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Fare thee well, Councilman. You will never pronounce "Avatar project" weirdly again.
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# ? May 7, 2017 14:41 |
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# ? May 23, 2024 14:11 |
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Cooked Auto posted:So I just realized that the Councilman said that Advent was going to cover its people mulching plan in the guise of a broadcast about "A final treatment for the human condition". I'm pretty sure that the idea of a "cure for the human condition" or whatever, is a way to stop aging, perhaps make people immune to illness, that sort of thing, not make people something other than human. I can have moments of... eccentricity and sometimes be quite curious about things. Please forgive me if I do something foolish or rude.
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# ? May 7, 2017 14:46 |
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GunnerJ posted:Also, I liked the implication at the beginning of the game that all the games of the first XCOM ever played were simulations running in the Commander's head. And that everyone played so much of it.
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# ? May 7, 2017 15:04 |
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Cooked Auto posted:So I just realized that the Councilman said that Advent was going to cover its people mulching plan in the guise of a broadcast about "A final treatment for the human condition".
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# ? May 7, 2017 15:10 |
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Technically I suppose it is really a cure to the human condition. One Agent Smith would be proud of. ...So wait. Now we've seen that cutscene we're actually ahead of where my two playthroughs have been, I want to get this straight. You captured the unfinished Avatar, which is an empty shell of a psyonic death machine, and having killed a second Avatar you're going to use that one's genetics to complete the first one, control it psyonically as the actual commander yourself (some weird in-a-game-within-the-game shenanigans there) and send it through the shadow chamber into the Alien's domain. All correct? You started the game off finding out that the first game was just the commander running psyonic simulations of a war so the aliens could use your tactics against your own people so the first game was all just a game. And now the end-game of the game is going to be you, back in the psyonic suit, personally controlling an alien creature to use its powers against its own people. That's perfect for a series that is all about how humans steal poo poo from their attackers and turn it all against them. How do they take it another step further for XCom 3? Also, you're using the Avatar as a key and you're going to be able to actually put a squad through the portal somehow, right? I mean this is a squad based game, so it would be weird for the end to be a solo mission like the one man wrecking crew Shellshock originally pulled off, but that would be the best callback to the first LP and also really fitting.
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# ? May 7, 2017 15:18 |
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X-Com 3 is going to involve the commander mind-jacking an army of avatars as humanity moves into the stars to conquer. As you reverse engineer the indigenous species you come across, you realize humans were the baddies all along.
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# ? May 7, 2017 15:41 |
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Makes u think
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# ? May 7, 2017 15:54 |
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Just echoing that the Councilman scene is really goddamn good. It's a great, quick string of "Oh poo poo. Oh poo poo. OH poo poo." You don't really expect the possibly self-serving shadowy guy who's been critiquing your performance for two games to turn around and sacrifice himself for the cause, and it's played really drat well.
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# ? May 7, 2017 16:29 |
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Tempest_56 posted:Just echoing that the Councilman scene is really goddamn good. It's a great, quick string of "Oh poo poo. Oh poo poo. OH poo poo." You don't really expect the possibly self-serving shadowy guy who's been critiquing your performance for two games to turn around and sacrifice himself for the cause, and it's played really drat well. I mean, when the alternative is "everyone, including you, becomes
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# ? May 7, 2017 16:59 |
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http://www.nzherald.co.nz/lifestyle/news/article.cfm?c_id=6&objectid=11849998
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# ? May 7, 2017 17:06 |
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My brain really didn't want to connect that post with this thread. But we did mention Otherkin, so we brought it upon ourselves.
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# ? May 7, 2017 17:26 |
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Fire Storm posted:That is so terrible I had to comment. I choose to believe that Mr. Shadow survives, escapes, and goes into hiding doing VO work on radio commercials: "Our sale on ToyoTA HighLANderrrrs, will exceed your expecTAtions..."
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# ? May 7, 2017 18:26 |
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TheDarkFlame posted:How do they take it another step further for XCom 3? OK so get this - it's the same xcom we know and love, except underwater. Make your game, Jake.
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# ? May 7, 2017 18:44 |
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GuavaMoment posted:OK so get this - it's the same xcom we know and love, except underwater. Make your game, Jake. Jokes aside, I still maintain that there's a good idea to be had there. Open the game with X-COM only able to play defense, responding to alien attacks on ships, resorts, oil rigs, coastal towns, etc. You have to develop the technology to go underwater as the game develops, switching you from playing defense to offense and going from humanity's turf to the aliens where the environment stops being human and friendly and starts being hostile and alien. Maybe even at first you're in shallow waters with still a lot of human presence - bridge foundations, sunken ships and aircraft, things like that. But as you push deeper and deeper you leave the human world entirely and enter the aliens' domain.
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# ? May 7, 2017 18:48 |
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A voice like melted butter. Your sacrifice shall not be in vain.
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# ? May 7, 2017 19:01 |
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AradoBalanga posted:A voice like melted butter. Yeah, it's the honest trailers guy.
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# ? May 7, 2017 19:52 |
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Cythereal posted:Jokes aside I read this as "Jakes aside" at first
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# ? May 7, 2017 20:10 |
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Everything to the lead up of the final missions is pretty good, although i had the same problem Jade is having here where i had to backlog the entire plot due to not spreading them out more. Although i feel like it'd be kinda hard to actually do the plot missions as they "come up" as that would usually require dropping whatever it is that you were immediately doing to start expanding to the other side of the globe to get to it. Plus you know the average player will want to be as powerful and prepared as possible for these missions so they end up getting left out until there is literally nothing else left to do. Which leads to this huge "THE END IS COMING" vibe when in reality you pushed the Avatar project back so far from all the plot you did at once that you could play for another 3 months without them actually getting any closer
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# ? May 7, 2017 21:44 |
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zyxophoj posted:Yeah, it's the honest trailers guy.
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# ? May 7, 2017 22:15 |
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"A mere transmission of genetic data" huh?
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# ? May 7, 2017 23:08 |
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I've been looking into mods for X-COM 2 and I distinctly remember an episode in which JadeStar mentions some class mods, but I cannot find it. Does anyone know the episode or are my meds causing me to horribly misremember things again?
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# ? May 9, 2017 16:05 |
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Stephen9001 posted:I'm pretty sure that the idea of a "cure for the human condition" or whatever, is a way to stop aging, perhaps make people immune to illness, that sort of thing, not make people something other than human. The idea that death is an integral part of the human condition has been around for a long time. If you remove that, I think we would become something very different. It's possible that it would make us kinder and better at long-term planning because any future impact would affect us. It's also possible we'd become so jealous and protective of our immortality that we'd not hesitate to kill anything that's even a minor threat. I'd like to think the former would be the outcome, but I'd put my money on the latter.
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# ? May 9, 2017 19:30 |
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Emissary666 posted:I've been looking into mods for X-COM 2 and I distinctly remember an episode in which JadeStar mentions some class mods, but I cannot find it. Does anyone know the episode or are my meds causing me to horribly misremember things again?
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# ? May 9, 2017 20:55 |
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Peanut3141 posted:The idea that death is an integral part of the human condition has been around for a long time. If you remove that, I think we would become something very different. You might enjoy Richard K Morgan's Kovacs series, for the plot conceit if not the boner descriptions.
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# ? May 9, 2017 21:54 |
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dregan posted:You might enjoy Richard K Morgan's Kovacs series, for the plot conceit if not the boner descriptions. After reading Wikipedia's first paragraph summary, I'm fairly certain I've read this. However, it was probably around the original 2002 publication date, so I don't remember very many details and I was completely unaware there was a whole series now. If I can find the time, I'd very much like to reread it and work my way through the series. Thanks! This and similar sci-fi stories I've read were the basis for my statement. Along with Jupiter Ascending, the Hyperion series has an interesting take on immortality.
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# ? May 9, 2017 22:06 |
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AradoBalanga posted:You're looking for Operation Unfortunate Granola. Thanks, I would never have found that; for some reason my memory was convinced that I was looking for a guerilla op video approximately a quarter way in.
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# ? May 10, 2017 01:30 |
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Operation Meat Touch First off I'd say sorry for the delay, but hey the Oilers are finally out of the Playoffs so I was able to find Guavamoment again. Weirdly this video just would not compile in Vegas for me. For no discernible reason. I zipped everything up, gave it to Lune and he ran the exact same set up on it and everything was fine. So no loving clue whats going wrong now, but thank you to Lune for helping save this one. Hopefully I won't need to do that again but there should only be 1 video left worst case anyway. So about this mission. This is a unique level design and I like a lot of what they did with it. It's objective focused, stealth orientated, and it gives a much stronger vibe of resistance movement and sabotage than I feel from a lot of the other mission. A lot of the resistance movement missions are kind of like 'drop in, smash the place up, rescue a VIP, get out' and that doesn't feel like small guerrilla cell sort of operations to me. This mission is just get in, hack the gibson, and get out. I like it. The other really big thing is the pre-mission prepwork that can be done. Spending intel for in mission tactical bonuses was a cool idea and both Guava and I feel like it was a feature that should have been utilized more. It could have been used on nearly every mission with varying random bonuses given. This would have made Intel a more interesting resource for the game to award and spend more commonly. As is, Intel is only used to contact new regions and occasionally maybe buy something at the black market. With the theme of the game being guerrilla operations I think they should have expanded the Intel as a weapon idea and done more with it. Overall I'm not going to fault the game for it, but it does seem like something of a missed opportunity. The actual battle side of the mission was pretty sparse this time around, but you don't always get to freely walk 95% of the map to the objective unimpeded. Often times the bridge layout is much less accommodating and the enemy placement is less forgiving. Something not well shown in my video is that fighting high end aliens with only half of your squad is dangerous. Having half as many actions to get things done with really makes every action you take count for a whole lot more than you may be used to. It's what makes the Intel bonuses so powerful. Like for example the bonus that gave every squad member a single use of Run and Gun for the mission; that can be huge in a situation like this mission. Fighting something like an Andromedan with only 3 soldiers is pretty dicey. I suppose this mission can turn out two ways, a stealth sneaking mission like I played out for the LP, or a smash and grab sort of deal like when I played through the game for the first time. In that case it's more of using all your consumables to smash through the couple of aliens as fast as you can and getting to the objective. In either case I have no doubts that this mission could play out very differently for everyone who tries it.
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# ? May 18, 2017 15:44 |
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f-friendbot????
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# ? May 18, 2017 15:51 |
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On my last game, I built a two-room Psionics Lab really early on, so by the end of it I had two fully-speced operatives and two nearly done. I kept the most experienced Psi op for the final mission and sent the rest here. Three Psi Operatives means three Dominate successes, for a full team of six, making this an easy mission.
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# ? May 18, 2017 15:51 |
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AriadneThread posted:f-friendbot???? Guavabot.
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# ? May 18, 2017 15:52 |
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Funny seeing the tower all the way out there. In my first game, the ADVENT Tower was located in the same territory as X-COM HQ.
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# ? May 18, 2017 17:21 |
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I see that Jade is already jumping on the trend of AI personalities for YT channels. Now we just need to give Guavabot an appropriate 3d model.
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# ? May 18, 2017 17:42 |
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The Syndicate reboot had a surprisingly fun co-op mode where you actually got to work for the amoral megacorps instead of defecting to a generic resistance movement in the world's most predictable story arc.
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# ? May 18, 2017 18:00 |
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I once used this mod that had that intel bonus thing on every mission: https://steamcommunity.com/sharedfiles/filedetails/?id=655190779. Apparently it hasn't been updated in a while and there is an updated mod now. Combined with that mod that gives you a crapload of intel things to research (Grimy's Loot Mod?) you can at least have fun things like individual concealment on each mission. Also LW2 encourages stealth missions and uses the tower mission map as part of the region liberation mechanic, and if I could play that and not have to deal with bullshit numbers of Advent/aliens and micromanagement out the wazoo I might even play it. EDIT: and they really should force only useful bonuses on that last hack like improving hacking ability or something. monster on a stick fucked around with this message at 18:33 on May 18, 2017 |
# ? May 18, 2017 18:27 |
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I agree with you on the intel thing, that's a good call and it's weird that it isn't an option. Also you have great rapport with guava, i'm glad he's back.
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# ? May 18, 2017 19:42 |
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Glad to hear Guavamoment speak with such passion about Syndicate, it honestly sounded like he was close to tears there. I'd say Satellite Reign, from one of the guys behind Syndicate Wars, was a decent stab at recreating the Syndicate feel. The visuals and atmosphere match up with your nostalgia but the gameplay gets a bit repetitive after a while. A greater sin is the weaponry feels a bit anemic sadly. Nothing is explosive, nothing matches up to the sound of 4 miniguns roaring or the scary power of the gauss gun taking out everything. It's worth a look though. It has co-op now which I get the feeling might be a better way to play in order to get the most out of the 4 class system they implemented.
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# ? May 18, 2017 20:36 |
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I think Trump voters would go "hyuk, that looks good, sign me up for green gooification!"
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# ? May 18, 2017 20:38 |
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Fwoderwick posted:A greater sin is the weaponry feels a bit anemic sadly. Nothing is explosive, ??? There's at least three kinds of rocket launcher and you can get grenades literally five minutes into the game.
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# ? May 18, 2017 20:44 |
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betamax hipster posted:The Syndicate reboot had a surprisingly fun co-op mode where you actually got to work for the amoral megacorps instead of defecting to a generic resistance movement in the world's most predictable story arc. That co-op mode was so good, too. Coincidence or not???
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# ? May 18, 2017 20:52 |
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# ? May 23, 2024 14:11 |
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GuavbotMoment
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# ? May 18, 2017 20:59 |