|
his nibs posted:but who recaps the mocap? Chris Roberts. Again and again.
|
# ? May 15, 2017 21:41 |
|
|
# ? May 31, 2024 21:44 |
|
Virtual Captain posted:brb pledging now! CIG should have known better than trying to foil our master plan to make Star Citizen into Eve2.0 seeing as CCP isn't up to it. But citizens found out too early, and now we follow our savior and Warlord Derek Smart that we may fudsmite them for their autdacity to defy us
|
# ? May 15, 2017 21:46 |
|
XK posted:If initializing variables makes a notable contribution to your runtime, you are doing things wrong. He ran the examples like a billion times so that they took 2 seconds. In any case, leaving the variables not-initialized is a recipe for fantastic bugs way down the line unless you're very careful. Better optimize some other part of the code, like, I dunno, having the netcode send hundreds of time more data than it should.
|
# ? May 15, 2017 21:46 |
|
Posting on page 1138
|
# ? May 15, 2017 21:49 |
|
TheAgent posted:yup, romance scenes are in according to that leaked script from ages ago Dick physics confirmed. That's why some of Johns math was failing. He didn't have enough data for the penis physics package. It's a big package.
|
# ? May 15, 2017 21:49 |
|
his nibs posted:Star Citizen isn't coming out as pitched. Moved to concern
|
# ? May 15, 2017 21:59 |
|
TheAgent posted:yup, romance scenes are in according to that leaked script from ages ago
|
# ? May 15, 2017 22:01 |
|
TheAgent posted:yup, romance scenes are in according to that leaked script from ages ago Is it cuckoldry if I press X to kiss the tickle fetish #actress on the mouth? I want to make sure my $10,000 "package" pays for itself.
|
# ? May 15, 2017 22:03 |
|
ManofManyAliases posted:Moved to concern Willing to comment on Pixelemonade's lack of original content outside of Star Citizen puff pieces?
|
# ? May 15, 2017 22:06 |
|
The Titanic posted:Dick physics confirmed. Dick physics. By CIG. What could go wrong? The gifs will be incredible. Devs of Goat Simulator and Octodad will cry at their lack of comedy-physics-fidelity.
|
# ? May 15, 2017 22:06 |
|
Quavers posted:Dick physics. By CIG. What could go wrong?
|
# ? May 15, 2017 22:12 |
|
The Titanic posted:Dick physics confirmed. Conan Exiles finally makes mainstream impact. TheAgent rejoices. Edit: vvv Now that's comedy. Hav fucked around with this message at 22:17 on May 15, 2017 |
# ? May 15, 2017 22:15 |
|
https://twitter.com/GhandiSardiner/status/864227865117773825
|
# ? May 15, 2017 22:17 |
|
Xaerael posted:Willing to comment on Pixelemonade's lack of original content outside of Star Citizen puff pieces? It's likely a shill site.
|
# ? May 15, 2017 22:21 |
|
DapperDon posted:Interesting to see that Pixelemonade has not had one single new entry after Jan 21, 2017. Likewise for their social media presence where the claim of 15K followers is off by just under 15,000. Nothing since January 21st.
|
# ? May 15, 2017 22:22 |
|
#drrdrrdrr
|
# ? May 15, 2017 22:25 |
Whoa boy I haven't paid attention to this game or thread for months, I bet a lot of good work has been done and Star Citizen is finally showing some promise!
|
|
# ? May 15, 2017 22:28 |
|
ManofManyAliases posted:It's likely a shill site.
|
# ? May 15, 2017 22:29 |
|
if you gave $150 million dollars to anyone else in the world and told them to build a good space sim what are the chances they'd have gotten further along than chris roberts
|
# ? May 15, 2017 22:31 |
Chris Roberts turns his gaze upon you! Your body twists and deforms! Space suits fit poorly or your strangely shaped body.
|
|
# ? May 15, 2017 22:31 |
|
Snazzy Frocks posted:if you gave $150 million dollars to anyone else in the world and told them to build a good space sim what are the chances they'd have gotten further along than chris roberts
|
# ? May 15, 2017 22:34 |
|
Jonny Nox posted:Hold on.
|
# ? May 15, 2017 22:35 |
Let's keep this above board...
|
|
# ? May 15, 2017 22:38 |
|
ManofManyAliases posted:It's likely a shill site. Spending crowd funding on paid shills: A completely normal and defensible practice that everyone does, probably
|
# ? May 15, 2017 22:40 |
|
Daztek posted:the game will magically appear when the counter reaches 150m Colostomy Bag posted:It will be like the giant ball drop on New Years Eve. There will be a countdown to a giant switch being flipped
|
# ? May 15, 2017 22:40 |
|
ManofManyAliases posted:It's likely a shill site. Good thing no one officially affiliated with the company was promoting it or anything, that would have been a bad look.
|
# ? May 15, 2017 22:44 |
|
Snazzy Frocks posted:if you gave $150 million dollars to anyone else in the world and told them to build a good space sim what are the chances they'd have gotten further along than chris roberts If you gave $150 million dollars to anybody else in the world, and they used $50m to build a game studio and hire Chris Roberts (plus a proven project-lead) to make the game you would undoubtedly be further along. trucutru fucked around with this message at 22:47 on May 15, 2017 |
# ? May 15, 2017 22:45 |
|
BMan posted:Spending crowd funding on paid shills: A completely normal and defensible practice that everyone does, probably Hold up, let's not toss out baseless accusations; it's just as likely to be a close-knit cabal of overzealous fans spending their own time, money and energy on this astroturfing campaign out of love for all the enjoyment they've gotten from playing Star Citizen.
|
# ? May 15, 2017 22:46 |
|
Snazzy Frocks posted:if you gave $150 million dollars to anyone else in the world and told them to build a good space sim what are the chances they'd have gotten further along than chris roberts well odds are those people wouldn't be doing all the mocap poo poo so like close to 100%
|
# ? May 15, 2017 22:47 |
|
Snazzy Frocks posted:if you gave $150 million dollars to anyone else in the world and told them to build a good space sim what are the chances they'd have gotten further along than chris roberts I would pocket 50 million through a series of dodgy Cayman Island bank accounts, hire a bunch of ambitious young buck developers (with a few vets to manage) and give them another 50 million. I'm sure they could do a halfway decent job with such funding. The last 50 million I would blow on an advertising blitz to convince nerds that we are Kings of Hot poo poo Island. I would repeat this cycle every 7 years, and die of a heart attack at the age of 47 due to a life of wanton debauchery.
|
# ? May 15, 2017 22:51 |
|
Beet Wagon posted:Let's keep this above board... Post the doggo or this gets ugly
|
# ? May 15, 2017 22:52 |
|
ManofManyAliases posted:Moved to concern [LAUNCHER 2.5.1] MUSIC PLAYBACK SPEED SLOWER THAN SOURCE FILES STEPS TO REPRODUCE 1 Open launcher 2 Listen to music 3 Compare to source file ACTUAL RESULT The launcher appears to be playing 48kHz source files at 44.1kHz sample rate. This effectively slows the music by 8.125%. Confirmed using Audacity. Opened source file, changed it's sample rate to 44.1kHz then recorded the audio from the launcher to verify the playback rate was the same. EXPECTED RESULT The launcher music should play at the sample rate of the source files.
|
# ? May 15, 2017 22:59 |
|
TheAgent posted:yup, romance scenes are in according to that leaked script from ages ago If the whole Star Citizen project has simply been a way for Chris Roberts to spend time around a naked Gillian Anderson, I have a new respect for the man.
|
# ? May 15, 2017 23:00 |
|
|
# ? May 15, 2017 23:09 |
|
Sunswipe posted:If the whole Star Citizen project has simply been a way for Chris Roberts to spend time around a naked Gillian Anderson, I have a new respect for the man. No one said it was a romance scene with a female. Crobberts has to one up every other space game out there Couldn't you have virtual sex with an alien in mass effect ? Well prepare for the greatest space game ever , where you can have virtual sex with yourself Oooh. Aaahhh. Shame the controller deal with mad catz fell through
|
# ? May 15, 2017 23:10 |
Sappo569 posted:Post the doggo or this gets ugly They pretend not to like each other when I'm around, but apparently as soon as I'm gone it's nothing but snugs
|
|
# ? May 15, 2017 23:26 |
|
Virtual Captain posted:brb pledging now! I'd like to just halt this FUD here.
|
# ? May 16, 2017 00:05 |
|
Jobbo_Fett posted:Will Chris Roberts ever find out that, in fact, it was me that kept deleting all his mocap footage? You should be getting paid highly then, because any opportunity for more motion capture is why Chris Roberts makes these video GameCube CDs for the kids and Awesome Hollywood.
|
# ? May 16, 2017 00:08 |
|
AP posted:[LAUNCHER 2.5.1] MUSIC PLAYBACK SPEED SLOWER THAN SOURCE FILES This guy knows how to write a bug report CIG will take care of asap! Expect at least 4 paragraphs about this fix in the next 30gb patch. Also probably a YouTube video with green screen developers "investigating" this huge bug for like 12 weeks. It's gonna delay 3.0 and bump some expected features, but it's worth it.
|
# ? May 16, 2017 00:16 |
|
|
# ? May 31, 2024 21:44 |
|
https://twitter.com/dsmart/status/864185416232177664 Well, they've given croberts more of the worst news ever. He can't have "seamless" space<->planet transitions because the engine can't do it. I had reported before that 3.0 (which now has moons, not planets) was just another level (like the current ones) in which they place the moon object in the scene like a station. Who remembers this? FF to 12:48 https://www.youtube.com/watch?v=ezrghcBRcSk&t=12m48s 10 for the Chairman: Episode 70, Nov 16, 2015 quote:We don’t have planetary landing we have landings on various space stations then we have three main space stations and six or seven communication satellites scattered around the Crusade gas giant. We’re not going to have the planetary landings this year. It will be next year. It will definitely be like the CitizenCon we saw in 2014 but probably much better. This is what he was saying it would better than. https://www.youtube.com/watch?v=7Gx-3iwXvoQ Star Citizen CitizenCon 2014 Persistent Universe Demo, Oct 13, 2014 And this the R&D tech demo from CitizenCon 2016 https://www.youtube.com/watch?v=pdCFTF8j7yI Star Citizen: Procedural Planets v2, Oct 11, 2016 https://www.reddit.com/r/IAmA/comments/12grru/i_am_chris_roberts_creator_of_wing_commander/c6uxth9/, Chris Roberts Reddit AMA, Nov 1st, 2012 quote:"You wont be able to seamlessly land on a planet from free flight (but we will have a nice in engine cinematic that feels fairly seamless). Word is they still can't do seamless anything. What is this "seamless transition" nonsense anyway? - start off in your wan...erm, space pod - requisition your space chariot - enter space chariot - plot a course for the moon|planet you see in the map - jump/fly to spherical object representing the moon|planet - fly ahead as you enter the sphere, you breach the atmosphere and enter the moon|planet. no cut scene - land space chariot, exit. do stuff - to leave, enter space chariot, go vertical, reach escape velocity, breach atmosphere, end up in space To see this in action: - watch any movie from ED; though they only have some moons and planetoids which you can land on - watch any movie from Battlespace Infinity (it took them forever to get it done right btw) - watch any movie from Universal Combat. Though I cheat somewhat by using an external camera transition when the moon|planet gravity grabs the ship To have a truly seamless transition, you need a scene manager that is capable of handling not just the objects (planets, moons, stations, players, asteroid fields etc) in the space but also stuff inside them. In the case of stations, those are the internal hand-crafted levels; which is how you can land your chariot at a station, then enter it in fps. Even though they've been touting "procedural planets" since last year, and then changed it to moons for 3.0, they are only apparently able to add moon/asteroid objects in the scene like they do stations. This will allow you to land on them like you would a station. Apparently what you saw at CitizenCon 2016, even though they've come out and said it was R&D anyway, isn't actually working for a production client/server build. That's why they switched to moons since they are smaller, mostly rock, don't need that much detail to look interesting etc. Basically, they're doing what ED, LoD, COD:IW, ME:A et al are doing. Except that ED doesn't yet have space legs. And even they are having problems ranging from collision detect (you can fall right through the world) issues, popping, bland assets - and nothing to do. Yet, they are saying all of this is coming in mid July. Why it's not surprising that they've starting cutting stuff from 3.0 and deferring it. Which is not an issue in itself, since that happens all the time. The issue is that, once again, it's mid-2017 by the time 3.0 comes out, and sources are saying it's not going to be much progress; and certainly not what backers are thinking is coming. I wrote this missive back in Feb this year. ALL THE PROCEDURAL PLANETS PROMISES TO DATE Line Of Defense does not have seamless space<->planetary transitions because 1) the bases on the planets are all handcrafted 2) they needed to be separate so that our networking tech can better handle "per scene" updates, and thus be able to handle a large number of players. Mass Effect: Adromeda also does it this way. Remember this nonsense? Chris Roberts on Star Citizen's Procedural Planets, Alpha 3.0, & CitizenCon, September 24, 2016 Chris Roberts on Character Tech, Weather System, & Engine Architecture, September 24, 2016 Roberts: Star Citizen Is Now ‘Best drat Everything Simulation, Sep 27, 2016 D_Smart fucked around with this message at 01:34 on May 16, 2017 |
# ? May 16, 2017 01:05 |