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n4 posted:What? No you don't. You're not forced into using any mods. Hell, you don't even have to pick it up.
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# ? May 19, 2017 06:37 |
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# ? Jun 5, 2024 23:54 |
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3Romeo posted:which got me to play Metro 2033 and Last Light again for the first time in a few years. I'd forgotten how good they were. I was wondering what to play next, and this is a great idea.
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# ? May 19, 2017 06:48 |
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GRINDCORE MEGGIDO posted:I was wondering what to play next, and this is a great idea. Metros are good. You could always replay Dead Space 1+2, or hell even System Shock 2 with balance and graphic update mods.
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# ? May 19, 2017 06:50 |
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Waittt, I never even considered graphical upgrades for SS2 all those are very good suggestions. I'm almost due a replay of the original Deus Ex.
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# ? May 19, 2017 06:53 |
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So I was floating around outside the station, and I came upon a derelict shuttle. Underneath it some ways looked to be a nightmare. I gloo gunned it a bunch and it floated off past the rad barrier where I can't follow. Is that bad? Does that matter at all?
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# ? May 19, 2017 07:13 |
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You only need 1 water pressure regulator right? I somehow ended up with 2 and just want to make sure before I recycle it.
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# ? May 19, 2017 07:27 |
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RatHat posted:You only need 1 water pressure regulator right? I somehow ended up with 2 and just want to make sure before I recycle it. You only need one. On my second playthrough of the game during that quest, I grabbed the extra regulator from the Arboretum greenhouse before I met the chef and he told me the water was broken. If you do, he has special dialogue asking how you knew he would need it.
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# ? May 19, 2017 07:38 |
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Hi everyone. I just started playing. If I have a bunch of stuff I want to store, can I just drop it in my office or will it disappear forever if I leave the area + come back? I'm on PC. I ask because I recycled some stuff and now I want to leave it at the fabricator.
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# ? May 19, 2017 08:05 |
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I used the office as a base, and kept all my loot in the safe. It didn't despawn.
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# ? May 19, 2017 08:07 |
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Yeah I can confirm the desk drawers are also safe storage, stayed safe all game.
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# ? May 19, 2017 08:19 |
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GRINDCORE MEGGIDO posted:Waittt, I never even considered graphical upgrades for SS2 all those are very good suggestions. Original DX holds up shockingly well with a high res texture mod. Which is good because we aren't getting any more in a hurry, if ever.
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# ? May 19, 2017 09:20 |
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Electronic old men, running the world.
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# ? May 19, 2017 09:29 |
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I was re-entering the hardware bay? the place with 3 hostile bots and a machine that deploys bots from the airlock, and I got wrecked by a game crash. Question: I'm playing this on hard. I'm barely hanging on like I was in SS2. Is that fine? Do I get more powerful later? Or, does the game get even harder? I'm playing on the couch with a keyboard and a ball mouse so I'm not Mr. Hardcore and I'm reloading often, but it is fun.
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# ? May 19, 2017 11:55 |
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You will become much more powerful later. The last few hours of the game are pretty much about choosing how you want to instakill whatever is in front of you.
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# ? May 19, 2017 11:58 |
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Was thinking about the ending and it occurred to me the fat guy mentioned in the psi eval in the intro is about your fat brother. On whether or not you would sacrifice him or not to save the people or the "train".
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# ? May 19, 2017 12:46 |
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No, that question is a classic morality test in psychology (fun fact: psychopaths will push the fat guy, normal people will not push).
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# ? May 19, 2017 14:18 |
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I liked this article relating to the trolley problem.wired posted:the researchers asked people if they’d buy one of these greater good-doing cars for themselves. Not a chance. People want cars that protect them and their passengers at all costs. They think it’s great if everyone else drives an ethical car, but they certainly don’t want one for their family. PEOPLE WANT SELF-DRIVING CARS THAT SAVE LIVES. ESPECIALLY THEIRS GRINDCORE MEGGIDO fucked around with this message at 14:47 on May 19, 2017 |
# ? May 19, 2017 14:32 |
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Is metabolic boost worth the investment? It's only 2 mods, so it's not a huge deal but medkits seem plentiful enough and not having to carry around a bunch of food seems better, inventory management-wise.
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# ? May 19, 2017 14:38 |
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WAY TO GO WAMPA!! posted:Is metabolic boost worth the investment? It's only 2 mods, so it's not a huge deal but medkits seem plentiful enough and not having to carry around a bunch of food seems better, inventory management-wise. I was never ever ever so desperate for healing that I was wishing my food went farther. I finished the game with like 30 medkits. Played on Hard. I didn't carry food around much, it either went into the recycler or I just ate it then and there like Bioshock guy.
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# ? May 19, 2017 16:23 |
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Kurzon posted:No, that question is a classic morality test in psychology (fun fact: psychopaths will push the fat guy, normal people will not push). Yes but there is an achievement related to that so it works both ways.
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# ? May 19, 2017 16:36 |
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Finished this game, liked it a lot. I wasn't into the combat at first but it gets better as you gain more abilities. I initially invested into typhon powers which were definitely strong, but when I ran out of useful typhon skills to buy I picked up the health/weapon damage/weapon upgrade/speed. Folks saying it turns you into Doomguy are totally right. I maxed out hacking eventually too and I've gotta say, exploring is more fun when you can't hack and need to find a more obtuse way in. Having to stack crates/desks, drop a baseball glove out of your inventory on top of the crates, turn into the baseball glove, and then jump through a small gap is a lot more entertaining than walking up to the front door and playing a hacking minigame. I'd say the main criticism I have is that the environments and enemies are very plain. Also, GUTS sucks nuts. Still had a blast though, and I hope this game sells well. I had 0 interest until reading this thread title, even as someone who thought the original Prey was okay.
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# ? May 19, 2017 19:51 |
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I feel like GUTS would have benefited from better visual cues on what leads to where, the map was pretty useless.
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# ? May 19, 2017 19:58 |
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The worst part was trying to find the dude for the Blackbox sidequests who was floating under the huge pipe
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# ? May 19, 2017 20:03 |
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I'd say that this game might just have the worst map ever made for a game that actually uses a map.
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# ? May 19, 2017 20:04 |
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I just thought it was my total lack of body sense in zero-g when you have six degrees of freedom, glad it wasn't just me having problems
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# ? May 19, 2017 20:07 |
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My biggest issue with it is just the flight controls being non-rebindable. Hours of elite and sublevel zero have made me very used to certain ascend and descend buttons, which do not happen to be the jump and crouch buttons I use in FPSs, which this game repurposes for ascend/descend.
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# ? May 19, 2017 20:15 |
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Just completed it. Best FPS I've played since like....Half Life 2 maybe? It's the game I wanted Bioshock, Deus Ex: HR, and Dishonored to all be. I just wish the difficulties were a little bit better balanced. Making the Level 3 Neuromods cost a lot more would have helped - the first 50% of the game was amazingly tense and I never felt powerful but by the last 1/3rd I was an unstoppable death god - combat focus 3 and fully upgraded shotgun made the game feel more like DOOM than System Shock.
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# ? May 19, 2017 20:17 |
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Dr. Arbitrary posted:I feel like GUTS would have benefited from better visual cues on what leads to where, the map was pretty useless. Did you miss the signs on the wall? I guess they could be bigger Lakbay posted:The worst part was trying to find the dude for the Blackbox sidequests who was floating under the huge pipe gently caress that part though. I flew up and down the length of the corridor and even looked for another way into GUTS before I just got lucky and slipped around the right way.
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# ? May 19, 2017 20:24 |
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I gushed earlier in the thread about how the artwork of Fatal Fortress was a big old reference to Arx Fatalis but I only just released that the word Arx is an old word for fortress. Arkane
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# ? May 19, 2017 20:24 |
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It's too bad there was no game within a game like the SS2 game boy thing. That little RPG was fun and you even got a cyber mod for beating it.
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# ? May 19, 2017 20:46 |
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Vargs posted:I maxed out hacking eventually too and I've gotta say, exploring is more fun when you can't hack and need to find a more obtuse way in. Having to stack crates/desks, drop a baseball glove out of your inventory on top of the crates, turn into the baseball glove, and then jump through a small gap is a lot more entertaining than walking up to the front door and playing a hacking minigame. The hacking minigame is terrible. The mods that one guy is working on to create more challenging playthroughs is good, but what I really want is one that makes hacking instantaneous as long as you have the required skill level.
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# ? May 19, 2017 20:50 |
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Love this game while also rolling my eyes once a night when I am forced to revisit a previously cleared area filled with harder enemies, my turrets were all magically broken, and the game hard crashes.
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# ? May 19, 2017 20:53 |
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NoEyedSquareGuy posted:The hacking minigame is terrible. The mods that one guy is working on to create more challenging playthroughs is good, but what I really want is one that makes hacking instantaneous as long as you have the required skill level. It's good actually, but it's a bit weird how level 1-2 hacks are way harder than 3-4.
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# ? May 19, 2017 20:54 |
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NoEyedSquareGuy posted:The hacking minigame is terrible. The mods that one guy is working on to create more challenging playthroughs is good, but what I really want is one that makes hacking instantaneous as long as you have the required skill level. I think it's just a case of it being too simple. If it had a bit more complexity to it, even a little, it'd be way better. Also, I still like the idea I posited a while back about the game auto-succeeding hacks that you are one level or more above in rank. Palpek posted:I'd say that this game might just have the worst map ever made for a game that actually uses a map. I don't think I ever looked at the map a single time on my first playthrough. The areas are so compact and they're all so hard to get lost in that I didn't really ever need it!
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# ? May 19, 2017 20:59 |
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The hacking mini game is not great but at least you don't have to play it every 30 seconds like in pipedreamshock Prey also doesn't do the dumb thing the new deus ex games do either, where they make hacking something objectively better than just using the code/password you found, which means the mini game is old before you're even through the third level Owl Inspector fucked around with this message at 21:07 on May 19, 2017 |
# ? May 19, 2017 21:03 |
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This game is insanely hard. I might drop down to Easy because I don't really have the patience to figure my way out around everything.
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# ? May 19, 2017 21:16 |
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Digirat posted:Prey also doesn't do the dumb thing the new deus ex games do either, where they make hacking something objectively better than just using the code/password you found, which means the mini game is old before you're even through the third level I spent a lot of time in the recent Deus Ex hacking things even if I already had the code or there was a huge hole in the wall right next to the door. Tying experience to a successful hack was a bad decision. The hacking game in Prey is infrequent and simple enough that it's generally not grating, I just thought it showed a complete lack of effort. Between the first two Bioshock games, all three Dead Space games, the recent Deus Ex games, and Prey, I think this is the worst one. Bioshock 2 is probably the best of the lot surprisingly, since it had a clear design with risks and rewards and could be over in a second if you did it right. Prey's is incredibly basic and can get tedious, especially towards the end where the military operators show up and the most effective way of dealing with them is disabling a group and then doing several level 4 hacks in a row.
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# ? May 19, 2017 21:21 |
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Pollyanna posted:This game is insanely hard. I might drop down to Easy because I don't really have the patience to figure my way out around everything. Maybe it's the product of playing way too much of Deus Ex, System Shock and Dishonored but even Hard difficulty wasn't that hard once I realized that almost every fight in the game is a cakewalk with stealth + shotgun.
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# ? May 19, 2017 21:26 |
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mirarant posted:Maybe it's the product of playing way too much of Deus Ex, System Shock and Dishonored but even Hard difficulty wasn't that hard once I realized that almost every fight in the game is a cakewalk with stealth + shotgun. Yeh. The game was difficult on Hard exactly up until the point where I found the shotgun, which I found even before I found a Pistol. After that it was pretty easy on Hard even.
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# ? May 19, 2017 21:27 |
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# ? Jun 5, 2024 23:54 |
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Bioshock 2 definitely had my favorite mini game yes. Keeping it 5-seconds-long simple but making you do it in real time where you could still control your character was a great decision
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# ? May 19, 2017 21:30 |