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Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



Luigi Thirty posted:

Being a Devouring Swarm sucks since everyone hates you at -1000. They'll all go to war with you as soon as they can! Not that that's unrealistic...

Uh yeah... minus one thousand...



:shobon:

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Libluini posted:

In my current game, one of my first planets had titanic life on it and my scientist immediately woke up Godzilla and his buddies.

In a devouring swarm Hive Mind game I had some titanic life on a neighboring world. I decided to eat them (and perform necropsies to find out how to best season them) and apparently researching the various ways they were delicious convinced some of them that they'd rather fight on my behalf than get eaten so I got the best of both worlds: titan armies AND the +50% food boost.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

PoptartsNinja posted:

In a devouring swarm Hive Mind game I had some titanic life on a neighboring world. I decided to eat them (and perform necropsies to find out how to best season them) and apparently researching the various ways they were delicious convinced some of them that they'd rather fight on my behalf than get eaten so I got the best of both worlds: titan armies AND the +50% food boost.

Any xenophobic empire - or maybe only fanatics- can do that. It can also backfire the same way.

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Libluini posted:

Oh man, I always wondered what would happen if you get that dead race event when you already have synths. (I always get it around the time I have just standard robots and trying to upload people into toasters... Well, let's say it didn't end well.)

On the other hand, it's nice to know I stumbled over the optimal outcome on accident: If you don't have droids, keep the dead race's minds for safekeeping. If you get droids, you'll get an event popping up giving you two choices: Purging the data or uploading into droid bodies. If you do it now, you'll get an entire planet colonized with some droid pops on it. I'm guessing it'll work the same if you already have droids, because otherwise that would be an incredible troll by Paradox. :v:

Edit:

In my current game, one of my first planets had titanic life on it and my scientist immediately woke up Godzilla and his buddies. Took me a dozen armies and two generals to stop this rampage. :shepface:

Sometimes I love this dumb game

My first colony in my current game had titanic life and now I have titanic psionic soldiers

genericnick
Dec 26, 2012

Anyone have a suggestion for a good ethics mix for going psionic? Would be the first time for me to play non materialist.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

genericnick posted:

Anyone have a suggestion for a good ethics mix for going psionic? Would be the first time for me to play non materialist.

Spiritualist/pacifist and egalitarian or xenophile. Take Agrarian communes, go Diplomacy early and liberate/federalise. You'll get loads of unity really quickly, helping you leverage the Shroud in the mid game when its gifts are strongest.

Doorknob Slobber
Sep 10, 2006

by Fluffdaddy

Mister Adequate posted:

Uh yeah... minus one thousand...

:shobon:

With empires like that it would be neat if there was a way to run silent so you were harder to be discovered by other empires

Veryslightlymad
Jun 3, 2007

I fight with
my brain
and with an
underlying
hatred of the
Erebonian
Noble Faction

Doorknob Slobber posted:

With empires like that it would be neat if there was a way to run silent so you were harder to be discovered by other empires

Well, there's no Espionage system yet, so maybe at some point. Although, espionage has never been Paradox's strong suit.

Strategic Tea
Sep 1, 2012

Some kind of trait or government where first contact is always hostile but you can only be contacted if you do it first or if your wreckage gets scanned?

It could be called Dark Forest Deterrence :black101:

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Any tips for building my federation? I have a couple species with max trust and high opinion that won't join because they dislike me, which doesn't seem correct.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

genericnick posted:

Anyone have a suggestion for a good ethics mix for going psionic? Would be the first time for me to play non materialist.

Fan Spiritualist/Xenophobe. Use your crazy psychic powers to enslave and purge everyone who doesn't. Basically play as a Purifier-lite who still gets to trade with enclaves.

Cease to Hope
Dec 12, 2011

genericnick posted:

Anyone have a suggestion for a good ethics mix for going psionic? Would be the first time for me to play non materialist.

Obviously you'll want to go spiritualist. Keep a Maniacal or Psy Specialist scientist on your social research as much as possible. Fanatic spiritualist helps, but it's not necessary. You'll need enough research to get to Psionic Theory, but after that research isn't as important.

The real gate on achieving transcendence and unlocking the shroud is unity. The best way to stack unity is as a pacifist. Pacifists get a large boost to unity, and can take the Agrarian Idyll civic, which gives them unity from farms. If you go xenophobe/pacifist, you can take Inward Perfection, which gives you a huge boost to unity. You can also get more unity from boosting your ruler's skill level: the Philisopher King civic (which means you need a dictatorial or imperial government, and thus lose out on democracy and can't be egalitarian) and skill/learning boosting traits like Talented/Quick Learner/Enduring/Venerable (in order of preference) can help.

If you really want to go after ascension perks just to see them, building wide but playing isolationist is your best bet. I used Extremely Adaptable/Sedentary/Repugnant for traits, Spiritualist/Xenophobe/Pacifist for ethics, a democratic government, Agrarian Idyll/Inward Perfection for civics, and went Expansion > Prosperity > Harmony for traditions. I guaranteed everyone in my vicinity until they liked me enough for NAPs and lucked into no purifier/devourer neighbors.

A common pitfall for isolationist play: you still need a fleet. Probably 75-100% of your fleet cap for most of the game unless all of your neighbors really like you or unless you form some clutch defensive pacts.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Game is loving refusing to declare war on me and I really want to try out my cool murdercloud from the shroud but nooooo the AE that I'm trying really hard to tick off is just warring everyone else :mad:

And my stupid federation members won't let me declare, one of them keeps rapidly switching from yes to no on the predictor

docbeard
Jul 19, 2011

Shugojin posted:

Game is loving refusing to declare war on me and I really want to try out my cool murdercloud from the shroud but nooooo the AE that I'm trying really hard to tick off is just warring everyone else :mad:

I think that's a problem with the most recent update. There's a beta patch available that's supposed to fix it.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


I'm on the beta patch, I think it's just that I have a bunch of good fleet power and the other major player in my federation is "equivalent" on fleet power so I'm an unattractive target. Plenty of war is happening all around me though! The one awakened empire killed one of the sleeping ones but neither of the remaining ones has awakened yet.

Shugojin fucked around with this message at 00:45 on May 15, 2017

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Oh dammit, the Infosphere left a turd on my doorstep. It gave me the Sentient AI tech.

Filthy Monkey
Jun 25, 2007

Robots seem seem messed up with egalitarian factions in the beta patch. I have a faction getting -20% happiness due to xeno slavery, when there are no Xenos in my empire.

MuffinsAndPie
May 20, 2015

I was having that happen to me as well last night. The happiness malus never went away until I upgraded into synths and gave AI rights.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Luigi Thirty posted:

Oh dammit, the Infosphere left a turd on my doorstep. It gave me the Sentient AI tech.

Sentient AI isn't actually dangerous, whatever the highlighting is. The AI crisis can't fire until Synths exist.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

PittTheElder posted:

Sentient AI isn't actually dangerous, whatever the highlighting is. The AI crisis can't fire until Synths exist.

still a relations hit to the materialist FE I think though

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Filthy Monkey posted:

Robots seem seem messed up with egalitarian factions in the beta patch. I have a faction getting -20% happiness due to xeno slavery, when there are no Xenos in my empire.

MuffinsAndPie posted:

I was having that happen to me as well last night. The happiness malus never went away until I upgraded into synths and gave AI rights.

This is apparently a known bug but from what I've been reading it shouldn't fire until you have one actual 'alien' race living in your empire. The robots themselves won't be enough to actually trigger an egalitarian faction to show up but once they do they'll still consider robots under AI servitude as alien slavery for some reason.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Shugojin posted:

I'm on the beta patch, I think it's just that I have a bunch of good fleet power and the other major player in my federation is "equivalent" on fleet power so I'm an unattractive target. Plenty of war is happening all around me though! The one awakened empire killed one of the sleeping ones but neither of the remaining ones has awakened yet.
Downgrade all your ship tech until someone declares on you then quickly re-upgrade.

nessin
Feb 7, 2010
Can anyone explain how tracking is displayed in game? I know what it's function is, but I can't see to find anywhere that states what +X tracking actually does for you. Or at least some sort of reference to figure out maybe how much tracking overcomes how much evasion or something? I never cared in the past because you usually just got a bonus and were happy with it, but the New Horizon's mod has a lot of different options between other bonuses and tracking that it's hard to sort out the value of tracking.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

nessin posted:

Can anyone explain how tracking is displayed in game? I know what it's function is, but I can't see to find anywhere that states what +X tracking actually does for you. Or at least some sort of reference to figure out maybe how much tracking overcomes how much evasion or something? I never cared in the past because you usually just got a bonus and were happy with it, but the New Horizon's mod has a lot of different options between other bonuses and tracking that it's hard to sort out the value of tracking.

From the wiki tracking just cancels evasion 1:1.

Magil Zeal
Nov 24, 2008

nessin posted:

Can anyone explain how tracking is displayed in game? I know what it's function is, but I can't see to find anywhere that states what +X tracking actually does for you. Or at least some sort of reference to figure out maybe how much tracking overcomes how much evasion or something? I never cared in the past because you usually just got a bonus and were happy with it, but the New Horizon's mod has a lot of different options between other bonuses and tracking that it's hard to sort out the value of tracking.

As far as I understand it, tracking effectively acts as a counter to evasion. When calculating the chance for a shot to hit, the target's evasion is reduced by the attacker's tracking in raw amounts, but otherwise tracking does not directly assist accuracy (only where evasion is concerned). So a high tracking value helps you in hitting targets that have at least some evasion, but otherwise doesn't improve your accuracy.

e;f;b

Ham Sandwiches
Jul 7, 2000

Dear Paradox,

Why you chose to model 3 (!) types of weapons in the game, along with 3 types of drives, along with granular rear end things like point defense and missiles and evasion and tracking in a game that needs to make thousands of calculations per second in real time, well there's a lot of fascinating layers to this onion when we all look back on it in a decade.

Like, here's this incredibly detailed combat component system, that is in real time, with no way to automate commands for your fleet, so you can't use any of the complexity unless you are augmented IRL or use a mod which further breaks the combat and the bonus is that we're going to put so much work into these components which will be functionally identical that you will mash Auto because the Combat Sucks.

I really don't envy the idea of "how do we unfuck all of this for combat" and you can see it already like "Well the multiple drive systems make controlling territory not a thing, so now we have to roll back core features to make other features work" and there's more of that ahead. Good luck.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

For real. Talk all the poo poo you want about Distant Worlds, but I really do like the Combat AIs. If you put a bunch of long range weapons on a ship, not only will it avoid closing beyond that range, it will actually kite away from enemy ships that do try to close the distance. That seems like something that would be good.

Also, individual ships really need to be more powerful (and expensive to compensate). Perhaps not to the extent that that one Star Trek mod takes it, but the inflation of fleets in terms of raw ship count is kind of insane, and seems to contribute a lot to late game bog-downs.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

PittTheElder posted:

Also, individual ships really need to be more powerful (and expensive to compensate).

I'm not sure about this point. Right now I find that my endgame battleships will cost around 1500 minerals, take something like 200 days to build, and give around 1200 in fleet power. Subject to variations based on battleship factories on star bases, leaders, etc.

So to get to a fleet power of 200K takes around 167 battleships.

Which means I need 250,500 minerals to build the fleet. I have never had, even in games where I controlled an entire default galaxy, an income more than around 1500 minerals / month. And outside of one game where I built all the silos just for fun, I've never had a storage cap more than 20,000 minerals. Which means that just in the time to gather the materials beyond the cap is going to take 154 months or around 13 years.

Which makes it impossible to replace a lost fleet in any reasonable amount of time; I'd hate to make that even worse.

...current Awakened FE AI will usually give you the time, but it's still 13 years of sitting on your thumb.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
:siren: Spiders! :siren:

I finally had some time to make the spider-portrait I wanted to do for ages now.



This is it. Hopefully the spider web effect I tried to add doesn't look too horrible. Also you may have noticed the static arthropod-portraits I made are now in their own category, instead of taking up space in the normal one. This should remove the problems some people have reported to me.




Not all spiders look the same, to add some diversity in your space spider population. There are green ones (generally male, so your ruler will be green if male), red ones and purple ones.




And since the Centipedes had their own name list, I decided to make one for the spiders, too! (This screenshot is already obsolete, I sat on that name list for about an hour afterwards to rewrite it heavily. It's a lot more spidery now.)




And at last: The older, weirder mod with my test-portraits has been reworked, too. It had the same troubles thanks to my lovely coding, but now the portraits have their own, separate category. This should make the mod compatible with everything else now. The older mod also has the spider-namelist, but I was too dumb to add the spider-portrait to it. Oh well! If you somehow really want those dumb old experiments, you'll have to subscribe to two dumb mods instead of one. I think you guys can deal with that.

Links:

Spiders and Centipedes: More Arthros

Weird portraits from the Experimental Age

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

ulmont posted:

I'm not sure about this point. Right now I find that my endgame battleships will cost around 1500 minerals, take something like 200 days to build, and give around 1200 in fleet power. Subject to variations based on battleship factories on star bases, leaders, etc.

So to get to a fleet power of 200K takes around 167 battleships.

Which means I need 250,500 minerals to build the fleet. I have never had, even in games where I controlled an entire default galaxy, an income more than around 1500 minerals / month. And outside of one game where I built all the silos just for fun, I've never had a storage cap more than 20,000 minerals. Which means that just in the time to gather the materials beyond the cap is going to take 154 months or around 13 years.

Which makes it impossible to replace a lost fleet in any reasonable amount of time; I'd hate to make that even worse.

...current Awakened FE AI will usually give you the time, but it's still 13 years of sitting on your thumb.

Well it should be possible to keep it mineral neutral as it were. I'm talking about taking Cruisers and Battleships, roughly doubling their combat power (guns and hull need to scale together of course), and doubling their mineral cost right along with it. So now each one is contributing 2400 fleet power, and to get a fleet power of 200k takes 84 battleships, but still costs the same 250k minerals to build. Literally just cutting down on raw ship count for computational reasons.

I agree with you in principle that losing a fleet is overly crippling (and hate that the AI doesn't realize this).

Xarn
Jun 26, 2015
Honestly what I would like most of all is to make teching up cost-efficient. Then we can talk about how powerful should individual ships be.

As it is now, higher level shields usually take more minerals to have the same effect, resulting in the optimal firepower : mineral ratio being basically empty corvette with singular gun, unless you are afraid of going over the fleet size limit. Also pretty much every upgrade is completely uninspiring.

Seriously, what was the last time you went "yes, now I have lvl 4 shields instead of lvl 3 shields"? Never? Me neither.

Poil
Mar 17, 2007

Xarn posted:

Seriously, what was the last time you went "yes, now I have lvl 4 shields instead of lvl 3 shields"? Never? Me neither.
Now I have to check every ship design to update the shields and fiddle with the power too. :sigh:

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Xarn posted:

Seriously, what was the last time you went "yes, now I have lvl 4 shields instead of lvl 3 shields"? Never? Me neither.

The times I get Psionic Shields and Zero Point Power modules, so I know I don't have to do it again. :v:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Jesus Wiz, you could have just asked us to stop talking about SotS 1.

Jarvisi
Apr 17, 2001

Green is still best.
How should I be playing as a fanatical purger? I do well and then all my neighbors declare war at once and I die.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Sgt. Anime Pederast posted:

How should I be playing as a fanatical purger? I do well and then all my neighbors declare war at once and I die.

I dunno sounds like you've got it down

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Splicer posted:

Downgrade all your ship tech until someone declares on you then quickly re-upgrade.

Not only did that not get no one to declare war on me, but it used a lot of minerals :v:

However I found someone my allies will let me beat up and while I was taking some vassals, that the Unbidden arrived and are pestering the heck out of the AE which is kinda neat.

(Fun fact, if the Unbidden and an AE are around apparently people you declared war on/facerolled/just "liberated" will all love you because the mutual threats bonus outweighs the warmongering jerk malus!)

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Sgt. Anime Pederast posted:

How should I be playing as a fanatical purger? I do well and then all my neighbors declare war at once and I die.

Build more fleet. Master the art of Schwerpunktprinzip.

Luigi Thirty
Apr 30, 2006

Emergency confection port.

Sgt. Anime Pederast posted:

How should I be playing as a fanatical purger? I do well and then all my neighbors declare war at once and I die.

Downfall was an instruction manual.

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tofes
Mar 31, 2011

#1 Milpitas Dave and Buster's superfan since 2013
I colonized a gaia world and it turned out to be a holy world (oops)


Now a fallen empire is coming to kill me, is there anything I can do?

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