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Taear posted:The way that DLC ended was amazing though. I liked it better than Trespasser because I felt it built up and up to a good conclusion instead of having a load of random bollocks and then a good conclusion. I never got to the ending of that particular DLC. Hence my need to go back. Drifter posted:Uhhhh....I sure hope you don't mean gameplay-wise, because MEA has far better combat/movement. And if you do replay it, get the mods that speed up your looting poo poo and the one that speeds up the war table timer poo poo. DA:I's gameplay is ok, but it's mostly the story that I play DA and ME games for. Part of my issue with open world games like this is that I get bored after around 60 hours no matter what I fill that 60 horus with, but I always feel compelled to go collect all the collectable crap, so I end up burning 60 hours and getting 35% completion. Maybe I should just try mainlining story and stop loving around...
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# ? May 17, 2017 01:14 |
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# ? May 30, 2024 16:17 |
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I'm no Set, takes me a long time to fill 60 horus.
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# ? May 17, 2017 02:21 |
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DancingShade posted:Yes Citadel was better than all of ME1 and 2 because it gave the fans what they wanted: A 3D dating sim with wall to wall fan service references and fanfiction.net romances. It's been a while since I played Citadel. I remember liking it but found the fanfic tone jarringly different than the rest of the series, and not in a good way. But at least at that point in the series you actually came to like the relatively large cast of characters that made up your crew. The movie night, by contrast, was a bit much.
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# ? May 17, 2017 02:42 |
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As someone who once wished more games went open world, I feel a little foolish now that so many have. That said, to me, it seems the more a games open world setup mimics an MMO, the less satisfying it will be. I can pretty happily drag my sorry rear end character through a Bethesda style open world for a long rear end time, but the further back the camera gets and the more quests that ask me to collect a certain number of whatever widgets the less I like the experience.
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# ? May 17, 2017 02:52 |
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CItadel takes place between the moment SHepard kills Marauder Shields and when she dies trying to get beamed up into uhh...Citadel. It's a fever dream, the mind's last gasp at trying to make sense of it all. How did Horizon Zero Dawn do the open world gameplay well? Is it similar to Witcher 3? What's different about it?
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# ? May 17, 2017 02:52 |
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Pattonesque posted:that's pretty much everything in ME3, to the point where the entire support of the Rachni is worth, like four Jacobs Most of your crew worth 25 points due to connections or intel. Jacob knows a lot about Cerberus operations, he can keep the Alliance informed how to counter their tactics, Miranda knows where to strike at their finances and power structures, Mordin leads a science team, that kind of thing. The exception is Grunt, who is worth 75 points on his own, and is still worth 25 points if he's dead. Grunt is not to be underestimated.
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# ? May 17, 2017 03:20 |
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Pick posted:I'm no Set, takes me a long time to fill 60 horus. remusclaw posted:As someone who once wished more games went open world, I feel a little foolish now that so many have. That said, to me, it seems the more a games open world setup mimics an MMO, the less satisfying it will be. I can pretty happily drag my sorry rear end character through a Bethesda style open world for a long rear end time, but the further back the camera gets and the more quests that ask me to collect a certain number of whatever widgets the less I like the experience. Yeah widget collecting is horrible garbage and I wish it would die RDR and GTA4 and 5 I think had a pretty good mix. I still haven't played witcher 3 so I can't directly comment but I know people say it's the best example of how to do open world right
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# ? May 17, 2017 04:40 |
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Pattonesque posted:that's pretty much everything in ME3, to the point where the entire support of the Rachni is worth, like four Jacobs a fully decked out normandy, including a hangar full of resources from strip mining planets imported over from ME2, is worth about as much as the entire salarian combined space navy, or like 3 base value alliance fleets or like 4 megadreadnought destiny ascensions or like 12 livid Zaeeds iirc the exact values of war assets were def a little wonky in me3
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# ? May 17, 2017 04:57 |
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hard counter posted:a fully decked out normandy, including a hangar full of resources from strip mining planets imported over from ME2, is worth about as much as the entire salarian combined space navy, or like 3 base value alliance fleets or like 4 megadreadnought destiny ascensions or like 12 livid Zaeeds iirc These actually seem about right to me.
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# ? May 17, 2017 06:06 |
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C'mon guys, the whole assets thing is poo poo to begin with, but it's clearly not meant to represent ACTUAL military prowess. It's a loving meta-numbers game for the dumb gamespergs and a very easy way to show people how their missions in game are affecting things - it's like in-game achievements and nothing more. That's nitpicking stuff to the EXTREME.
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# ? May 17, 2017 06:10 |
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hard counter posted:a fully decked out normandy, including a hangar full of resources from strip mining planets imported over from ME2, is worth about as much as the entire salarian combined space navy, or like 3 base value alliance fleets or like 4 megadreadnought destiny ascensions or like 12 livid Zaeeds iirc The Normandy is the only ship in the galaxy capable of traveling unseen by the Reapers because of its stealth systems, and has the only crew with experience dealing with Reaper machinations. Yes, it is far more valuable than three frigates.
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# ? May 17, 2017 06:23 |
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like 70 of the normandy's war asset score just comes from the citadel dlc, 35 from a standard re-calibration while in dry dock, 35 from the crew getting some r&r - that alone is equal to one destiny ascension, the greatest dreadnought ever built of a class of ships so destructive its regulated by treaty, and greater than all the major ship upgrades put into it from me2 - either way in one ship we're doubling the entire salarian war contribution to the finale if you didn't sabotage the genophage, and they bring a swarm fleet of nimble spy ships with bleeding edge systems and thanix cannons which are individually loosely comparable to the nimble normandy spy ship pls don't argue that the numerical war asset system wasn't a little silly, i mean it's kind of funny when you notice that grunt himself contributes more to defeating the reapers than all spooky salarian stg ground forces combined
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# ? May 17, 2017 07:19 |
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remusclaw posted:As someone who once wished more games went open world, I feel a little foolish now that so many have. That said, to me, it seems the more a games open world setup mimics an MMO, the less satisfying it will be. I can pretty happily drag my sorry rear end character through a Bethesda style open world for a long rear end time, but the further back the camera gets and the more quests that ask me to collect a certain number of whatever widgets the less I like the experience. Bethesda games are the ultimate mmog-like open worlds because even if you become leader of the mage's guild or whatever nobody cares at all.
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# ? May 17, 2017 08:48 |
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Kalenn Istarion posted:I never got to the ending of that particular DLC. Hence my need to go back. I wonder how long this thread will last considering how dead the Deus Ex one became after the series was canned. Judging by the incredibly levels of denial by the hardcore fans (the ones who went gaga over the Citadel DLC and place it on a pedestal) I reckon it might have legs for a while yet before it sinks in. (to be clear I'm mostly pointing and laughing at non SA forums when I say this) I'm going to pluck a number out of my arse and say... 6 months.
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# ? May 17, 2017 08:48 |
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hard counter posted:like 70 of the normandy's war asset score just comes from the citadel dlc, 35 from a standard re-calibration while in dry dock, 35 from the crew getting some r&r - that alone is equal to one destiny ascension, the greatest dreadnought ever built of a class of ships so destructive its regulated by treaty, and greater than all the major ship upgrades put into it from me2 - either way in one ship we're doubling the entire salarian war contribution to the finale if you didn't sabotage the genophage, and they bring a swarm fleet of nimble spy ships with bleeding edge systems and thanix cannons which are individually loosely comparable to the nimble normandy spy ship Think about how deadly the Normandy crew is already. Now imagine that all of a sudden they're allowed to eat, sleep, and poo poo. It's a massive increase because my crew is longer dealing with months worth of sleep deprivation and malnourishment, and can finally stop holding in that poo poo they've been keeping in since Priority: Mars. You can't tell me that doesn't make a huge difference in productivity
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# ? May 17, 2017 08:56 |
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Neddy Seagoon posted:Not just ME3, but a complete trilogy set with all the DLC. (Sans maybe Pinnacle Station, because reputedly the source code is just gone. To no real loss though) The most interesting thing about Pinnacle Station was that it looked a lot like ME2, with the orange and the darker blacks, luscious skyboxing and I think slightly lower camera angle in conversations. It's a neat little medium between ME1 and ME2. The fact that that's the most interesting thing about it is pretty damning. Also I just found a box of little toy soldiers I fiddled with to make them Mass Effect-y right, right after ME3 came out and I was caning the multiplayer. I used to be crazy into this franchise.
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# ? May 17, 2017 12:19 |
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How many times did they use the word "conventional" in ME3?
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# ? May 17, 2017 12:26 |
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Taear posted:Bethesda games are the ultimate mmog-like open worlds because even if you become leader of the mage's guild or whatever nobody cares at all. They have their issues, but the feel of just wandering around in them is a good one, which is something Bioware hasn't really successfully managed. Bioware normally does actual characters and dialog a lot better than Bethesda, and probably did it again with Andromeda. Where they fail on that front however is in comparison with their own past efforts.
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# ? May 17, 2017 13:59 |
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Drifter posted:How did Horizon Zero Dawn do the open world gameplay well? Is it similar to Witcher 3? What's different about it? I think what Horizon Zero Dawn does well in its open world is that it's respectful of the player's time. The setting, main characters, and inciting incident are all laid out within the first couple hours, and from that point you're free to explore or continue the main narrative, kind of in the same way that Fallout: NV forms its critical path. It's well-paced and you never lose sight of what you're doing or where you're supposed to go next. The world itself has a unique and compelling design. Even the little sidequests have a story to them and character interactions with more depth than helpless catface aliens asking you to collect poo poo, although I wouldn't say they're as detailed as TW3. The crafting bloat is kept to a minimum and all the upgrades have materials that are relatively easy to find. It also helps that the main story is just good sci-fi with some nice twists and turns that are all answered in the ~50 hours it takes to 100% the game. I think that Aloy herself is a solid and well-written protagonist that's light years ahead of cringey Ryder.
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# ? May 17, 2017 14:47 |
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As I mentioned a page or two ago, on top of the below, it's a 3rd person adventure game and so hits a lot of the same buttons mechanically as ME, though without the over the top powers aside from hacking Robo-Dinos and watching them go to town on your enemies. Shooting is more deliberate than MEA and so feels like it takes more skill, to me. There are a diverse set of weapons, not so much in 10 different flavours of assault rifle but there's 6 or 7 different classes of weapon that all play fairly uniquely. Plus it's got really amazing graphics, animations and art design. It's a really pretty game and going from it to MEA was like the longest sad trumpet combined with because it showed what modern tech is capable of and MEA just didn't do any of those things
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# ? May 17, 2017 15:30 |
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exquisite tea posted:I think what Horizon Zero Dawn does well in its open world is that it's respectful of the player's time. The setting, main characters, and inciting incident are all laid out within the first couple hours, and from that point you're free to explore or continue the main narrative, kind of in the same way that Fallout: NV forms its critical path. It's well-paced and you never lose sight of what you're doing or where you're supposed to go next. The world itself has a unique and compelling design. Even the little sidequests have a story to them and character interactions with more depth than helpless catface aliens asking you to collect poo poo, although I wouldn't say they're as detailed as TW3. The crafting bloat is kept to a minimum and all the upgrades have materials that are relatively easy to find. It also helps that the main story is just good sci-fi with some nice twists and turns that are all answered in the ~50 hours it takes to 100% the game. WOnderful. I'm kinda sad that I can't play it. exquisite tea posted:light years ahead of cringey Ryder.
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# ? May 17, 2017 15:35 |
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Did the patch break life support hp regen + tactical cloak? Before you could cloak, get a sliver of hp before cloak stops hp regen, then you immediately uncloak to get the remaining 2ish seconds of hp regen. Now it seems you dont the hp regen from using any tech skill until cloak is off cooldown. For example. Cloak. Wait to uncloak. Now use Invasion with Cloak on cooldown. No regen.
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# ? May 17, 2017 18:36 |
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# ? May 17, 2017 19:53 |
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Regarding Ryder's balls, why model only the balls? If the dick area is never supposed to be seen anyway either make him a Ken doll or go all the way with it. These types of half measures just aren't going to cut it in today's games anymore.
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# ? May 17, 2017 20:07 |
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a tasteful from behind between the legs shot capturing a glimpse of sack might be needed
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# ? May 17, 2017 20:08 |
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Dr. Abysmal posted:Regarding Ryder's balls, why model only the balls? If the dick area is never supposed to be seen anyway either make him a Ken doll or go all the way with it. These types of half measures just aren't going to cut it in today's games anymore. You can probably see edges of the genital lump.
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# ? May 17, 2017 20:09 |
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Dr. Abysmal posted:Regarding Ryder's balls, why model only the balls? If the dick area is never supposed to be seen anyway either make him a Ken doll or go all the way with it. These types of half measures just aren't going to cut it in today's games anymore. Sensual orb.
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# ? May 17, 2017 20:16 |
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DLC plans called for a shot of Ryder's balls and taint but it's part of a loving relationship so it's actually art, but it'll never see the light of day now that EA's pulled the plug on BioWare Montreal
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# ? May 17, 2017 20:22 |
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Testicular glob.
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# ? May 17, 2017 20:22 |
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Lovingly rendered, photorealistic rear end checks.
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# ? May 17, 2017 20:24 |
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Love pouch.
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# ? May 17, 2017 20:29 |
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Passion boil.
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# ? May 17, 2017 20:31 |
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Cum bud.
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# ? May 17, 2017 20:34 |
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Spooge heap.
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# ? May 17, 2017 20:35 |
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Spunk trunk.
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# ? May 17, 2017 20:36 |
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Vanguard of your destruction.
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# ? May 17, 2017 20:37 |
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Like a Hanar baby arm.
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# ? May 17, 2017 20:38 |
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this thread got good
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# ? May 17, 2017 20:48 |
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BrianWilly posted:Vanguard of your destruction. I know you feel this.
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# ? May 17, 2017 20:54 |
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# ? May 30, 2024 16:17 |
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Tumescent tumor.
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# ? May 17, 2017 20:55 |