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I legitimately like the multiple points of view (even if I think the maximum warcrimes options are silly I at least enjoy reading those plans). Us and our characters have different backgrounds and different reactions to and justifications of our actions, and that's okay! If everybody voted in sync it'd be boring.
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# ? May 17, 2017 05:46 |
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# ? May 19, 2024 07:10 |
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In fairness, reputation matters for mercenaries and the types of jobs that we get or are offered. Also, why go above and beyond to kill folks that we're not being paid to if it doesn't increase our bottom line or make our jobs easier? This side job makes our mission better. Why waste pricey missiles if we do't have to?
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# ? May 17, 2017 05:49 |
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yeah if PR doesn't matter for mercenaries why does
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# ? May 17, 2017 06:07 |
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thatbastardken posted:yeah if PR doesn't matter for mercenaries why does My understanding was that it was so they'd be able to keep/get "new" government contracts despite being bad at anything that wasn't cowboying and killing civilians. It might help that Eric Prince and Betsy DeVos are huge GOP donors and their family have been also for decades.
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# ? May 17, 2017 06:13 |
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And the crimes keep happening despite all the PR and re-branding. War is hell. Spreading misinformation and muddying the waters is a form of PR too. I like the name Hayard-Günnes though, so let's keep it unless a better one comes up. Enough morality chat, let's plan our next mission.
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# ? May 17, 2017 06:20 |
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Yeah, sometimes I vote for cluster bombs, other times for donating to pilot spouse pensions. All depends what seems right at the time. Hopefully next mission I can figure out how to get the frog out of the bomb chute, coughing out bullets didn't seem to help.
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# ? May 17, 2017 06:59 |
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rchandra posted:Yeah, sometimes I vote for cluster bombs, other times for donating to pilot spouse pensions. All depends what seems right at the time. Digging a bunker out through repeated gun runs is a pretty novel method of bunker busting, I've got to say.
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# ? May 17, 2017 07:04 |
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In memoriam to absent friends, I'd like to propose the following. Once the CMANO map is posted, I'll sketch on that. Until then, this is what you get. I'm happy to hear suggestions for changes! OPERATION RIDERS OF ROHAN Note: All times approximate. Give 5-10 minutes leeway. ROE: Where possible, fly above 15k feet. Where possible, give 30 nm berth to unknown 3 unit mobile contacts in Dictator territory. Radars silent except S-100B. Do not fire on unidentified air units (note: contact reports with radars identified by ELINT are considered identified). Do not fire on identified Tesla units. UNDER NO CIRCUMSTANCES FIRE ON NON-MILITARY INFRASTRUCTURE. Suboperation Pelennor Fields Objective: Relieve pressure from the Free State on the right flank of our advance. Takeoff location: Kuito Airbase GANDALF FLIGHT: 2x Gripens, Max Meteors: Mission: Provide CAP against aircraft coming from both Ft. Cacambe and Malaje Airport. Orbit ~20 nm south of border "triple point" near bridge. Approximate time of execution: H-Hour+15 minutes THEODEN FLIGHT: 4x Phantoms, 2000lb Paveways Mission: Sanitize AAA/SHORAD above Free State positions in and around Andulo. Strike other targets ONLY when area is sanitized of AAA. Switch to CAP when bombs are expended. Approximate time of execution: H-Hour+30 minutes EOWYN FLIGHT: 5x Sk-60Bs, half gun pods, half 145mm rockets; 1x Frogfoot, AT-16 Scallion Mission: Destroy/suppress Free State elements in and around Andulo after THEODEN has sanitized area. If targets remain after WINCHESTER, return and continue strikes; otherwise strike north to support Kurukshetra Approximate time of execution: H-Hour+45 minutes MERRY FLIGHT: Sperwer Mission: Spot targets for EOWYN. Shift east and north as needed. Approximate time of execution: H-Hour+45 minutes DENETHOR FLIGHT (optional): C-130E, leaflets Mission: Overfly sanitized Free State positions and drop propaganda, convincing survivors to go away. (not sure how to model this in CMANO...) Approximate time of execution: H-Hour+120 minutes Suboperation Kurukshetra Objective: Sanitize and secure the coastal highway to Luanda. Link up with turned Bulgarians. Takeoff location: Albano Machado Airbase, Benguela INDRA FLIGHT: 1x S-100B, AEW, Albano Machado Mission: Provide AEW and ELINT from marked location. Approx. time of execution: H-Hour+5 minutes PUSAN FLIGHT: VC10K4 (PUSAN 1), KC-135 (PUSAN 2), Albano Machado Mission: Provide tanker ops for aircraft. PUSAN 1 to orbit roughly over the electrical substation NE of Lobito. PUSAN 2 to go feet wet, but not cross the front line. Approx. time of execution: H-Hour+15 minutes SHIVA FLIGHT: 4x Gripens, SDBs, Albano Machado Mission: Start with destruction of Dictator's final search radar site. Then sanitize coastal highway line, prioritizing anti-aircraft threats, ESPECIALLY SA-11s. Go feet wet as needed. Approx. time of execution: H-Hour+30 minutes (radar destruction); H-Hour+60 minutes (coastal sanitation) DYAUS FLIGHT: 2x Gripens, Max Meteors, Benguela Mission: Provide CAP against aircraft coming from either Luanda or Caboledo Airfields, including covering DURGA. Push north with advancing strike aircraft as needed--try to remain ~10 nm behind strike aircraft "line" Approx. time of execution: H-Hour+30 minutes CHANDRA FLIGHT: EA-6B, max jammers, Benguela Mission: Support SHIVA and other flights across the border, including DURGA. Cross border as line shifts forward. Approx. time of execution: H-Hour+30 minutes GANESHA FLIGHT: 2x German Tornadoes, Taurus, Benguela Mission: Fire TOT attack from over watwe against both southern bridge command posts. If ordnance remains after destruction, fire on Posto de Abastecimento radar site. Approx. time of execution: H-Hour+30 minutes (command posts destroyed by H-Hour+45 minutes) DURGA FLIGHT: 4x Kfirs, SPICE, Benguela Mission: Destroy/suppress Caboledo Airfield runway. Fly over water. Approx. time of execution: H-Hour+40 minutes SARASWATI FLIGHT: Reaper, Gorgon Stare, Benguela Mission: Spot targets for SHIVA and other flights. Cross border as line shifts forward. Approx. time of execution: H-Hour+45 minutes KALI FLIGHT: 2x Saudi Tornadoes, Brimstones + FLIR; 2x AMXs, JDAMs; 2x Mirages, AS30Ls; Hawk, Mavericks, Benguela Mission: Sanitize coastal highway line after SHIVA has swept for AA. Prioritize Armor and defensive bunkers. Approx. time of execution: H-Hour+75 minutes HANUMAN FLIGHT: 2x Phantoms, AMRAAMS, Albano Machado Mission: Provide close escort CAP to striking forces. Approx. time of execution: H-Hour+75 minutes ...and I think that's all the aircraft! Thoughts? Davin Valkri fucked around with this message at 22:25 on May 18, 2017 |
# ? May 17, 2017 07:09 |
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Nice plan, Davin Valkri. Oh, hey. ARMA 3 has new Jets DLC and it features our crowd favorite, Gripen (in a totally-not-Gripen-trademarked version). It might be tough to integrate ARMA 3 to this LP, but anyone who wants to dick around in our jets can bring back a trip report to see if the DLC is any good.
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# ? May 17, 2017 07:18 |
Just a though. Is there a role for someone flying a utility prop or a utility helicopter?
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# ? May 17, 2017 08:23 |
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Yooper posted:I'm not going to spoiler this as it was pretty brief. There was a few tripwires I laid out early on but we went simple so none of the nastier ones came into play. This was more of a moral compass than anything else. It helped set the mood for the final assault on Luanda. Davin, your plan looks good, but there is one element I object to: Davin Valkri posted:GANESHA FLIGHT: 2x German Tornadoes, Taurus RandomPauI posted:Just a though. Is there a role for someone flying a utility prop or a utility helicopter?
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# ? May 17, 2017 09:43 |
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Yvonmukluk posted:Hell yeah, Knight playthrough! Two sets of bridges. The ones in the North (the ones controlled by the Bulgarians) and the ones in the South (controlled by the Angolan HQs).
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# ? May 17, 2017 12:09 |
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Seeing as how poor the Bulgarians are, would they be interested in joining the drive on Luanda once the bridges have been secured?
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# ? May 17, 2017 12:14 |
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Not a bad plan Davin, but I'm wondering why devote so many assets to the Free State? I thought for the most part we agreed that focusing on Dos Santos was a key priority, and each plane we take off the duty of wiping out his stuff is one less we'll have to work with there. There still is a fairly high density of assets over in his territory (especially those MIGs that haven't sallied out yet) that we might need more resources to tackle.
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# ? May 17, 2017 12:15 |
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Just gonna put this out there, but the best way to deal with someone saying you owe them is to punch them in the dick until they feel you don't owe them any more. I hope we get a chance to go toe to toe with Mitsubishi soon on a future campaign
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# ? May 17, 2017 12:51 |
RA Rx posted:Seeing as how poor the Bulgarians are, would they be interested in joining the drive on Luanda once the bridges have been secured? If our forces reach that point we pretty much control Luanda.
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# ? May 17, 2017 12:58 |
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OK, so we need to: 1) Secure a route to the capital, by disabling enemy units and support structures (that is to say, military support structures). Capturing at least one Southern bridge is key to this effort, or else securing the alternate route (40 miles lnoger, so not the end of the world, but obviously not ideal). 2) Suppress enemy air defences/air support (since without air cover, the ground forces are going to have a bad time) 3) Hit the Free State/defend our border with the Free State, in case they're going to make a push on us. I feel like we should be covering the Free State front in case they try anything, but could we theoretically concentrate our remaining airpower into demolishing the Regime forces on the drive into Luanda (with a contingency to focus upon whichever route is available - no need to double down on hitting the coastal route if the southern bridges have already been blown), and then punch the Free State if we have the time/munitions to spare.
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# ? May 17, 2017 13:27 |
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Looking at it, there really isn't a huge amount there. The Sk60s have proven to be pretty drat useless against armour though, so I'd wonder about the utility of sending them anywhere that isn't the nearest sale yard.
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# ? May 17, 2017 13:28 |
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The Free State doesn't matter. They have little of value, their airforce is in tatters, and they are falling apart. We just need the capital.Quinntan posted:Looking at it, there really isn't a huge amount there. The Sk60s have proven to be pretty drat useless against armour though, so I'd wonder about the utility of sending them anywhere that isn't the nearest sale yard. I only sent them up because they can do QT, so 15 salvoes might actually kill something.
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# ? May 17, 2017 13:32 |
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Yooper posted:If our forces reach that point we pretty much control Luanda. Wait, you're saying that a city that's been digging in for more than two weeks will go down without a siege? Lame Yvonmukluk posted:I feel like we should be covering the Free State front in case they try anything, but could we theoretically concentrate our remaining airpower into demolishing the Regime forces on the drive into Luanda (with a contingency to focus upon whichever route is available - no need to double down on hitting the coastal route if the southern bridges have already been blown), and then punch the Free State if we have the time/munitions to spare. The unopposed Free State infantry has a shorter route to Cambambe than we do, if they capture that they can block off the eastern route entirely(since we need to cross a bridge at Sambambe, if they capture it and/or blow it, we're screwed) Dance Officer fucked around with this message at 13:48 on May 17, 2017 |
# ? May 17, 2017 13:34 |
Dance Officer posted:Wait, you're saying that a city that's been digging in for more than two weeks will go down without a siege? Big difference in sand bagging to prevent air raid bombing damage and turning your city into Moscow 1941. I'd love to simulate the ground operations side of it more, but the medium doesn't allow for that sort of granularity. In a perfect world we'd have random calls coming in from the front line with hostile units to smoosh. I'll play with that some more, but we'd have to have a unit halt until the hostile unit died.
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# ? May 17, 2017 14:17 |
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Can the SK60's carry things other then rockets?
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# ? May 17, 2017 14:36 |
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Yooper posted:Big difference in sand bagging to prevent air raid bombing damage and turning your city into Moscow 1941. This is how Ace Combat did these kinds of missions so it is appropriate.
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# ? May 17, 2017 14:37 |
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Eastbound Spider posted:Can the SK60's carry things other then rockets? Gun pods. You can either get one or two rocket runs or you can get 4 gun runs.
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# ? May 17, 2017 14:39 |
Before I implement this script I wanted to run it by you guys. Right now infantry/Armor advances are Here's what I'm thinking.
This should approximate an advance a lot better and is pretty easy for me to work with. Then we can follow a front line unit as it moves into position. Close Air Support suddenly becomes a lot more interesting. Thoughts?
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# ? May 17, 2017 15:49 |
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I thought that's already what was happening? I know during Golgotha the infantry units on the ground were moving up simultaneously with the targets being destroyed. If I remember correctly they actually overran some SAM sites in the center.
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# ? May 17, 2017 15:51 |
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Yooper posted:Before I implement this script I wanted to run it by you guys. I like it
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# ? May 17, 2017 15:51 |
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Seems reasonable. Would damage ticks over time for units in contact with enemies be possible or fall down a scripting rabbit hole?
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# ? May 17, 2017 15:52 |
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Sounds good to me. Question: During Yahweh you pointed out two problem bridges, but on the planning map only one is shown. Can you please clarify?
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# ? May 17, 2017 15:53 |
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I like the Spotter idea for CAS. As for the bridges, there's one right on the border and one further North (about a little over half way to the Bulgarian-held bridges). Those are the two we need to hit the command posts to keep the bridges intact.
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# ? May 17, 2017 15:55 |
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That script sounds perfectly reasonable to me.
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# ? May 17, 2017 16:13 |
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yurtcradled posted:Goon LPs always have this vocal pro-warcrimes contingent that never seems to get their way. I dread the day all that repressed warcriminality finally finds an outlet. You're weak, you've always been weak. Cluster napalming the hospitals and machine-gunning any witnesses is the most efficient way to achieve our goals: mad stacks of cash!
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# ? May 17, 2017 16:27 |
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TildeATH posted:You're weak, you've always been weak. Cluster napalming the hospitals and machine-gunning any witnesses is the most efficient way to achieve our goals: mad stacks of cash! How? How does that get money? We are moral mercenaries, but that doesn't mean we're good, it means we don't do pro bono atrocity. We aren't the grim reaper's charity. We get paid to do violence. If we're really on our game, we get paid multiple times for the same violence. xthetenth fucked around with this message at 16:34 on May 17, 2017 |
# ? May 17, 2017 16:29 |
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Yooper posted:Before I implement this script I wanted to run it by you guys. Can they also call in support when, say, a hospital or orphanage is blocking their path?
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# ? May 17, 2017 16:31 |
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xthetenth posted:How? How does that get money?
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# ? May 17, 2017 16:34 |
xthetenth posted:Seems reasonable. Would damage ticks over time for units in contact with enemies be possible or fall down a scripting rabbit hole? I'll probably keep that simple for now. But defending the leading edge would certainly be cool down the road. Added Space posted:Sounds good to me. There's definitely two bridges before the Bulgarian held bridge. One is at Port Amboim and the other at Calamba. The Working Man icon is the bridge command post location. TildeATH posted:Can they also call in support when, say, a hospital or orphanage is blocking their path? If that's the ROE.
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# ? May 17, 2017 16:35 |
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xthetenth posted:How? How does that get money? Maybe we're up against Big Pharma, or Big Adoption. Or, try this out, maybe some of the professional killers you've hired are, you know, not very good people.
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# ? May 17, 2017 16:36 |
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TildeATH posted:Maybe we're up against Big Pharma, or Big Adoption. Whoa whoa whoa. Our people are the best people. You say "not very good people" like they're some kind of bad hombres or something, but these are great people. I know it. You know it. Everybody knows it.
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# ? May 17, 2017 16:42 |
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TildeATH posted:Maybe we're up against Big Pharma, or Big Adoption. I would like to think i'm rather good at blowing stuff up!
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# ? May 17, 2017 16:48 |
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# ? May 19, 2024 07:10 |
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I mean, there's a difference between just not giving a poo poo about collateral damage and going out of our way to do warcrimes and I'm not sure which one people are advocating for.
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# ? May 17, 2017 16:48 |