|
Yodzilla posted:I think you forgot to include a video but I've seen third person games where the bullets come from the camera and not the player. You can imaging the problems that causes! To be fair, people aiming wrong with sights is not exactly uncommon. Perhaps when they add mantling they will also add rifle resting? As in rest your weapon in the window sill or furniture?
|
# ? May 12, 2017 13:12 |
|
|
# ? May 12, 2024 07:22 |
|
eSporks posted:I was bitching about this the other day. I get its realistic, but games don't need to be realistic to be fun. In real life you have a decent sense of your surroundings and know when your gun is pointed at a wall. Game spaces always lack all of that body awareness sense. Hipfire I can kinda understand, but ADS is dumb. Just put the camera in the mouth and call it a day. This entire game is about risk management and working around limitations and obstacles. Rifles firing from below your optic is one such limitation. Work around it.
|
# ? May 12, 2017 13:31 |
|
I've found myself doing much better by just going for kills. I took second in a solo match by being aggressive. (Last guy was invisible I swear to god)
|
# ? May 12, 2017 13:45 |
|
Condoleezza Nice! posted:This entire game is about risk management and working around limitations and obstacles. Rifles firing from below your optic is one such limitation. Work around it. If you're up against a wall and your sight is above the lip but your barrel is clipping into it they should do the "too close pull up" animation and not let you just dump bullets into the middle of a barricade. No part of that is "realistic."
|
# ? May 12, 2017 14:30 |
|
Party Plane Jones posted:https://streamable.com/nzwc5 if u aim using the top of the arrow on the 4x then you'll hit people at close range
|
# ? May 12, 2017 14:50 |
|
LampkinsMateSteve posted:If it really does trap them, I'm such a sadist, I would have shot the tyres out and left on foot. After telling them my plans over local VoIP. They can shoot out the door and get in the car.
|
# ? May 12, 2017 14:58 |
|
I've been consistently able to finish top 10 in singles and I think that headphones are the most important source of information in the game. Even if you just have iPod earbuds they're better than speakers, hearing direction and proximity is more important than sight for 90% of close-quarter combat. In groups my teammates without headphones tend to get killed a lot easier because they just hear footsteps/gunshots and not where it's coming from. Also hold on to some smokes if you can. They'll get you across that open field to the end circle that decided to spawn as far away as possible.
|
# ? May 12, 2017 15:15 |
|
Eyes are important too. Gotta have buddies to offset your weaknesses. Me and my duo buddy are in a see no evil, hear no evil situation. Because I'm mostly deaf and he's kinda blind. I sometimes have trouble telling sound direction and he sometimes has trouble seeing enemies at a distance. Together we're mostly competent.
|
# ? May 12, 2017 15:35 |
|
Playing with my friends as a four man squad last night we decided to detour through the tunnels to minimize our exposure to sniper fire and hopefully pick up some gear. As we're sitting near our eventual exit making a strategy for the next phase my friend pipes up: Friend : Guys- I hear a car.... Me : Alright they're above us so we'll just be careful once we leave the tunnel Friend : It's getting closer Friend 2 : Yeah that doesn't sound right- shouldn't we not even be able to hear them? Me : I mean it's a new game I really doubt they've optimized the sound system that much Friend : It's getting closer At this point it was close enough that I could hear the constant screeching of metal against concrete. We all turn and aim our guns at the entrance of the room just in time for a car to come flying up the steps. We light the car up and all the players were trapped since the tunnel width was just barely wide enough for the car itself- none of them managed to escape. Looting their corpses we found that one of them was carrying 6 red-dot scopes (?????)
|
# ? May 12, 2017 15:37 |
|
I had one of my most entertaining rounds ever last night:
Watching the guys I killed at range try to escape my fire was tragic. This game really needs directional damage indicators.
|
# ? May 12, 2017 16:23 |
|
Sounds like that guy knew how to party.
|
# ? May 12, 2017 16:23 |
|
Enallyniv posted:Watching the guys I killed at range try to escape my fire was tragic. This game really needs directional damage indicators. I agree but i also dont agree
|
# ? May 12, 2017 16:27 |
|
Enallyniv posted:Watching the guys I killed at range try to escape my fire was tragic. This game really needs directional damage indicators. Uhhh, gently caress no?
|
# ? May 12, 2017 16:29 |
|
Yeah, definitely no to the damage indicators. Sound works well enough.
|
# ? May 12, 2017 16:31 |
|
Jumping out right at the start to wail on fools in the early game with shotguns is so much more satisfying than trying to avoid everyone until geared up and then hiding in a bush. Punching people to death as they try to fumble around to load their poo poo tier guns owns too, most people panic and spas out in early game fights. Plus you let the other do all the looting for you while you silently stalk around shotgunning people looking straight down focused on loot. Playing the game for maximum kills is like a whole new game mode, definitely recommended.
|
# ? May 12, 2017 16:37 |
|
Enallyniv posted:Watching the guys I killed at range try to escape my fire was tragic. This game really needs directional damage indicators. I've found a clever way to gently caress with people when they don't know where you're shooting them from. Sometimes they'll be running around a rock or something to find out where the 'safe' spot is. Eventually they'll guess correctly but if you take another shot or two directly above their cover or right at it sometimes it'll spook them into rotating again- providing you another shot.
|
# ? May 12, 2017 16:45 |
|
https://clips.twitch.tv/EvilNastyChamoisSoBayed Don't hesitate, don't gloat.
|
# ? May 12, 2017 17:00 |
|
Gunder posted:Yeah, definitely no to the damage indicators. Sound works well enough. I should be able to look down at my body to see where the bullet hit me and gauge the direction from that
|
# ? May 12, 2017 17:05 |
|
Harry Potter on Ice posted:Uhhh, gently caress no? Why wouldn't you be able to tell which direction a bullet hit you from
|
# ? May 12, 2017 17:06 |
|
I'm at one time opposed to indicators but also for them considering how OP suppressors can be.
|
# ? May 12, 2017 17:11 |
|
Enallyniv posted:Why wouldn't you be able to tell which direction a bullet hit you from
|
# ? May 12, 2017 17:13 |
lol "i can just look down and find the bullet hole nbd!!"
|
|
# ? May 12, 2017 17:13 |
|
Fried Watermelon posted:I should be able to look down at my body to see where the bullet hit me and gauge the direction from that you can
|
# ? May 12, 2017 17:17 |
|
if i get shot while im crouch walking with a pan in my hand is that something people other than me can hear
|
# ? May 12, 2017 17:20 |
|
Enallyniv posted:Why wouldn't you be able to tell which direction a bullet hit you from The directional damage indicator is sound and it works really well. If someone just fires once you can still get a pretty specific idea of where they fired from, and it only takes 1-2 more after that to know exactly. Not to mention if you see their muzzle flash. This game would blow if there was a big flashing red HE SHOT YOU FROM OVER HERE indicator
|
# ? May 12, 2017 17:26 |
|
Is the gear you get from the crates going to be reset when the game is officially released?
|
# ? May 12, 2017 17:27 |
|
Jimbot posted:Is the gear you get from the crates going to be reset when the game is officially released? Given that it's marketplace stuff, probably not. It's also entirely cosmetic so it'd be to no-ones benefit.
|
# ? May 12, 2017 17:32 |
|
Badfinger posted:https://clips.twitch.tv/EvilNastyChamoisSoBayed Sounds like Jerry Seinfeld playing PUBG.
|
# ? May 12, 2017 17:39 |
|
Orv posted:Given that it's marketplace stuff, probably not. It's also entirely cosmetic so it'd be to no-ones benefit. i was hoping it was so the people who payed crazy amounts of money for the player unknown's boxes felt like huge idiots.
|
# ? May 12, 2017 17:39 |
|
Speaking of headphones and directional sound, do the 7.1 headphones actually work and make it easier to track direction?
|
# ? May 12, 2017 17:41 |
|
Canuckistan posted:Speaking of headphones and directional sound, do the 7.1 headphones actually work and make it easier to track direction? There's nothing even approaching consensus on this. Personally speaking, holy gently caress yes they do.
|
# ? May 12, 2017 17:43 |
|
Canuckistan posted:Speaking of headphones and directional sound, do the 7.1 headphones actually work and make it easier to track direction? 7.1, 5.1, etc on headphones is meaningless. 7.1 means 7 speaker channels, 1 subwoofer, on surround sound systems this matters, on headphones it's a marketing gimmick. You have 2 ears, you detect direction by the delays in sound reaching each ear, and headphones replicate this.
|
# ? May 12, 2017 17:44 |
|
a good pair of open back headphones make all the difference
|
# ? May 12, 2017 17:58 |
|
There seem to be a lot of difference. The dude I play duo's with can't hear poo poo in his headphones (or he is just deaf). I think the sound is excellent. 1-2 shots and you can tell which way, how far, if he is in a building and weapon class he is using.
|
# ? May 12, 2017 18:16 |
|
The game really needs to dial down the volume in plane and while parachuting cause both are loud as gently caress.
|
# ? May 12, 2017 18:18 |
|
Hulebr00670065006e posted:There seem to be a lot of difference. The dude I play duo's with can't hear poo poo in his headphones (or he is just deaf). I think the sound is excellent. 1-2 shots and you can tell which way, how far, if he is in a building and weapon class he is using. I agree, the sound in game is pretty decent but if you have a pair of USB headphones with drivers that crank the bass up then it might get hard to hear things.
|
# ? May 12, 2017 18:23 |
|
I've got a nice pair of Sennheiser HD 555 headphones. I should just get one of those cheap clip on mics and ditch my cheapo gaming set.
|
# ? May 12, 2017 18:24 |
|
Party Plane Jones posted:The game really needs to dial down the volume in plane and while parachuting cause both are loud as gently caress. Yes this goddamn
|
# ? May 12, 2017 18:30 |
|
The plane and the menu music are both grating after dialing everything up for the game itself.
|
# ? May 12, 2017 18:31 |
|
|
# ? May 12, 2024 07:22 |
|
I've never had so much fun being so bad at a video game before
|
# ? May 12, 2017 18:38 |