Vanilla Mint Ice posted:Mo Money sounds tedious enough to deal with in the first place and I feel like something like horror seeds would speed up people burning out. Like I would just be like alright I'm done you can have fun playing with yourself and walk away but then again I have the fortitude of a baby Honestly my reaction to the horror seed fight was basically 'oh, actually this owns' because I realized that it turns my vampires into amazing suicide bombers. It is EVEN BETTER because when they bust out they end up laying siege to forts creating a far more deadly layer of horror PD. 'Don't they stop you recruiting?' 'ya but that is the vampire fort we make our own troops' 'and traveling out?' 'everything coming out of vampire fort is stealth flying who fukken cares'
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# ? May 13, 2017 00:41 |
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# ? May 9, 2024 23:01 |
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Do immortal vampires retain their seed after they die? If yes, I see potential.
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# ? May 13, 2017 01:27 |
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Ramc posted:Honestly my reaction to the horror seed fight was basically 'oh, actually this owns' because I realized that it turns my vampires into amazing suicide bombers. It is EVEN BETTER because when they bust out they end up laying siege to forts creating a far more deadly layer of horror PD. 'Don't they stop you recruiting?' 'ya but that is the vampire fort we make our own troops' 'and traveling out?' 'everything coming out of vampire fort is stealth flying who fukken cares' I figured that anybody who paid the slightest bit of attention to the battle would clue in on the Horror Seeding, so I'm glad to see I wasn't wrong. I'm disappointed to see that you weren't trembling in fear of my ultimate, terrible power
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# ? May 13, 2017 01:29 |
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Eagerly awaiting horror seeding your own vampire army entering the standard Dominions meta.
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# ? May 13, 2017 01:45 |
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Shady Amish Terror posted:Eagerly awaiting horror seeding your own vampire army entering the standard Dominions meta. To be honest, that battle made it seem like it'd be a decent niche tactic for Bogarus to do it to themselves. The vampires don't actually die, so he's not actually even paying anything (except spell cost). I wonder whether the vampires would have gotten torched before they killed the mages on their own?
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# ? May 13, 2017 01:58 |
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Asehujiko posted:Do immortal vampires retain their seed after they die? If yes, I see potential. What happens if a Horror Seeded unit gets killed outside of battle? Like if an event or a spell kills the unit? Does the Horror still burst out and attack the province?
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# ? May 13, 2017 02:03 |
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Asehujiko posted:Do immortal vampires retain their seed after they die? If yes, I see potential. The Horror Marks never go away, but I think the seed might.
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# ? May 13, 2017 02:47 |
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Gettin real deja vu here. In my current game, ~someone~ is horror seeding me and also has an S8 mass enslave casting golem with armor of virtue.
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# ? May 13, 2017 03:13 |
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So did those greater horrors persist after the battle?
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# ? May 13, 2017 04:12 |
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They should have, if I'm reading things right, since they were the last to hold the field and were created from horror seeding. Also, I suspect that once an immortal unit dies and unleashes its horror, all that's left are the horror marks, but I wouldn't put it past Dominions to have a durable Horror Seed effect. However, I also wouldn't be surprised if the situation hasn't come up much and no one knows for sure yet, so this game could see some horror science being done. Aren't horror seeded units supposed to start horror marking other units in their province over time and transforming them into horrors? You'd figure there should be some truly heinous levels of horror marks going around with all the seeds that have been planted over so many turns, but it doesn't look all that visible yet.
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# ? May 13, 2017 11:32 |
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Holy gently caress, that's where those bastards came from! For some reason I always forget how horror seeding works exactly, instead I just assumed some of the units in that battle had enough horror marks to summon horrors into it.
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# ? May 13, 2017 12:02 |
That was really fukken cool. Horror seed owns. I can't wait to see what it is doing to pangaea.
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# ? May 13, 2017 19:50 |
Tagichatn posted:Gettin real deja vu here. In my current game, ~someone~ is horror seeding me and also has an S8 mass enslave casting golem with armor of virtue. I am only doing one of those things.
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# ? May 13, 2017 22:48 |
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Turn 92 Turn 92 begins with another global message from Bogarus: We’re still waiting to see how he makes good on these threats. Could he be casting a huge Purgatory global? Maybe he’ll break siege with hellpower communions? Maybe it’ll be a giant Infernal Forces global? We wait with bated breath to find out! We finally maxxed out our research in Thaumaturgy, hitting level 9: Now we can cast Master Enslave ourselves, something we may try using against Pangaea when that war finally kicks off. Speaking of Pangaea, here’s a message we received after casting Horror Seed this turn: Looks like that Celestial Rainbow is working after all. I’m not sure if it needed a few turns to kick in or what, but now we must assume that Pan’s provinces are at least partially shielded from spells. We’re teleporting the 4 Horror Seed casters back to the West so they can return to Seeding-up Bogarus. I know that we got at least a handful of Seeds successfully into Pangaea’s capitol, and those will multiply over time. There weren’t any pitched battles this turn. Our armies marched into Bogarus’ provinces of Boggiton and Zeburia, smashing the local province defense and putting the forts to siege: We've accumulated quite the menagerie of exotic commanders and mages. Last turn we sent a scout into The Cracked Earth to see what defenses lie inside: What a brave little idiot. And here’s what we found: Hooray, the Golem is here, and it looks like it has become slightly more Insane over the past however-many turns since we last saw it: Insane (3) One of the Astrapelagists is carrying a Staff of Storms, an item that creates a Storm on the battlefield and inhibits flying for creatures that are not Immune to Storms. Having Storm active on round 1 is supremely useful. Basically, it means our Vampires won’t be able to fly straight up over the walls, they’ll instead have to march across the field. This looks like a really un-fun nut to crack, and that Golem will almost certainly hurt us pretty badly since it will get Master Enslave off on round 1. However, I did notice this: These are very sad bird-men. Starvation confers a -4 Morale penalty (!) in addition to other stat maluses. Just about all of the chaff defending the fort is starving, diseased, and dying. The troops inside are clearly out of supplies, and we’ve had Pazuzu (who has a disease spreading affect) sieging the fort for several turns. I think I am content to let this fort sit for a little while longer. We’ll allow the chaff inside to die off, heck maybe we’ll even get some of the mages diseased as well. If Bogarus keeps his Golem inside The Cracked Earth, anticipating our breech, then it won’t be causing trouble anywhere else! We also have four other forts under siege, we’ll continue to make progress while the defenders of The Cracked Earth sit and stew. We've made real progress. Look, we've almost penetrated Bogarus' cap-circle! Finally, we scouted Caelum storming Bogarus’ fort in Grey Barrier: This is one of the provinces where Bogarus’ Golem stole a poo poo-load of Caelan troops during a previous attempt. No Golem = Caelum victory, and right now Caelum victory = victory for us. We’re tightening the noose.
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# ? May 14, 2017 00:40 |
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How are u posted:Basically, it means our Vampires won’t be able to fly straight up over the walls, they’ll instead have to march across the field. This looks like a really un-fun nut to crack, and that Golem will almost certainly hurt us pretty badly since it will get Master Enslave off on round 1. However, I did notice this: "If the enemy has an impregnable stronghold, see he stays there."
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# ? May 14, 2017 01:06 |
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Hello Sailor posted:"If the enemy has an impregnable stronghold, see he stays there." when your enemy has a bad army and is distracted and you are behind him and he doesn't know you are there and you have a really good army, then is the time to strike
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# ? May 14, 2017 01:31 |
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sebmojo posted:when your enemy has a bad army and is distracted and you are behind him and he doesn't know you are there and you have a really good army, then is the time to strike As someone who has actually read the Art of War, these aren't in it. But he gets the gist of it.
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# ? May 14, 2017 01:42 |
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sebmojo posted:when your enemy has a bad army and is distracted and you are behind him and he doesn't know you are there and you have a really good army, then is the time to strike Haha. I thought Art of War was pretty cool when I read it, but it was also disappointing because of the reasons in your link. Caesar's The Civil War was also kinda eye-rolly. Guy just brags about himself the entire time.
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# ? May 14, 2017 01:42 |
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Turns out that if you write a book, you get to say all sorts of self-aggrandizing poo poo. I can still appreciate The Art of War for being a fairly early treatise on war doctrine and strategy, but uh, that link is pretty awesome, and so many of those quotes feel...unreasonably relevant to Dominions strategy.
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# ? May 14, 2017 02:04 |
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Flavius Belisarius posted:Haha. I thought Art of War was pretty cool when I read it, but it was also disappointing because of the reasons in your link. Caesar's The Civil War was also kinda eye-rolly. Guy just brags about himself the entire time. That was the point of writing the book. To brag about how awesome he is and why everyone should love and support his military campaigns. They weren't as eye rolling obvious as sun Tzu though. Who is pretty obvious but you would be surprised how basic some people need instructions to start.
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# ? May 14, 2017 02:08 |
Cimbri posted:As someone who has actually read the Art of War, these aren't in it. But he gets the gist of it. The Dominions 4 IRC is basically a Three Kingdoms book club. Also this was not a great turn, no. The problem with an master enslave golem is he can't be everywhere at once. As for what I am going to cast well ho ho ho man that is going to be a story.
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# ? May 14, 2017 03:05 |
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Eh, I think keeping the initiative is more important in Dominions than anything Sun Tzu emphasizes.
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# ? May 14, 2017 03:08 |
Corbeau posted:Eh, I think keeping the initiative is more important in Dominions than anything Sun Tzu emphasizes. If you have a fort that is empty save for a single commander being sieged down, change his name to Zhuge Liang. When the enemy pings the fort and sees that, they will go 'ha ha nice try shitlord im not falling for it' and lift the siege.
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# ? May 14, 2017 03:11 |
Ramc posted:If you have a fort that is empty save for a single commander being sieged down, change his name to Zhuge Liang. When the enemy pings the fort and sees that, they will go 'ha ha nice try shitlord im not falling for it' and lift the siege. also have that one commander be a turn 1 master enslave golem
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# ? May 14, 2017 03:11 |
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Ramc posted:If you have a fort that is empty save for a single commander being sieged down, change his name to Zhuge Liang. When the enemy pings the fort and sees that, they will go 'ha ha nice try shitlord im not falling for it' and lift the siege. Then you can do it again but have a bunch of hidden vampires
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# ? May 14, 2017 03:14 |
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Haha I love those tweets. "To be good at war, be the one in charge. That way, nobody can give you orders that will cause you to lose." "When you march against the enemy, have faster, better fed troops with plenty of horses. When the enemy marches against you, he should have slower, starving troops with no horses." "Try not to be the General of the weaker side. The stronger side will usually win." -- Sun Tzu "Do not do what your enemy expects you to do. Except, uhhh, except if he expects you to defeat him, you should still do that."
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# ? May 14, 2017 16:22 |
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Turn 93 Turn 93 begins with a message from Bogarus: Well…that’s some unhinged poo poo alright. I think Ramc’s roleplaying is going completely insane or something awful ( ) like that. We advanced to level 8 in Evocation, gaining access to some spells we’ll probably never use. We’re very close to maxxing out every school of magic, and there are no goals left to pursue. Last turn I set one of our Earth empowered Vampire Lords to start casting the Blood 8 spell Infernal Crusade. If you pump up the Blood levels you can get a seriously good return for your investment with scaling spells. Infernal Crusade gives you Demon Knights: Some of the very best cavalry in the game. These guys are solid. They’re tough, brave, have 3 attacks, and most importantly they have Fear. We’ll summon a bunch for fun and probably use them when we go to war with Pangaea. There were only two battle reports this turn, both ours, and both fort pings. We sent another scout into The Cracked Earth to keep an eye on what’s going on in there: Looks like Bogarus’ Golem is still hanging out, and it also seems that a good portion of the Diseased, Starving chaff has died. A few more turns and I think most of it will be gone, and we’ll be in a better position to storm the fort. We also pinged the fort in Wise Spring Grove: Not a very scary defense. A pretty standard defensive force. Some chaff, some Astrapelagists. As long as there’s no Golem this fort should fall easily enough. We’ve successfully cracked the forts in Zeburia and Boggiton, so we’ll ping them this turn and see what’s waiting inside. We’ve also cracked the fort in Utevania, but instead of a scout we’ll send 5 Vampire Lords and some assorted chaff. Maybe we’ll get lucky and win, maybe we’ll just kill some defenders. Either way is fine for me. The greater Bogarussian front. Let's crack this nut! Caelum has a giant death ball of an army sitting on our border in the South East. I wonder if he’s just keeping it there for insurance, or whether he’s going to deploy it against Pangaea or us. I’m moving a big contingent of Devils and Imps down to Old Man Mountains to shore up those defenses, regardless. When people refer to "doom-stacks", this is what they mean. That’s pretty much it for the turn, but there are a couple of meta-game things that should be addressed. Firstly, Pangaea staled the turn again. I’m beginning to think it might be time to launch an all-out invasion of the beast men. If Afrosquirrel’s head isn’t in the game I think we may have a better than even shot at winning. Something to consider in the short term. Secondly, we’ve had our first technical difficulty occur with the game. The server that runs this game kept crashing every time it tried to execute the new game turn. The first Mo Money game had similar issues towards the end, issues that are often the result of the Dominions 4 game engine being unable to cope with the hugely inflated number of units in a game of this size. Since Bogarus / Ramc had been threatening some game-changing move for a few turns now my first hunch was that the problem stemmed from him. Well, I was right. Ramc had tried to Wish for Armageddon. Armageddon is just one of a multitude of things that you can Wish for, but it is perhaps the single most infamous of Wishes. When you Wish for Armageddon several things happen. First, 20% of the population of every province in the world dies. Second, every unit in the world has a 20% chance of being hit with 15 Armor Negating damage. That’ll kill just about any Human or demi-human (elf, pale one, Atlantean, etc). It is a nasty loving piece of work, and classically it has been used as the ultimate way to shut down end-game Blood nations. I’m pretty sure that the game engine is proving unable to handle trying to calculate the effects of Armageddon for the thousands and thousands of units existent in this game. After several days of restarting the server and trial-and-erroring, Ramc agreed to not Wish for Armageddon, and the game successfully turned. We’re now entering a very curious stage of the meta-game where certain strategies and spells may have to be discarded, because if they’re used they’ll break the game. On the one hand that sucks, but on the other I would really like to, you know, finish the game! We’ll persevere together!
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# ? May 15, 2017 06:23 |
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Gath: Too Big To Fail
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# ? May 15, 2017 06:46 |
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There is something absolutely beautiful about Armageddon failing because it would break the game. "Oh Great Ones, bring forth your divine judgement and lay waste to this realm!" "We cannot." "Wha-but why!?" "There are far too many targets. We literally do not have enough strength to target all of them." "B-But-" "Farewell, mortal."
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# ? May 15, 2017 06:51 |
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Dr. Snark posted:There is something absolutely beautiful about Armageddon failing because it would break the game. See, I picture it more like... "Oh Great Ones, bring forth your divine judgement and lay waste to this realm!" "Mmmmm.... nah." "....wait, what?" "Have you seen how many people there are in the world? And not just them but also the horrifying misshapen beasts and undead and demons and poo poo?" "Well... well yeah, that's why I want them to all go away." "Not gonna happen. Too much stuff. That's way too much work." "But... but Astral Pearls!" "Yeah, they're sweet and all, but honestly, I can't be bothered." "But it's the rules!" "The rules also have a suspiciously non-random RNG, pal, I don't know what to tell you. Dealing with this kind of crap is half the reason the old Pantokrator hosed off to Oblivion. Anyway, good luck with the vampire hordes." "....man, divine beings suck."
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# ? May 15, 2017 07:12 |
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Dr. Snark posted:
This seems like a scenario that would be an entirely appropriate fit for the world of Dominions.
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# ? May 15, 2017 07:14 |
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How are u posted:Armagedd-no Honestly, this is both sad (because Ramc's final gently caress you to the world would have been hilarious) and really, really funny. Ramc, who is as I understand it a very very good Dominions player, got screwed over by the meta-game of server capability. I love this. I love this LP.
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# ? May 15, 2017 07:25 |
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This would probably make me rage quit. From different games I am used to diplomacy being the strongest weapon, but not being able to deal with enemies having too much poo poo because the engine is unable to deal with that much poo poo is
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# ? May 15, 2017 10:53 |
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Xarn posted:This would probably make me rage quit. From different games I am used to diplomacy being the strongest weapon, but not being able to deal with enemies having too much poo poo because the engine is unable to deal with that much poo poo is If you're playing Dom4-multiplayer for long enough, you just get numb to this kind of thing. A game crashing forever and a game being put on hold indefinitely until no-one cares anymore are the two great killers of Dom4-games.
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# ? May 15, 2017 11:11 |
Is Ramc rping as a sovereign citizen?
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# ? May 15, 2017 18:38 |
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Also I decided to finally actually try domnions instead of reading about it and... goddamn the UI is bad. Also probably doesn't quite work windowed, regularly I couldn't select single commander in a province, either all of them or none.
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# ? May 15, 2017 22:00 |
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It works just fine windowed, you just touched at some point a modifier key while clicking and it did its job the game never told you about. Pressing "?" while in a screen or on the map will give you a lit of available hotkeys.
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# ? May 15, 2017 22:13 |
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Here's hoping Ramc can pull something else out of his sleeve.
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# ? May 15, 2017 22:14 |
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SIGSEGV posted:It works just fine windowed, you just touched at some point a modifier key while clicking and it did its job the game never told you about. I'd kinda expect that once I stop pressing modifier keys, they stop... modifying the presses (yes, I found out that I can group by shift, I ran into problem breaking the groups)
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# ? May 15, 2017 22:21 |
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# ? May 9, 2024 23:01 |
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Xarn posted:I'd kinda expect that once I stop pressing modifier keys, they stop... modifying the presses (yes, I found out that I can group by shift, I ran into problem breaking the groups) After you've selected a group of commanders, you can de-select individual commanders from the group by control-clicking them again. You can then select the commander you just "removed from the group" and that one commander will no longer be in the group. Note that you can also select-group commanders with shift-click, which selects a range from the one currently selected through to the one you shift-clicked, and all between. Similar to working with shift and control clicking to select ranges of text, or multiple objects in a Windows folder. Similar, but not quite the same, because Illwinter.
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# ? May 15, 2017 23:11 |