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Honestly, I liked it because it was the opposite of Twilight Princess. also no cave of shadows, that was a big plus for me
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# ? May 14, 2017 00:36 |
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# ? May 23, 2024 22:01 |
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Rexroom posted:I wouldn't go that far. It's a big empty world. Well OK, I exaggerate, it's got korok seeds and... more korok seeds and combat shrines and more combat shrines and treasure chests that usually don't have anything worthy. And then there's five dungeons, which are clever and great, but... I wish there was more to it. This ain't Zelda as I knew it, and I'm not sure if it's for the better. lol there's always one
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# ? May 14, 2017 00:40 |
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Blaster Master Zero is fun and good. A little on the easy side once I got the hang of the controls. Have only died once and I'm in the 5th area.
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# ? May 14, 2017 00:40 |
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katkillad2 posted:Blaster Master Zero is fun and good. It is fun and good! Just make sure you don't do what I did, and make sure to check every dungeon that has an icon. Gotta beat all bosses and get all the thingies (including Life Ups) for the true ending.
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# ? May 14, 2017 00:41 |
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Got a refund for minecraft, gently caress that poo poo game
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# ? May 14, 2017 01:03 |
Dr. Tim Whatley posted:Got a refund for minecraft, gently caress that poo poo game As a curiosity, how does one get a refund on a Switch game?
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# ? May 14, 2017 01:05 |
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Infinitum posted:As a curiosity, how does one get a refund on a Switch game? Had to call in and tell them a truth(lots of slow down in the jungle) and the dude was super chill about it and pushed it through as a courtesy. The other more pressing truth is that game sucks rear end.
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# ? May 14, 2017 01:06 |
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Rexroom posted:I wouldn't go that far. It's a big empty world. Well OK, I exaggerate, it's got korok seeds and... more korok seeds and combat shrines and more combat shrines and treasure chests that usually don't have anything worthy. And then there's five dungeons, which are clever and great, but... I wish there was more to it. This ain't Zelda as I knew it, and I'm not sure if it's for the better. Zelda's actually really great and I enjoy it
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# ? May 14, 2017 01:10 |
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Tijuana Bibliophile posted:Zelda's actually really great and I enjoy it Yeah but the entire Zelda series is master-tier so saying that is pretty pointless. Its a great game, but its not nearly the best Zelda game. I love how fresh it is, but they really need to make a proper Zelda game with this engine and world. There's no dungeons. There's no key items. You get all the Runes in the game within the first hour. Its great for what it is, but its just a big open world with tons of cool little puzzle shrines. Its more Skyrim and Portal than a proper Zelda game. I would pay $60 in an instant to just add Dungeons to BOTW. And then it would be the best Zelda. As is, its worse than Ocarina, LTTP, Wind Waker, and many others. Its good, but its... kinda limited. There's nothing like riding your horse across a giant field of grass in the sunshine though But Rexroom has a point. I think I like it more than Twilight, even though Twilight had dungeons, because they were mostly bland and simple. Even cool things like the spinner were used in a really limited and gimmicky way, didn't really have much player agency.
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# ? May 14, 2017 01:12 |
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I enjoy that the key item is your skill level or comfort level.
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# ? May 14, 2017 01:14 |
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Al Borland Corp. posted:I enjoy that the key item is your skill level or comfort level. I really like being able to go anywhere and do anything in any order. But I think if some shrines required you to use certain items, that'd be cool too. Its easy to warp back to them later once you get whatever you realize you need, and if they could do like the best Zelda games and give you multiple key items you can solve a puzzle with, that'd be golden. Link between worlds was great for that, each dungeon had an intended item but could also be solved another way. That's really missing from BOTW. Still good game. E: Although BOTW does have alternative "cheat" solutions to shrines using physics which is pretty fun.
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# ? May 14, 2017 01:17 |
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No, I don't think arbitrarily having to teleport back to shrines hours and hours later would make it better. Just imo tho.
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# ? May 14, 2017 01:27 |
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Some people need their hands held through all things they do. This is how the last couple home Zelda got bad and you're bad for wanting more of that.
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# ? May 14, 2017 01:28 |
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A FUCKIN CANARY!! posted:Try plugging your Switch into your PC monitor. I play all of my consoles this way and it's magical. The switch dock has a place of honor right in between my two monitors so that when I'm waiting on QA smokes on the right I can play some more shovel knight on the left
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# ? May 14, 2017 01:28 |
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Al Borland Corp. posted:I enjoy that the key item is your skill level or comfort level. Same. More dungeons would be Good, but the last major entry that went for "immediate sequence breaking" was ALBW and those dungeons were so one-trick-pony that they were completely forgettable. I'll take another BOTW please.
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# ? May 14, 2017 01:32 |
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Ursine Catastrophe posted:Same. More dungeons would be Good, but the last major entry that went for "immediate sequence breaking" was ALBW and those dungeons were so one-trick-pony that they were completely forgettable. I'll take another BOTW please. This one took years to make.
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# ? May 14, 2017 01:33 |
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Cojawfee posted:This one took years to make.
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# ? May 14, 2017 01:36 |
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LethalGeek posted:Some people need their hands held through all things they do. This is how the last couple home Zelda got bad and you're bad for wanting more of that. I find myself vaguely annoyed with, well, myself that I'm probably one of those people
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# ? May 14, 2017 01:36 |
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Cojawfee posted:This one took years to make. Most games do.
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# ? May 14, 2017 01:36 |
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I want the next Zelda game to be a coop game that uses BOTW's world.
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# ? May 14, 2017 01:36 |
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SeANMcBAY posted:I want the next Zelda game to be a coop game that uses BOTW's world.
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# ? May 14, 2017 01:37 |
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# ? May 14, 2017 01:39 |
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# ? May 14, 2017 01:40 |
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Hace posted:No, I don't think arbitrarily having to teleport back to shrines hours and hours later would make it better. Just imo tho. Do you know what the word 'arbitrary' means? Because you're using it wrong. If you don't like metroidvanias that's cool, but comeon don't act like its pointless. It adds depth.
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# ? May 14, 2017 01:57 |
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Louisgod posted:I bought Binding of Isaac and I'm not sure I 'get' it. Do you just do the same random assortment of dungeons over and over again? Go and beat all the challenges? Try and clear all the daily challenges too? its like life you never know whats going to happen
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# ? May 14, 2017 02:05 |
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Zaphod42 posted:I really like being able to go anywhere and do anything in any order. But I think if some shrines required you to use certain items, that'd be cool too. Its easy to warp back to them later once you get whatever you realize you need, and if they could do like the best Zelda games and give you multiple key items you can solve a puzzle with, that'd be golden. A couple of dungeons were easier with fire arrows than regular ones, so that might be worth expanding to, say, a dungeon that's super easy with the right item but is doable without it. That said I can't say I ever felt like I missed the item-based gating of dungeons. It's surprisingly relaxing to just wander around.
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# ? May 14, 2017 02:07 |
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I like that items that would be key in older Zelda games are just things you randomly find and can break too.
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# ? May 14, 2017 02:10 |
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I sat in bed for 6 hours today and played Zelda on my Switch, it is the best console and I'm about to do that exact thing again. Beating my first Divine Beast was hella rad, I just need to figure out how to get to my next place.
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# ? May 14, 2017 02:14 |
NewFatMike posted:I sat in bed for 6 hours today and played Zelda on my Switch, it is the best console and I'm about to do that exact thing again. its good
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# ? May 14, 2017 02:17 |
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Zaphod42 posted:Do you know what the word 'arbitrary' means? Because you're using it wrong. Metroidvania elements in an open world are bad. They're great in a smaller world but it's too much of a headache in open world games. Look at what happened to the Arkhan series.
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# ? May 14, 2017 02:18 |
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I haven't played it yet since I'm still looking for a Switch but BotW sounds like my dream Zelda game. I really enjoyed the last "open" 2D one and I like a lot about the 3D Zeldas even if I haven't finished one, but I always wanted the base Zelda gameplay and world smashed into Skyrim. They targeted this game directly at me. /2c
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# ? May 14, 2017 02:26 |
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An idea I had for key items. In BotW you control the dungeons to an extent. In a lot of Zelda games when you get a key item you are later disappointed when it has little utility outside of a dungeon. What if the key items were, you gaining more and more control over the environment of the dungeon you are in? I think that could be very satisfying and you would have no expectation of being able to take that outside the dungeon. Rather than controlling one thing like a water spout or roll or pitch, you would gain control of more elements as you progress.
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# ? May 14, 2017 02:27 |
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I'm packing to go to a work conference for a few nights and I just packed my Switch and I'm going to be playing Zelda and Mario Kart from my resort room and it's going to be awesome.
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# ? May 14, 2017 02:30 |
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DeePee posted:Any chance that someone purchased the Zelda RDS Case and would like to trade one of their blue game cases for a red one? If you got Target has them.
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# ? May 14, 2017 02:31 |
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Seeing family for mother's day, brought my switch and have been playing Kart and Tetris here and there. God I wish Persona was on this thing.
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# ? May 14, 2017 02:45 |
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NewFatMike posted:Beating my first Divine Beast was hella rad, I just need to figure out how to get to my next place. Figuring out how to get to the next place is the best part of the game. Go where it feels right to you.
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# ? May 14, 2017 02:48 |
It's a Switch Blade
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# ? May 14, 2017 02:52 |
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Infinitum posted:
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# ? May 14, 2017 02:52 |
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SeANMcBAY posted:Figuring out how to get to the next place is the best part of the game. Go where it feels right to you. I was making my way to where I thought I should go, but then there was a Lynel who spotted me immediately. Lesson learned: fast travel freezes your enemies, which is very good to know.
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# ? May 14, 2017 02:56 |
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# ? May 23, 2024 22:01 |
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Zaphod42 posted:Do you know what the word 'arbitrary' means? Because you're using it wrong. ok but it wouldn't add depth, because it would only impact completing a shrine, or not completing a shrine. it wouldn't effect the overworld at all. having to collect a dildo bat 30 hours into a game so you can do a shrine you found 20 hours earlier and not much else is arbitrary and stupid.
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# ? May 14, 2017 02:56 |