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Turns out Nazi blood has regenerative properties. Not for the Nazi, mind.
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# ? May 18, 2024 18:47 |
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Tasteful Dickpic posted:Turns out Nazi blood has regenerative properties. Not for the Nazi, mind. It's like how rabbit's feet are lucky for people other than the rabbit.
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I wanted to like this game a lot and put a hell of a lot of time into it because I loved how pretty it was and how fun the free-running was, but the plot was hot garbage and not helped at all by open world game design. I wouldn't have objected to "here's a huge city to freerun around and do cool counterculture stuff against the Cyber-Man" but there was no need for a wholly pointless experience system. At no point did I feel the unlocking abilities actually added any meaningful decisions to the game save "the plot doesn't need you to see this district yet", which means it could safely be removed. You could reasonably argue it shows you relearning your skills after jail time, but mostly it just made the game not-fun for a few missions before it let you have proper fun. I often had a choice of four or more abilities to unlock, but none of them were particularly interesting and the way the game was structured meant I rarely felt there was any major incentive to unlock one over the other because the actually transformative ones that would give me new gameplay mechanics were keyed to story progression.
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PurpleXVI posted:It also looked a lot less out of place because of the art style. You already had bright green, yellow, blue and orange things all over the place. So a few bright red things didn't seem like that much of an issue. With the more muted colours of Catalyst, the Runner Vision items clash more, they look more artificial. Psychotic Weasel posted:The runner vision in the first game faded in a lot more gradually and was generally only applied to surfaces you could hang on to or push. I'm with Purple on this one mostly, in that the Runner's Vision is implemented in almost the exact same way but it clashes with the new art style a lot more. But Psychotic Weasel is right about the fading being a lot more gradual in the original, and the arrows on the walls stick out quite a bit. It's weird because sometimes the arrows will pop up on walls that are too tall for you to climb anyways. At some point I will have to turn on "Default" Runner's Vision for this game just to show it off. Tasteful Dickpic posted:Is WFYO Finance a joke on We gently caress You? I'm not sure if it's supposed to be, but I like it a lot. From now on to me it will be We gently caress You Over Finance. chiasaur11 posted:BJ Blazkowicz was in a vegetative coma for a decade plus and was killing Nazis like a pro within, like, five minutes of getting back on his feet. The Doom Marine was stuck in a cursed sarcophagus for eons and the first thing he does is crush a demon's head with his fist.
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You just think the Doom Slayer was in a coma, he was actually awake the entire time *seething*. I think the story is fine, it's not like the original had an amazing story either.
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Oh also, I'm just leaving on vacation so have another video. After this, the schedule will probably stick to once a week or so. 03 - Old Friends (polsy)
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I failed that first delivery mission like 10 times and gave up on them for the rest of the game. They're more difficult than any open world side mission I've ever seen, it's bizarre.
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"Can you make your emblem a dick?" Did this game sell well enough for the social aspects to actually, well, have any purpose?
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It sounds like they gave this game more of a backstory than the first one, but I'm guessing they included most of it in the optional collectibles/recordings that aren't being shown off here? The first game gave me a Singapore vibe with it's mix of English and Asian influences but from Birdman mentioning he's seen 'Cascadia transformed under corporate tyranny' it gives the impression that Glass is actually located somewhere in the Pacific Northwest.PurpleXVI posted:"Can you make your emblem a dick?" A cursory search shows that the game moved a couple million units, nothing record breaking but still apparently well enough. Like all EA games though the 'social' aspect are just the execs finding a way to shoehorn some online aspect into the game as a disguised DRM to force you to sign in. No idea how intrusive it is in this game though.
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Also, something that occurs to me about the first game and its Project Icarus. All throughout the game, until you meet the Icarus Cops, the police and mercenary security guards are just blazing away with sniper rifles, machineguns, pistols, etc. actively trying to kill you... And then their DARK SINISTER PLAN is cops who use tazers instead and might actually just arrest you after giving you a bruising.
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The implication is that the other cabal is the one shooting Bridman's messenger pigeons.
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That enemy getting stuck between the AC units (?) also happened to me in my playthrough. The first few missions are pretty rough. Hiding the roll and quick turn behind story progression upgrades makes for long "tutorials." Of course, the upgrade system is pointless, overall. So many are hidden behind story progression that all those trees remain irrelevant until certain missions. Still, I don't hate the system. It strikes me as a committee decision, done to add more features.
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This is the first real mission in the game. Things are going to start picking up. 04 - Back In The Game (polsy)
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Henchwoman who waits outside your secret base to make threatening remarks every time you run past is my favorite character.
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I don't know if I agree that it seems like a crappy job to have, honestly sounds like a fun, cushy job. Hang out around some random persons hideout making random mean remarks,. no danger from the police at all as your not breaking any laws, not getting into fights with the target? Easy money. Doesn't need to even be a cutting remark necessarily, I'd love if she got friendlier as the game went on and Faith's debt got paid off more and more until she's just saying "Hey Faith. Can you believe Dogen is paying me to do this?! You really should reconsider working for him, it's like, no danger at all."
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Alright, so Kruger has his own Bond Girls; guess that makes him a certified villain now. The background story seems to be the same here as it was in the first game - one or both of Faith's parents are killed in a protest that turned violent and she either blamed herself or became disillusioned and ran away. Still Faith now has plenty of motivation. On top of getting back at the man who murdered her father (at the very least) she also managed to place herself at the scene of a murder and was witnessed running off with whatever the other guy was trying to steal himself. And on a related note, on top of the wildly inefficient use of space Frenzy mentioned I also noticed a almost complete lack of any internal security for that building with the exception of the handprint scanner at the very end that either had Faith's prints on file or opened for anyone who touched it, defeating the entire purpose of scanning someone's hand...
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Pretty certain scrip in this case, more than being just slang for cash, is meant to reference company scrip.
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Faith should register herself as a company, go full sovcit. She's no longer an outlaw, as she is an employ now of Faith LLC. Delivery company, just a private mailing service, any PMCs in her way are now obstructing a company from doing their business. Her shareholders are Noah and Icarus. I know that this isn't how this world works, or that it wouldn't be that easy but it would be hilarious for Faith to turn the society's lax regulations against them by becoming something that they can't fight without hurting themselves. Her corporate slogan can be "Run, don't walk." ![]()
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Sindai posted:Henchwoman who waits outside your secret base to make threatening remarks every time you run past is my favorite character. Yeah it's like is she getting paid for that? And if so why? And if not also why
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I still want to kick Icarus off a ledge. Mostly because he's a douche but also because he has a huge blaring siren that screams traitor to me. ![]() Psychotic Weasel posted:And on a related note, on top of the wildly inefficient use of space Frenzy mentioned I also noticed a almost complete lack of any internal security for that building with the exception of the handprint scanner at the very end that either had Faith's prints on file or opened for anyone who touched it, defeating the entire purpose of scanning someone's hand...
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Psychotic Weasel posted:And on a related note, on top of the wildly inefficient use of space Frenzy mentioned I also noticed a almost complete lack of any internal security for that building with the exception of the handprint scanner at the very end that either had Faith's prints on file or opened for anyone who touched it, defeating the entire purpose of scanning someone's hand... Yeah, but some of that could be explained by not-Sam Fisher having hacked all the security as part of his own infiltration.
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Blind guess about the plot: In a ~shocking twist~ it'll turn out that rear end in a top hat dude is just an rear end in a top hat but pseudo-boyfriend(nomad?) was actually all an act and is secretly evil.
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BioEnchanted posted:Faith should register herself as a company, go full sovcit. She's no longer an outlaw, as she is an employ now of Faith LLC. Delivery company, just a private mailing service, any PMCs in her way are now obstructing a company from doing their business. Her shareholders are Noah and Icarus. I know that this isn't how this world works, or that it wouldn't be that easy but it would be hilarious for Faith to turn the society's lax regulations against them by becoming something that they can't fight without hurting themselves. Her corporate slogan can be "Run, don't walk." I like this idea a lot. It makes sense from an in-world perspective: since unemployment is illegal, why not just be your own boss? Also Icarus is the most played out mythological reference ever. If anything, Pheidippides or Leonidas would be a better name for our douchenozzle friend. Pheidippides, if you don't know, was the guy who ran from Marathon to Athens to proclaim victory, and Leonidas of Rhodes was the most versatile Olympic runner in Greece.
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I imagine most people would have no idea as to who Pheidippides was (or how to even pronounce that) and would sooner associate Leonidas with a Spartan king who loved to loudly declare his love of Sparta and kick around Persians. Still, I do wonder why they would name their top secret super weapon after a guy who tried too hard and fell victim to his own ambitions. May as well have called it Project Hubris.
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Psychotic Weasel posted:I imagine most people would have no idea as to who Pheidippides was (or how to even pronounce that) and would sooner associate Leonidas with a Spartan king who loved to loudly declare his love of Sparta and kick around Persians. Yeah those two suggestions are good thematically, but they lack a certain "punchiness". Still, something like "Apollo" would have been fine. And I'm pretty sure for Project Icarus, the people in charge thought of themselves as the Sun in that metaphor.
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FrenzyTheKillbot posted:And I'm pretty sure for Project Icarus, the people in charge thought of themselves as the Sun in that metaphor.
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Why didn't I say Apollo? Gah. I struggled to find more than one ancient Greek runner, to be fair, and their names aren't that cyberpunk. Icarus is still hella played out as a mythological reference, though.
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Psychotic Weasel posted:Still, I do wonder why they would name their top secret super weapon after a guy who tried too hard and fell victim to his own ambitions. May as well have called it Project Hubris. Project A Bit To On The Nose.
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Was there a basically identical version of this mission in the original or am I losing my mind?
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In the first game one of the early missions was to go to the offices of a mayoral candidate after you hear your sister's name mentioned on police radio traffic. You discover her walking around the office of the candidate who had just recently been murdered and your sister was being framed for it. That time around you just take a slip of paper with the name 'Icarus' written on it. There's a lot of similarities but they aren't quite identical.
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Psychotic Weasel posted:In the first game one of the early missions was to go to the offices of a mayoral candidate after you hear your sister's name mentioned on police radio traffic. You discover her walking around the office of the candidate who had just recently been murdered and your sister was being framed for it. That time around you just take a slip of paper with the name 'Icarus' written on it.
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Having never played Mirror's Edge, this looks very pretty and fun to play. Maybe I'll pick this up if it's ever on sale. It's weird to me that sagely old (black) man who tends to pigeons is a trope that seems to pop up again and again - Enemy of the State, John Wick 2, etc.
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FlamingLiberal posted:Alright I must have watched this mission played in another video somewhere or something, because I distinctly remembered it In all honesty a lot of the missions in the first game seem to revolve around Faith breaking into something, grabbing a thing, then running away. There's a number of points that could look similar but none of them actually involve corporate espionage, they're all about your sister or figuring out what Project Icarus is.
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Those flashbacks make it look like Faith (or her sister) killed a cop.
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FlamingLiberal posted:Alright I must have watched this mission played in another video somewhere or something, because I distinctly remembered it I think it was used as one of the first previews.
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It cracks me up that you break into this opulent building owned by a head of security for basically the entire country, and the building apparently has no security cameras to catch Faith running all over the place.
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MeatwadIsGod posted:Having never played Mirror's Edge, this looks very pretty and fun to play. Maybe I'll pick this up if it's ever on sale. It's weird to me that sagely old (black) man who tends to pigeons is a trope that seems to pop up again and again - Enemy of the State, John Wick 2, etc. Mike Tyson
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Asehujiko posted:Blind guess about the plot: Noah seems like he's the obvious traitor. If he's not a traitor then there's definitely something unpleasant about him. And even if the game never actually says so, I'll always believe it because he just strikes me as a real creep.
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MeatwadIsGod posted:It cracks me up that you break into this opulent building owned by a head of security for basically the entire country, and the building apparently has no security cameras to catch Faith running all over the place. It's not owned by the head of security. It's a biotech company that the head of K-Sec is doing some sort of shady deal with.
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# ? May 18, 2024 18:47 |
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Made-up Scenario: A company head doesn't like what K-Sec us up to. As soon as Faith breaks into his office he just goes "Oh, hey, there's my 2 o'clock! You're late Faith." Kruger: "You know who this is right?" "Yes, and she's interviewing with me today. You were the one to tell her to get a job after all! Bye!" Then after Kruger is dismissed he helps you with the conspiracy poo poo.
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