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Ok EKs are going live for real v. soon: https://crowfall.com/en/news/eternally-yours-ek-parcel-placement/
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# ? Mar 14, 2017 20:56 |
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# ? May 15, 2024 02:51 |
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EKs are open for pre-alpha 1 & 2, and you can invite people to yours while it's up this week. They're still working out all the weird technical bullshit from updating unity to 5.5 so not sure I'd recommend playing.
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# ? Apr 1, 2017 01:57 |
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Is game dead?
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# ? Apr 17, 2017 18:35 |
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Naw but it's been hardcore hosed since the 5.5 upgrade. Test two weeks ago had to be closed to just PVE and this weekend it was cancelled altogether because of serious bugs.
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# ? Apr 18, 2017 08:14 |
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They have been making a bit of progress, but testing it stopped being fun for the moment so I would give it a while.
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# ? Apr 18, 2017 19:11 |
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I'm keeping an eye on this.
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# ? Apr 19, 2017 00:09 |
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Worth noting that they've been focusing almost entirely on building (which is good because that poo poo's gotta get done before they can nuke the spirit bank from orbit & make the game fun again) and disciplines (which look cool). There's been zero visible progress on disciplines yet, but building actually seems like it's real neat atm so if you're Pre-Alpha 2 or better you can play with that now. Most of us won't be in the building test until Alpha 3 tho.
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# ? Apr 19, 2017 00:54 |
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In fact, hey, here's the State Of This Game: The game isn't a game, and it's not even fun to test, due to 3 things: 1) The Performance/Stability Is hosed There's huge lag spikes & framerate & crash problems all over the loving place, it's terrible. About two months back, they started trying to deal with this. They removed all monsters from the game, and then started dealing with the remaining issues. They did a great job with this and we had about two weeks where the game wasn't physically painful to play, so they put monsters back in & the game went to poo poo again, but they were working on that too. Then, Unity announced 5.6 was coming out, which probably meant they were dropping enterprise support for 5.3, the version crowfall was on, because every unity 5.3 game upgraded to 5.5 at the exact same time, in the two weeks before 5.6 came out. So all the work on performance and stability went into the upgrade, and now it's going into fixing how literally everything in the game broke at the same time after the upgrade. This is being actively worked on. 2) The Balance Is hosed They regularly do some spot improvements on things that are Too hosed Up (especially on the Templar, who's new) but basically they've written this off until all the serious bugs impacting stat calculations are fixed and also disciplines are released. They're actively making things worse because the designers need to test discipline ideas so they'll gently caress with random abilities every weekend so they can see how stuff feels in a live test. This is probably not going to be fixed until at least a month after disciplines are out because they don't want to balance stuff just to rebalance stuff when they release a thing that redoes everyone's abilities. 3) There's No Risk People can just stow their poo poo in an unlootable spirit bank with no warning, which loving sucks. This isn't going to be fixed until they have the campaign import/export mechanic put in, which requires EKs to be functioning, the ability to build buildings, etc. They're actively working on those mechanics now.
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# ? Apr 19, 2017 01:07 |
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30.5 Days posted:In fact, hey, here's the State Of This Game: Is this still an accurate state of the game? Per the schedule, it looked like there were several playtests recently and I'd like to jump in if there's a working product.
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# ? May 9, 2017 18:45 |
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So an alpha game in alpha. Gotcha.
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# ? May 9, 2017 19:30 |
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I posted that 3 weeks ago, so, no, they haven't optimized the entire game and implemented a series of massive features since then. In that time, unity stuff being super broke has cancelled 2 of the 3 weekend tests. I think they're just about through all the new stuff that the 5.5 upgrade introduced and they're hyping some massive Friday announcement that they claim will change everything. So we'll see what that is.
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# ? May 10, 2017 04:32 |
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30.5 Days posted:they're hyping some massive Friday announcement that they claim will change everything. So we'll see what that is. Is it "We're switching to Amazon Lumberyard" a la Star Citizen?
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# ? May 11, 2017 22:47 |
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30.5 Days posted:they're hyping some massive Friday announcement that they claim will change everything. So we'll see what that is. I can't wait for it to be that they're going back to Kickstarter in order to make things more awesome
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# ? May 12, 2017 00:00 |
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I want to buy a spaceship in Crowfall and then sell it for a used car
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# ? May 12, 2017 01:08 |
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Capntastic posted:I want to buy a spaceship in Crowfall and then sell it for a used car jpgs of space ships are highly valued and worth the price of a used car.
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# ? May 12, 2017 02:19 |
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Doggir posted:jpgs of space ships are highly valued and worth the price of a used car. https://waypoint.vice.com/en_us/article/i-sold-my-star-citizen-fleet-to-finance-a-new-car
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# ? May 12, 2017 02:55 |
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They keep posting "teasers" which mainly consist of art of archetypes holding weapons those archetypes don't usually hold so it might be that disciplines are done soon
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# ? May 12, 2017 05:09 |
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GO gently caress YOURSELF posted:Is this still an accurate state of the game? Per the schedule, it looked like there were several playtests recently and I'd like to jump in if there's a working product. This is not a working product, it's still considered pre alpha as far as i know. You can jump in and do stuff but there is no point or purpose to any of it yet.
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# ? May 12, 2017 17:09 |
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Capntastic posted:https://waypoint.vice.com/en_us/article/i-sold-my-star-citizen-fleet-to-finance-a-new-car That will never get old capn
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# ? May 12, 2017 18:53 |
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The big announcement is Tuesday, the weekend test patch notes are pretty scanty, likely indicating (A) the big workload from 5.5 is pretty much done, and (B) most of the work this week went into whatever they're announcing.
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# ? May 12, 2017 20:46 |
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I'd be shocked if it wasn't disciplines.
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# ? May 12, 2017 23:22 |
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malhavok posted:I'd be shocked if it wasn't disciplines. If they're pumping it up this much then major disciplines have to be done too, which means thralls I guess?
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# ? May 12, 2017 23:34 |
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What are disciplines, thralls, etc.?
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# ? May 13, 2017 14:00 |
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Ashrik posted:What are disciplines, thralls, etc.? Disciplines are extra ability and trait packages like adding archery or some other focus to customise your character Thralls are worker minions I think?
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# ? May 13, 2017 14:08 |
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They're spirits you can capture in soul stones, and can be used for all kinds of things. You'll later be able to make items much better by trapping thralls in them, you need thralls to work your factories or whatever, and major disciplines are made by trapping thralls in some runes. The big thing about disciplines is that weapon runes & major runes modify your available abilities so you can create builds. Weapon runes will also allow you to equip different weapons than the one your archetype is entitled to by default.
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# ? May 13, 2017 21:39 |
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SweetBro posted:So an alpha game in alpha. Gotcha. In fairness it sounds like shadowbane at release.
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# ? May 14, 2017 15:38 |
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30.5 Days posted:In fact, hey, here's the State Of This Game: Do you see potential for the game? Do you regret backing the game? What is your opinion on the current pricing for parcels, forts, etc... I'm just curious, thanks in advanced.
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# ? May 15, 2017 20:25 |
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Blackdog420 posted:Do you see potential for the game? Do you regret backing the game? What is your opinion on the current pricing for parcels, forts, etc... Yes, no, and I don't care because I just bought in at the $60 (now $70) level. I'm really negative on the game in this thread because I don't really want anyone to have buyers' remorse, but I am actually really excited about it. I'm a terrible judge of video games, though, I put like 100 hours into SotA. The microtransaction poo poo is really only there for epeen stuff, and some small amount of time-saving. The campaign benefits of having a baller EK are pretty small, it seems like, and by grouping up with your fellow goons, you can just hang out in the EK of some clown who spent way too much cash instead of having to spend that cash for yourself, if it comes to that. 6 months into the game, well-stocked EKs are going to be dime a dozen. As far as the potential for the game, or whether I regret backing, the thing to keep in mind about the game is, we're paying to play during a period of time when even standard-issue early access bicycle fires would be hesitant to charge. If that's something that turns you off, don't do it. At this point, the "instant access" basic package costs more than the final price of the completed game, and the "eventual access" lowest-price package is only $10 off the completed product. You are getting literally no benefit from buying in now except getting to see the garbage-rear end unfinished game. It's interesting & it feeds my hype, but it's not like fun or anything. And the final game could absolutely be extremely bad, I see the shape of something really great, but this subforum is a monument to wasted potential (both in the thread topics and the posters themselves) so who the gently caress knows?
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# ? May 15, 2017 22:00 |
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Blackdog420 posted:Do you see potential for the game? Do you regret backing the game? What is your opinion on the current pricing for parcels, forts, etc... I definitely see potential for the game and a while back when big worlds was first launched we had a lot of fun before they added spirit banks. And as long as that poo poo is for cosmetic erp castles Im fine with it + you should be able to make them yourself free.
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# ? May 15, 2017 22:02 |
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30.5 Days posted:As far as the potential for the game, or whether I regret backing, the thing to keep in mind about the game is, we're paying to play during a period of time when even standard-issue early access bicycle fires would be hesitant to charge Yeah, there's really nothing to judge yet. If Artcraft delivers on their vision it could be pretty cool but at this point all of the interesting systems that could make for a fun game are NYI or completely barebones.
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# ? May 16, 2017 00:02 |
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OK, announcement day: - They are getting rid of the archetype system and there will now be classes and races, like a regular MMO. They are getting rid of the forgemaster class & renaming "legionnaire" to "cleric" but other than that, all the former archetypes have a class and race represented. Each race can play 3 or 4 different classes, with most having 3. Should allow some pretty decent customization since base vessel stats are based on race and some passives & abilities (like guinecean burrow) come from race, but most basic abilities come from your class. This isn't in yet and probably won't be done until sometime this summer. - Disciplines are out! Not sure if thralls are. This weekend, we will have 35 major disciplines, 16 weapon disciplines, and 40 minor disciplines. This is supposed to be ready this weekend. - They rewrote the renderer! Looks like it's got deferred rendering & all that high tech poo poo so it might not run like rear end. This is supposed to be ready this weekend. https://www.youtube.com/watch?v=Dk9C1yDfF0U https://crowfall.com/en/news/massive-reveal-day-is-here/ 30.5 Days fucked around with this message at 17:10 on May 16, 2017 |
# ? May 16, 2017 17:05 |
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Interesting. I wonder if the engine changes will improve performance, as I feel like most of the issues are in the net code.
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# ? May 16, 2017 17:09 |
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Hahaha after like a year of hyping up the archetype system being a focal point of how the game works they're trashing it? How is this gonna effect the whole "crow into a new body" side of things?
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# ? May 16, 2017 17:11 |
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mightygerm posted:Interesting. I wonder if the engine changes will improve performance, as I feel like most of the issues are in the net code. It depends what you're doing and what kind of computer you're on. The game does a good job of indicating server issues in the net vs. message latency, but FPS does drop for people with too much on screen at once these days (like in large-scale PVP), or even sometimes if you have too many items in the UI. I'm pretty sure moving over to 5.5's rendering stuff will improve that a lot. Capntastic posted:Hahaha after like a year of hyping up the archetype system being a focal point of how the game works they're trashing it? How is this gonna effect the whole "crow into a new body" side of things? Your vessel will have both a class and a race. The free vessel UI will get more complicated. Archetype skills will become class skills & you get access to those skills regardless of your race.
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# ? May 16, 2017 17:11 |
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Capntastic posted:Hahaha after like a year of hyping up the archetype system being a focal point of how the game works they're trashing it? How is this gonna effect the whole "crow into a new body" side of things? Did they ever really hype up the actual idea of archetypes? It was more the disciplines that were the important part and like, actual abilities/design. At any rate, they mention in the vid that it was more of a cost-saving thing early on and apparently they've done well enough with funding that they had the opportunity to shift gears with it and took it. I'm glad for it because I'd much rather have some choice with races than have to be locked in. I hope the graphics overhaul and Unity upgrade will get things running more smoothly too, as that's been my primary gripe every time I've done a test.
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# ? May 16, 2017 17:47 |
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I like the old system from the TF2 design perspective. Each class should have a unique silhouette and be rapidly recognizable.
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# ? May 16, 2017 18:08 |
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cathead posted:Did they ever really hype up the actual idea of archetypes? It was more the disciplines that were the important part and like, actual abilities/design. At any rate, they mention in the vid that it was more of a cost-saving thing early on and apparently they've done well enough with funding that they had the opportunity to shift gears with it and took it. Archtypes were never hyped as a "feature" they were always a budgetary measure due to lack of funds to do art and animations for a wide variety of race/class combinations. I don't see how it was in any way the focal point of how the game worked. gently caress them for keeping duelist as guinea pig only though, drat it.
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# ? May 16, 2017 19:23 |
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Looks like thralls aren't in & all the recipes are temporary single-ore poo poo. Changing vessels currently destroys disciplines.
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# ? May 16, 2017 20:23 |
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30.5 Days posted:deferred rendering When SB released one of the ways to get playable framerates was to turn off so much that the game was hordes of torsos running around. "Deferred" rendering old school.
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# ? May 16, 2017 21:34 |
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# ? May 15, 2024 02:51 |
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Announcement looks fun and good; also I think capn was thinking about vessels which are still there just more customizable. I can make mah centaur archer now.
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# ? May 16, 2017 23:42 |