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Johnny Five-Jaces posted:just wait until I start Opt'ing into terminus get well pupper. On a related note I'm trying to find space for a clique somewhere. But it is quite hard.
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# ? May 5, 2017 05:27 |
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# ? May 11, 2024 12:27 |
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Here's the Modern pile I'm going to try out in side events at GP Richmond when I'm not in Legacy Challenges https://www.mtggoldfish.com/deck/636813#paper Skyl3lazer fucked around with this message at 12:34 on May 5, 2017 |
# ? May 5, 2017 12:27 |
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Skyl3lazer posted:Here's the Modern pile I'm going to try out in side events at GP Richmond when I'm not in Legacy Challenges Why Baby Jace in the board? Seems like a weird include alongside Snapcaster.
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# ? May 5, 2017 12:51 |
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Skyl3lazer posted:Here's the Modern pile I'm going to try out in side events at GP Richmond when I'm not in Legacy Challenges
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# ? May 5, 2017 14:03 |
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standard.deviant posted:Is the green splash for Lumbering Falls really better than just using Celestial Collonnade and more basics? The cheaper activation cost seems relevant since you're going to blow your own lands up occasionally with restore balance. I still don't think it's worth the splash though. Deck looks sweet but it needs a faster wincon imo
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# ? May 5, 2017 15:14 |
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So after some more testing, in particular against lists with decay, moat is back in the RIP/Helm list. https://deckbox.org/sets/1676719 Energy field was so bad vs bug that a non-decayable lock piece other than humility was needed to live.
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# ? May 5, 2017 15:52 |
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C-Euro posted:Why Baby Jace in the board? Seems like a weird include alongside Snapcaster. Snaps are just flipjace 5-6. Jace lets you cast visions and balance out if your yard with as foretold. Also Lumbering falls are splashed for hexproof since there's zero creatures main. Less Mana activation is also relevant, but it is mainly a way to blank your opponent's removal g1 Skyl3lazer fucked around with this message at 17:04 on May 5, 2017 |
# ? May 5, 2017 17:00 |
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Skyl3lazer posted:Snaps are just flipjace 5-6. Jace lets you cast visions and balance out if your yard with as foretold. Does the phrase "mana cost" in As Foretold let you do something like that? I'm honestly not sure if that's how it works, the wording is general enough that it should but it also doesn't line up with wording that they've used for other alternate cost effects in the past (like trying to Snapcast a Trap card for its trap cost) Or maybe it's the "pay 0" part?
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# ? May 5, 2017 17:25 |
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Skyl3lazer posted:Snaps are just flipjace 5-6. Jace lets you cast visions and balance out if your yard with as foretold. Would it not be better to stick to a purely white win-con? Something like the white theros god who will never be a creature, but makes creatures for you with your excess mana? And who cares if they kill 1 token, or even a few. Youve already got elspeth tokens. Or something like Luminarch Ascension, which should be live relatively fast. Or even Metallurgic Summonings That would be amazing. If you want to splash red instead of green you get the best token producing non-creature, Assemble the Legion, and it only requires 1 red, not the effective GG your manland does.
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# ? May 5, 2017 17:29 |
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L0cke17 posted:Would it not be better to stick to a purely white win-con? Something like the white theros god who will never be a creature, but makes creatures for you with your excess mana? And who cares if they kill 1 token, or even a few. Youve already got elspeth tokens. Or something like Luminarch Ascension, which should be live relatively fast. Or even Metallurgic Summonings That would be amazing. If you want to splash red instead of green you get the best token producing non-creature, Assemble the Legion, and it only requires 1 red, not the effective GG your manland does. Usually a white mana-dump wincon is white suns zenith. Efficient and better in decks that don't tap out.
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# ? May 5, 2017 17:37 |
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Fingers McLongDong posted:Usually a white mana-dump wincon is white suns zenith. Efficient and better in decks that don't tap out. Secure the wastes as well I suppose. though I'm a fan of grinding them out with 1 card you play then can pump mana into over time.
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# ? May 5, 2017 17:44 |
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C-Euro posted:Does the phrase "mana cost" in As Foretold let you do something like that? I'm honestly not sure if that's how it works, the wording is general enough that it should but it also doesn't line up with wording that they've used for other alternate cost effects in the past (like trying to Snapcast a Trap card for its trap cost) To me it looks like they're retemplating "without paying its Mana cost" as pay {0} instead.
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# ? May 5, 2017 17:44 |
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Play Assemble the Legion every chance you get.
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# ? May 5, 2017 17:47 |
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Star Man posted:Play Assemble the Legion every chance you get. That card didn't so much work for me in RTR-THS standard
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# ? May 5, 2017 17:48 |
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Star Man posted:Play Assemble the Legion every chance you get. I have cast it in legacy and used it to win many (at least two) games. It was in a goofy list though. I was playing 4 blood moons, 4 moats, chalices, 3 assemble the legion, and 2 eldrazi monument
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# ? May 5, 2017 17:54 |
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C-Euro posted:Does the phrase "mana cost" in As Foretold let you do something like that? I'm honestly not sure if that's how it works, the wording is general enough that it should but it also doesn't line up with wording that they've used for other alternate cost effects in the past (like trying to Snapcast a Trap card for its trap cost) Snapcaster Mage gives a card Flashback, and you have to pay the card's flashback cost (not its mana cost or any other alternative costs) to actually cast it from your graveyard. Flip Jace just lets you cast a card from your graveyard. You can totally pay alternate costs if you want to.
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# ? May 5, 2017 18:01 |
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kirtar posted:That card didn't so much work for me in RTR-THS standard I played a copy in fog gates bc it dodged the pithing needles that hit all my other wincons
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# ? May 5, 2017 18:40 |
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Death Bot posted:I played a copy in fog gates bc it dodged the pithing needles that hit all my other wincons That's actually the original reason I was playing it, but it also worked really well in UWR control because mono B basically couldn't do anything about it (nobody played illness in the ranks).
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# ? May 5, 2017 18:59 |
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L0cke17 posted:So after some more testing, in particular against lists with decay, moat is back in the RIP/Helm list. https://deckbox.org/sets/1676719 Surprised that Moat would be good against Delver or is this a non-Delver BUG?
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# ? May 5, 2017 19:36 |
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Smashing Link posted:Surprised that Moat would be good against Delver or is this a non-Delver BUG? Anything that can decay energy field. You often end up with a bunch of random 1/1s because of humility, and they just eot decay energy field and swing in for a bunch
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# ? May 5, 2017 19:55 |
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1 Anafenza, Kin-Tree Spirit 4 Birds of Paradise 4 Chord of Calling 4 Collected Company 4 Devoted Druid 2 Eternal Witness 2 Forest 4 Ghost Quarter 4 Kitchen Finks 1 Misty Rainforest 3 Noble Hierarch 2 Overgrown Tomb 2 Razorverge Thicket 3 Renegade Rallier 1 Rhonas the Indomitable 2 Temple Garden 1 Verdant Catacombs 2 Viscera Seer 4 Vizier of Remedies 2 Voice of Resurgence 4 Windswept Heath 4 Wooded Foothills 2 Abrupt Decay 1 Burrenton Forge-Tender 1 Courser of Kruphix 2 Path to Exile 1 Qasali Pridemage 1 Scavenging Ooze 4 Tidehollow Sculler 3 Tireless Tracker I brought this unconventional build of Abzan Company to FNM and went 4-1. Notable inclusions are the new infinite mana combo with Rhonas as the mana sink and four main deck ghost quarters. I know cutting Gavony Township is heresy, but I wanted to improve the Tron matchup since it's common at my shop, and I thought that repeated ghost quartering with renegade rallier could be a strong line against some of the greedy manabases running around. I won four goldfishy matchups (elves, affinity, the mirror, and infect) and lost to Lantern. The deck is noticeably quicker and more consistent with the new combo; it can hang with any of the fastest decks in the format like Storm. I wish I could have seen how it performed against a conventional midrange or control deck, but overall I'm really excited about where Company goes from here.
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# ? May 6, 2017 06:43 |
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I actually added selfless spirit to help my tron matchup to give me insurance vs o stone, it forces them to find Ugin instead which is beatable with instant speed interaction. I really want to test Rhonas vs walking ballista but I was pretty impressed with ballista last week. I assumed rhonas would be better but ballista can't be pathed or hit by karn/ugin. Agreed about the deck being more consistent and faster, I wasn't running as much new combo as you but I really think being able to use the new combo has taken the deck up a little bit.
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# ? May 6, 2017 08:16 |
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This looks like a fun take on blue tron: Land (24) 4x Eldrazi Temple 1x Ghost Quarter 2x Halimar Depths 5x Island 4x Urza's Mine 4x Urza's Power Plant 4x Urza's Tower Artifact (4) 4x Expedition Map Planeswalker (2) 2x Ugin, the Spirit Dragon Creature (13) 4x Conduit of Ruin 1x Platinum Angel 2x Spellskite 4x Thought-Knot Seer 2x Ulamog, the Ceaseless Hunger Instant (15) 4x Anticipate 3x Condescend 4x Cyclonic Rift 4x Remand Sorcery (2) 2x All Is Dust Sideboard (15) 4x Chalice of the Void 1x Kozilek, Butcher of Truth 2x Grafdigger's Cage 2x Hurkyl's Recall 2x Pithing Needle 2x Relic of Progenitus 2x Surgical Extraction
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# ? May 6, 2017 19:46 |
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Star Man posted:Play Assemble the Legion every chance you get. That kind of growth can be a really odd thing in Magic. If your opponent can't set the pace of the game, they lose.
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# ? May 8, 2017 07:51 |
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Thought from playing L0cke's RIP/Helm deck on the weekend: - It has less card selection than a normal combo deck, and a lot of one-ofs that may not be the one-of you're looking for. 3rd Enlightened Tutor over the Standstill may be better, Standstill requires you to already have a lock or be ahead in some way, and if you are you don't need the extra 3 cards as badly. - I lost a LOT of games to not having Humility/Moat in the main. - Rather than jamming the combo, most of my games were won by establishing some kind of lock (RIP/Field, Humility/Moat) and then playing draw-go until I drew the matching wincon (Helm/Keranos). - Could the deck handle a Karakas? Extra protection for Keranos and another soft-lock with Clique, and opens up running a Venser for the same reason. - Is Cast Out an option over Detention Sphere? Flash + Cycling are both super relevant, and maybe worth making the card a bit more expensive (and non-blue).
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# ? May 8, 2017 21:30 |
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PhyrexianLibrarian posted:Thought from playing L0cke's RIP/Helm deck on the weekend: Keranos is never a creature, so karakas can never help you, and its interaction with 1 clique isnt enough to keep it. I think venser/karakas has always been bad, and I do not want to play it, especially not in this style of deck. Standstill is bad and we were just trying it. It should be the 4th preordain. Cast out is a possibility, but its kinda expensive. e: I think if you want moat/humility main you have to cut mentor. And in a 12 cantrip deck, mentor is insane and gets a lot of free wins. L0cke17 fucked around with this message at 22:34 on May 8, 2017 |
# ? May 8, 2017 21:51 |
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I know we have a few Merfolk players here, any thoughts on this UG Fish list I found on MTGGoldfish?- 3 Breeding Pool 1 Cold-Eyed Selkie 3 Collected Company 4 Flooded Strand 2 Hallowed Fountain 4 Harbinger of the Tides 4 Island 4 Lord of Atlantis 4 Master of the Pearl Trident 4 Merrow Reejerey 4 Mutavault 4 Noble Hierarch 3 Phantasmal Image 2 Polluted Delta 4 Silvergill Adept 4 Spreading Seas 2 Vapor Snag 2 Vendilion Clique 2 Wanderwine Hub //Sideboard 3 Ceremonious Rejection 1 Kira, Great Glass-Spinner 2 Kor Firewalker 3 Relic of Progenitus 2 Rest in Peace 2 Rhox War Monk 2 Stony Silence Don't know if it does enough with green to warrant the splash, but CoCo is a sweet card.
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# ? May 14, 2017 02:51 |
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I play fish regularly, or at least did up until February when I I had to stop playing MTG in general for a while (just started up again). I've never played UG Fish but I've tried the UW version a few times and I always come home to mono U. The mana base is a lot easier and splashing misses one of the biggest perks of playing fish, namely that you don't lose life from fetches and shocks. Coco is a sweet card but I think if you want to play it you're much better served playing bant company or spirits.
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# ? May 14, 2017 21:12 |
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I've been playing a good amount of competitive 1v1 EDH on MTGO. It seems like there's no middle ground between "people who complain that I'm playing super scary banned commander Oloro", and "leovold opponents who strip mine lock me turn 2"
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# ? May 14, 2017 23:09 |
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Tim Raines IRL posted:I've been playing a good amount of competitive 1v1 EDH on MTGO. Yeah, the format is pretty bad from what I've seen. The ban list is an absolute joke.
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# ? May 14, 2017 23:20 |
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suicidesteve posted:Yeah, the format is pretty bad from what I've seen. The ban list is an absolute joke. I expect that over the next couple months we're just going to see the reasons that the French banlist is what it is, so perhaps that would have been a better starting point. I don't hate it as it is now, or I wouldn't be putting time into it, but I think that Leovold, Strip Mine and Tasigur probably all have to go. Possibly Oloro; he's not a problem at present because the meta is mostly decks that don't give a gently caress about life total, but if that changes then he's gonna be an issue as well.
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# ? May 14, 2017 23:56 |
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I know literal nothing about 1v1 commander but Oloro seems like he just automatically beats aggro barring some weirdo card like Rain of Gore that nobody is going to play and which probably won't resolve anyway. Vial Smasher definitely needs to go from what I've seen on MTGO. Honestly I feel like they took the French list, made some terrible changes, and pretended they made their own list. But yeah eventually they'll end up with, or close to, the French list.
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# ? May 15, 2017 00:08 |
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is gaea cradle still banned because if it is that's fuckin bullshit
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# ? May 15, 2017 01:39 |
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Alright guys. I've got two weeks to pick a deck and jam as many mtgo leagues as possible before SCG Baltimore (modern) Assuming cost and collection aren't prohibitive, what would you pack? I'm considering a Deaths Shadow variant obviously, but I expect everyone coming gunning to beat it. Considering Abzan combo with Devoted Druid, UW Control, Lantern (leaning hard away from this as I expect burn and Tron to be really well represented, but it is what I have the most seat time with). But anything is on the table as far as I'm concerned.
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# ? May 15, 2017 01:52 |
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Johnny Five-Jaces posted:is gaea cradle still banned yup. Lol that cradle is somehow OP and strip mine is fine
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# ? May 15, 2017 01:53 |
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Tim Raines IRL posted:yup. Lol that cradle is somehow OP and strip mine is fine I agree. Ban them both in legacy!
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# ? May 15, 2017 02:23 |
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Yo the EDH thread is thatawayWalked posted:Alright guys. I've got two weeks to pick a deck and jam as many mtgo leagues as possible before SCG Baltimore (modern) Normally I'd say to play with whatever you're most experienced with but if you think you're going to run into a lot of bad matchups as Lantern then maybe don't. You also have Death's Shadow lists with MD artifact hate in K-Command. I would be super-interested to see a goon tourney report for UW Control, I've been watching that deck out of the corner of my eye in recent months and would love to see how it does in an actual event. You could even get extra-spicy and run As Foretold which I know some people are trying out in control lists.
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# ? May 15, 2017 02:47 |
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Walked posted:Alright guys. I've got two weeks to pick a deck and jam as many mtgo leagues as possible before SCG Baltimore (modern) Abzan company with the new combo is a fantastic deck, but it takes a lot of reps to get comfortable with it and it's a pain to play on MTGO.
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# ? May 15, 2017 02:51 |
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Walked posted:Alright guys. I've got two weeks to pick a deck and jam as many mtgo leagues as possible before SCG Baltimore (modern) play storm
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# ? May 15, 2017 02:58 |
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# ? May 11, 2024 12:27 |
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Johnny Five-Jaces posted:play storm This is always correct btw
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# ? May 15, 2017 03:18 |