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I completed P5 twice and filled out the compendium and only ever had a failed fusion one time. Getting it three in one playthrough seems particularly unlucky
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# ? May 15, 2017 13:36 |
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# ? May 28, 2024 10:26 |
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After playing Breath of the Wild, any game in which I cannot open a chest from every angle is now dragged down.
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# ? May 15, 2017 13:40 |
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Weird Sandwich posted:After playing Breath of the Wild, any game in which I cannot open a chest from every angle is now dragged down. I am really curious if there will ever be a game that will get freedom of movement as well as BotW
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# ? May 15, 2017 15:51 |
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Closed-Down Pizza Parlor posted:I completed P5 twice and filled out the compendium and only ever had a failed fusion one time. Getting it three in one playthrough seems particularly unlucky I just finished the fifth dungeon and never got one, but now feel like all you assholes just jinxed me.
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# ? May 15, 2017 20:04 |
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I got it three times my first playthrough. It was never an upgrade.
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# ? May 15, 2017 20:22 |
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Lara crofts bow in Tomb Raider 2013 is really weak and not as good as the guns imo
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# ? May 15, 2017 20:39 |
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marshmallow creep posted:I got it three times my first playthrough. It was never an upgrade. I'm still early in the game and have had three, one was a straight upgrade to the guy I was trying to make - the new persona got all the same skills AND an extra Rpl.
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# ? May 15, 2017 20:54 |
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Weird Sandwich posted:After playing Breath of the Wild, any game in which I cannot open a chest from every angle is now dragged down. Yeah, Nier: Automata doesn't do that, and it's pretty annoying. Particularly since many chests are so small that you can just walk over them, and the game is also really fond of forced-perspective shenanigans so that you often can't even see which way the chest is pointing. Speaking of Nier, it's also just a bit too in love with its whole shooter gimmick. It's annoying how you regularly have to stand back and plink with the anemic machine gun because some miniboss is doing one of the seemingly million moves that prevent you from melee attacking. I just wanna hit dudes with my giant sword.
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# ? May 15, 2017 21:19 |
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oldpainless posted:Lara crofts bow in Tomb Raider 2013 is really weak and not as good as the guns imo This is generally the same for bows and guns in real life, so technically it's a very realistic game.
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# ? May 15, 2017 21:27 |
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oldpainless posted:Lara crofts bow in Tomb Raider 2013 is really weak and not as good as the guns imo It's really useful up until the point where you get a silencer, after that it gets delegated to rope duty. They really improved it in Rise by giving it an triple lock-on headshot upgrade, which was pretty rad.
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# ? May 15, 2017 21:30 |
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Alan Wake's camera randomly changes angles every episode. Why can't it just be behind me
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# ? May 15, 2017 21:35 |
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Perestroika posted:Yeah, Nier: Automata doesn't do that, and it's pretty annoying. Particularly since many chests are so small that you can just walk over them, and the game is also really fond of forced-perspective shenanigans so that you often can't even see which way the chest is pointing. What complicates the chest issue is that your buddy will stand next to you and trigger dialog when you wanted to open a chest instead.
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# ? May 15, 2017 21:38 |
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Dewgy posted:It's really useful up until the point where you get a silencer, after that it gets delegated to rope duty. I beat the whole game only using the bow because it felt so fun. You don't need to draw all the way back, and always be headshottin.
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# ? May 15, 2017 22:38 |
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Action Tortoise posted:What complicates the chest issue is that your buddy will stand next to you and trigger dialog when you wanted to open a chest instead. This doesn't happen. You can't talk to your buddy in Automata, and you have to hold B to enter their AI config thing. Just tapping B doesn't do anything if you aren't near a thing to interact with.
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# ? May 16, 2017 23:27 |
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I've been really enjoying Prey but it does have one thing that's really annoying me, respawning enemies. It really doesn't work in a game that is about scrounging for a set number of supplies.
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# ? May 17, 2017 03:19 |
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muscles like this! posted:I've been really enjoying Prey but it does have one thing that's really annoying me, respawning enemies. It really doesn't work in a game that is about scrounging for a set number of supplies. God, this. Especially escalating enemies, which ny dwindling supplies and janky combat mechanics do not allow me to reasonably thwart. Returning to parts of the ship to find higher-level enemies about was incredibly disheartening in a way that felt unfair, rather than thematically appropriate and atmospheric.
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# ? May 17, 2017 03:36 |
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Even playing on Nightmare difficulty I never really had a problem with combat (save for the first 30 mins before you get an actual firearm). 1) If the monster kicks your rear end, 90% chances are it's weak to the Stun gun and you can chain-zap it to death. Even if they aren't weak to it per se, they take a ton more damage from other weapons while zapped. 2) L3 Combat Focus is completely bananas and lets you drop two full mags of shotgun into any number of foes and explode them to death. As long as you can loot them and you're not ~completely~ rambo with your ammo, you can throw their organs in the recycler for ammo and come out even or ahead. The Pistol ammo especially is fabricator-effective. Also Fortified Turrets almost always survive on their own (usually turrets are busted if you leave and come back). Thing dragging the game down: you can only track one crewman at a time, after you find that person you have to hoof it all the way back to security terminal to track another person. And there are two dozen folks (at least) out in deep space where you move slower and there aren't sec terminals for a looooong way. My achievements Also to get all the achievements you basically have to complete the game 3 times. I LOVE Prey, it's looking good for 2017 Evilreaver's Game Of The Year, but that's a loooot of game...
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# ? May 17, 2017 05:07 |
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Glukeose posted:God, this. Especially escalating enemies, which ny dwindling supplies and janky combat mechanics do not allow me to reasonably thwart. Returning to parts of the ship to find higher-level enemies about was incredibly disheartening in a way that felt unfair, rather than thematically appropriate and atmospheric. I had the opposite complaint, that I had inexhaustible mountains of resources in the late game and the enemies weren't scaling up enough to stay a challenge. Maybe they should've thrown some extra-bullshit enemies at you if you have excessive supplies, and eased off on the respawning if you're running low.
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# ? May 17, 2017 05:09 |
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Triarii posted:I had the opposite complaint, that I had inexhaustible mountains of resources in the late game and the enemies weren't scaling up enough to stay a challenge. Maybe they should've thrown some extra-bullshit enemies at you if you have excessive supplies, and eased off on the respawning if you're running low. I'm playing Normal, so maybe that's why Prey has been such a cakewalk. As long as you're point-blank-within-kissing-distance with a shotgun (even better with a sneak bonus) pretty much everything dies in a few hits. Kill all corrupted bots, mimics, and even regular phatoms with the wrench (either GLOOing or jumping around like a spaz to dodge enemy melee) to save ammo, grouped baddies get a recycler charge. Technopaths, Weavers, and some of the harder-to-hit floaty bastards can be wiped out with typhon skills or the Q-beam. Oh, and the flame-mine power can be dropped directly on a target for insta-damage, and at full power even tears through Nightmares in a few shots. I'm about 3/4 through my 2nd playthrough, and this time I've got over 50 health kits, 40 suit kits, and 40 psi hypos. Anytime you run low on anything, don't be afraid to run back and find the appropriate Operator to fix it instead of using your sweet, sweet expendables. Except Psi, especially if you've got one of the regenerating chip-sets. Granted, these tactics might be bullshit for the hardest difficulty levels, but I suppose that's what makes them difficult *shrug*
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# ? May 17, 2017 05:28 |
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I was in the hardware area early in the game and turned the difficulty up to hard because I had 15 EMP grenades. Normal definitely gives you way more stuff than you need if you explore. I think the amount of supplies you get on normal is more geared toward players who just go straight to the objective marker. Hard has felt like a pretty good sweet spot though. You don't have to fret over every single bit of ammo and slam F9 if your recycle grenade misses, but if you just try to kill everything with the shotgun then you will run out of shells. Hard also hasn't turned the enemies into bullet sponges or anything either. One shot from my pistol on a mimic who is disguised will very nearly kill it, with no stealth upgrades and just the "security weapons 1" upgrade. Difficulty seems really balanced in this game so far.
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# ? May 17, 2017 06:07 |
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Bloodborne's DLC is too loving hard. I platted vanilla, have beaten the game multiple times, etc., but the DLC is just too goddamned hard to be enjoyable. Yes, yes, git gud blah blah. Whatever. It's unfun and drags down one of the best games of all time.
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# ? May 17, 2017 15:41 |
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Oldstench posted:Bloodborne's DLC is too loving hard. I feel like it might have benefited by cutting all the numbers by 1/3. that said it is super satisfying once you finally take out the orphan.
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# ? May 17, 2017 15:54 |
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The Moon Monster posted:I feel like it might have benefited by cutting all the numbers by 1/3. that said it is super satisfying once you finally take out the orphan. See, I don't even know what that is. I'm currently stuck trying to get past the two giant purple face dudes in the giant blood pool right after opening the shortcut door to the first lantern.
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# ? May 17, 2017 16:03 |
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The Moon Monster posted:I feel like it might have benefited by cutting all the numbers by 1/3. that said it is super satisfying once you finally take out the orphan. My favourite thing about Bloodborne is how the enemy names make you all sound completely loving mental. "Ah I had a lot of trouble with the Amygdala and the Wet-Nurse, but the Superior Vena Cava was a walk in the park"
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# ? May 17, 2017 16:19 |
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Strom Cuzewon posted:My favourite thing about Bloodborne is how the enemy names make you all sound completely loving mental. Other good ones: Garden of Eyes, Hateful Maggot, Giant Lost Child, Cramped Coffin
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# ? May 17, 2017 16:25 |
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Maneater Mildred, Ceaseless Discharge, The Penetrator...
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# ? May 17, 2017 16:53 |
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the Pus of Man
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# ? May 17, 2017 16:58 |
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Oldstench posted:See, I don't even know what that is. I'm currently stuck trying to get past the two giant purple face dudes in the giant blood pool right after opening the shortcut door to the first lantern. Run past them? I never bothered killing them.
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# ? May 17, 2017 17:52 |
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Wapole Languray posted:This doesn't happen. This is gaslighting right
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# ? May 17, 2017 18:02 |
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Oldstench posted:Bloodborne's DLC is too loving hard. I agree. I liked the rest of the game, fired up the DLC, and just had a lovely time until I stopped playing it for good. Waste of good money.
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# ? May 17, 2017 18:05 |
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The DLC is worth is for the bosses alone, especially Maria, who is the best boss in all of Soulsborne.
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# ? May 17, 2017 18:09 |
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I really like the Old Hunters DLC but I honestly have a hard time doing some of the bosses solo. Maria is great, though.
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# ? May 17, 2017 18:39 |
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Regarding Prey, are most folks playing on PC? On ps4 at least I don't feel like the mechanics allow me to do crazy wrench jumps or lay waste to phantoms. I explored the hell out of Talos and was usually able to fabricate stuff, but certain enemies just kind of felt like bullet taxes. Am I just not as good at games as I thought? Am I going to have my gamer cred revoked??
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# ? May 17, 2017 18:42 |
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marshmallow creep posted:I really like the Old Hunters DLC but I honestly have a hard time doing some of the bosses solo. Maria is great, though. It took me hours to get past the first stage of the first boss. Luckily I made it through the second on my first try, much easier. Protip if you're stuck on the first boss, there's a zombie that always drops like 6 blood vials between the lantern and the boss.
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# ? May 17, 2017 19:22 |
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Glukeose posted:Regarding Prey, are most folks playing on PC? On ps4 at least I don't feel like the mechanics allow me to do crazy wrench jumps or lay waste to phantoms. I explored the hell out of Talos and was usually able to fabricate stuff, but certain enemies just kind of felt like bullet taxes. Input lag on the PS4 version is a known issue. They've supposedly fixed it to some degree, but it's still enough that it interferes with combat and makes the hacking minigame difficult to complete.
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# ? May 17, 2017 20:02 |
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I think it's been said in here before, but right now I feel like it bears repeating: Jesus gently caress, Nier: Automata, if you're gonna be so smug about not having any sort of autosave you should make sure you don't crash regularly.
Perestroika has a new favorite as of 20:55 on May 17, 2017 |
# ? May 17, 2017 20:43 |
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So Odin Sphere: Leifthrasir is really fun, pretty, good, etc, but I just ran into one of the dumbest things I've ever seen in a game like this. It has a really cute menu system where you read different books to play as different characters. I'm on the last one, decided to take some time and go back to the other characters to fill out their missing skills, find bonuses, etc. Two characters of endgame cleanup in, I realized the game hasn't been saving my progress when I decide to switch books. Tons of XP, items, skills, just loving gone. Even though the save file connects every single character played and going back to "the attic" has the character holding the book of whoever you were just playing, if you don't save when switching it just decides to toss all of your progress without any major warning. It warns that "unsaved progress will be lost", but why!? I haven't quit the drat game!
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# ? May 17, 2017 21:07 |
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Wapole Languray posted:This doesn't happen. You can't talk to your buddy in Automata, and you have to hold B to enter their AI config thing. Just tapping B doesn't do anything if you aren't near a thing to interact with. It happened to me frequently.
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# ? May 17, 2017 22:21 |
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Adjudicator, Pursuer, Ruin Sentinels, Nameless King, Flexile Sentry
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# ? May 17, 2017 23:05 |
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# ? May 28, 2024 10:26 |
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Glukeose posted:Regarding Prey, are most folks playing on PC? On ps4 at least I don't feel like the mechanics allow me to do crazy wrench jumps or lay waste to phantoms. I explored the hell out of Talos and was usually able to fabricate stuff, but certain enemies just kind of felt like bullet taxes. Yeah I played it on PC, but I didn't do anything too crazy in combat. GLOO gun on mimics, stun gun (or electric psi power when it's upgraded) on everything else so I could kill them at my leisure. Stun works against everything but electric phantoms and nightmares; the former is slow enough that you can just walk backwards shooting at them, and against the latter I generally ducked behind objects/corners while emptying the shotgun into them and they went down fast enough.
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# ? May 17, 2017 23:42 |