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ClonedPickle
Apr 23, 2010

Krataar posted:

Is there anyway to just remove/disable captain winters? I have a group of friends that loves this game, but absolutely hates dealing with him. They don't like having to bring weapons based around him and don't have all the DLC.

Worst case scenario, and no one has any explosives at all: Have two or three people get his attention, then have someone sneak up and shoot the phalanx dudes in the back of the head. Ideally they'd have suppressors and crits to not draw aggro and to terminate the phalanx dudes quickly. Or surround him and trade aggro back and forth. Or have one person bring the free frag grenades, ideally the guy who you realize almost always has all of their throwables at the end of a heist.

None of -that- is necessary, either, if one person has:

- An HE shotgun
- An explosive bow/crossbow
- A GL40, Piglet, China Puff, Arbiter, RPG-7, Commando RL, or a Little Friend

Also, sniper rifles no longer have damage loss when penetrating shields or thin walls, so those could probably work although I don't know how many headshots it would take per phalanx dude. Depends on the rifle/difficulty.

(I am biased to like Captain Winters because I have a mod that randomizes his entrance noise, sorry)

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Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I need a mod that just has Winters arrive in position and start reciting the Galt speech.

HebrewMagic
Jul 19, 2012

Police Assault In Progress
What mod is it for the random noises on winters entry, I need this on concept alone

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


I'm only aware of the Captain John Cena mod.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Death Vox: Stealing Xmas:

1. All different merchandise items must be grabbed. There are two of each item, as follows. For any task involving an inventory search, a powerbox linked to the search will also spawn just outside the store.
Toy: Tin Boy first requires searching all presents in the toy store, which will let you find one tin boy. At this point you find out the last one was sold and have to search the mall for it. Far more presents and shopping bags will spawn.
Shoes: Shoe store inventory will first require opening the back room (skipped if already opened), then searching the database, then opening the crates. Opening the crates requires a crowbar. The crowbar spawns somewhere on the roof or one of the utility hallways. It can be picked up early. Other crates spawn in the utility areas of the mall, one of which has the other pair of shoes.
Wine: First bottle of wine is in the store as usual. The second bottle requires an inventory search. Completing the search reveals...that Vlad's brother-in-law hid the bottle in the store, then immediately purchased it. An interrogation task occurs with Santa, which ends with a wandering escort to where the bottle is. Santa will not be stopped by police, and if he falls, will eventually get up on his own.
Necklace: Necklace spawns as usual in display, second will spawn in a safe behind a drillable shutter at the desk. Both can be gained concurrently.
VR Headset: First spawns in safe behind shutter as usual. Second headset requires another hack to figure out where it went. Completing hack reveals it was "used in a display". This makes it possible to open the presents next to Santa, one of which contains the headset.
2. Flare task. Overwatch and increased sniper spawn loop occurs on roof as task begins. Interacting with the C4 bag cues Winters to spawn. All struts of the skylight (12 in all, iirc) must be planted. 4 Cloakers spawn after the fourth C4 is set, 2 from the stairways and 2 from normal spawnpoints on the roof.
3. You need to defend Bile on the roof. Just kidding! The hook task proceeds as normal.
4. The lift. Here's the nasty part. The extra weight is throwing things off-Bile needs everyone to stay in the circle as he gets ready to lift the tree. This is effectively a mini-version of the safe situation from Lab Rats and Santa's Workshop. I'm thinking 2 minutes. If a player leaves the platform, timer reset.

Extra enemies: As the first assault begins, snipers will spawn on the roof (not overlooking it, on the roof itself) and head to positions at the skylights. These snipers stop spawning when the flare task begins. Cloaker vents in back rooms of stores. and in stairways to roof. Cloakers are Xmas cloakers. A black dozer will spawn in one of the back rooms, using the spinning chair gag from Hox Break day 2.

Extra loot: all safes spawn, all contain cash. More bags of jewelry spawn in the jewelry store. An additional ~20 presents spawn all over the mall, containing toys, one ammo bag, several sets of loose cash/jewelry...and one Almir's Toast.

Achievements:
Arbor Day: Complete the heist on Death Vox.
On the Nice List: Be nice to Santa- as much as possible (don't hit or shout at Santa at all during the wine bottle task).
Like a Flying Duck: Complete the heist on Death Vox after making Bile try to lift the tree for a full minute...12 times.

Discendo Vox fucked around with this message at 02:35 on May 14, 2017

ClonedPickle
Apr 23, 2010

HebrewMagic posted:

What mod is it for the random noises on winters entry, I need this on concept alone

It's something I threw together, using the Captain John Cena one as a base. It's... entirely based off idiotic in-jokes from Desert Bus 9. I noticed the John Cena mod replaced about 14 sound files, so I bugged one of the Desert Bus guys for the raw sound files they used, converted them to Payday sounds, and Payday does the randomness for me. There's still I think 3 stock John Cenas left, but otherwise there's 11 different "And his name is-" random bits. It's dumb, but it's my favorite thing, and it honestly wouldn't be hard to set up a different Winters randomizer. Hell, I also replaced all the turret notifications with The Rock's intro theme. I need more announced mini-bosses so I can replace them with more idiotic wrestling poo poo.

Wastrel_
Jun 3, 2004

Read it and weep.

Krataar posted:

Is there anyway to just remove/disable captain winters? I have a group of friends that loves this game, but absolutely hates dealing with him. They don't like having to bring weapons based around him and don't have all the DLC.

If everyone equips the free frag grenades, 12 is more than enough to destroy him, or at least eliminate enough of the phalanx that you can headshot his men. Or you could combine the grenades with the Platypus sniper rifle, which also doesn't require DLC. If anyone has BBQ pack then it's even easier. Don't even need the piglet - 3 molotovs do more than enough to weaken the phalanx. Or bring the flamethrower - a weapon that has plenty of utility on standard enemies and other special units - and burn him.

Also with almost all the DLC at less than a dollar a pop now, reiterating that there really is no better time to snap it all up.

Richard M Nixon
Apr 26, 2009

"The greatest honor history can bestow is the title of peacemaker."
Welp, gently caress this game pretty hardcore. I thought it would be fun to try again after a few years - kicked from 5 lobbies and then finally joined a heist, only to have the connection lost to the host a few minutes away from the end. JFC this used to be so fun.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Richard M Nixon posted:

Welp, gently caress this game pretty hardcore. I thought it would be fun to try again after a few years - kicked from 5 lobbies and then finally joined a heist, only to have the connection lost to the host a few minutes away from the end. JFC this used to be so fun.

Join the discord. PM me and I'll shoot you an invite. (I'd PM you one directly, but the forums interface is bugging out for me).

Malek
Jun 22, 2003

Shut up Girl!
And as always: Kill Hitler.
Remember ABH.


Always Be Hosting

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
I love this stupid buggy game!

Fuuka Ayase
Apr 25, 2017

Literally Hitler
Greetings from the CharOps salt mines. I've heard people say FIRE might be amazing with anarchist on more than one occasion, and I finally got around to tweaking for it.

Anarchist with DB crits forms an interesting, and simultaneously underwhelming, interaction. To summarize the issue, I'd say it gives you the most help when you need it the least. One major note, as usual with DB, you can't get headshots. As far as I'm aware, procing a crit doesn't count either(and I had bullseye anyway just in case). Anarchist builds usually heavily depend on it, and it really is just that good by comparison. The constant steady regen of fire ticks on everything is great... against nonspecials. Things you probably didn't need the extra defense against. Further, the AI has a tendency to 'keyhole' players, blasting them the instant they get even the smallest clear shot. Using DB to regenerate involves a start up time, and you're not going to get everything controlled instantly. The most common failing I saw in a run of 10-10 DW was peeking out to a hail of bullets. Half the crowd is controlled, but half my armor is also gone from the initial trade. The weakness of less ON DEMAND armor rears it's ugly head.

The real weakness comes from specials. Cloakers can still (barely) operate on fire. Shields and medics and dozers absolutely do not care. Kind of an issue when their incoming fire taxes your more passive armor regeneration. Dozers on DW especially will just annihilate your armor. Without headshots to get a quick boost, and a much slower burning dozer, you're next to useless for dancing with them. Medics also tend to keep one guy alive for prolonged periods till the medic slowly burns to death. Unless a team mate has the presence of mind to hunt medics on your behalf, that is. Since you're going to be double teamed by specials and normals, the initial hail of fire will reduce your armor enough for specials to take better advantage of their stun immunity.

You're better off just using normal ammunition, really. What makes DB so strong on dodge builds is apparently it's ability to (usually) negate an initial hail of fire. Then things are under control, the fire reducing the risk of unlucky rolls from further attacks. I'll try GRINDER FIRE next, as that's another popular theory amongst players. With the lessons learned, here, I'll go for an LBV grinder in hopes to negate the effect of the initial trade.

Fuuka Ayase fucked around with this message at 19:28 on May 14, 2017

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

ClonedPickle posted:

It's something I threw together, using the Captain John Cena one as a base. It's... entirely based off idiotic in-jokes from Desert Bus 9. I noticed the John Cena mod replaced about 14 sound files, so I bugged one of the Desert Bus guys for the raw sound files they used, converted them to Payday sounds, and Payday does the randomness for me. There's still I think 3 stock John Cenas left, but otherwise there's 11 different "And his name is-" random bits. It's dumb, but it's my favorite thing, and it honestly wouldn't be hard to set up a different Winters randomizer. Hell, I also replaced all the turret notifications with The Rock's intro theme. I need more announced mini-bosses so I can replace them with more idiotic wrestling poo poo.

I can confirm this mod (and the Turret Rock) are fantastic and make Winters arriving something you look forward to

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
I can"t believe Payday 2 DLC is dead.

wargames
Mar 16, 2008

official yospos cat censor
Can I get an invite back to the payday discord?

maswastaken
Nov 12, 2011

wargames posted:

Can I get an invite back to the payday discord?
No. You have to come into the new one like everyone else.

(Invite sent)

Fuuka Ayase
Apr 25, 2017

Literally Hitler
DB crit grinder is hilarious and I recommend every try it at least once.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.
Copied info from reddit from Joakim's AMA:
  • Ultimate Edition will include all the current DLC (this means no COVK pack) + probably Jacket.
  • They're working on fixes for the crime.net which will allow for better organization and hopefully solve the problem of too many contractors.
  • The "new update system" is coming this Autumn.
  • More heists might be coming to crime spree. A second update to the crime spree in general is also being looked on.
  • Next year and half will have a big focus on crime spree.
  • New console update was submitted and they're awaiting approval from Microsoft/Sony.
  • Henchman update coming out of beta next week.
  • Options to exclude certain characters will not be added. - "you already have modding for that"
  • Percentage of safe rarities will not be revealed. (this is already known, though not heavily publicized)
  • New difficulty rework with: smarter enemies that don't need more health to be stronger, specials with bigger roles, optimized ways to approach you
  • They are looking into updating the soundtrack. They can't do it immediately because legal procedures suck.
  • No plans on custom heist support.
  • August (MyHeister) will arrive before the Ethan&Hila Character Pack.
  • Ethan&Hila Character Pack will be "lore-friendly".
  • They are looking into a big bugfix update soon.
  • You won't be able to buy PAYDAY 2 after June 8. Only PAYDAY 2 Ultimate Edition.
  • Expect changes to AI behavior and difficulty rebalance in Late 2017.
  • Concealment modifiers on loud during Crime Spree is intentional.
  • No Mercy and Diamond Heist are both coming to PAYDAY 2
  • HRT units might return.
  • They like diamonds and that's why there are so many heists with diamond in the name.
  • No new VA for Wolf, at least on PD2's lifespan.

Discendo Vox fucked around with this message at 17:54 on May 15, 2017

Coolguye
Jul 6, 2011

Required by his programming!

Discendo Vox posted:

Joakim likes coffee more than tea. Objectively good taste.
false

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


quote:

Concealment modifiers on loud during CS is intentional. (I do not know what "CS" is here)

This is referring to crime spree. The stealth modifier that changes the lowest possible detection also affects loud, but it was unclear if that was intentional or not until that Q&A. People just assumed it was an oversight.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Sorry, I tried to strip out all the garbage reddit memes, but I missed one.

UnknownMercenary posted:

This is referring to crime spree. The stealth modifier that changes the lowest possible detection also affects loud, but it was unclear if that was intentional or not until that Q&A. People just assumed it was an oversight.

Thanks. Good god that's stupid.

Coolguye
Jul 6, 2011

Required by his programming!
dodge is too powerful okay this is known

*fuuka charges in carrying a sheaf of graphs, merc furiously prints off his annotations from their last meeting*

THIS IS KNOWN, OKAY

maswastaken
Nov 12, 2011

Discendo Vox posted:

Copied info from reddit from Joakim's AMA:
  • Concealment modifiers on loud during Crime Spree is intentional.

That loving hack, Jules - http://steamcommunity.com/app/218620/discussions/10/135513549098013672/?ctp=3#c135513901701278252 posted:

I also like to mention two elements we are trying to avoid in mutators:
  • Mutators that enforce the player to obtain something to counter it. Like how a “players take explosion damage every 5 second” would force you to take the gage boost that cancel explosion damage.
  • Mutators that take away or cancel player abilities. Like how a “player cannot use medic bag” would make the medic bag completely useless to the player.

maswastaken fucked around with this message at 18:05 on May 15, 2017

Tempest_56
Mar 14, 2009

UnknownMercenary posted:

This is referring to crime spree. The stealth modifier that changes the lowest possible detection also affects loud, but it was unclear if that was intentional or not until that Q&A. People just assumed it was an oversight.

I'm personally putting that one into the category of "We can't figure out how to fix it, so Working As Intended".

Fuuka Ayase
Apr 25, 2017

Literally Hitler
That reminds me, I need to put together a crime spree build again that doesn't rely on dodge/crits. I doubt that's going to be fixed soon/ever.

Discendo Vox
Mar 21, 2013

This does not make sense when, again, aggregate indicia also indicate improvements. The belief that things are worse is false. It remains false.

Tempest_56 posted:

I'm personally putting that one into the category of "We can't figure out how to fix it, so Working As Intended".

Let's Ask Wilko

clockworkjoe
May 31, 2000

Rolled a 1 on the random encounter table, didn't you?

Fuuka Ayase posted:

That reminds me, I need to put together a crime spree build again that doesn't rely on dodge/crits. I doubt that's going to be fixed soon/ever.

1. Use goonmod to get a bunch of continental coins. Always pick an extra deployable for high level crime sprees.

2. I had some success with jack of all trades to carry 3 doc bags and 2 ammo bags, maxed jokers, and then flamethrowers or DB shotguns and grenade launcher to stun or blow up enemies. Inspire, swan song and rogue without sneaky bastard. Just survive and do objectives.

3. Join other sprees where the host is using a potato so fewer enemies to deal with.

Laputanmachine
Oct 31, 2010

by Smythe

clockworkjoe posted:

1. Use goonmod to get a bunch of continental coins. Always reroll until you get Club House.

FTFY

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Fuuka Ayase posted:

That reminds me, I need to put together a crime spree build again that doesn't rely on dodge/crits. I doubt that's going to be fixed soon/ever.

Past a certain level, that's not really going to be possible. Crime Spree as far as the 200s is doable with armor builds. When you start going past 250 (where the achievements stop) is when it stops being at all reasonable; it's just a continuous stacking of "more HP and more damage!" multipliers.

ArkInBlack
Mar 22, 2013

UnknownMercenary posted:

Past a certain level, that's not really going to be possible. Crime Spree as far as the 200s is doable with armor builds. When you start going past 250 (where the achievements stop) is when it stops being at all reasonable; it's just a continuous stacking of "more HP and more damage!" multipliers.

Hopefully part of the additional crime spree changes is sliding more mutators in there so enemy stats don't escalate nearly as quick so you don't need to just do Clubhouse a ton to hit 250.

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


You don't even need to be doing that to begin with.

I don't know how y'all are getting the idea Crime Spree is hard to begin with; the base difficulty is Overkill and the HP only starts scaling towards One Down numbers when you hit around 200.

And even then the headshot multiplier is still 7.5 so if you can click cops at all things are dying fast; the only real threats are snipers and floods of medics and bulldozers.

ArkInBlack
Mar 22, 2013
I'm only good with crits as it turns out.

maswastaken
Nov 12, 2011

So you've seen all that DLC at 85% off and you thought, "Wait a minute, the base game is still full price!"

Well, thanks to the Humble Store, problem solved. It's 75% off.

https://www.humblebundle.com/store/payday-2

Fuuka Ayase
Apr 25, 2017

Literally Hitler
So tonight I've reached the conclusion that snipers are perfectly fine and defy anyone to prove otherwise.

Coolguye
Jul 6, 2011

Required by his programming!
https://twitter.com/dril/status/541298222044819456
this except single sniper bullet

Fuuka Ayase
Apr 25, 2017

Literally Hitler
Oh, I realize now I should have specified sniper rifles.

Doctor Shitfaced
Feb 13, 2012
Snipers have always been good, they just got power creep'd out of being OP.

chairface
Oct 28, 2007

No matter what you believe, I don't believe in you.

I find the .308 contractor positively adequate. What really sinks sniper rifles is the pickup, reload speed, and refire speed. The .308 solves the latter two problems largely, but not the first. Also removing the scope from the grom doesn't increase conceal? Come the hell on!

UnknownMercenary
Nov 1, 2011

I LIKE IT
WAY WAY TOO LOUD


Sniper rifles have historically had bad pickup as one of their downsides.

The Contractor and other snipers of its damage class had their pickup buffed back in December. So they have better pickup than the M308. But not better than an AK or CAR4 DMR, but that's because of an oversight.

Pickup is basically a massive quagmire at the moment because of Jules.

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Wastrel_
Jun 3, 2004

Read it and weep.
Hopefully we'll see more modifiers in Crime Spree beyond greater enemy health and damage, but none that de-buff the player, please.

Difficulty rebalance away from bullet sponge enemies is a good idea but I'm not sure they won't gently caress it up.

HRT being removed was good riddance. They can come back if they no longer shoot loving nukes from their MP5s.

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