris posted:1) You can turn music & sound effects on/off. Yeah I already switched out that effect I'm just saying the sound could be improved a lot. Dimitris posted:"well I want to click on a message in the past and center the map on the message event". But think: You click on a past takeoff message, the map centers there..... and the plane is long gone. Useful? Yep still useful.
|
# ? May 12, 2017 22:09 |
|
Baloogan posted:~~~~we've fixed thisss!!!~~~~ Cool thank you
|
# ? May 12, 2017 22:11 |
|
The community pack on the steam workshop and the site don't seem to work. It says the database they're using doesn't exist.
|
# ? May 12, 2017 22:15 |
|
im starting to think the DBs should be included in the community scenario pack but yeah community scenario pack is expecting the DBs from http://www.matrixgames.com/forums/tm.asp?m=4268010&mpage=3&key= https://drive.google.com/file/d/0B205vpZC1pGmd20taHExbXpobU0/view?usp=sharing I guess.
|
# ? May 12, 2017 22:19 |
|
On the message log, how about you send out the log as structured data on a TCP connection, sort of like log4j's TCP appender. That way, it will take about 2 hours before someone writes a far better log viewer as an addon. Hell I'd do it if no one else did.
|
# ? May 12, 2017 22:34 |
|
its already being streamed to disk, check your Logs directory. Someone made a program that reads it out to you.
|
# ? May 12, 2017 22:38 |
|
Baloogan posted:its already being streamed to disk, check your Logs directory. Someone made a program that reads it out to you. Ah cool, I'll check it out!
|
# ? May 12, 2017 23:04 |
|
baloogan add "supports real real time play" to the steam thing it works a charm i've had it on for a week now testing a scenario and yeah it's fine
|
# ? May 12, 2017 23:52 |
|
HerpicleOmnicron5 posted:baloogan add "supports real real time play" to the steam thing it works a charm i've had it on for a week now testing a scenario and yeah it's fine wow really? run one Command.exe for a whole week? We're nuts about managing resources / memory under the hood in command, but wow that is gotta be a record!
|
# ? May 12, 2017 23:58 |
|
I'm surprised Windows didn't crash running for a week, let alone Command...
|
# ? May 13, 2017 00:02 |
|
yeah it was fine mostly, the only weird thing that happened was that a whole flight just kinda turned north instead of doing CAP in its designated area, but thats a thing i've seen happen when normally playing but i'm not super observant about non-immediately visible issues so take it with a pinch of saltUnimpressed posted:I'm surprised Windows didn't crash running for a week, let alone Command... mate i've had my PC streaming silent hunter 3 for a month without Windows eating poo poo and dying, the worst it did this week was spit out a creators update ad to me
|
# ? May 13, 2017 00:02 |
|
fuf posted:Bonus 3) Replace that ear-piercing siren that plays with every missile launch, or at least reduce it from 3 WHOOPS to a single WHOOP. I think radio chatter would be much cooler than the current (awful) sound effects. This guy has several hours of audio recordings of radio chatter from Red Flag operations and similar on his YT channel if you just want to put it on in the background. https://www.youtube.com/watch?v=pR2ITHrBub4 https://www.youtube.com/watch?v=6y839fHIuz4
|
# ? May 13, 2017 04:05 |
|
Two things: Anyone have graphical issues with Command Ops 1 where the UI is all cut up and weird? Internet says change the font zoom on Windows 10, but it didn't fix the issue. 2: Steel Division isn't going to be a combat mission killer, but how is it?
|
# ? May 13, 2017 12:26 |
|
Oh poo poo, Baloogan, please put in support for people to put in voice lines and poo poo for scenarios and tutorials, that'd be dope.
|
# ? May 13, 2017 15:52 |
|
Can we change this thread title to CMANO and make a new grog thread?
|
# ? May 13, 2017 18:16 |
Chump Farts posted:2: Steel Division isn't going to be a combat mission killer, but how is it? It's really good. If you've played any of Eugens previous titles (the Wargames) it's very similar to those but has a much more focused feel with some huge game play improvements. It's not very groggy (for instance penetrating armour just rolls on a crit table to determine what happens). Since they've focused only on Normandy instead of spanning across cold war eras and dozens of countries you choose a single division and create a deck based on the units they had available during the Normandy invasion. The maps are recreated from reconnaissance photos at the time and feel very authentic. It feels more akin to a 3D Close Combat than Combat Mission.
|
|
# ? May 13, 2017 18:27 |
|
Is Wars Across the World any good? Flare Path was pretty gung-ho about it, a slimmer and more comprehensible AGEOD sounds really interesting. Also this screenshot
|
# ? May 13, 2017 19:22 |
|
whoah that does look cool
|
# ? May 13, 2017 19:35 |
|
That looks like militarised Monopoly.
|
# ? May 13, 2017 22:30 |
|
Monopoly Industrial Complex
|
# ? May 13, 2017 22:31 |
|
Reviews say its garbo Why cant a good grog game let me build a nation of cavemen and lead them into the 21st century like Magna Mundii
|
# ? May 13, 2017 22:48 |
|
RentACop posted:Is Wars Across the World any good? Flare Path was pretty gung-ho about it, a slimmer and more comprehensible AGEOD sounds really interesting. Also this screenshot Is this the one with a million DLCs, cuz if so, it apparently sucks rear end
|
# ? May 13, 2017 23:15 |
WAR DOGS OF SOCHI posted:Is this the one with a million DLCs, cuz if so, it apparently sucks rear end Yeah if you were to buy all the DLC it would be like $100. For a game that claims to span all of history it sure seems like to be missing a lot. Apparently it's pretty simplistic too, basically a glorified Risk.
|
|
# ? May 13, 2017 23:28 |
|
Dirt Worshipper posted:Can we change this thread title to CMANO and make a new grog thread? Yeah, maybe I woke up on the wrong side of the bed, but, even as someone who plays CMNAO, scrolling through 30 straight posts in the grognard thread at a time is getting a bit, and I mean that "just a bit," annoying. I think the better solution, and I'm not yet convinced we are necessarily in need of a solution, would seem to be starting a CMNAO thread. There are certainly enough players at this point to support it.
|
# ? May 13, 2017 23:59 |
|
Maybe there just aren't enough grog games to support a thread anymore
|
# ? May 14, 2017 00:07 |
|
I disagree, as much as I like CMANO I don't think there's that much to discuss regularly with it.
|
# ? May 14, 2017 00:08 |
|
|
# ? Jun 6, 2024 09:11 |
|
i guess it could be time for a cmano thread
|
# ? May 14, 2017 00:10 |