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Gwyneth Palpate posted:And what's wrong with any of those options Discounting metagaming (purely because something only really being assailable through out of game means is dumb - which I'm sure you'd agree with from the casino saga). Market fuckery would only really affect cost, not the end goal of stopping something getting from a>b, which as we know there is so much stupid wealth now that that doesn't really factor into things much. And shooting cynos doesn't stop anything anymore with citadels allowing them to be invulnerable until the moment they are lit.
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# ? May 14, 2017 03:58 |
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# ? May 30, 2024 20:48 |
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Gwyneth Palpate posted:I love the people complaining about Goonswarm Federation in TYOOL 2017 Don't you like having to take 30 gates and 2 titan bridges to get to a timer?
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# ? May 14, 2017 04:29 |
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Would no cynoscwithin tethering range work?
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# ? May 14, 2017 04:30 |
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Ynglaur posted:Would no cynoscwithin tethering range work? That would just make it akin to pre-citadels where you just cyno onto a station, but it would make for a slightly scarier experience
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# ? May 14, 2017 04:52 |
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Gwyneth Palpate posted:And what's wrong with any of those options like i said, doing meta poo poo makes you capable of anything. i want there to be a physical way to do poo poo, a way within the game mechanics. also i ganked like 400 billion of imperium freighters during wwb and that had zero impact.
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# ? May 14, 2017 05:00 |
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Ynglaur posted:Would no cynoscwithin tethering range work? JFs make a lot of trips, so any idea of making them more vulnerable but still useful as the main transport for supplying null has to account for that. It doesn't take much risk per jump to make them nonviable. IMO there's just no daylight between "too safe" and "too risky". Widening that gap would need big changes to the ships themselves, like increasing cargo space for less jumps. The PANIC mod could make saving a JF plausible. But it's a tough thing to get right. 1001 Arabian dicks posted:also i ganked like 400 billion of imperium freighters during wwb and that had zero impact. But if your complaint is that you can't bring down an entire empire all by yourself, why should you be able to? Play something single player.
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# ? May 14, 2017 05:10 |
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1001 Arabian dicks posted:like i said, doing meta poo poo makes you capable of anything. i want there to be a physical way to do poo poo, a way within the game mechanics. there's plenty, but they don't give dank killmails and epic content 4 ur toonz so i can see how you'd be disinterested
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# ? May 14, 2017 05:19 |
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Klyith posted:But if your complaint is that you can't bring down an entire empire all by yourself, why should you be able to? Play something single player. when one guy can move an entire fleet of ships without any counter play period it doesn't matter how many guys I have on my side, they can just cyno off the jita 4-4 undock and they're non interactable from then on out i want to be able to interact with the hundreds of millions of m3 leaving jita, instead of it being invulnerable. Gwyneth Palpate posted:there's plenty, but they don't give dank killmails and epic content 4 ur toonz so i can see how you'd be disinterested do you want to explain
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# ? May 14, 2017 05:35 |
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Dalael posted:Scooter's gift to Angelique was possibly the best gift tho. It was. I have always had the best santas and worst santees.
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# ? May 14, 2017 06:05 |
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There are plenty of options for you to inflict damage and some of them have been laid out already, but you insist its not good enough. Just loving deal with the fact that you as a single person can't do a lot about JFs and stop whining. Or get some friends, if you're capable, and go shoot them. It's not hard. Just too hard for you, I guess.
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# ? May 14, 2017 08:08 |
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1001 Arabian dicks posted:when one guy can move an entire fleet of ships without any counter play period Except there is counter play you constantly list, then go on about how it never works. You just said you blew up like 400b worth of poo poo by yourself.
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# ? May 14, 2017 08:12 |
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1001 Arabian dicks posted:when one guy can move an entire fleet of ships without any counter play period it doesn't matter how many guys I have on my side, they can just cyno off the jita 4-4 undock and they're non interactable from then on out I get what you mean but you're starting to sound like InfinityZiona. Don't be InfinityZiona
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# ? May 14, 2017 08:22 |
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CainFortea posted:Except there is counter play you constantly list, then go on about how it never works. You just said you blew up like 400b worth of poo poo by yourself. ya all of them were untanked, without an outcyno, AND didn't scout nor did they pay attention to numerous pings that warr akini and others made to warn people about what was happening. Wibla posted:There are plenty of options for you to inflict damage and some of them have been laid out already, but you insist its not good enough. like what
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# ? May 14, 2017 08:53 |
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Y'all are retards if you think globby ganked anything during wwb. The best he could muster was frustrstion during the ganking round table which I asked him to participate, despite having already quit and given globby to warr, because I wanted more perspectives on than MiniLuv and the impotent version of CODE. at the time. Also, working mom pretend you care about the state of ganking, when instead we all know you jumped ship because solo ganking for profit isn't the MiniLuv way. Faylee Friers last word were, "I wish I would've never turned my back.". I wonder what yours will be. Like, we can all be on the same team, but don't get it loving twisted y'all.
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# ? May 14, 2017 09:11 |
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quote:(2:03:52 AM) r-0-b-0-c-o-p@goonfleet.com/Home: Well for what it's worth I regret being a selfish dick with the hyperdunking and goonfucking. but what the gently caress do i know
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# ? May 14, 2017 09:16 |
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Like, really, be honest about the game, be honest about the wealth accumuluated in the game, the ease of logistics and transportation and how that makes wars loving trivial, but don't rewrite history because we know better.
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# ? May 14, 2017 09:18 |
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VMC ganked more imperium jfs than anyone else during wwb. And they got the dumbest of the dumb. JFs are mostly fine how they are right now, and anyone seriously complaining one way or the other is largely a huge crybaby trying to push their own agenda. The lowsec gate bumping thing is probably the only thing that maybe needs changing, but the super dropping and previously dread undocking is fine in my book even if it's a really silly side effect of NSAs existing. The best way to impede logistics effectively is in fact to harass the players running them, which is simple but does not often result in JF killmails. However, like boney said in his really long effort post somewhere, it's hard to see the results of this type of work, and that just isn't as satisfying as just posting "hey we killed XXXB worth of AAA jump freighters"
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# ? May 14, 2017 09:28 |
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Every single loving time the jump freighter debate comes up we wind up with people that are mentally incapable of accepting the fact that yes, some jump freighters do in fact die but its only because the JF pilot made an error. It reminds me of lowsec motherships back before hics existed. Every single time one died there would be players screeching "SEE THEY'RE NOT INVINCIBLE!!!!!!" while failing to comprehend that with an exit cyno they are literally impossible to kill. For those that don't know, the only way to kill one was to neut it out before it could cyno while also keeping it bumped. Add in the fact that cynoing out is instant and that some of the groups that used lowsec supers were blue to literally ever titan in the game meant that as long as you weren't brain dead and/or weren't afk on a gate at zero meant that you couldn't die. Having to 100% rely on your target loving up is not an interesting game mechanic. "Let's form a fleet and hope that our target forgets that his ship has a jump drive that instantly sends him to safety" isn't very compelling. Honestly most of the problems with jump freighters apply to other mechanics, like supers doing lowsec missions. The largest balance issue in the game is that capital ships can cyno out instantly. If they simply added a ten second spool up time it would get rid of a lot of eve's bullshit. PookBear fucked around with this message at 09:38 on May 14, 2017 |
# ? May 14, 2017 09:30 |
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DisgracelandUSA posted:Y'all are retards if you think globby ganked anything during wwb. hmm i guess it was just pl ganking by itself without me then
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# ? May 14, 2017 09:35 |
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aka ur a retard boney
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# ? May 14, 2017 09:40 |
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gwrtheyrn posted:The best way to impede logistics effectively is in fact to harass the players running them, which is simple but does not often result in JF killmails. However, like boney said in his really long effort post somewhere, it's hard to see the results of this type of work, and that just isn't as satisfying as just posting "hey we killed XXXB worth of AAA jump freighters" What are these mystical harassment techniques? Cyno popping? Mean words in local?
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# ? May 14, 2017 09:42 |
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Reverand maynard posted:some jump freighters do in fact die but its only because the JF pilot made an error. And what the gently caress is wrong with this? People make errors all the time, literally nothing would die in this game if nobody made errors because everyone would quit the game
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# ? May 14, 2017 09:42 |
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1001 Arabian dicks posted:What are these mystical harassment techniques? Cyno popping? Mean words in local? Crying about how hard it is to gank jump freighters in jita local obviously
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# ? May 14, 2017 09:46 |
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gwrtheyrn posted:And what the gently caress is wrong with this? People make errors all the time, literally nothing would die in this game if nobody made errors because everyone would quit the game the problem is there is no other comparable action in the game whatsoever that has a 0% risk if you do it correctly whilst also being able to complete what you were doing in the first place. I can sit 25 guys in an incursion system, and they will stop running sites if they 'play it correctly' therefore not dying. I can sit 50 guys in jita and watch as a jf jumps out to lowsec and supplies his entire alliance by himself, and on his entry back in he's in a 1 million ehp ARK that goes through ignoitton so we need to roughly double our dps numbers, for an empty ark.
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# ? May 14, 2017 09:48 |
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gwrtheyrn posted:Crying about how hard it is to gank jump freighters in jita local obviously i keep hearing all this talk about "haha but you're not doing the secret technique that so many people know!" but no one tells me what the thing is... strange isn't it
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# ? May 14, 2017 09:48 |
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1001 Arabian dicks posted:the problem is there is no other comparable action in the game whatsoever that has a 0% risk if you do it correctly whilst also being able to complete what you were doing in the first place. I have no interest arguing with your JF scenario strawmen
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# ? May 14, 2017 09:51 |
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gwrtheyrn posted:I have no interest arguing with your JF scenario strawmen you don't have to argue you can just tell me the secret, i promise, i wont tell anyone
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# ? May 14, 2017 09:53 |
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1001 Arabian dicks posted:you don't have to argue gwrtheyrn posted:Crying about how hard it is to gank jump freighters in jita local obviously you can thank me later
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# ? May 14, 2017 09:55 |
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i will never doubt your intelligence again, oh great one
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# ? May 14, 2017 10:03 |
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1001 Arabian dicks posted:the problem is there is no other comparable action in the game whatsoever that has a 0% risk if you do it correctly whilst also being able to complete what you were doing in the first place. Highsec incursions
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# ? May 14, 2017 10:06 |
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let me elaborate: I can force people to stop doing incursions with like 30 guys easily. with 250 dudes I can't stop an alliance from resupplying. I can't even stop one guy from moving his JF around.
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# ? May 14, 2017 10:09 |
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gwrtheyrn posted:And what the gently caress is wrong with this? People make errors all the time, literally nothing would die in this game if nobody made errors because everyone would quit the game
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# ? May 14, 2017 10:24 |
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1001 Arabian dicks posted:not really, simple things like only being able to jump out of highsec by going to border systems would be fine I don't think that sounds completely out of wack wrt risk/reward or anything, just saying.
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# ? May 14, 2017 12:36 |
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i already have most of my stuff moved in DST-sized couriers through highsec anyways, but that might just be because the stuff i move is fairly good isk per m^3
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# ? May 14, 2017 14:04 |
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DisgracelandUSA posted:Also, working mom pretend you care about the state of ganking, when instead we all know you jumped ship because solo ganking for profit isn't the MiniLuv way. Faylee Friers last word were, "I wish I would've never turned my back.". I wonder what yours will be. If I was that interested in pure profit I would gank dsts/industrials and not agmarr wrecks just to piss off AG. Also I left because I wanted to fly with people from Groon/old HV again, if I were planning on playing this dumb game alone just to gank *everything* I'd have quit within the month, nice spin though. Reverand maynard posted:Every single loving time the jump freighter debate comes up we wind up with people that are mentally incapable of accepting the fact that yes, some jump freighters do in fact die but its only because the JF pilot made an error. I'm glad someone else gets it
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# ? May 14, 2017 14:30 |
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working mom posted:I'm glad someone else gets it Every time a killmail is generated it's always because the victim was simply out-matched, out-skilled, and out-played by the aggressor. Suggesting otherwise is foolish.
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# ? May 14, 2017 16:54 |
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Xolve posted:Every time a killmail is generated it's always because the victim was simply out-matched, out-skilled, and out-played by the aggressor. Did your mommy tell you that to make you feel better about yourself?
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# ? May 14, 2017 19:05 |
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1001 Arabian dicks posted:ya all of them were untanked, without an outcyno, AND didn't scout nor did they pay attention to numerous pings that warr akini and others made to warn people about what was happening. Okay, sure. Please tell me more about how you can NEVER EVER EVER EVER kill jump freighters because they are totally invulnerable.
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# ? May 14, 2017 19:18 |
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CainFortea posted:Okay, sure. Please tell me more about how you can NEVER EVER EVER EVER kill jump freighters because they are totally invulnerable. Reverand maynard posted:Every single loving time the jump freighter debate comes up we wind up with people that are mentally incapable of accepting the fact that yes, some jump freighters do in fact die but its only because the JF pilot made an error.
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# ? May 14, 2017 19:20 |
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# ? May 30, 2024 20:48 |
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the important distinction is this: If you simply want to gank jump freighters for loot that is still an option, but you can't target a specific alliance and interdict replacement doctrine ships. If you want to make the argument that eve is an old dead dying game made by incompetent buffoons who are coasting off the momentum built up by bad coders but good game devs and that loving around with JF balance would be detrimental to the game thats a fine stance to take. But trying to say that it is possible to target a specific alliance and interdict replacement doctrine ships because some gently caress tard dies while autopiloting is completely illogical and makes me smash U R RETARDED as a response.
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# ? May 14, 2017 19:46 |